Tomb rider 3 walkthrough. Tomb Raider (2013)

We find ourselves in the main menu and start the game. Let's watch the video. We find ourselves tied upside down. We start to swing. We reach for the fire, the rope catches fire and we fall down. Then we get up and walk forward. We take a torch and set fire to the barrels blocking our path. Next we climb through the crevice and the torch goes out.

We light it from the fire source, and then on the left we set fire to the rag and move away, the rag will ignite and the fire will reach the barrel. Explosion!

We crawl further into the passage, but the reptile attacks us. Quickly pull the stick left and right to unhook from the enemy. Then we crawl forward into the narrow opening. Next we go to the crashed plane. There will be a fire source here, light a torch there and then light two sticks which will burn and a cage will rise, then you can follow the path to the left and jump onto the cage that has broken bars, this will raise an obstacle in the way. Then we run to the cage nearby and push it, as a result the barrels will fall and the barrier will explode. Next, we run along the flow of water and slide down and begin to run quickly.

On the way we will be attacked. Quickly pull the stick again and press the indicated key, continue to run forward. Then quickly press the indicated keys one by one to crawl up. Rocks will fall on us in slow-mo, so quickly press the indicated key to dodge. We are finally getting out to freedom.

Then we run to the left, along the rock and reach the gorge. Now, balancing, we walk along the block of wood to reach the other end of the rock. Next, we jump near a small waterfall and continue to run forward. Let's find an old plane from World War II. We jump and cling to the cabin and begin to climb up the hull, pay attention to the frame, we will climb along it, then we move to the right wing and go to the right, to the indicated path. The plane will fall down.

Further along the narrow path we go further, climb up and jump off. Here we will find supplies. Then we run forward, jump to catch the edge of the cliff, but we will fall down. Let's move forward again. Next is a video on the game engine. Next, let's look at the recording and continue on our way. You will reach a hanged corpse. Climb onto the house, then jump onto the branch and go to the corpse, reach it and fall with it. We get a bow and arrows.


#2

Then find a deer nearby and kill one. Sorry, little deer, but it’s necessary. We return with the meat to the fire and cook it. Next, the walkie-talkie will start talking. Next we run to the house where we found the onion. We go inside and find a torch with fire. Let's jump into the cave here. Then we wander forward, pass through the iron bars and move on, forward. We reach a strange room and look around. Here you can find a homemade ax. Next, we open the doors and go further, the doors are opened with the found ax.

Then we go forward, we reach a dead end and here we climb the stairs to the top. We go out into the jungle. We meet our friends. Alas, then we fall into a trap. Everything before was a dream. Now we are preparing to defend ourselves with a bow. In slow-mo, wolves will jump out at us. One arrow is enough for everyone. Next is the video.

Tomb Raider (2013) (walkthrough) by TheNeoZar

A Survival Is Born

Watch the video for the walkthrough:

Wolves At The Door

We climb up the stairs. Next we run forward along the stairs. Light the torch along the way. Then it's better to quit. There will be two guards ahead. We kill both of them with a bow. Don't forget to pick up supplies. Then we climb inside the building. There are supplies here. Then we shoot at the lamp and it will break, the fire will light up and we will clear our way.

Let's go ahead. There will be a guard with a flashlight. We kill him silently, then the second one as well. We pass further to the bridge. At the other end we kill the guards. Keep in mind, there are guys here with incendiary mixtures. Next, we go further and jump onto the rope, along which we go lower, then we run forward and pass into a narrow crevice, so we begin to climb up in it, sticking to its edges.


#3

We climb up and there's a video. Next we go to the large house ahead. We jump onto the roof of the house, then onto a hanging barrel wrapped in thread and to the other end of the house. We pass further and reach the second box. We jump onto it and then jump onto the balcony on the left, then climb up, then onto the broken body of the plane. We run and jump into the tail of the plane, go through its body, jump onto its top and run to the edge of the cliff, the plane's body will tilt, so jump. Then we run up and enter the cave. Light a torch before entering.

Then a wolf will attack us and we will have to fight it off by pressing the indicated keys. Next we crawl inside the cave. We get out and run along the wing of the plane. Then we easily jump down and run to the fire. Next is the video.

We run to the rock, which we can now climb with the help of a rock climber.


#4

We climb up and run to the right, climb up the rock again, and then climb up the rock again. We cross the bridge and climb the rock again, to the right of the bridge. Then we figure it out and jump onto the rock and go up again. There will be enemies here. We kill them with a bow.

Then we run to the waterfall, jump onto the beam to the right of it and onto the ledge on the right. Here you can set fire to the rope and free up your supplies. Then from here we jump onto the illuminated rock (you need to press the key to indicate the path) and jump onto it and climb up. Then we quickly run forward, otherwise the bridge will collapse. Let's jump into slow-mo. We go down the rope and kill the enemies. Next we go into the cave, then pass through a narrow gorge and move on. A video awaits us. Lara starts watching the camera.

Let's move forward carefully. Hide near the truck and use your bow to break the light source. Next, kill the enemies. We search them and go into the building.


#5

There will also be enemies inside. You can kill them silently. We go up to the second floor. Here we also take out a couple of assholes. Then we jump over to the other end, pick up the arrows from the searchlight and climb up here. Then we go down the rope into a small ruined building.

We go up the stairs and turn the valve on the left near the wall. Then we make our way into the rift directly to the left and come out of the other one. A couple of guards are waiting for us ahead. We kill both. We rise higher and kill one silently. Next, we go to the ruins that block the path, climb into the hole on the left and jump down. Then we jump onto the green box, and from it we jump into the hole again. We turn the valve again and then the roller. We quickly jump onto the green box again and jump back into the hole before we are killed. We take the lamp and throw it into the hole, an explosion will occur and we will be able to make our way further.

Diary of a Madman

Further on the way we will come across a machine gun. We run forward until slow-mo starts and we need to quickly kill a couple of enemies and then shoot the rest. Don't skimp on the machine gun. Next, we search the enemies and run to the open door. An enemy will appear on the way again - kill him. We run further, open the door and we have a cutscene.


#6

Then we run to the crack in the wall and climb into it. Then we crawl forward between the walls. At the end of the path, we knock out the grate and get out. We jump down to the right. We run across the bridge. On the right we pass along a thin beam and move on. There will be an enemy on the way. Will try to throw us off. We quickly move the stick to get rid of the reptile. Further on the way there are several enemies that we kill.

The Broadcast Tower

Here we will meet the boss. A huge man, with a sword in his hands, hiding behind a shield. It's easy to kill him. We don’t get close, we run at a distance, and at the moment when he swings, we open part of our body, which allows us to easily shoot at him. A couple of shots in his back and side and we won.

Next, we go into the building, search all the corners if you want to learn more about the world of the game. Next we run to the rope and crawl along it to the tower. Then we go up the stairs. Then we rise even higher. Then even higher.


#7

Next is the video. Now we need to configure the tower to a specific frequency. Move the left slider until you can hear the voice over the static, then move the left slider until the voice becomes clearer and clearer. Then the video again.

Now we go down from the tower using a rope. We run forward to the gate. Here we turn the valve and spill oil and set it on fire. We retreat and shoot at her. SUDDENLY! The plane begins to fall and we will have to slide down, dodging the debris, and at the end we still grab the ledge so as not to fall and quickly jump onto the adjacent bridge.

Next, we jump through the usual boxes into houses that will immediately fall apart after us. We act quickly, otherwise we will die. Next is the video. Now you need to kill the idiot with a shield in his hands and a sword. Then we jump to the other end of the ledge and run further.

A Road Less Traveled

We run forward, pass through the cave, and then we will be caught and we will hang upside down. You will have to kill enemies around you in an awkward position. Then we shoot the castle to fall to the ground. Then we shoot arrows with rope at the ends at the pillars near the huts, which are also wrapped in ropes.


#8

We pull on ourselves and the huts will collapse. Then we simply finish off the stunned victims. Next you will have to use a bow with a rope everywhere. We use it to pull the box towards us and jump onto it, then we run further. We reach the pillar. We shoot the rope in the roof above on the left, and tie the rope to the post and climb along it to the balcony. Then we jump down and run further.

Next, we run again to the post and again shoot their bows at the ropes, tie them up and go down quickly. We run further forward, then go down the rope. We need to get to the blue haze to help the surviving pilot. After we go down, we go to the left, here we again use a bow with a rope, which we tie to a post and climb up.

Then we climb up the rock and kill the enemies. After which we go forward, exit at the top of the temple and run to the right towards the blue smoke.

We use the bow again with the pillar and rope to get to the indicated point. Get used to it, because for some time we will be moving around like this all the time. Next, we jump onto the small central island, and from it we jump ourselves onto the island, which is just below. There is a pillar from which we shoot an arrow to the opposite pillar and move. Then we climb up the wooden wall.


#9

Then we move away from the pillar again. Unfortunately, strong winds will disturb us. Moreover, we will have to crawl faster, since the pillar will break out of the ground and while falling we will have to press the indicated key to grab the ledge and rise up. We're almost there. Let's run forward. We enter the cave. We wander around it, it’s difficult to get lost until we enter the ancient temple.

Next we go to the ancient temple. We run across the bridge, but our efforts were in vain. They are setting a trap for us. We find ourselves among a heap of hanged corpses. We swing and break the rope. We fall to the floor. We run through the gap and now we can meet a samurai with whom we will someday have to fight.

Next we pass through a pile of corpses and fall onto the street. There is a strong wind here. Let's run upstairs. We take the shotgun from the corpse and use it to clear our way. We run and jump into the hole. We end up in the grave. Next is the video.

A Friend In Need

Here we are attacked. Let’s not be timid, take a shotgun and shoot at the reptiles. Then, using a bow, we swing the head of cabbage so that it breaks the path for us further. Then we run forward. Then we go out into a strong wind and almost fall off. Then we crawl along the very edge of the temple.


#10

Then, having reached the edge, we jump onto the wooden bridge and quickly run forward, climbing up again. We get into the building. Here we kill enemies.

Then we climb up. Along the spiral staircase, on the second floor, we swing the head of cabbage so that it hits the bell. But one rope is not enough. You need to open the curtains on both sides by turning the valve. Let's let a strong wind into the building. And now we rock the cabbage so that it hits the bell.

Now we need to break the beams to the left and right of the bell. To break the right beam, close the curtain that is to your right (provided that you are facing the bell and your back to the curtains), then the wind will blow towards the right beam from the left window, then we do the same to break the beam on the left. Then we open both curtains again and swing the bell towards the bell. We will fall down and will have to quickly run forward, jumping in time.

We jump at the end of the path onto a wooden bridge and fall down. While we are falling, we shoot at the obstacle on the way with a shotgun and, as a result, fall into the water. Next is the video. Then we start getting out of here. We run into the cave, pass through the gorge and come out to the hut.

Most Brutal Death

On the left we use a pillar and a bow with a rope to move to the other end of the bank. Then we run upstairs. Then we jump closer to the enemies below. Then we shoot the reptiles with a bow. We kill them and jump down. Then we again use the pillar and bow with a rope to go to the temple, shoot the boards inside with a shotgun and go inside.


#11

Here's a short video.

After the video, we run forward, again shoot with a bow at the beam with a rope and go down.


#12

There will be enemies down here. We kill them. Next, we take kerosene and throw it into the puddle of gasoline to cause an explosion and move on. There will be enemies on the way. We kill them. Then, balancing on a wooden block, we move to the other end of the cliff and go forward. There will be enemies on the way again.

While sliding along the river, we encounter a strong current and fall down. Again we begin to slide down and dodge so as not to run into something hard. You will also have to shoot obstacles on the way. We fall into the cockpit of the plane (and why are there so many of them here). While falling, we press the indicated keys to open the parachute, and then we fly, enjoying the weather and the view, flying past the tops of dangerous trees and landing unsuccessfully and painfully.

We run to the gate. Next, enemies appear in front of us. Shoot the barrels to blow them up. There will be a lot of enemies here, so pick up a shotgun or machine gun. Next we run to the gate, try to twist the hatch, but it won’t budge. There is a stick with a rag on the gate, shoot it with a fire arrow and it will burn, then turn the valve and the gate will open.


#13

Run into the building whose entrance is not far from the swamp. We go through this tunnel and come out at the other end. There will be enemies around and above. Then the alarm will most likely go off and we will have to defend ourselves. Enemies will start coming in from everywhere. We defend ourselves for two minutes, then we search the corpses and go to the other edge along the rope of enemies, then we crawl along the rope again and jump onto the hanging box, and from it we jump onto the roof a little to the left towards the sign. Let's climb up.

We shoot the enemies at the ends of different platforms with a bow, then use a rope to go to them ourselves. We head towards the mill. We wait for the blade to move away from the entrance and jump to the mill. Here we kill enemies. Now we jump onto the box that is being moved by the crane and on it we reach another point.

We reach the end of the path, jump down and kill the enemies here. More guests will come to us and we will kill them too, yes. Next is the video. After it, with the help of ropes, we reach the neighboring platform where the enemies were, then we climb up the stairs. There will be three pillars at the top. Use the target designator to find the desired pillar and follow it upward, followed by a small scene.

Next is the video and we continue our journey. We climb up and run into a strange building. There's a fire here. Then we run to the bridge and jump over the crevice, then we go to the house and to the right of it there will be a hole into which we can climb. Inside we also go up, where we jump over the crevice, then jump onto the pieces of wood nailed to the net, then crawl forward under the bridge.


#14

When he asks to stop, we stop. We reach an empty corner and here is another small quick time event, after which we quickly run along the roofs of small houses, as everything begins to collapse.

We enter the cave. Let's swim forward here. We wander forward in the cave. Then the video.

No One Left Behind

We go forward through the cave, if you see a stream of gas somewhere, then shoot at it with a fire arrow. Then we go further forward and approach the hole. Then on the right we go down. At the door you will find a valve that needs to be turned. Gas will also come out of it, then we go through the tunnel to the left. The path we need will have a stream of gas, which must be shot with a fiery arrow so that an explosion occurs and a passage opens.


#15

There is a stream of gas next to her. Shoot a stream of fire arrows and an explosion will occur. The cage will fly off to the wooden corner and we can go up and move on.

Below we kill two enemies by hitting the gas stream with a fiery arrow. Then we jump onto the rock and climb up along it.

Next, we kill the enemies. There will be a wooden beam with a rope wrapped around it. We shoot at him with a bow and a rope and pull him towards us, then we shoot at the stream of gas nearby with a fiery arrow and provoke a lot of explosions and begin to run forward. We slide down, there is only gas. We quickly run forward and climb up, and then we kill the enemies. Then the video. Now find the valve, twist it and you will release the gas, then shoot it with a bow and release the platform with the old rocket.


#16

We go up, jump onto the platform, then onto the trailer in which our friends are, then we shoot at the stream and almost fall down. Next, we crawl to the right, climb up, right again, almost fall, press the indicated key so as not to fall and move to the other side of the trailer and jump onto the rock, where we unscrew the two valves, and then shoot at them with a fiery arrow.

We save our friends, now we ourselves jump onto the cage, then another one and onto the ledge. Then we start running away. We get out of the cave, then jump out of the building and jump onto the roof and run along it, then jump onto the wall, and from it onto the windows on the left, then up. Everything around is on fire, the volcano is waking up.

Then we climb onto the roof and from it we jump onto the rope and quickly descend. Then we jump onto the roof nearby and run further. A video awaits us.

After the video, we begin to kill enemies indoors. There will be many of them. Then we run away into the opened passage. Enemies will appear on the way again. Then we go outside. Here we are confronted by a machine gunner. We break through to it, hiding behind pillars, but we cannot withstand the hail of bullets.

We run to the wall of the house on the left and climb up along it. There will immediately be a rope and along it we go down to our enemy and kill him in slow-mo.


#17

Then we jump onto the roof of the building and go to the second floor. Then we go outside and there’s a video. Again the machine gunner is against us. Try to destroy the spotlight. Then we climb to the left onto the ledge and quickly move along the rope to the right. We're hiding inside here. There is a small window from which you can hit the machine gun with a grenade launcher. Next is the video.

We select the cartridges, then climb up, and then go down the rope and climb up the wall to the hole. Here we quickly jump onto the shelf, and from it to another and climb to the right along the wall and go out onto the roof, otherwise everything will explode. Then we slide down the rope to the bridge.

Now we quickly run forward along the bridge and jump. One bastard will grab onto us, press the indicated keys to throw him off. Then we continue to run across the bridge and as quickly as possible we end up in a building, where we immediately climb up. Here we find a broken ladder and jump up from it, then jump onto the wall and climb up it.
Then we go forward along the small beam, jump onto the box and from it we jump into another building, then we climb onto the wall, which breaks little by little and go to the right and go up again, here is a video.


#18

Then we jump into the helicopter from the roof of the house. Then a video in which Lara... (you also wish her death, admit it?)

The Fast Way Down

We wander through the forest.


#19

Use the locator to know where to run, but it won't give you anything. Run to the gate, run forward a little and you will meet three enemies with a flashlight, kill them. Then use the target designator and the rock will be highlighted for you. Jump on it and climb up. There will be a pillar with a rope, attach yourself and slide down.

Next, we again kill the enemies who are prowling with flashlights. We break through to the house. You can find some supplies inside it. Use the target designator to know where to run. We run to the indicated door, then use the rope to shoot at the door and pull it towards us. We go inside.

Inside, we swing the corpse with a bow, and he will turn the stick for us, then we climb up and jump onto it. In the second case, you will have to swing the corpse twice and also move to the other side. Here we enter the gorge. We wander through the cave and get out into the jungle. We go down from the cliff using a rope. Then we go down the rope again to familiar places. Then we move along the rope from one tower to another and jump into the cradle, which goes down.


#20

We run along the beach, run to a pillar and from it we shoot with a bow and a rope at a small square wooden block, there will be a small open corner on it where you can shoot. We climb onto it, then jump onto the stick from it onto the wooden ball and get to the platform from which we jump onto the hanging box.

Then we walk, balancing, along the beam and jump onto the box, and from it onto the rope and slide down.


#21

Here we overhear a conversation between two people about the Russians. There will be a broken bridge; on its stone base, you can climb up and jump over to the base of the enemies. Next, we go up the stairs and again climb up the sticks, then we jump onto the rock and cross it to the right and up again.

Now we slide down the rope. There will be a couple of enemies ahead. We kill them and jump onto their part of the rock, then open the door with an ax and enter. We exit from the other end and cross the wooden bridge. There will be one enemy ahead. Then we jump onto the beam and walk along it, balancing with our hands. Then we attach the rope to the pillar and shoot from a bow at the foot of the rock, there will be a stone embankment along which we will climb up.

GAME CONTROLS

For experienced “Tomb raiders” it will not be a problem - everything remains the same as in the first two series of the game. The new items are very entertaining and colorful, but not fundamental. Lara now has a new set of vehicles, and in addition to her existing skills, she can perform sudden dashes, run and sprint, and crawl on her knees.

Beginners will be able to find out almost all the necessary control keys from the main menu (you need to click on the pink glasses, bringing them to the foreground with one of the keyboard arrows - right or left in a circle). Unfortunately, the game authors did not describe some control key combinations. They are:

Shift+ "forward" arrow - move not by running, but by walking;

Ctrl+ forward arrow -

a) overcoming a low obstacle,

b) the ability to grasp a suitable surface above your head followed by moving in a hanging position on your hands using arrows (the so-called “monkey swing”);

Ctrl + Alt- jump up with the ability to grab something with your hands;

Ctrl + Alt+ forward arrow - jump up and forward with the ability to grab something with your hands;

Ctrl + Alt + Shift- grabbing something with her hands, Lara does a handstand;

Shift+ arrows “right” or “left” - moving sideways without turning the body;

At the same time, the “forward” and “backward” arrows - a somersault with a turn in the opposite direction.

Here are some new features from Tomb Raider III:

Dot (Russian Yu) + arrows - squatting or kneeling;

Shift + Alt + forward arrow - an elegant, but sometimes dangerous swallow jump with a somersault over the head;

First the forward arrow and then the / key (next to YU) - movement at sprint speed, but only in a straight line.

According to the plot of the game, certain secrets (the same first aid kits, cartridges, etc.) They are extremely important, and it is advisable to find all 59 pieces , since missing even one of them, although it will not affect the success of completing a particular level, will deprive you of the opportunity to participate in the final game at a special, Prize level.

The creators of the game propose to start with Lara's journey through India and end with the icy Antarctica. The intermediate three episodes can be completed in any order. We will also follow this advice.

ADVIСE

The combat in the game has not undergone significant changes. One of the key actions you need to remember when fighting multiple enemies is to release the fire key after you have destroyed one enemy. This will allow Lara to change the target of fire, and not shoot non-stop at a dead body. Even jumping from side to side, she aims very accurately, so try to move as much as possible to minimize damage from enemy actions.

Will meet in the game a bunch of dark places, and therefore always have a supply of lighting cartridges (let's call them candles) on hand and do not waste them. By the way, weapon shots also illuminate the darkened area, even if only for a few moments.

The gun is good where you have to fight and hit a group of opponents or cause significant damage to a single enemy at close range.

The Desert Eagle is a more powerful weapon than regular pistols. In this series of the game, it is a kind of equivalent of the “magnum” that appeared in previous series. The weapon is very effective in close combat when you need increased fire power.

The need for multiple reloads makes the harpoon effective enough only for a single shot under water (the exception is shooting from an underwater scooter - it is almost automatic). Usually they can stop the enemy for a short time in order to sail to a safe place or get to land. And the ammunition for harpoons is extremely limited, so take care of them and use them only when absolutely necessary.

"Uzi" is best reserved for the most powerful opponents and the last levels of the game.

The grenade launcher is capable of causing serious destruction, but remember that grenades only explode after flying about 15 meters, which, by the way, is good, since you don’t want to fall victim to your own weapon. Immediately after the shot, do not run forward, but wait for the gap.

The missile launcher will destroy anything it hits, but its ammunition capacity is extremely limited, so take care of every shell.

The MP-5 replaced the M-16 from the previous series, since it is truly the latest modification of the automatic rifle. This weapon is ideal for long-range shooting. While shooting from it, you can neither run nor jump.

Before you start the game itself, don't forget to practice once again in Lara's house - there is a lot to learn and do there, including using the more spacious gym and even shooting at the annoying butler. Don't miss the special key you'll use to unlock the motorcycle so you can ride it around the house.

LARA'S HOUSE

In the playthroughs of the previous series of the game, no attention was paid to this object, since there was really nothing to do in the house itself. In this game, Lara's house is a kind of mini-level, where there is something to do and something to solve. The interior and exterior of the building have undergone some changes so that Lara can demonstrate her new abilities.

You start in the bedroom, and this time the gun cabinet is unlocked. Open it and take the box of candles, then go to the main stairs. At the far corner of the landing there is another door leading to the attic. Enter it and light the cartridge. You will find a box that needs to be pushed twice. Then go down to the library located next to the room where the TV and piano are, turn right and find a book jutting out on the shelf. Push it so that the fireplace goes out and you can enter it and climb up. There, move the boxes and take a new package of candles. You will now see a hall. Turn the switch to briefly open the door downstairs in the hall leading to the training room. Now hurry up to get there before the door closes, to do this, cut the corners where necessary and jump. It is preferable to move as described below.

After pressing the switch, run through the hall back to the attic, along the stairs down to the second floor landing. Coming out of the attic door, jump over the railing and continue running, going slightly to the right. Run towards the gym, using sprinting to fly into the door just before it closes.

Since you are using sprint (only when running in a straight line), you will have no problem getting to the bottom of the building. There you will find a box that you need to slide under the hole in the ceiling and climb from the box into the hall above you. Go to the aquarium. Swim in it to find and take the coveted RACE KEY, which will unlock the labyrinth, now a track for Lara's motorcycle - it's time to set a new speed record!

Before you leave the house, you might want to visit one more secret room. Go to the pool and press the button located behind the diving board. This will open the door at the back in the main lobby and reveal a switch. Clicking on it will open the door directly behind you, but also on Very a short time. Sprint and dive, trying to get past the door before it closes. A cute trophy awaits you above the fireplace.

There are also some new things on the outside, for example, in terms of demonstrating Lara's martial arts. In one place, her faithful butler Jeeves runs around in a Kevlar bulletproof vest, a helmet, but with a tea tray. Of course, you can knock him down, but you can’t kill him.

INDIA

JUNGLE

Before you start sliding from the starting point, go forward to the end, jump over to the slope to your right and slide down onto a flat area. Take a running jump to the left over the main slope and crouch down to find secret #1 - a gun. Now start sliding down the long slope, jump up and grab onto the log. Spare the monkey, it is quite harmless. Carefully jump down without getting too injured on the sharp stakes, move to the left and slide onto a flat area with a first aid kit. It is possible that a large stone will roll towards you in this place - if you hear an increasing roar, step or jump to the side to avoid colliding with it.

Jump to the area behind the tree to grab the Healing Emerald and Secret #2 - Ammo. Complete the slide down the slope and head left. Pick up another emerald and climb onto the column that is located immediately behind it. Jump down. On your left, pick up grenades - secret number 3 - and go to the wall with a waterfall. In the left gap, where water is flowing, there are candles, and in the far right are cartridges. Now move right to the dirty swamp - this is a dangerous quagmire - and through the arch you exit into a spacious clearing. To your left you will see a harmless little monkey, do not kill it. Take a left and look for a passage that leads to a lever. Click on it and go past the tree back into the gate that just opened.

Go through the gate, jump into a small hall - a little to your right there will be a lever, and to your left there will be a moving wall with sharp stakes. Click on the lever and quickly jump into the niche behind you to avoid death. When the wall passes by, go left and climb into the hole. Find a rope with handles attached to it, and slide along it to the base of the square stump. Climb onto it and jump over into the passage leading to the clearing. If you do fall into the river, do not resist the current - let it carry you to the green tunnel leading to a small pool, where you can go to dry land. And watch out for piranhas!

A beautiful but deadly tiger attacks you right at the entrance, so have your pistols ready. Find a tree with a large hollow, press the lever inside it, but be careful: a large stone will roll towards you. Dodge him, then follow his route up to another lever, which will open the door on the left around the corner. Proceed there and kill the second tiger. Go right through the dense thickets and find the cartridges on a small ledge on the left, return and follow in the same direction.

Go to a new zone, where the tiger is waiting for you again - another target for your fire training. Continue forward until you see a slight haze from the sun's rays. There is a hole with stakes where they fall to the ground. Avoid it. Turn right and look for ammo between the trees. Walk along the wall to the right, crawl under the fallen tree and kill another tiger, then heal with the emerald. Walk up the trunk of the fallen tree, jump to the left at the column and pick up the magazine for the MP-5 rifle.

Return to the tree trunk, go to its end, stand with your back to the edge, jump off, hang by your hands, unclench them and immediately grab the edge of the lower ledge again, then pull yourself up. Climb onto the trunk for secret number 4 (candles and grenades). Sharp stakes await you below, so hang on your hands and carefully fall down onto one of the sloping slopes, which you can jump over in different directions. Move in one direction and you'll soon be able to get past the stakes. Pick up a magazine for the Desert Eagle rifle in two stone niches, jump into the dark tunnel and walk between the stakes. Pull yourself up, leave this area and return to the end of the tree from which you recently jumped down.

Now slide off it to the left and go to the left golden grate, past it - along the passage studded with stakes. From a running start, jump onto the stone block, pick up the first aid kit, turn right, jump again, and at the end - again, this time onto the green slope. You won’t be able to hold on to it, but as you fall, grab its edge and use your hands to move to the right, where you can pull yourself up and take the emerald.

Move back, jump to the platform a little lower and from it jump forward to the wall, along the ledge of which a monkey is wandering. Grab the edge of the rocky split in front of you and move to the left on your hands, pull yourself up, crawl on your knees to the left, straighten up, turn around in the opposite direction, jump onto the stone block, and from it - down to the entrance to the dark passage. You can light a candle and go forward - to the left, to the lever that will open the gate below. But the same lever will release the huge killer stone, so turn around sharply and quickly run out of the passage. When the threat has passed, go back inside and look above the lever for a hidden entrance to the cave. Climb into it and find secret No. 5 - harpoons and rockets, then carefully jump from the ledge down to the ground. Kill the tiger and go through the brown gate.

Immediately turn left and move forward. You will see three stones rolling sequentially one after another. Wait until the last stone passes, go up the slope and go deeper into the bushes. Pick up the first aid kit, find a hole in the ground and jump into it, but immediately grab the edge of the lower passage again so as not to bump into the stakes below. Pull yourself up and enter the passage leading to secret number 6 - a pack of candles and an emerald. After saving your game, experiment with the exit method.

Go back to the three stones, go past them until you find yourself on the river bank. Run through the shallow water to the right - there on the shore you will find ammunition for the Uzi machine gun. Jump to the small island on the other side of the river, jump again and pull yourself up onto the green ledge above your head, where you press the lever and thereby open the door, which is still at a distance from you.

Dive into the river and swim through the tunnel into a spacious hall, in the middle of which there is a platform with two levers opposite each other. Click on both, dive again and swim through the opened door into the next room. Take the candles from the platform in the center and look around. There are two open passages in the hall - one with a door, the other without a door. Once you enter the one without a door, you will find yourself in a spacious area with a lot of columns and pedestals, but there is little you can do there. Return to the hall and go to the passage with the door - at the end of it there is a lever. Click on it and the entire aforementioned area will be under water.

Swim to the distant waterfall and get out of the water. Find a passage behind the stream of water, follow it to the stairs and climb them. Go through the water again and climb up another rock covered in water, then take a running jump to the previous waterfall. Enter the corridor and press the lever that opens the underwater gate.

Jump into the water below and look for green stone steps. Go out and climb onto the high stone pedestal, then take a running jump to the next pedestal, where an emerald awaits you. Jump back into the water and swim through the gate that you just opened - it is under the black wall bas-relief. After a short swim you'll end up in the next room with some ammo in the corners. After dealing with the striped predator and taking the ammunition, climb the stairs to the top.

Turn the corner and without hesitation, pick up Indra's key (if the monkey gets ahead of you, unfortunately, you will have to shoot it). Go around the green area, find the exit, go down a little, shoot the tiger from a safe height and jump down. As you make your way to the right passage, try not to get into the brown quicksand. Before using Indra's key and opening the gate, pick up a pack of cartridges in the small niche on the left. Enter the gate, watch the video and complete the level.

TR3: Complete Walkthrough

Lara Croft's house - secrets

Having appeared in the house, we immediately turn left, use the button to open the door - there are candles behind it. We go out into the main hall, run along the second floor to the door, next to it is the button that opens it. Behind the door we go up the stairs to the attic. There is a box there, you need to move it forward twice. We return to the main hall, left to the library. In the right cabinet you can see a book half pulled out - this is a lever. Turning it will extinguish the fire in the fireplace (for a short time). There is a wall with holes in the fireplace, we climb along it, on the wooden floor we move a box, there are candles under it. We move the other box aside, thereby opening the passage to the attic. And now the most difficult (not very difficult): by pressing the lever on the wall, you need to very quickly return through the open passage in the attic to the main hall, it is advisable to use acceleration (key / while running), there will be an open door in the main hall (it is shown after pressing the lever ). Having entered this door, maybe not the first time, but once we enter, we run along the corridor. We went out to a large swimming pool - we move the box and climb up from it. We jump into the pool and swim around the perimeter near the glass, you will soon notice the key. We take it and return back to the main hall. Now we follow the first floor through the training area to the pool, there is a button behind the “springboard”, it will open another door in the main hall. There is a lever behind the door; it opens the door opposite for a very short time. To get into it in time, the easiest way is to do the following: after pressing the lever, immediately belay (the “END” key), run with acceleration when you hit the half-closed door - belay again. And here we are in the room. There is absolutely nothing useful in it :). But there is a collection of artifacts from previous parts of the games. Next we leave the house into the yard, to the left behind the horse there is a gate with a keyhole, it opens with the key from the pool. Here you can ride a small bouncy buggy. You can also go through an obstacle course near the house, shoot at targets and at the servant, but probably everyone knows that.

The secrets don't end there. There is still the opportunity to get onto the roof of the house. You can do this like this: we go through the usual training to the platform with the bungee, but we don’t go down it, but we go to the edge and to the right (you can walk slowly by holding down the Shift key) and turn 45 degrees to the right. Now you need to jump. Maybe not the first time, but you will find yourself on a higher platform. Now we jump onto the platform nearby, and from it, running (!), towards the house - at the intersection - there is only one there, and do not press Ctrl! Once on the roof (see screenshot 1), you gain complete control over the situation - from it you can see all the locations around the house, for example, a park (see screenshot 2) or a racing track (see screenshot 3).



Now let's get started with the game itself!

India: Jungle

We go to the left, jump down a little, and jump back towards the place where the level began, there is a gun and two clips for an ultrasound (secret No. 1). (If you collect all 59 (60) secrets in the game, the secret level will be available - All Hallows) Now we slide down the slope, jumping over the spikes and generally going to the left, where the platform is. Once on it, we go a little further so that the rolling stone does not crush us, then we collect ammunition. We jump over the tree (you need to jump, deviating to the left) and select cartridges for the gun and a crystal (secret No. 2). When we went down, go left, take the green crystal, jump over to the wall with waterfalls, - cartridges for a grenade launcher, a gun and a candle (secret No. 3). Then we go back to the passage through the bog, we came out into a clearing - there will be a monkey there, and we go into the passage disguised by leaves. We press the lever, jump into the water (there is a very strong current there) and there will be a tunnel under the water in the right wall, along it we swim to the surface and go out back to the clearing, run to the grate - it will immediately close behind us. After pressing the lever in this room, the spikes will move towards us, so we immediately jump into the niche opposite. In general, here and further I recommend using this technique - press the lever, then immediately press the End key (roll) and jump forward. Also, do not forget about the possibility of running with acceleration (while running /). Having moved, the spikes will open a passage in the wall - we go down the cable car to the other side. It will be shallow on the left, jump there. In the passage(!), when we activate the lever, you will need to dodge the rolling stone; the easiest way is to run forward and to the left. We go to the place where the stone rolled down, lower another lever and kill two tigers. Coming out into a clearing with fog, we collect various cartridges and kill another predator. We go further along the tree trunk, which is empty inside, because there is ammunition there (secret No. 4). Having taken the secret, we carefully jump down and go into the darkness, slowly pass through the thorns and climb out to the top. We are again in a clearing with fog. We repeat the previous part of our path, but now, having jumped from the fallen tree, we go forward into the passage. At the place where the spikes begin, we turn around and jump up. We take the crystal, jump onto the ledge and run to the next one, take the first aid kit. We move along the crack in the wall to the other side, climb up, go into the dark corridor and at the end of it activate the lever. When you go back along the corridor, a stone will roll behind you - it is better to run with acceleration. We return back to the end of the corridor - there is a gap at the top left, in it there is a rocket and harpoons (secret No. 5). We return down to the stakes (where we jumped after the secret in the fallen tree) and go through the opened gate. On the left you will notice a curtain of leaves, after running in front of which two stones will roll out. The third one is waiting for us behind it, so be careful. There is a hole behind the curtain; you can carefully go down into it and take (secret No. 6) - ammunition. Then we go to the river, run along its current and jump into the water - there is a tunnel. After swimming along it, we climb out onto the platform and lower the levers to the left and right, jump on the other side of the platform into the water, and swim further. Having reached the platform in the center of the next room, we do the following: go to the open door, press the lever there, then go to the closed door - on the same platform, around the corner, you need to move the stone block towards you. Now we go into the passage where the torches are burning - we will go out into a large room filled with water. You can easily take the crystal, but we still need to go left under the waterfall and climb the stairs up to the lever. By lowering it, you can very beautifully jump like a swallow down into the water. The underwater gate is now open, so we swim through it. We kill the tiger and climb up the stairs. The monkey apparently wanted to steal the key, but didn’t have time. We go over the ledge and shoot the tiger from above. We jump down and open the grate with the key, not forgetting to take the cartridges on the left in the niche. Level completed.

India: Temple Ruins

We go a little forward and to the right, take the first aid kit and kill two snakes. We lower the lever and jump into the hatch that opens in the floor behind. At the fork to the right, we kill the snake and go up to the river. You need to jump onto the platform in the middle of the river (there is a first aid kit on it) and then to the other side. We lower the lever on the right and jump into the water, into the underwater tunnel. Having emerged, we will see a large hill. We climb onto it halfway, there are cartridges for the Uzi on the right, then we go left along the curb into the passage that leads to the river with waterfalls. Take the green crystal and jump onto the tree branch. You can take cartridges on the left, but then you need to jump to the right to the next platform, and from it - over the waterfall. There is a first aid kit on the ledge on the right, then we climb on our hands along the crack to a horizontal surface on which there are cartridges for the gun. We crawl under the rock, shoot the snakes along the way, we must go down the descent to the right, as a boulder will roll on the left. We enter the room with the statue - to the left of it are cartridges for a gun, to the right we move the block - more cartridges, and passage to the next room. When we enter it, the statue in front will come to life; it only needs 6 accurate shots from a gun. We take the green crystal in the niche and lower the two levers there. A hatch in the floor opened, there was another lever and a stone block that needs to be moved forward - there are a lot of useful things behind it (secret No. 1). In the room where there was a living statue, we go into the opened grate (next to the place where we got out after the secret) and take a running jump into the quagmire, go until we get to a solid place. We jump higher from the hill, facing towards the quagmire, kill the monkey and when we lower the lever, we must run very quickly (with acceleration), since the walls with spikes will move. We went out into a room with four columns and golden bars in the middle, we kill two monkeys, there is a lever on one of these central columns. Having lowered it, we look for a block in the wall and pull it out, then we jump up from it, but not to where the door opened, but to the left. Having found the stairs, we climb up, take the cartridges and lower the lever - it is needed for the next secret (secret No. 2). We return to the columns and now jump from the block to the open door at the top. We lower the lever under water, swim along the tunnel to the end and there we lower two more levers to the left and right, swim back through the tunnel - halfway up the path we float up. We're in a room with a big pool in the middle. There is a lever on the wall closest to us - it opens the door opposite for a very short time, behind it is ammunition (secret No. 3). We return to the pool, lower the remaining two levers, they will activate the fire, which will make the transparent platforms above the pool clearly visible (that is, in principle, you can not touch these levers). We jump along the transparent platforms to the lever above the pool, after pressing it you need to quickly jump to the left, but not into the pool, but onto solid ground and run through the opened door before it slams. After pressing the lever in this room, you need to run very quickly to the opposite side of the room, take the key, and also quickly run out the opened door before it gets crushed by the spikes. We see that instead of water in the pool there is now dirt. We pass through the middle of the pool and climb up the hill. Having walked along the corridor and picked up the candles on the left, we notice a boulder opposite, which is ready to fall off as we approach. We back up in his direction, as soon as we feel the ground shaking - we run forward and to the left - he rolls past. At the fork, it is better to choose the right door - you won’t have to escape from the boulder. In the next room we take the green crystal and go down into the crevice (there is a staircase in it) - to where the revived statue was previously killed. Now we select the second door, go to the empty pool, and in the next room in the water we press the lever. We swim into the opened passage, be careful - there are poisonous needles. We found ourselves in a room with a very high ceiling, now the goal is to jump to the very top, which is quite tedious, but there are no technically difficult elements here. Having dealt with the cobra, from the next platform we jump into the cave under the ceiling and immediately dodge the boulder and crawl under a line of poisoned needles. We jump over the rift and take the green crystal. Now we jump over the gap back to the right (there is a first aid kit there) and go down to the sharp spikes, crawl into the hole, shoot the cobra and take the green crystal and ammunition (secret No. 4). We jump into the pool like a swallow and, alas, we have to repeat the ascent to the cave under the ceiling. Again we jump through the gap and move the block on the right in the wall. Move the next block in the niche until a green cave opens. In the passage we move the blocks until we see a lever that must, of course, be activated. In the green cave, we boldly run forward along the descent, not paying attention to the boulders rolling behind us, and jump through a crack with spikes, then into the water. We go back to the pool that we filled. We lower the lever in it and take the second key. We go with him to the large hall with the gate, to where we fought with the statue. We open these same gates with the keys, and having entered them, we very quickly climb up the wall, since a slab with spikes is lowered from above. Then you can pull out the block on the right side of the wall and jump from it to the second floor, where two levers are waiting their turn. Two boulders will roll out of the opened gate. We crawl under fire and in the large hall we kill the revived statue, take the golden scimitar from it, and insert it into the hand of the statue at the top. We deal with the next revived statue and use the second scimitar. The doors are open, let's move on. In the large hall in the middle, a... um... rather strange man was levitating in the air, under him lay a key. As soon as we took the key, we deal with the next statue. We go to the closed grate - it opens as we approach, and in a dark room we quickly lower the two levers, jump into the hatch that has opened in the floor - before it gets crushed from above. Now you need to get the third key - to do this, we dive into the water and, bypassing the current, lower the two levers and take the key. Returning to the locks, we put all three keys and go out through the opened door. Level completed.

India: The River of Ganges

In the crevice next to the buggy you can find cartridges and candles. If you want to take ammunition (secret No. 1), then we go to the cliff and climb the stairs down and to the left. There are going to be a lot of jumps on the platforms, when we get into the room, we need to do this: we jump onto the first inclined plane, immediately do a backflip from it and then constantly jump. Taking the green crystal, first aid kit and cartridges, we return to the waterfall. Having saddled the buggy, we jump over the river, drive through the tunnel and pass the first hole, and you can go down into the second for ammunition (secret No. 2). We drive onto a hill and jump over to the other side, then without a buggy we jump into the tunnel on the left, kill the cobras, open the door by pressing the button next to it and drive in there on the buggy. At the fork we go left. In general, we go forward, jump and so on. When you reach the cliff and find yourself on a stone bridge in the middle of the river, get off the buggy - on the right on the ledge there are cartridges for the “steppe eagle”, and a little to the right there is a crevice containing ammunition (secret No. 3). Next, we drive along the ledges, jump from the platform with the green crystal across the river and get off the buggy. We jump onto the rock and then a series of jumps to the cave with ammunition (secret No. 4) (in the process of jumping back and forth you will have to jump onto inclined ledges, and from them onto flat platforms). We return to the buggy, crush two monkeys with it and go on foot to the left. We jump along the ledges and cling to the trecina in the rock. We crawl along it to the cave - there are useful things in it (secret No. 5). From there we jump straight into the water - there are no piranhas, and the current is calm. There is a first aid kit in the water, there is a tunnel behind the waterfall, we climb into it. Level completed.

India: Caves of Kaliya

It is better to immediately go right, unless, of course, you need candles. We roll down the slope, jumping, and run away from the boulder. We go left, as soon as the new boulder rolls, we run back into the niche in the wall. We go to where the stone rolled out and climb up into the narrow gap. There are three passages in front of us, in the left is a cobra, in the right are shotgun cartridges and a first aid kit. Then we go to the last one, straight and to the right, push out the block - it will open a passage, and go left. At the fork, go left again and go until you see a green hole in the floor. Next is one path, at the fork we go left, we will see a crystal, candles and a dark hole in the floor. It is better to light a candle and jump down in the middle, then you will stand in the center and the snakes will not get you. We run forward, a boulder will roll behind us, we need to run to the end and crawl into the gap in the right wall. Before going down, it is better to save, as there will be a meeting with the boss of this episode. It is placed with 8-10 shots from a gun, while it is better to constantly jump left and right, dodging the fire. When we are done with him, we take the grenade launcher, first aid kit and artifact. Level completed.

Nevada: Nevada Desert

Now we're heading to Nevada. We immediately kill two eagles; on the right, guarded by a cobra, there will be a rocket. Having taken it, we run past the lake and move the block in the passage - there are cartridges under it. We jump over the pit, and you can carefully fall into the next one for a crystal and cartridges (secret No. 1). You can return by pushing out the block in the wall. We go further, we come out to a black structure, approaching which a fighter will fly past. We jump on the platforms on the right until we climb onto this black box. We jump inside, swim and go out to the waterfall, jump down into the water. We collect cartridges there and climb onto the platform to the left of the waterfall (if you are facing it). We follow the templates and climb along the notches in the rock. We found ourselves at the very place where we jumped into the water. We follow the platforms to the right, kill the eagle along the way, and when we get to the very top, we jump over to the other side. Now you can go left, or you can go down along the notches in the wall and take the cartridges (secret No. 2), but then we still jump to the left. Having killed the cobra, we jump forward (it’s not visible where) and immediately grab the rock, move to the left and go out to the cave where blasting work is being carried out. We continue to move towards the waterfall - we go down into the notches in the rock below, grab new ones, follow them to the very top and do a backflip. We jump onto the inclined slab, from it to the first aid kit. We move along the crack to the right, slide and then back. We continue to jump on the platforms. When you get out onto land, on the left you can crawl under the rock (most likely you even need to) and take the Uzi with cartridges (secret No. 3). Next, we deal with the cobra and the man, climb onto the wheel and run along the empty canal to the reservoir. We shoot the living creatures, jump into the pool and lower the lever in the lower corner. The gate at the bottom of the pool opens, we swim into it, along the way we lower two levers and swim out into a small corridor, at the end of which there is a lever that activates the turbine. By pressing it, we return to the running water wheel. We go to the cave with the elevator (on the opposite side of the small waterfall, where the first man was), deal with another one and take the key. Now we return to the cave where the blasting work was carried out and blow up the detonator. Having dodged the boulder, we go down. We climb up the platforms and go out to some object. We go along the fence to a small(!) cave and climb up into it and jump into the water, where we lower two levers - one on the column, the other in the tunnel. Now we return to the object and go into the large passage that was previously on the right and enter the opened door - there we lower the switch. We return to the small cave and swim through the tunnel to the tower, and from the tower (you can get out of the water in two places) we jump into the base territory. We kill two guards, on the roof of a building with an inclined plane we take an access card (you can jump onto this roof either from a box or drive a buggy). Using the card, we open the door in the same house and turn off the electric fence with a switch. We open the gate in the courtyard with the switch next to it and ride the buggy into the large cave. We jump from a springboard over a fence. Level completed.

Nevada: High Security Compound

So, Lara was caught and put in solitary confinement. We approach the window - a guard runs in, and we run out of the cell and open all the others. The guard's prisoners will quickly calm him down. On the other side there is a chamber, the door to which was open, there we move a block in the wall, then another one, take the first aid kit (secret No. 1) and climb up. We run forward, jump over the barbed wire, press the switch and climb into the opened hatch. There will be a passage on the left, we go into it and the hatch collapses under our feet. We lower the lever, the prisoners will deal with the guard, he will leave behind cartridges and an access card. Use the card to open the grate and go through the toilet into a room with three drawers. We fit one of them under the hole in the ceiling, climb up and activate the switch - the room with the boxes will fill with water. We swim through another hole in the ceiling, run forward (no need to go down), and jump over the barbed wire. We open the room with the button and turn off the stove with the lever. We go to the kitchen (to where we could jump down). We open the door, then the right one, then the left one. The prisoners will deal with the guard, we go into the room from where he ran out. We press the button there and go into the kitchen - the grates are now raised. We carefully pass between the fans, take the crystal and jump forward, clinging to the crevice. Then down and into the gap on the right. The prisoner will open the door, we get out and climb up along the black mesh around the corner. When the guard passes to the left, we run to the right, then to the left past the machine guns and jump down. We open the door with the button and the prisoner will run to deal with the guard. We take the access card from the security guard and use it to open the door nearby. In the room we press the button, it turns off the machine guns. We go downstairs, go out to an open area - we see a guard on it. There is a tunnel on the left, at the end of the door - opening them will release the prisoners, who will deal with the guard. Taking the strange yellow key from him, we open the door with it. We run along the corridors, at the beginning of the second we climb into a low gap. When the guard runs, we lower the lever - he will be killed with a laser. We jump over the beam and run along the corridor, jump down, then run along the stairs and jump into the hole in the wall, run to the control room, press the button in it, it moves the radar away. We go out the door and repeat the path to the radar. We jump inside the tower and fall into the pool. Fighting against the current, we swim up and jump on the platforms until we reach the green gap, crawl along it and use the button to open the door. We return to the pool and swim into the corridor in one of the walls (not in the center). We carefully pass by the guard and run to the right. We climb up the stairs, then another staircase. We carefully pass the next guard to the right and cut into the gap for the key. We return to the first staircase and go into the small room to use the key - it locks the fan in the pool in the central hole. We swim into it, taking the crystal along the way, unlock the door with the lever and emerge onto the platform. We jump over the lasers and find ourselves in a room where the prisoner will lead us to the arsenal - standard pistols, and the "steppe eagle" - an excellent weapon. We return to the pool, basically repeat the path to the place where we found the yellow key earlier. Here we take the access card from the guard and open the door for it here. Here is the reward for loyalty - a grenade launcher! Now we return to the room in which the prisoner led us to the weapon. We run up the greenish corridor, sending guards to the next world along the way. The last one will have a blue key. In the corridor on the right there is a staircase, we climb up it and use the blue key, in the room that he unlocked, we press two buttons. Let's go down. Another guard with his dog is no problem, and we return to where we found the weapon. From the box we climb up a short ladder to the second floor, and along the ceiling we move up to the steps. We take the key from the guard and open the gate below with it. We deal with the remaining guards and get into the back of the truck. Level completed.

Nevada: Area 51

We go forward and quickly kill the guard before he sets off the alarm. We go along the corridor, there will be a room on the left - there is an MP5 with cartridges in it. In the corridor, we lower the switch and climb into the opened grate. We crawl to the right under the laser beams, crawl out to the guard and put him down with two shots from the “steppe eagle” - he does not have time to activate the lasers. We crawl into the hole on the right, and if we manage to kill another guard before he presses the button, then we get cartridges in a small room. At the end of the corridor there is a switch - we lower it and immediately put another guard - otherwise he will release the dogs and we will not get one secret. We jump down, lower the lever and fall even lower, take the green crystal (secret No. 1) and crawl into the gap opposite. We deal with all the guards, open the cell with the prisoner, then go to the open doors - they will close, and a sniper will run out from the right and left. We finish them and press the lever in the left room - a grate will open in the right room. We crawl, jump over the lasers, shoot at another guard. To the right, at the fork again to the right, where the rocket is in the launch silo, we kill the sniper and take the disk from him on the landing. We return to the fork and go the other way, go down into a large room with a rocket in the middle, insert the disk into the computer - the rockets will rise and you can jump onto the stairs. There is a first aid kit in the darkness, and next to a moving crane there are cartridges for a gun. At the top we take the key from the sniper and jump onto the platform over which the crane is moving. We shoot at the black blinds - a room with a crystal opens (secret No. 2). We return to the rocket in the launch silo. We go downstairs, run along the corridor to the end and use the key. Having killed the guard, we crawl under the rails and climb up the stairs - this is where the gun lies. We crawl back under the rails and in the right corner along the stairs we climb into the room where we press the button. We return to the gun and from there we jump onto the platform, from which we climb into the tunnel. We jump over the collapsing gratings, go down and don’t let the guard raise the alarm. We run up the corridor and run out to the flying saucer. We run around the perimeter of the fence and climb onto the boxes. We quickly place the guard. We climb onto the platform in the center of the room, and at the top we press two buttons, so quickly as to make it through the gate. Having run into them, we finish with the sniper and lower the first, second, fourth levers from RIGHT TO LEFT. We return to the flying saucer, press the button there. We climb up the stairs and after a series of jumps (or immediately, if you don’t mind your health) we jump onto the flying saucer, where we take the access card. With this map we return to the rocket in the mine, a little before reaching it there will be a descent down - there we use the map. By pressing the start button, we immediately run out of the room, otherwise it will burn in flames. We climb up and go into the mine from where the rocket flew away. We climb the stairs to the very top, open the doors, crawl into the gap and finally emerge into an open place. We remove the sniper on the tower, in the room from the guard we select the disk and lower the lever. We go down through the opened hatch, the road leads to a room with a flying saucer. In the room adjacent to it we use the disk, in the opened rooms we collect cartridges. Now you can climb up and jump in the beams until the door opens, which leads to a pool with a green crystal (secret No. 3). Then we go to the opened flying saucer, kill three more snipers in it and take the second artifact. Level completed.

South Pacific Islands: Coastal Village

In the water, next to the place where we appeared, we take the key to the hut. We find an island in the middle of the pond where the first aid kit is located. We jump from it onto the platform and there we take cartridges for the MP5 (secret No. 1). We go and open the underground in the hut, go down into it, take the green crystal. We remove the native from the far platform and kill two crocodiles. In the water directly below us lies a harpoon gun and harpoons for it. We jump on the platforms and move on our hands to the opposite bank. There, in the crevice, we take cartridges for the MP5 and jump onto the opposite platform, from it we move in our hands to the bridge where the Papuan died earlier. We jump onto an inclined slope, from a neko onto a flat path, take a running start, and jump over the spikes, grabbing the stairs. We kill the next Papuan, take the crystal and jump below to the platform. We jump and come out to a suspension bridge with fog around (I immediately remembered the game Turok). At the entrance to the bridge, jump onto the platform on the right and take the cartridges (secret No. 2). We cross the bridge, crawl under the sharp disk and immediately run to the right in the room (there is a button that turns off the traps). We take the first aid kit and the green crystal, being wary of poisoned needles. We jump into the water, fall down and jump from the ledge over the waterfall, taking the red stone there. From the waterfall we jump to the right (if you are facing it), climb a tree and in the distance we immediately see a second red stone. We take it and notice a crevice nearby, where there are cartridges for the “steppe eagle” (secret No. 3). We return to the waterfall and jump in the other direction from it. We climb up along the ledges, take the third red stone and use it to open the doors nearby in the cave. We roll down the slope, go out to the village and sew on a few more Papuans. From the lake with the waterfall we run to the left, go out to the swamp and turn the wheel there. We return to the lake and from it we go to the right across the bridge of stakes, and go out to another part of the village. To the right there is a cave with cartridges for MP5 and a gun (secret No. 4), despite the fact that the maximum secrets on this level are 3. In the left house on the hill, turn the wheel and climb onto the roof of the house (right where the spikes are). We carefully walk along the roofs to the tree house, there we press the button and kill another Papuan. We climb up the stairs to another house and from there we jump into the hole in the wall. We press the button, deal with the Papuans and run along the opened corridor, dodging the blades. We go back down to the village, run and dive into the lake, the grate into the underwater tunnel is already open - we swim through, climb up the stairs and jump over to the next house. Level completed.

South Pacific Islands: Crash Site

Now we have a map with crosses marking how to go through the swamp. We go down, go to the swamp, from the last hummock you can jump onto land, or you can into the crevice on the left and take cartridges for the MP5 (secret No. 1). We go further, we bring down the dinosaur, there is another one near the plane. Then in the dark cave on the right (near the tree) we collect cartridges, press two levers and shoot the little green ones. We return, move on and see the guys knocking down a dinosaur. We don’t disturb them in any way, we go to the last right passage (near the river) and there two people knock down another dinosaur. We climb up the wall, do a backflip from it onto an inclined platform and jump forward, clinging to a tree branch. We kill the dinosaur (and what is it doing on the tree?), jump onto a flat platform in the corner and climb higher, take the green crystal and remove another reptile. Near the place where the crystal was, we turn to the opposite bank and jump, clinging to the ledge where the tree bends upward - we take cartridges for MP5 (secret No. 2). We shoot at the dinosaur hanging on a rope and while the piranhas in the river are busy with it, we move to the other bank. We kill the dinosaur that jumped out, then another one. In a dim room, we lower three levers, after the first two we deal with the dinosaurs and climb up into the opened hatch. There we take the key and return to the plane. Near it, not far from the place where they shot the second dinosaur, there is a descent down - we go into it and find ourselves in a cave where one man knocks down two dinosaurs. On the tree branch we take the first aid kit and candles (secret No. 3). We go down below and after the puddles in the crater we take the second key. A huge dinosaur will appear, you need to quickly press the levers in two recesses, then the grate will open. By the way, if the man survived, he will help us with the big dinosaur, and for some reason this dinosaur does not touch him. We return to the plane, exactly to the place where the second dinosaur appeared. We jump onto a stone, from there we move further along the tree on our hands, we jump onto a vertical trunk with serifs and again we climb on our hands along the long trunk, a little before reaching the end we jump closer to the rocks. We go down the stairs (!), climb to the left on our hands and climb into the gap. Now we have to go through one of the most difficult moments in the game, so I will describe everything step by step. We crawl along the ceiling into the room on our hands; in the center there is a green crystal on a small platform. We jump lower and activate the first lever in the corner. We climb along the resulting ceiling ladder to the second lever, activate it and jump over to the pillar in the center, where the green crystal is. We jump from the pillar to the beginning and deactivate the first lever. We climb around the column along the newly formed ceiling ladder, go down the wall almost to the very end and do a back somersault. We lower the third lever. Again we jump onto the wall with notches and along it we get to a niche, from which we jump onto the inclined surface near the second lever and from it we do a backflip onto the pillar in the center (you can hang on the edge of the inclined plane, cling to it, and move on your hands so that the pillar in the center was exactly behind). After this, we go all the way up the stairs to the hole in the wall, then it’s no longer difficult to get on the plane. On the plane, we kill the dinosaur and use both keys in the cockpit, go down, at the end of the corridor lower the lever, run to the cannon. And let the carnage begin! Dinosaurs will run out of several dark holes in large numbers, when they run out - shoot in the upper left corner - the brick wall will collapse in two places, take the green crystal and the first aid kit. Level completed.

South Pacific Islands: Madubu Gorge

We go forward, kill the green reptile (it spits poison), and climb into the house (there is a hole in the dark), take the first aid kit and cartridges. We go out, jump onto the ledge in the middle of the river, jump forward from it and cling to the inclined platform. We move along it on our hands to the right and jump to the ledge, behind which we press the button (it opens the hatch in the house where we previously took the first aid kit and cartridges). You can immediately return to this house, or you can crawl to the left in the same way, where we take the green crystal and press another button. At the bottom of the stone bridge we cross the river on our hands, crawl along the crack to the right and jump into the cave. We go down, jump over the spikes, go forward and press the button. We return to the opened door. We enter it, approach the very edge, look to the left - behind the waterfall there is a cave, there are cartridges in it (secret No. 1). Having taken it, we move further along the ceiling, slide and cling to the platform, you cannot jump to the next platform, it is a trap. We jump over it. On the left we take the first aid kit, go down the slope, move further along the ceiling, climb into the gap and go out to the river. We jump a little to the left along the ledge towards the river (there is a wooden platform there) and get to the house, where we take a rocket and a first aid kit (secret No. 2). We return to this platform, take a run from it and jump so as not to hit your head on the rock and you don’t need to cling while jumping, this is the only way to jump back. When we have done this, we return to where we climbed out of the crack and jump onto the wall with notches. We go out into the room where there is a canoe in the pool. We shoot the crocodiles, press the lever in the pool and get into the canoe. We try to swim to the right all the time and touch the green ropes, they turn off the trap (red ones are the opposite). We find ourselves in a room with a chain hanging from the ceiling, at the end of which there is a large plug. A stream flows into the same pool, we swim up it (directly against the current), we find ourselves in a small pool and climb out onto the shore. We kill the green creature and the crocodile. We go into the passage, make a long journey on our hands, trying not to get burned along the way, and jump onto the platform, then onto the next one. We take the rocket launcher, go down and jump to the waterfall, take the first aid kit, and on the next ledge there are cartridges for MP5 (secret No. 3). We jump back onto the stone on which the water flows (you can’t catch on to another) and climb up the wall. Along the ceiling forward past the fire, to the left - cartridges and candles, then to the right. We jump over to the platform where the knife works, from it immediately onto the wall, and climb up along it. We go down, run forward and crouch in front of each ledge - the boulders will not reach us. To the left, we jump over the fire and crouch in front of the last boulder. We jump onto the platform and climb along the wall to the next one. We crawl into the gap, jump to the rope and slide down it. We go down into the well and climb up its opposite wall. We shoot two green creatures and lower the lever, now the large plug in the pool is raised and there is a whirlpool. We run along the corridor where the torch is burning and go down to the right - here is our canoe. We sit in it and swim to the whirlpool, carefully descend into it. We climb out onto the shore, shoot the crocodile and lower the lever in the water. Having dealt with two more crocodiles, we go out through the open door. Level completed.

South Pacific Islands: Temple of Puna

We run to the right, quickly kill four Papuans before they spit a poisoned needle (two at once, two on the stairs). We go out to the room with rolling discs, take the first aid kit and go downstairs. We immediately run to the right or left to the wall, on each of which there are two switches. All of them must be pressed: if you stand to the left or right of each, the discs will not touch. When all four are pressed, the doors will open. We slide down, immediately pull out the block from the wall on the left, and the ceiling with spikes is no longer scary. We lower all three switches and leave the room, go downstairs. We take the first aid kit, lower the switch and run in the opposite direction, starting to apply acceleration, turn right without stopping: the second boulder will roll. Let's go further, deal with the Papuans and run to the left, where we were already, climb up - a room with an arsenal has opened under the ceiling (secret No. 1), where you can climb along the wall. We go back and go out through the opened door. In the hall we collect first aid kits, then we approach the throne and immediately jump back. We constantly flip left and right, it’s better to shoot from the “steppe eagle”, it takes 15-18 shots. When Pune is finished, we take the artifact that remains from him. Level completed.

London: Thames Whart

We jump over the inclined wall from behind - we run along it and jump. We take the cartridges, the green crystal and jump over to the yellow crane. At the end of it we go down to the roof, from it we carefully pass through the barbed wire into the corridor - we take a first aid kit and a rocket (secret No. 1). We return to the crane, jump from it onto the ledge and go out to the beginning of the level. We go down to the platform below, from it we fall onto an inclined plane and jump forward, we get out on the platform with a switch. By pressing it on the ceiling in our hands, we move to the cable and slide down it to the opposite side. We cling on, jump lower and climb onto the green platform. We finish the bad guy, jump to the other side of the room on a fragile slab and at the end of the corridor we take the key from the guard. We return to the room, go along the wall with holes to the right, and jump to the platform, where we lower the switch. We go down, take the green crystal and press the button. We climb up the stairs and move to the other side of the room. On the right we lower the switch, the green platform will lower, we jump down and examine the holes in the wall - there is a button on the left, and cartridges on the very right (secret No. 2). We go down to the very bottom, kill the guard and take the green crystal in the corner. We climb to the very top, to the beginning of the level. We go down to the platform below, but now from it we jump far forward and to the right, into a recess in the wall. We go to the button we opened and press it, a platform with yellow paint will rise. We jump on it, then to the door and open it with the key. In the room we press the button and, having passed the fire, we return to the beginning of the level, again we jump into the recess in the wall and go left. Before jumping down into the open hatch, we cling to the wall, take cartridges for the gun, then there is a rocket (secret No. 3). Now we go downstairs, take the green crystal, first aid kit, shoot the rats and the guard. Here we lower the switch and go along the corridor, take the second turn to the right. In the pool, lower the lever, return to the main room and use the same switch. We run along the corridor into the first turn, swim through the open hatch at the bottom of the pool and the fans, run along the corridor and climb into the gap on the right. We move the box to the center of the room so that the generator rests against a niche and burns out. We return along the stairs to the main room, press the button that opens and lower the switch. We run into the second turn and get to the second pool, dive into it - the alarm will turn on and the door will open, swim into it and press the button there. We return to the main room, press the second button that opens, run into the second passage into the second pool - a hatch has opened at the bottom. We swim through it into the room, get out, deal with the guard and take the green crystal. We climb up the stairs, jump onto the platform on the crane, from it to the roof, from the roof to the cathedral. We deal with the two guards, pull out the block from the column in the center of the cathedral twice, and climb from it onto the roof. We take the first aid kit, jump opposite and take the key (secret No. 4). From one of the corners of the platform on which the cathedral stands, a ladder descends; we climb up it and take the first aid kit (secret No. 5). Let's go back and jump down. Level completed.

London: Aldwych

When falling, we grab the platform and take cartridges for the gun. We get out of the water, run upstairs, shoot at the grate on the right and take the crystal. We climb up there, kill the guy with the club and collect useful things. We push the block towards ourselves and jump down onto the cash register. From the last ticket office we climb up the wall, take the key and first aid kit and go out again to the ticket office, then turn left into the far passage to the escalator. We jump over the tunnel, on the platform we kill a man with a club and a dog. Use the key to open the door at the end of the platform, take the cartridges and press the button. At the other end of the platform we select a coin (Old Penny). We get down into the tunnel that we jumped over a little earlier, run to the left and hide from the train in a niche on the right. We climb up the boxes and go out to the mine. Now there will be a difficult test: we slide down with our backs, cling, then a little lower, fall onto a weak platform and grab onto the left inclined plane, move to the left, do a back flip from it with a turn (Alt+End), cling, fall onto the fragile platforms (they will collapse - we immediately cling), backflip with a turn, cling and slowly fall lower, take cartridges for the MP5 and a green crystal (secret No. 1). There is a first aid kit at the bottom of the shaft. We climb up the blocks and ladders, do a backflip from the last one and press the button - the hatch in the room where we climbed up the boxes to the drilling rig will open. We return to the platform and again go to this room, climb into the hatch at the top. We kill the guard and his dog, take cartridges for the MP5 and fall down on a fragile platform. We move the block towards ourselves, climb into the opened hatch, run along the corridor to two buttons on the wall. We press the right one, run left into the second door (it closes quickly) and press the button there. We return to the two buttons on the wall, now press the left one and run through the first door. Along the ceiling we get to the crystal and the key. Through the underwater tunnel we return to the platform, get to the drilling rig and take the second key there. We return to the ticket office and buy a ticket from one of them (in exchange for a coin). We go down another escalator, at the end of the platform we shoot at the grate and behind it we take cartridges for the gun (secret No. 2). We go down to the rails, run to the right after the man, press the button and go through the opened door. We experiment with a lot of buttons and doors until we get into the gallery, and then into the hall. In the far left corner of the entrance behind the purple curtain we take the star, insert the keys behind the columns, and in the center we find the ultrasound. Two doors have opened, in one we take a hammer, go to the other and swim through the tunnel, climb up, and use the ticket to go through the turnstile. Use the star to open the room on the left (secret No. 3), climb up and walk along the corridor, take the green crystal and go back to the turnstiles, open the door with a hammer and press the button. At the top opposite, a hole has opened, we climb there and take the rocket (secret No. 4). We run towards the platform, along the way we jump into a hole and climb into the carriage, press the button and another hatch in the carriage opens. We go down into it, walk/crawl along the corridor and run after the man with a torch, there is no need to shoot at him, otherwise we will miss the last secret. We press two buttons in the room and return to the room with the boxes. At the very top we go through the open hatch and go into the room on the right. We kill the bad guy and collect the arsenal, go back (to where we pressed the two buttons) and go down the slope. Level completed.

London: Lud's Gate

We run after the guide, choose the left one of the two tunnels (if we choose the right one, we will be left without a secret). We roll down and immediately climb into the hole on the right before it is crushed by the spiked ceiling. We go down, press the button on the wall and go out into the cave. On the right we go down, go through the barbed wire to the left and climb into the gap - there is a leak and candles (secret No. 1). In the same room we climb up and go back out into the cave, run to the place where we pressed the button and climb up through the open hatch, moving to the left. Approximately at the second white line, we jump back with a flip and cling to the opposite wall (Alt + End + Ctrl). We climb into the gap (there may be a bug here - Lara will not want to climb there - then we simply release Ctrl and immediately hold it down again so that Lara does not have time to fall), take the rocket (secret No. 2). We go down a little lower and make the same jump back. To take the green crystal and cartridges above the secret, you need to perform an even more cunning combination: just below the third white line we jump with a flip and immediately repeat the flip so that Lara does not have time to slide down the inclined slope - Alt + End + End. Then we climb up the wall to the very top. We crawl, jump down, remove the guard, move the block to the opposite corner and go through the door into the Egyptian hall. Let's roughly divide it into floors - there are four in total. The algorithm is as follows: We climb the stairs to the third floor, there in the room we move the block, we jump higher from it and return to the hall. From the high block that has moved, we jump higher, climb into the gap, go out to a place before the hall and there we move the block back. We go into the hall, on the third floor we lower the lever. Now we jump from the second floor onto the hanging staircase and on our hands we go to the right, where we lower the second lever. We jump down and climb along the long stairs to the fourth floor, jump over to another block, jump from the inclined plane and go out through the opened door. We slide down, immediately jump further from the fragile platform and take the balm for mummification. We crawl into the gap, go forward, along the way we finish off the guard and crawl into the next hole, crawl out - we finish off the second one. We open the door with the button and take the rocket, then we go down into the hole and climb on our hands along the ceiling behind the green crystal, then we jump onto the sphinx. To take the green crystal and two rockets (secret No. 3), you need to jump towards the pillar (it is located on the opposite side of the tall white columns), there is a ledge there that is not visible from the head of the sphinx. You can do it another way - we jump onto an inclined slope, and from it immediately onto a pillar. From the pillar to the white inclined block and from there to the columns and the green crystal. You can get down from there painlessly by jumping on the sphinx and sliding down it. A guard meets us on the wide staircase; we’ll have to calm him down. We climb onto the platform, from it we jump back into the blue gap - there is a rocket and a first aid kit (secret No. 4). We climb onto the platform again, push the block out of the wall and climb up and to the right along the resulting staircase. We move the blocks, climb the stairs again and go out to the two pools where the level began. We put the balm for mummification in the niche and go out through the opened door. We take the bathyscaphe by the bridle and sail to the exit, climb onto the platform and take two bundles of harpoons. We jump into the water, at the end of the tunnel we lower the lever and swim out through the opened door. We press the button in the wall and swim through the next door. There are two secrets in this warehouse, taking the last one is a rather complicated process. The main goal is to kill the diver before he closes the secret, but it is impossible to shoot him on land. The figure schematically shows the sequence of movements.

So, as soon as we swam to the warehouse, without surfacing, we swim forward and to the right, in the left underwater cave we take cartridges for the “steppe eagle” (secret No. 5), in the right we lower the lever. If the alarm goes off, you'll have to replay the game. We swim back and to the right into a narrow corridor; at the right end there will be a ledge - we climb there. We crawl around the boxes and jump into the hole, swim out and run left and back, climb onto the ledge and find ourselves in a dark corridor. At the end of the corridor there is a guard waiting for us, who will inevitably sound the alarm. Ignoring this, at the end of the corridor we run up and jump onto land, kill the scuba diver and jump into the water for four bundles of harpoons and a crystal (secret No. 6). There is also a bathyscaphe there. We emerge, kill everyone who is still left, and take the key from the second guard. We jump into the water and swim out to the flooded temple. There is air in one of the upper caves. We press the first lever in one of the lower caves, swim into the door, there we press the second lever, swim into the new door, the third lever will open the exit from the temple in one of the upper caves. We swim out into the high corridor, turn off the fire in the small pool with the lever and jump on the platforms. We go through the presses and along the ceiling we get to the gap in the wall, use the key and press the button. We return to the underwater temple and swim through the opened door, swim up and jump on the platforms, climb up and exit under the ceiling of a very high room. We jump to the opposite side, crawl into the gap, jump again and crawl further. Level completed.

London: City

We go out through the door on the right, there will be a ledge on the right - we climb up, walk on our hands to the next one and from the other side we go down into the gap - we take a rocket and a first aid kit (secret No. 1). We repeat the path, only now we climb higher and press the button, we climb into the opened hatch. We climb up the stairs and jump to the other side, hiding behind the transformer booth. We shoot at the shield behind her and Sophia Lee dies a painful death. We jump to the other side onto the wooden box, press the button that turns off the electricity and take the artifact. Level completed.

Antarctica: Antarctica

We jump onto the ice floe, from it to the shore and go out to a house with a red flag. We go forward, jump further across the strait, then onto the ice floe and from it to the shore. We climb up and climb onto the ship using our hands along the ledge. We go into the hold, press the button near the door. In the corner where the unit works, lower the lever. We go down the hatch, open the doors with buttons, go, get to the yellow pipe - there we press the button and see how the boat descends. We go out through the door onto the deck. Now you can jump down and get into the boat, or you can take the secret. To do this, as soon as we come out of the door, we immediately climb onto the block on the right, from it we jump over the inclined plane and go along the ladder. We climb higher, and on the left in the ice wall we jump into the hole. There we take the green crystal and cartridges for the MP5 or the MP5 itself, if you haven’t taken it before. We return to the ship, jump down near the boat and get into it. We swim around the ship and further into a long passage, but we notice a hole on the left side. We climb there, jump forward from the ramp, cling on and find grenades and a first aid kit (secret No. 2). We return to the boat (we'll have to swim), swim further along the passage and get out near the house with the guard. We deal with him and climb onto the block behind the house, crossing on our hands to the other side. Through the gorge we go out to a village with a tower, we run further along a dark corridor and come out to a water tower. We press the button and run to the house with slamming doors (faulty, or what?) and on the second floor we take a crowbar, having first pressed the button. We go to the tower, climb up the stairs onto it, lower the switch and use a crowbar to tear off the lock (after that we lift the crowbar from the ground). We crawl along the ceiling to the neighboring roof. Inside we look at the picture - the second and fourth turbines are indicated in green - we go down where the pipe from the water tower goes and turn the necessary valves. We climb up, a door opened next to us - we lower the lever there and go to the mesh fence where the dogs were - we press the buttons and go into the house. We take the key there and return to the place where we left the boat. There we break the lock on the door of the house, insert the key inside and press the button. We sail on a boat through the opened door, at the turn to the right there is an underwater cave, there we take the key. With this key we return to the very beginning of the level - to the house with the red flag. We open it with the key, take the crystal and candles (secret No. 3). We sail the boat back to the end, climb up and run to the house. Level completed.

Antarctica: R.X. Tech Mine

We climb into the hole in the wall and go along the corridor. If we go forward all the time, we will go in circles. After each creaking door, go back, and after 4-5 doors you will find the exit. We exit, press the button and move on. We go out into a large room with rails and trolleys. We go to the house upstairs, from the entrance to the right we kill the mutant, press the button. We climb onto the roof and on the opposite side we go down the stairs. We climb along it to the very bottom so that Lara holds on to the very bottom in her hands, and press the “up” button twice - Lara will rest her feet on the stairs. We make a U-turn jump (Alt + End + Ctrl) and crawl into a niche, there we take a first aid kit and two grenades (secret No. 1). We sit in the trolley at the middle level, drive forward, maintaining balance when turning, using the brake and deflecting left and right. Near the traffic light we hit the key - this will stop the trolley, and we get out. We go through the drills, go down the slope on the right and in a deep hole we jump down along the cracks. We crawl into the hole and emerge into a large hall with a lake in the center. We take a crowbar (on the bridge), find a hole in the wall and climb onto the hill on the right. From it on our hands (we jump and cling directly to the wall), we climb there and press the button. We climb back out, jump along the ledges and leave the hall. We climb up, pass by the infernal mechanisms and find ourselves on the rails. We run to our trolley. We go further, switch the arrow and return to the beginning of the path. Again we climb onto the building from above and in the same gap we go through the open door. There we take the green crystal, cartridges for the MP5 and the “steppe eagle”. We return to the beginning of the tracks and sit in the lower trolley. We turn left, exit and press the button in the corridor on the right. We go through the opened door. We run, slide down, crawl - in general, we get to the lake, at the bottom of which we take the starter from the winch (Winch Starter). Now we return to the trolley and get to the beginning of the tracks. At the middle level, we break open the door with a crowbar and take the battery behind it. We sit in the upper trolley and get to the lake with the bathyscaphe. We insert the winch lever into the device and the battery on the other side, jump and swim into the submersible. After catching our breath, we swim deeper into the tunnel, you can catch your breath there too. We swim high up and go out to the bridge. We go down to the platforms, jump along them to a small cave and there we take cartridges and a first aid kit (secret No. 3). We return to the bridge, go to the house, open the door with the button and go inside. Level completed.

Antarctica: Lost City of Tinnos

We leave the room into the hall, in the far left corner we climb up the stairs. We lower the lever and from there we jump down into the niche, where we take the key (Uli Key). Now we climb onto the curb in the yard, where we lower the other lever. We open the grate below with the key, climb up the stairs and lower another lever. We go to the right, roll down and there again lower the next lever. We leave the opened doors and go into the passage, where there are five buttons on the second floor. Press first, second and fifth. You can understand this choice by looking at the images next to the buttons. They depict the relationships between people, animals, fish and birds. The third and fourth buttons say that trees eat animals and fish eat birds. This is incorrect, which means these buttons should not be pressed. We go through the opened door, we reach the destroyed bridge, fighting off huge bees (by the way, you can kill them all - about 20 of them in total). We jump to the left, take the green crystal, climb up along the ledge on the left and jump to the top of the bridge. Now you can jump down, or you can take the secret. If we jump from where we are now with a lit candle towards the gap, we will see a transparent platform. Using this method, we get to the bees’ nest and take the cartridges (secret No. 1). We return to the bridge and go further into the back passage. At the entrance to the temple we kill two monsters, and look: at the bottom left at the base of the bridge between the columns there is a gray door, behind it is the third secret. We can’t take it yet, so we move on. We pass between two swaying lights, notice and remember the stairs at the top. Let's go right. We find ourselves in a room with a pillar of light in the center. There are open bars on four sides, behind each we need to get an elemental mask - earth, wind, water and fire. The order in which you visit the rooms is not important.

Earth room. We walk through the mud, keeping to the right side all the time. We climb onto the ledge on the right, jump onto the platform on the mountain in the center, from it to the right and climb into the gap. There we lower the lever. We return to where we crawled out of the mud and go into the cave, there we take the earth mask. An earthquake begins, we run back, jump over the lava on the left (where the bee will be). We go out to the mud, jump onto the mountain ledge in the center, from it to the right and into the cave. We slide down the slope, pass between two lights and climb up, first lowering the lever on the right. We approach the grate (it will open) and return to the room with a pillar of light. Now you can return to the room where you remembered the ladder and jump onto it from the block. At the top we take cartridges and crystal (secret No. 2)

Air room. We enter the labyrinth and go, deviating to the right. After some time we reach the ascent. We jump to the left and immediately back - the first spikes will roll down, then to the right. Now we jump to the left again, run up and as soon as the second spikes roll, somersault to the right, the next ones will roll back. We take the air mask and through the door on the right go back to the room with a pillar of light.

Water room. We jump down, trying not to touch the blades, and swim along the corridor. There are four holes in front of us, we swim to the left (there you can catch your breath and then press the lever, it will open the door in the right hole for a short time). We swim into it to the very top (there is air there), then we swim through the blades and lower the lever in the cave, return, swim in the opposite direction into the opened grate and go out onto land. Take the water mask, the green crystal and lower the lever. We swim into the cave where the underwater lever was lowered (through all four blades) and swim into a room with four holes, this time we swim into the bottom one. We return to the room with a pillar of light in the center.

Fire room. We jump onto the left platform, then take a running start to the far one near the wall. From it (again with a running start) to the next one towards the passage. Then to the one with the first aid kit and from there into the passage. Once in a room with fiery heads, we approach the edge and jump forward, grabbing the transparent platform with our hands. When the flames subside, we climb onto it and take a running jump forward across the platform, and climb again when the flames subside. We jump to the exit and immediately jump back, hanging by our hands. We climb in and take the mask of fire. We return to the room with a pillar of fire in the center.

From the room with the pillar of fire in the center, we return to the one where the second secret was (where we memorized the stairs) and go to another passage - to the left. We go out into a room with two swinging lights and holes. At the highest level, in two niches we place the levers. We go down to the very bottom and press another lever. We deal with the bees and climb onto the blocks, get to the lever in the middle of the wall, lower it - the slab below us will fall through. We climb to the very top and, opposite the hole from where we appeared, return the lever to its previous position. We jump along the platforms to the one under the bridge and climb on our hands to the lever that opens the doors below. Above the bridge is a lever that opens the third and final secret in the game. We go out through the opened doors, in the next room on the left we take the key, and in the far right corner we climb up the stairs. We press the lever. Now you can return to the room with the lever that opens the third secret at the bottom of the bridge, lower it and jump down into the water. We quickly run from the open doors into the next room, climb up the stairs (we don’t pay attention to the bees all this time - too little time), run to the passage next to the grate into the Earth room and get out to the bridge. On the left we go down and go into the room where we take the green crystal and cartridges (secret No. 3). We return to the room with the pillar of light, insert all four masks and the key. Let's go down. Level completed.

Antarctica: Meteorite Cavern

Now we have to fight with the main boss of the game - the spider, mutated by the scientist Willard. We shoot at him, preferably with a “steppe eagle”; as soon as he falls, we quickly run into the nearest corridor and grab one of the artifacts. When we take all four, we take out a rocket launcher, or, at worst, a grenade launcher and shoot until the winner (3-4 shots from the rocket launcher). We climb up the stairs, turn left in the corridor and climb along the ceiling to the next platform. We climb up to the starry sky and run into the tunnel. We deal with the remaining guards and go out to the helicopter. The level is completed, and with it the whole game.

All Hallows

If you have heroically collected all 59 (60) secrets in the game, then welcome to the All Hallows secret level! While sliding along the ramp, make a flip jump (Alt + End) and cling to the edge of the ramp. We let go of our hands and cling lower. We move to the left, climb into the cave - take the green crystal and candles. We get out, climb up the platforms, and from the very right (if you stand facing the entrance, there are candles on it) we jump to the center of the room, to the top of the dome (before this you need to have 100% health, because the fall will be painful). The floor collapses beneath us and we find ourselves in the temple. We jump onto the platform, down and to the left from it, then onto the path near the bookcases. In the corridor, lower the lever and jump down onto the platform. Take the first aid kit, jump to the next platform, then right and climb into the crack in the central structure. We get out in the niche, jump out of it with a running start and cling to the crack, move along it to the left and lower the lever. We jump to the very bottom and go through the opened door. We jump forward from fragile platforms so that the latter does not collapse. We lower the lever and go back into the hall. We climb up into the corridor where we lowered the first lever and jump from it, clinging to the ceiling. We get to the ledge, climb up the stairs and take the key. We go down and slide down the cable, having time to jump to the inclined slope, otherwise, alas and ah... We jump into the gap and go down next to the spikes. We move forward along the ceiling, but in order not to get fried, you need to climb only on the right side. Immediately after the spikes we jump down into the water. We swim past the press, get out of the water and climb into the gap, press the button. Now we climb up the stairs, onto the block on the right and fall into the water. We swim out, unlock the door with the key and jump into the water again. We swim through the tunnel to the right, get out, deal with the guard and his dog and climb up the stairs. Level completed.

P.S. If you now start a new game, you will immediately be given all the weapons with unlimited ammo.

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Nobody really doubted that the third part of Lara Croft's adventures would be released. After all, the first Tomb Raider was the start of Eidos' meteoric rise. A great move - to make the main character a girl and deliberately focus all the player’s attention on her (third-person view) - turned out to be a win-win. The vast majority of players, as we know, are men, and therefore all of Lara’s peculiar body movements (like handstands or lifting up with a brace) were simply bound to make her a star.

Naturally, the game developers also became stars. And, unfortunately, they began to have “star fever”. Two years ago the graphics engine was very good. Just because the first Tomb Raider ran on a 486 machine and under DOS, the developers should have erected a monument. However, releasing a third game on the same engine is no longer an option. Yes, fans are waiting new game, yes, the iron needs to be struck while it's hot. And yet, the engine needed to be not just slightly retouched, but thoroughly updated. After all, it was not for nothing that we said in the introduction to the walkthrough of Heretic II in the previous issue that Tomb Raider is dead .

However, all fans of Lara Croft need to buy the third part. The levels are still interesting and challenging to complete, and Lara herself is still as sexy as ever.

GAME CONTROLS

For experienced “Tomb raiders” it will not be a problem - everything remains the same as in the first two series of the game. The new items are very entertaining and colorful, but not fundamental. Lara now has a new set of vehicles, and in addition to her existing skills, she can perform sudden dashes, run and sprint, and crawl on her knees.

Beginners will be able to find out almost all the necessary control keys from the main menu (you need to click on the pink glasses, bringing them to the foreground with one of the keyboard arrows - right or left in a circle). Unfortunately, the game authors did not describe some control key combinations. They are:

Shift+ "forward" arrow - move not by running, but by walking;

Ctrl+ forward arrow -

a) overcoming a low obstacle,

b) the ability to grasp a suitable surface above your head followed by moving in a hanging position on your hands using arrows (the so-called “monkey swing”);

Ctrl + Alt- jump up with the ability to grab something with your hands;

Ctrl + Alt+ forward arrow - jump up and forward with the ability to grab something with your hands;

Ctrl + Alt + Shift- grabbing something with her hands, Lara does a handstand;

Shift+ arrows “right” or “left” - moving sideways without turning the body;

At the same time, the “forward” and “backward” arrows - a somersault with a turn in the opposite direction.

Here are some new features from Tomb Raider III:

Dot (Russian Yu) + arrows - squatting or kneeling;

Shift + Alt + forward arrow - an elegant, but sometimes dangerous swallow jump with a somersault over the head;

First the forward arrow and then the / key (next to YU) - movement at sprint speed, but only in a straight line.

According to the plot of the game, certain secrets (the same first aid kits, cartridges, etc.) They are extremely important, and it is advisable to find all 59 pieces , since missing even one of them, although it will not affect the success of completing a particular level, will deprive you of the opportunity to participate in the final game at a special, Prize level.

The creators of the game propose to start with Lara's journey through India and end with the icy Antarctica. The intermediate three episodes can be completed in any order. We will also follow this advice.

The combat in the game has not undergone significant changes. One of the key actions you need to remember when fighting multiple enemies is to release the fire key after you have destroyed one enemy. This will allow Lara to change the target of fire, and not shoot non-stop at a dead body. Even jumping from side to side, she aims very accurately, so try to move as much as possible to minimize damage from enemy actions.

Will meet in the game a bunch of dark places, and therefore always have a supply of lighting cartridges (let's call them candles) on hand and do not waste them. By the way, weapon shots also illuminate the darkened area, even if only for a few moments.

The gun is good where you have to fight and hit a group of opponents or cause significant damage to a single enemy at close range.

The Desert Eagle is a more powerful weapon than regular pistols. In this series of the game, it is a kind of equivalent of the “magnum” that appeared in previous series. The weapon is very effective in close combat when you need increased fire power.

The need for multiple reloads makes the harpoon effective enough only for a single shot under water (the exception is shooting from an underwater scooter - it is almost automatic). Usually they can stop the enemy for a short time in order to sail to a safe place or get to land. And the ammunition for harpoons is extremely limited, so take care of them and use them only when absolutely necessary.

"Uzi" is best reserved for the most powerful opponents and the last levels of the game.

The grenade launcher is capable of causing serious destruction, but remember that grenades only explode after flying about 15 meters, which, by the way, is good, since you don’t want to fall victim to your own weapon. Immediately after the shot, do not run forward, but wait for the gap.

The missile launcher will destroy anything it hits, but its ammunition capacity is extremely limited, so take care of every shell.

The MP-5 replaced the M-16 from the previous series, since it is truly the latest modification of the automatic rifle. This weapon is ideal for long-range shooting. While shooting from it, you can neither run nor jump.

Before you start the game itself, don't forget to practice once again in Lara's house - there is a lot to learn and do there, including using the more spacious gym and even shooting at the annoying butler. Don't miss the special key you'll use to unlock the motorcycle so you can ride it around the house.

LARA'S HOUSE

In the playthroughs of the previous series of the game, no attention was paid to this object, since there was really nothing to do in the house itself. In this game, Lara's house is a kind of mini-level, where there is something to do and something to solve. The interior and exterior of the building have undergone some changes so that Lara can demonstrate her new abilities.

You start in the bedroom, and this time the gun cabinet is unlocked. Open it and take the box of candles, then go to the main stairs. At the far corner of the landing there is another door leading to the attic. Enter it and light the cartridge. You will find a box that needs to be pushed twice. Then go down to the library located next to the room where the TV and piano are, turn right and find a book jutting out on the shelf. Push it so that the fireplace goes out and you can enter it and climb up. There, move the boxes and take a new package of candles. You will now see a hall. Turn the switch to briefly open the door downstairs in the hall leading to the training room. Now hurry up to get there before the door closes, to do this, cut the corners where necessary and jump. It is preferable to move as described below.

After pressing the switch, run through the hall back to the attic, along the stairs down to the second floor landing. Coming out of the attic door, jump over the railing and continue running, going slightly to the right. Run towards the gym, using sprinting to fly into the door just before it closes.

Since you are using sprint (only when running in a straight line), you will have no problem getting to the bottom of the building. There you will find a box that you need to slide under the hole in the ceiling and climb from the box into the hall above you. Go to the aquarium. Swim in it to find and take the coveted RACE KEY, which will unlock the labyrinth, now a track for Lara's motorcycle - it's time to set a new speed record!

Before you leave the house, you might want to visit one more secret room. Go to the pool and press the button located behind the diving board. This will open the door at the back in the main lobby and reveal a switch. Clicking on it will open the door directly behind you, but also on Very a short time. Sprint and dive, trying to get past the door before it closes. A cute trophy awaits you above the fireplace.

There are also some new things on the outside, for example, in terms of demonstrating Lara's martial arts. In one place, her faithful butler Jeeves runs around in a Kevlar bulletproof vest, a helmet, but with a tea tray. Of course, you can knock him down, but you can’t kill him.

INDIA

JUNGLE

Before you start sliding from the starting point, go forward to the end, jump over to the slope to your right and slide down onto a flat area. Take a running jump to the left over the main slope and crouch down to find secret #1 - a gun. Now start sliding down the long slope, jump up and grab onto the log. Spare the monkey, it is quite harmless. Carefully jump down without getting too injured on the sharp stakes, move to the left and slide onto a flat area with a first aid kit. It is possible that a large stone will roll towards you in this place - if you hear an increasing roar, step or jump to the side to avoid colliding with it.

Jump to the area behind the tree to grab the Healing Emerald and Secret #2 - Ammo. Complete the slide down the slope and head left. Pick up another emerald and climb onto the column that is located immediately behind it. Jump down. On your left, pick up grenades - secret number 3 - and go to the wall with a waterfall. In the left gap, where water is flowing, there are candles, and in the far right are cartridges. Now move right to the dirty swamp - this is a dangerous quagmire - and through the arch you exit into a spacious clearing. To your left you will see a harmless little monkey, do not kill it. Take a left and look for a passage that leads to a lever. Click on it and go past the tree back into the gate that just opened.

Go through the gate, jump into a small hall - a little to your right there will be a lever, and to your left there will be a moving wall with sharp stakes. Click on the lever and quickly jump into the niche behind you to avoid death. When the wall passes by, go left and climb into the hole. Find a rope with handles attached to it, and slide along it to the base of the square stump. Climb onto it and jump over into the passage leading to the clearing. If you do fall into the river, do not resist the current - let it carry you to the green tunnel leading to a small pool, where you can go to dry land. And watch out for piranhas!

A beautiful but deadly tiger attacks you right at the entrance, so have your pistols ready. Find a tree with a large hollow, press the lever inside it, but be careful: a large stone will roll towards you. Dodge him, then follow his route up to another lever, which will open the door on the left around the corner. Proceed there and kill the second tiger. Go right through the dense thickets and find the cartridges on a small ledge on the left, return and follow in the same direction.

Go to a new zone, where the tiger is waiting for you again - another target for your fire training. Continue forward until you see a slight haze from the sun's rays. There is a hole with stakes where they fall to the ground. Avoid it. Turn right and look for ammo between the trees. Walk along the wall to the right, crawl under the fallen tree and kill another tiger, then heal with the emerald. Walk up the trunk of the fallen tree, jump to the left at the column and pick up the magazine for the MP-5 rifle.

Return to the tree trunk, go to its end, stand with your back to the edge, jump off, hang by your hands, unclench them and immediately grab the edge of the lower ledge again, then pull yourself up. Climb onto the trunk for secret number 4 (candles and grenades). Sharp stakes await you below, so hang on your hands and carefully fall down onto one of the sloping slopes, which you can jump over in different directions. Move in one direction and you'll soon be able to get past the stakes. Pick up a magazine for the Desert Eagle rifle in two stone niches, jump into the dark tunnel and walk between the stakes. Pull yourself up, leave this area and return to the end of the tree from which you recently jumped down.

Now slide off it to the left and go to the left golden grate, past it - along the passage studded with stakes. From a running start, jump onto the stone block, pick up the first aid kit, turn right, jump again, and at the end - again, this time onto the green slope. You won’t be able to hold on to it, but as you fall, grab its edge and use your hands to move to the right, where you can pull yourself up and take the emerald.

Move back, jump to the platform a little lower and from it jump forward to the wall, along the ledge of which a monkey is wandering. Grab the edge of the rocky split in front of you and move to the left on your hands, pull yourself up, crawl on your knees to the left, straighten up, turn around in the opposite direction, jump onto the stone block, and from it - down to the entrance to the dark passage. You can light a candle and go forward - to the left, to the lever that will open the gate below. But the same lever will release the huge killer stone, so turn around sharply and quickly run out of the passage. When the threat has passed, go back inside and look above the lever for a hidden entrance to the cave. Climb into it and find secret No. 5 - harpoons and rockets, then carefully jump from the ledge down to the ground. Kill the tiger and go through the brown gate.

Immediately turn left and move forward. You will see three stones rolling sequentially one after another. Wait until the last stone passes, go up the slope and go deeper into the bushes. Pick up the first aid kit, find a hole in the ground and jump into it, but immediately grab the edge of the lower passage again so as not to bump into the stakes below. Pull yourself up and enter the passage leading to secret number 6 - a pack of candles and an emerald. After saving your game, experiment with the exit method.

Go back to the three stones, go past them until you find yourself on the river bank. Run through the shallow water to the right - there on the shore you will find ammunition for the Uzi machine gun. Jump to the small island on the other side of the river, jump again and pull yourself up onto the green ledge above your head, where you press the lever and thereby open the door, which is still at a distance from you.

Dive into the river and swim through the tunnel into a spacious hall, in the middle of which there is a platform with two levers opposite each other. Click on both, dive again and swim through the opened door into the next room. Take the candles from the platform in the center and look around. There are two open passages in the hall - one with a door, the other without a door. Once you enter the one without a door, you will find yourself in a spacious area with a lot of columns and pedestals, but there is little you can do there. Return to the hall and go to the passage with the door - at the end of it there is a lever. Click on it and the entire aforementioned area will be under water.

Swim to the distant waterfall and get out of the water. Find a passage behind the stream of water, follow it to the stairs and climb them. Go through the water again and climb up another rock covered in water, then take a running jump to the previous waterfall. Enter the corridor and press the lever that opens the underwater gate.

Jump into the water below and look for green stone steps. Go out and climb onto the high stone pedestal, then take a running jump to the next pedestal, where an emerald awaits you. Jump back into the water and swim through the gate that you just opened - it is under the black wall bas-relief. After a short swim you'll end up in the next room with some ammo in the corners. After dealing with the striped predator and taking the ammunition, climb the stairs to the top.

Turn the corner and without hesitation, pick up Indra's key (if the monkey gets ahead of you, unfortunately, you will have to shoot it). Go around the green area, find the exit, go down a little, shoot the tiger from a safe height and jump down. As you make your way to the right passage, try not to get into the brown quicksand. Before using Indra's key and opening the gate, pick up a pack of cartridges in the small niche on the left. Enter the gate, watch the video and complete the level.

TEMPLE RUINS

Moving along the path, pass the tree and kill two cobras. If you are bitten by a snake (and the red “life bar” in the upper left corner of the screen changes to yellow), immediately use the first aid kit, otherwise you will slowly die. If there are a lot of snakes in the area, first kill them all, and then use the first aid kit - show reasonable economy of valuable medicines.

The lever located behind the second snake will open a nearby door in the floor. Jump into the resulting hole and light the candle to examine the passage. Go straight to the right, and before you exit, pick up the first aid kit and kill the cobra and monkey. In the next area there is a pond inhabited by deadly piranhas; on the green stone steps to the left you can find some useful items.

This may seem crazy, but dive anyway - there is no other way - and QUICKLY swim to the other side to the ledge, slightly submerged by water. While there is still some meat left on the bones, get out of the water, go right, press the lever, which will open the underwater gate located between two submerged ledges. Go back along the wall, dive again, swim through this gate and get out of the water.

Ahead lies a huge pile of either dirt or earth. Try to see one single flat area on it that you can jump onto. Then walk along the pile to the ledge on the left and jump to the stone ledge. Follow it forward until you come out near the second waterfall. Pick up the emerald and take a running jump to the large tree on the left.

Look for ammunition and candles on its branches, return to the trunk and make a jump similar to the previous one in the other direction to grab the edge of the ledge and pull yourself onto it. The next jump of the same kind will lead you to another tree with a first aid kit, and then to a waterfall, from where you can reach the second waterfall. Here, jump down and, grabbing the edge, use your hands to move to the right, where you will find the cartridges hidden in the niche. Crawl on your knees until you can stand up to your full height, and carefully jump down.

To your left there is a ledge that you need to jump onto, grab onto and climb up. Crawl into the cave, but beware of two cobras guarding the exit. Slide down and be aware of the stone rolling from above. In the next area, you will see an impressive statue and a stone block to the right of it - this is what you need to pull out. Taking the cartridges lying behind him, and the gun to the left of the statue, proceed into the hole hidden behind the block. In the new room you will be greeted by an unexpectedly animated statue, so you will have to run and shoot a little. Through a pile of dirty earth, climb onto a stone ledge and heal with an emerald.

At the end of the battle, find a hole in the floor, open it by stepping on the slab nearby, go down and press the lever, which will open the door on the right. Slide the block located next to the lever and exit into the next area, where you will be greeted by a swarm of flying poison arrows. But you're playing Tomb Raider III, where Lara can crawl! Without hesitation, go down into the nearest hole to find secret No. 1 in it - a first aid kit, and quickly run to the side if you do not want to be crushed by a rolling stone.

Continue crawling past the flying arrows to where the ball rolled out, pick up cartridges, a first aid kit and candles, then return to the room with the statue. Go through the previously opened door and you will soon find yourself in front of a tunnel filled with liquid mud. Jump into it as far as possible and move forward, without stopping for a moment, otherwise you will choke. Once outside, climb the hill as high as you can, turn around and grab the edge of the stone floor with a running start. Pass the passage, find the lever and press it - the door on the left will open.

Quickly enter it and just as quickly jump and run through the deadly corridor with stakes and a clattering blade. In the new room you will find a huge lattice structure with a lever built into it that opens the door above Lara's head. DO NOT PRESS THIS LEVER YET, but first, pull one of the blocks out of the door not far from the lever, push it towards the structure with bars, climb and pull yourself up. Turning the corner, you will find a ladder above your head, jumping up and climbing it you will find secret No. 2 - a room with a number of useful items. Here, press the lever and go back down to the floor.

Now click on the lever in the wall of the structure, drag the block to the right place, and then climb up. Go through the door and dive. Press the underwater lever, another door will open. Swim into it all the way, then press in turn the two levers to the right and left of you and quickly return back. Catch your breath and repeat the journey to the two levers, but halfway up to the ceiling of the tunnel - a window has opened in it, through which you will emerge into a spacious room with a swimming pool.

Dive into the pool - there are three levers in its walls. Press two of them located opposite each other, as a result of which the stone statues will begin to spew fire. The remaining lever temporarily opens an underwater door, behind which you can pick up several items - this is secret number 3.

Once outside, take a closer look - you will notice secret platforms floating in the heights. The fire will make them visible enough to jump up and grab onto the first one, then the next one, and finally jump to the tower near the water, where you press the lever. Go downstairs, grab the emerald, and then run through the door to your left. But don’t hesitate - the door will only open for a short time, so if you don’t have time, you’ll have to repeat the last procedures again.

At the left end of the long hall there is a grated door, and on the right there is a panel with sharp stakes. Click on the lever to open the door at the far end of the hall, and the panel will begin to move toward you. Run around the hall at sprint speed, grab the Ganesh key on the floor, jump into the door through which you entered this hall, and wait for the stakes to pass you by. When all this is over, return to the hall and pick up ammunition and a first aid kit at the right end.

Return to the previous room with the pool - God, what has it turned into! Climb up the pile and enter the passage on the right. Look around and pick up candles - they will be very useful to you. Climb the steps, but beware of the rolling stone - quickly step back and hide. Continue up the steps until you reach a pair of doors. At this point the road forks to the right and left. Go right.

Along the way, press the lever and enter the gate. Ignore the temptation to explore the hole in the wall on the left and move along the passage until you enter a large hall with statues, an emerald and grates in the floor. Move along the hall and kill the annoying monkey who snatched the first aid kit from under your nose. At the end, jump down, hang by your hands and go down the ladder in the wall to the floor.

You find yourself in a familiar hall with a dead statue. Climb up the hill, and from it - onto the cornice, where you will find two levers opposite each other. They will open another door in the hall. Go down to the hall and go through this door. Pass the pit and enter the next door, where you will have to swim to press the lever on the wall. Try to avoid the deadly flames emitted by the stone statues, and if you're unlucky, jump into the water to put out the flames. This lever will open the underwater gate through which you will swim. Just beware of falling into the focus of a white light flickering in the distance - extremely dangerous poisoned arrows are flying out of the wall.

On the green ledge, pick up a first aid kit, and then swim to another greenish ledge near the water - next to it you will find a staircase like a wall bars. Climb it, do a somersault back - and you will find yourself on a new ledge. Make a couple of consecutive jumps from it onto the ledges from the wall, using a reverse somersault in some places and a running jump in others. Where exactly to jump will become clear as you go along - you simply won’t be able to jump anywhere else. Soon a ledge with a cobra lying on it will loom in front of you - you will have to jump there too. Another jump will take you into a hall with rolling stones, poisoned arrows and clattering blades. Cheat here: as soon as you jump into this hall from the previous ledge and see a rolling stone, immediately somersault back; the stone will fall into the water, and you will jump into the hall again. There, kneel down and crawl past the deadly dirty tricks. On the left, pick up a first aid kit, run over the pit, heal with an emerald and go down tactically correctly.

Step by step pass the sharp blades, crawl through the tunnel on your knees - and here you are in a small room with secret number 4: an ammunition load with a cobra guarding it. Look in the corners for useful items and return to the hall where you picked up the last emerald. Push the moving block in the corner, thereby opening access to another block that must be pushed four times. After manipulating the remaining blocks, you will eventually find a hidden lever, pressing which will fill the hole with water. Continue to the next room.

Immediately after entering it, two stones will roll towards you. Try to avoid death using available methods, go downhill and jump over the pit with stakes. Look into the next hole - you will see stakes on one side and water on the other. Choose water, jump into it, and then swim to the next room with the familiar fire-breathing statues. Go to the pool, which was recently flooded, boldly dive in and press the lever that opens the door here. Swim down the corridor, pick up the second Ganesh key, climb to the surface and leave this area.

In the next room, also familiar, there are two locked gates with a pair of keyholes, and you just happen to have a pair of keys. Enter the opened gate and casually notice the ceiling with stakes approaching you. Run to the wall and climb the stairs towards the new emerald. The block in the right corner is movable, you need to pull it towards you, after which you can climb onto it and make a running jump to the ledge with the lever located above. Turn around and make a similar jump to another cornice, there you will find and use it on the next lever that opens the gate. True, this action will provoke a threatening roll of two more stones, but they can be easily avoided by jumping in any direction.

After passing through the gate, you will find yourself in a room with two paths, each guarded by fire-breathing statues. Manage to get away from the scorching flames - sprinting can help you here. Wait until the flames begin to fade, rush forward and turn away at the very last moment before the fire resumes. And now you are in a new room, where the statue comes to life again. Give her a decent reception, and then take the sword from her. Take the cartridges from one of the ledges.

Climb onto the ledge with the multi-armed monster, and a second statue below will come to life. Repeat the procedure for selecting a sword from a corpse, return to the statue, already having two swords with you, and place both in the empty palms of the monster - thereby you will open a way out of this cheerful place. Enter the next room and use the holes to make your way through it. In the new room, throw yourself to the ground and crawl further, where you will once again be met by a revived monster.

After finishing with him, take the new Ganesh key in the middle of the room and follow to the door that will open in front of you. Light the room with candles and fly at a sprint speed into the room, at the far end of which press the lever. The ceiling with stakes will move towards you again, so without hesitation, press the second lever to open the door in the floor, where you will jump. There you will find the second Ganesh key, as well as a grate that will open as soon as you take the key. Now return to the room where you found the first key.

Move into the room with an emerald floating above the ground and a pit with water. The rapid current will pull you onto the stakes, so quickly swim to the right or left and turn on two levers in turn - pressing them will put an end to the powerful current. Pick up the third Ganesh key, float up and climb out of the hole.

Now hurry to the wall with three keyholes (we will never tell you what to do here with three keys in hand). But if you guess it yourself, a gate will open at the top of the stairs, through which you will pass to remember this sweet journey forever.

SECOND PAGE

RIVER GANGES

MOTORCYCLE CONTROL

Ctrl+ “forward” - get on a motorcycle;

End+ “right” - “left” - get off the motorcycle to the right or left side;

Ctrl- forward;

Alt- back;

Arrows "right" - "left" - corresponding turns;

/ ( key slash) + “forward” - sprint on a motorcycle.

From the very beginning of the new episode, this wonderful motorcycle beckons you, but don’t rush to ride it. Go left to the steep brown slope, go around it to the left and stop at the cliff. Move along the stairs built into its wall to the left. You will have to make a series of difficult running jumps from one flat ledge to another until you get to secret number 1 - a room with numerous pedestals and a ramp. Once in this room, stand to the right of the ramp, facing its wall, jump onto it, and then make a series of jumps to the right and forward. Grab the edge of the stone pedestal to get to the flat platforms and the packs of cartridges and first aid kit lying on them (and this is the reward for such torment?!). Now you have to go all the way back.

Get on the motorcycle, jump over the river at a convenient place at full speed and continue moving along the wall. In front of the cliff, the bottom of which is hidden by a lilac haze, get off the car and go down the stairs built into the wall to secret No. 2, where you can pick up the three necessary items. Get out, get on the motorcycle, jump over the pit you just visited, and continue moving in the same direction. Take another simple jump and go to an elevated section of the road, from where you can see the continuation of the route on the opposite part of the abyss. Prepare thoroughly for a long jump, which should be performed at sprint speed. Now you find yourself at the golden door. Leave the motorcycle, carefully go down the cliff and return to the jump point.

Find to your left and also on the opposite wall of the abyss a relatively narrow passage into which you need to jump. Go forward, either by walking or crawling, kill two cobras along the way and eventually jump down. You will find yourself in front of a lever that opens a golden door not far from you. Get on the motorcycle, drive through this door, and at the same time grab the healing emerald.

At this point you need to stay on the main trail. You can, of course, take a right and significantly shorten the path to the end of this level, but in this way you will miss several secrets and lose the chance to get to the prize level. If you still prefer to cut the corner, then you need to do the following.

Drive your motorcycle down the bumpy slope and jump over the river. Your path will end in a tunnel, where a monkey with a first aid kit will soon arrive. Shoot the little animal and all its relatives, continue moving along the passage until you reach a green cliff with two entrances. Explore both, but beware of a snake attack! The upper entrance leads to a small cave, into which you can crawl and find the first key to the Gate. Next, move along the green passage leading to the corridor with monkeys and locks from the Gate.

Jump and grab the edge of the ledge at the end of the hall to get out - there you will see a door and dangerous quicksand nearby. Pick up an emerald, find a steep slope and make a reverse somersault onto it. As soon as you start to slide, grab yourself with your hands. Jump from the slope to reach the column, grab its edge and pull yourself up with your hands. Jump to the branches and enter the hole in the wall, where branches and a cornice also await you.

Kill all the monkeys that get in your way, then make a few jumps to the left to pick up ammunition from another ledge. To the right you will see a building with the second key to the Gate and monkeys. Going down the stairs, look at the flaming statue, press the lever to open the door leading outside. You will see new monkeys, but they will not pose a big problem for you.

Return to the hall with the cornice and locks from the Gate, open them. Return to the motorcycle, ride up and make a dizzying jump over the quicksand. Go around the building where you found the second key and go deeper into the jungle near the river. Take the final jump across the river to return to the main path. Well, you saved time, but lost several secrets.

If you decide to act in full, then do so. Stick to the right side of the slope and take a long jump. After landing, point the car at the wall to slow down, otherwise you can get into big trouble. From the sloping greenish rock, turn right. Now you find yourself in a spacious room with a large hole in the floor. Go around it and move up. At the top, stop and get off the motorcycle. Enter the yellowish rocky slope and go down it.

On the right on one of the ledges you will find ammunition. Then pull yourself up on your hands, kneel down and look for secret number 3 - harpoons, Uzi magazines and emerald. Return to the motorcycle and go down the same slope until you reach the landing. There are two paths leading from it, but both end in the same open area with an emerald floating above and another slope that you will jump over on a motorcycle. Continue climbing along the steeply winding slope until you are faced with the need to make a long jump at high speed over a pit and then over a river.

Leave the motorcycle, take the emerald, go down the wall stairs - there is ammunition on the right side on the ledge with the cobra. Climb up, get on the motorcycle and point it along the wall towards the river cliff - on the other side of it, there is an opening in the rock at the top, where you jump, accelerating the car to a sprint speed. Go right along the wall, jump onto the ledge, kill the two eagles and jump into the next opening ahead. Take another jump forward onto the ledge; then to the right diagonally - onto the slope, cling and move on your hands to the right to secret No. 4. To get out of this place, jump first back onto the slope, then a few more times onto the stones and ledges accessible to you, and finally onto the horizontal grate , with which you can easily walk to your motorcycle.

Now you will see that this is indeed a miracle beast, and not a machine. Direct the motorcycle to the place where two eagles were recently shot, but now do not jump onto the ledge, but simply slide down, jumping from stone to stone. Now - forward and to the right, to a cave with two monkeys and an emerald. Turn around and go into the passage on the right. Climb onto the large rock against the wall, follow forward, then jump onto the ledge located just below you. Kill three more eagles and jump again in the same direction, only slightly to the right and down. From here you can see a crevice in the wall. Jump to it, grab onto it, move to the right - and secret number 5 is in your hands! Jump into the water, swim to the left side of the waterfall, get out, go through the veil of water, climb the rocks and go forward - to the end of this level.

KALLIA CAVES

This level is both plot-wise and structurally different from the previous ones. In fact, it is a huge labyrinth, replete with a huge number of passages, tunnels, pits and slopes, many of which are only indirectly related to the task of successfully completing the game and serve only as an obstacle on the way to the exit. It is also noteworthy that at this level not a single secret is initially hidden, and therefore the player’s actions can be much more free than before. Against the backdrop of countless turns and squats occasionally plots appear that either promise Lara some useful acquisitions or threaten death. Beware of cobras - in the initial part of the route you will come across at least two of them, although we did not find any increased cunning or unprecedented destructive power among them. An equally serious enemy is stone balls, which, although infrequently, still roll towards you from behind. At the slightest sign of their appearance - usually behind you - do not look for any loopholes or branches along the way, do not try to jump from side to side, but simply run forward, sometimes at sprint speed, but at the end of the run still try to quickly hide from round death in a side passage or niche. We recommend that you first look at dark places by candlelight and only then direct your feet there - again, out of fear of snakes and possible other traps.

Otherwise, right up to the very end of the level, you can, observing basic caution, wander through the labyrinth, over time starting to note familiar places to yourself and more purposefully looking for new passages. This task, as our experience shows, is completely solvable, and in not such a long period of time. By the way, we advise you to do this, because in the maze you can find several useful objects, and at the same time practice solving similar problems.

However, following our obligations to give the passage of all levels, including this one, and bearing in mind that the three previous Indian episodes could thoroughly fray the nerves of respected gamers, we bring to your attention the shortest path to a victorious ending.

Let's agree on the principle of movement: in the initial part of the route we will walk, mentally touching with our hands left walls. This may seem like a somewhat primitive way of controlling the player, when he will sometimes have to return to the section of the path he has just passed, but this way we will certainly not get lost. So, moving from the starting point of the route to the left, you will soon find yourself in front of a two-stage pit, at the bottom of which there are candles. Having got out of it, move in the chosen direction until you find yourself in front of a second, deeper and less interesting hole. Go further, but now at every turn look ahead - a cobra is hiding somewhere here. For fun, you can kill her, although you don’t currently have a first aid kit in your arsenal. We recommend that you simply turn away from the creature and, turning immediately to the right, move on, sticking to the right wall. No matter how trite it sounds, you are there.

After not too many turns, climbing and crawling, you will find yourself in a gloomy room with an inviting hole in the floor. Even the candles won’t tell you what’s down there, but it’s a pity, because in the impenetrable darkness of the basement there are as many as four cobras lurking, six more are accumulating poison somewhere, and on top of that, from somewhere above, the omnipresent symbol of Nemesis is about to roll out - a stone ball . Plus, you not only need to survive, but also get out of this zoo corner. Before plucking up the courage to jump down, jump over the pit and heal with the emerald.

Now, just for fun, you can try different options for confronting enemies and the order of shooting, but apparently, it’s best to first avoid the stone and then shoot the snakes, and not do it the other way around or at the same time. There is only one place in the room that can save you from snakes - in its center, on some kind of plant. A pacifist option is not excluded: do not shoot at anyone, do not kill anyone, but rush headlong to the saving exit square glowing in the distance - there is a ramp - and run away from the ball at maximum speed, and at the last moment fall to the ground and climb into the low passage on the right, heal with the emerald and pick up the first aid kit.

Sliding down the slope, you will find yourself in a strange room, filled (as you will understand, and perhaps quite soon) with a deadly poisonous liquid, among which there are life-saving stone slabs. On the central slab there is, in general, a completely modern-looking boss, laughing carnivorously and firing missiles at you. Quickly jump onto the slab to your left, draw your revolvers and open continuous fire on the enemy. Themselves constantly move, jump and generally dodge his shots. Oddly enough, it is revolvers that work best on him, while he seems to have strong immunity against more powerful fire.

Having dealt with the villain, jump on the platforms, pick up the grenade launcher and grenades for him, and at the end of the act, take the artifact from the central platform. That, in fact, is all - this is the end of this level, and the crown of the entire Indian epic.

LONDON

THAMES WHARF

Starting your journey through London, go to the long black platform stretching along the sloping roof. Run over this roof, pick up the cartridges and emerald, then use the box to get back over. Go down and jump onto the yellow crane, go down from it onto the gray counterweight, find a place on it from where you can go down to the roof below you without running into the barbed wire. Complete the descent from the roof, step past the barbed wire, enter the passage, kill the rats and pick up secret No. 1 - first aid kit and ammunition.

Return to the wire, move left all the way, climb higher, then even higher, climb the yellow wall ladder, return to the crane and through a series of jumps return to the beginning of the level on a narrow black platform. Facing the roof, move all the way to the left, jump onto the black corrugated platform, and step back from it. Having landed on the sloping roof below, immediately jump forward, grab onto the edge of the slope, climb up it and slide down its sloping side. Turn on the wall switch, turn right and look down - now a horizontal green door has appeared there.

Take a running jump forward and a little to the right, onto a small flat roof, pick up the first aid kit from the landing spot, step back, hang by your hands and get to the mentioned green door. Walk along the corridor - in the next room you will notice a short cornice, the second half of which is extremely unreliable and is ready to collapse. Shoot two rats in the distance, run over the shaky cornice and, jumping, grab the edge of the cornice opposite with your hands, where the bodies of the rodents you killed lie. After going into the next room, shoot the guard and take possession of his key to the still mysterious room. Return to the ledge with the rats, from its end go down to the platform below, press the button, go down even lower, kneel down, pick up the harpoons. In the corner of the yard behind the stone parapet, pick up the emerald. Go to the wall stairs, press the button that opens the partition at the top, go up the stairs and step on... well, of course, for the third time, on the ledge with your favorite dead rats.

Jump onto the familiar, but now shortened cornice, go to the green door and, before reaching it, turn right - there is also a switch there that you will press. The door will fall again, and you will carefully go down to the ledge below. Kill the crow, move left almost to the end of the cornice and find a narrow opening in the wall a little higher. Climb into it and crawl forward on your knees - at the end of the path and just below you will see a cradle of construction workers. Climb into it, find the button and press it. Go down to the green door that you just opened. Crawl back, go down to the ledge and go in the opposite direction to the end. Above your head and slightly to the left in the wall there are two similar low openings, but you can only reach them with your hands, having first grabbed the edge of the opening located opposite you. There are cartridges in both niches, but one is also secret number 2. Again, go to the opposite edge of the ledge and carefully go down to the ground. Kill the guard, take the emerald, candles, climb higher and higher on the boxes, climb three ladders to the very top - and here you are again at the beginning of this level.

You repeat the same jumps that you did while aiming for the green door, but now you stop on the small flat roof mentioned above, jump from it onto the wall and cling to a narrow crevice stretching in both directions. Using your hands, move along it to the right, straighten up in a convenient place and walk forward until you reach a fork - right down and straight up. Go right to the end, pick up the first aid kit, press the button, go back a little and notice below that the cradle has risen at your command (last button). Jump on it, pick up the candles from the floor, use the key on the door and enter.

You pick up the emerald, press the button and deftly run out without getting caught in the deadly flames. The way back will not seem difficult to you, although it will be long, because in the end you will have to again get through the crevice to the main path on the roof, reach the fork, but now you need to go from it not to the right, but forward and upward.

No sooner had you approached the upper passage than the need arose to deal with another guard. Well, now calmly walk along the upper passage. A large hole awaits you in the floor, and behind it is a low wall. First, jump onto this wall - behind it you will find cartridges. Turn left and look at the sloping roof, slide along it to the balcony - there lies secret number 3, rockets. Go back along the stairs to the pit, go down into it and go along the passage.

The downward slide will begin. At the very end of the sloping tunnel, jump forward sharply and grab the edge of the green passage in the wall - at the end of it you will find an emerald and a first aid kit. Shoot the rats and pay attention to the guard in the room below you. Get down there and go along the long corridor. Behind the first turn to the right is a pool with water, behind the second is a copy of it, but without water and with a passage in the wall that is not yet accessible to you. This entire room is called the Water Control Room (WCC). Deal with the guard, familiarize yourself with the location of two buttons under the glass covers and one switch on the wall. For now, only this switch is available to you, so click on it.

After checking the distant tank, you see that it is now full of water. Jump into it. At the bottom there is a first aid kit and magazines for the Uzi. Look at the lever located on the underwater wall. Click on it, pop up, go to the room with two buttons and a switch. Press the switch again - the water level in the first tank will noticeably drop. Jump into it and swim through the door in the floor to the dangerous ship propeller. After your manipulations at the top, the propeller blades slowed down and do not interfere with your swimming between them.

Pop up - you will find yourself in the corridor with a guard, kill him and the rodent in addition. There is a low hole in one of the walls of the corridor, where you crawl, pick up a first aid kit and ahead you see a yellow staircase, and under it - a pit with a passage to a strange room.

A wonderful yellow robot, equipped with high-voltage dischargers, moves along the perimeter of this hall. Don't let him touch you! Approach the lattice cage, pull it towards you, then on the other side - away from you, and then either to the right or to the left, thereby blocking the car's path. Sooner or later, the robot will crash into the glass cover above the incomprehensible remote control on the wall in the niche and stop, simultaneously opening the door in the floor and the glass cover above one of the buttons in the KVK. Before leaving, grab the emerald around the corner and go up the yellow stairs to the KVK. There, press one of the buttons that becomes available, kill the guard and again use the switch on the wall.

Go to the far tank, swim along it through the left door in the wall, go out and kill another guard. Soon you will find yourself in a pinkish-greenish hall. Press the button on the wall, after which the cap above the second button will open in the KVK. Go there and press this button, then return to the far tank. And it turns out that he was empty again.

Look up at the ceiling, find the lattice covering on it, jump up, grab onto it and use your hands to move in the only possible direction. Jump onto the ledge, kill two rats, a guard, find a place where you can jump into the water, float up in the distant tank and go to the KVK, picking up an emerald and a first aid kit along the way. Press the second button and return to the same hall over which you just crawled on your hands. Dive into it and swim into the hatch that opens at the bottom. Here, grab harpoons and swim through the underwater tunnel, which will lead you to an elegantly decorated bluish-lilac hall. Look at the bottom for a first aid kit and ammo, and then surface near the wall ladder. At the exit from the water, kill the guard, in front of the stairs on the left, take the emerald and first aid kit and go up.

So, you are again in places dear to your heart - under the crane. Step over the barbed wire, jump onto a black platform horizontally attached to the crane, and from it onto the wall. You pass the wire again, jump onto the bluish slopes of the roof, turn left and find yourself in front of the entrance to a strange hall. You shoot back from two guards, go into the hall, find the central column, the lower block of which has a pinkish tint, and move it in the only possible direction. Having climbed onto the block, go up to the roof to your right and find a first aid kit in the recess. Then you take a running jump onto the adjacent slippery roof, jump a little more from it to the opposite one and back again to get to secret number 4 - the key to the cathedral.

The fifth and final secret can be found this way: walk around the outside of the building around the perimeter and stop so that the yellow crane tower looms in front of you, and in the upper right corner there is a greenish segment of a round spot glowing - then right behind you at the bottom there will be another staircase. Go down it and easily find your treasure. Now the only possible way is to leave the roof, and with it this level of the game.

OLDWICH

The level begins with Lara's protracted fall - literally - into a deep well. While flying, try to grab onto something. You're lucky - this is the edge of a shallow niche where the gun lies. Fly further down. As you go up the stairs, pay attention to the shuttered window on the right, shoot at it and take the emerald. Climb up the two back stairs and you will find yourself in the attic. Pick up candles, shotgun cartridges and Uzi magazines, and at the same time shoot the subject.

Go to the block, on the side of which there is something like a coil of pipes, and pull it towards you. Go down the hole in the floor and you will find yourself in the cash register room, where there is a key to the control room on the floor and a first aid kit on the counter. By pressing the button on the wall, go through the door into the ticket hall and go to the right pair of escalators, jump over the pit with the rails below and move on. There is a door on the right side of the platform, and next to it is a keyhole. Use the key, enter the room, pick up useful items and press the light switch button, in the rays of which you will notice an Old Penny coin lying on the floor at the opposite end of the platform.

Return to the pit through which you jumped, jump down and run to the left at sprint speed, managing to take cover from the oncoming train in the wall opening on the right. Shoot two types, a dog and pick up useful items. Climb higher up the boxes, and even higher up the stairs. At the top of the stairs, do a somersault back and kill another guy. Go to the place where there is a grate on the ceiling above your head, grab onto it, move forward and to the right on your hands, and finally jump off the wall. Go to the pink lantern, turn right, pull yourself up and carefully go down.

Standing with your back to the drill hole, slide down, grab the edge of the ramp with your hands, and lower yourself. The floor will fall under you, so quickly jump to the left and immediately to the wall opposite, where grab the cornice, move to the right, fearing the drill blades, and jump down, grab the edge of the ramp again, somersault back with a turn in flight and grab over the edge of the site. You have reached secret number 1 - the emerald and the MP-5 rifle.

Having gone down a couple of cornices, take a first aid kit and walk around in search of a path further. You won’t be able to overcome one gentle slope, so turn around, pull yourself up, and then take a running jump to the next higher ledge. Climb even higher - finally you will find yourself in some kind of brick well, where powerful jets of fire shoot out from the wall gratings. Choose a convenient moment to jump onto the block opposite, climb onto the block, take a first aid kit a little higher, climb onto the inclined slope, walk along it to the end, jump onto the stairs, climb almost to the end, do a somersault back - you find yourself in a niche with a button on the wall. Click on it, jump onto the stairs again, carefully, beware of the flames, lift the magazine with cartridges, climb further - and here you are under a low pinkish ceiling on a green floor with bars.

After picking up useful items, go down to the subway platform through the hole in the grate and go to the same room you entered from the tunnel. After climbing the boxes, move until you find yourself under the recently opened hatch. Climb into the hatch, shoot the subject and the dog in the new room, take the cartridges from the niche next to the hatch, walk around the hall and look for something else valuable, finally stand on the black square in the corner. It will collapse, and you will see a block in front of you with the familiar “serpentine” on its side. Pull it towards you and enter the space vacated behind it. You find yourself in a new room where there are two buttons on the wall.

After exploring the branching corridors, you will find a deep puddle and three locked doors in one of the rooms. After experimenting with the buttons and running around thoroughly, you will understand that the left button opens the far left door, and the right button opens the middle and far right door at the same time, and all doors open only for a few seconds. The sequence of your actions is as follows: right button - enter the middle door, there click on all the buttons available to you; again the right button - enter the right door, there you also press the button; finally, the left button is the entrance to the left door. You jump up to the ceiling, cling and move on your hands to the niche with cartridges, an emerald and the first key of Solomon.

Return to the two buttons and go right - you will find yourself in the already familiar bluish hall, and from it go down into a tunnel room with stacks of boxes. After jumping on the boxes, you cling to the lattice ceiling and move towards the drill hole. There, after making one turn, jump onto the brown column and pick up Solomon's second key, lying just above the drilling rig.

Head towards the metro ticket office. In one of the booths, use the coin you found to buy a ticket and go to the left pair of escalators. Going down to the platform, kill the next subject and a couple of rats. At the end of the platform, littered with earth, find a window covered with blinds, shoot it again and go down through the opening to secret No. 2. Return to the platform and go to its end, which is closer to the bluish staircase. Run along the tunnel at speed again and, noticing the subject, shoot at him before he has time to hide in the passage on the right. Entering a small room, press the button, exit, go left, pick up the emerald there, exit again and move right past the room with the button - into the next passage, which begins with a small pool or pit with water. Behind the pit is a corridor with a door and a button that opens it.

In front of you is a small labyrinth with an abundance of buttons on the walls. The scheme for pressing them is as follows. Imagine that you have just entered this room and are standing with your back to a pit of water. Go forward to the end, left and straight - press the button (let's call it No. 1). You return to your previous place and now go to the newly opened first door to the left, where you press the button located directly opposite you (No. 2). The effect of these maneuvers has already had an effect, but you do not feel it yet and, having returned to the starting point again, go through the first opening to the right - again to the right - to the button (No. 3). Now again go to button No. 2, but before reaching it, turn left and take the first aid kit in the opened niche. Again you go to button number 3, press it again, it restores the original red color, after which you return to the starting point again. Now you move like this: the second turn to the right - left - left - right, and now you find yourself in front of the entrance to a corridor hung with paintings. It leads to the Masonic room. This is exactly where you need to go.

An interesting room, but there are hatches with sharp stakes in the floor, so move carefully. Pick up the emerald, and opposite it on the floor - the MP-5 rifle. Go again to where you took the emerald, turn right - forward - to the yellow curtain. To her left is a purple curtain, but under her feet there is something very dubious. Taking risks, stand on a treacherous slab and... stay alive. You turn to face the purple curtain and, pulling yourself up, seem to walk behind it into the wall. There lies a patterned six-pointed star. Go back out and move left along the perimeter, then right - towards the exit. On the columns to your right there will be two golden keyholes, just for your Solomonic keys. Go into the room that opens, keeping in mind that the entrance to it is also blocked by stakes. There, take the Masonic hammer. Find the second room that opens (it will be to the right of the entrance) and go into it, killing the dog along the way and picking up the first aid kit. Jump into the well of water and swim.

Swimming to the surface, you find yourself in a new well. Having pulled yourself up onto one of the pedestals, you notice an inclined cut on the other wall, jump, cling to its edge with your hands, pull yourself up and on your knees move to the right until it stops, climb down again and, turning around, climb onto a new pedestal. From it you jump to a small hole opposite, crawl along it to the turnstile. Having finished with the rats, use your ticket, the turnstile doors swing open and you enter the metro hall.

After killing another thug, pick up a first aid kit, pass the second row of turnstiles, go to the door, use a star on it, enter and kill the next subject. Nearby you will find secret number 3 - emerald. You repeat the already familiar route with the bollards and the cut in the wall and again go to the turnstile, opened by a ticket, go further, go down the yellow escalator, use the Masonic hammer on the closed door and press the next button. In the niche at the top you find secret number 4 - this is a rocket. Leave the room, turn left and jump down. Move forward a little and kill another guy, continue moving past him, go down into the triangular opening in the floor, jump over it and go further down the stairs. On the way, kill the dog and go out onto the platform, where there is a carriage on the right side of the tracks. You climb onto its roof and pick up the candles. Once again on the platform, you deal with the guard at the fire, go deeper into the dark part of the tunnel, find a pit with cartridges and secret No. 4.

You return to the mentioned triangular hole in the floor, crawl forward on your knees and, jumping into the open hatch, climb into the carriage. You press the button on the wall, go down the hatch to your left, move on your knees and soon find yourself in a wide illuminated tunnel. The first passage to the right contains a first aid kit and an exit from this level of the game, but you are in no hurry to use it, remembering secret No. 5, and therefore return to the tunnel and go in the same direction. A guy with a torch in his hand runs out of the second passage on the right - not being used to shooting in the back, you just chase the guy, but he runs away without a trace, but then two thugs rush towards you at once. You have to deal with them harshly and go back to where they came from. Directly ahead of you will be another exit from the level, but you again ignore it and go deeper into the room to the right and press the two wall buttons. Now your path is to the previously visited room with boxes, located in the subway tunnel to the right of the tracks.

You can get there by returning to the triangular gap in the floor, from there to the passage over the tracks from where the thug recently attacked you, and down into the pit with the rails, and then to the desired room. You follow a familiar route through a hatch in the ceiling into a bluish-greenish room, and this time to your right there will be an open door to a green corridor, and behind it is the last secret No. 5 and several very valuable items. After shooting another type, you pick up objects. Now you can go to the exit from the level with a calm heart. This path is quite long, but in principle you know it. We chose to go from the bluish hall to the very two buttons that opened the three doors, pressed the left button, hurried through the left door, dived and swam into a small underwater tunnel that led us to the ticket office. Well, then everything is simple.

THIRD PAGE

GATE OF LUDA

CONTROLLING THE UNDERWATER SCOOTER

Cling to or get off a scooter - like the motorcycle described above;

Arrows+ key Alt- direction of movement (as in normal swimming underwater);

Ctrl- shooting with harpoons (their number is indicated in the upper right corner of the screen).

To simplify perception, all instructions regarding the direction of your (or, more precisely, Lara’s) movement are given in relation to the monitor screen, i.e. “left” means to the left side of the screen, “right” means to the right.

Before starting promotion, let us remind you that the so-called. The immortals whom you previously mistook for bandits are partly your allies and do not touch you until you are the first (or rather, the first) to disturb them (similar to the monks in Tomb Raider II).

So, start the level by calmly walking past one of the gloomy, but not dangerous subjects, and you will soon find yourself in a room with two pools. Go around them to the left and enter the left passage. Slide down. Turn left and go into the passage, carefully go down. As you approach the edge, you will see that there is barbed wire below. Move to the right, reach the wall, carefully go down, turn around, grab the split in the wall and move all the way to the right. Pull yourself up, crawl a little to the right - and you are at secret No. 1 (first aid kit and candles). Look for a way out here - jump up, grab the edge of the hole in the ceiling, jump into the opening, pull yourself up.

Go back - you will see a button on the wall, click on it, climb onto the stone pedestal and climb the wall grate. Rise a little, do a somersault back, take the first aid kit from the wooden platform and jump onto the grate again. Move to the left and climb up. Having caught up with the brownish plates, make a somersault back with a turn,

1 2 3 All

1 India: Jungle

We go to the left, jump down a little, and jump back towards the place where the level began, there is a gun and two clips for an ultrasound (secret No. 1). (If you collect all 59 (60) secrets in the game, the secret level will be available - All Hallows) Now we slide down the slope, jumping over the spikes and generally going to the left, where the platform is. Once on it, we go a little further so that the rolling stone does not crush us, then we collect ammunition. We jump over the tree (you need to jump, deviating to the left) and select cartridges for the gun and a crystal (secret No. 2). When we went down, go left, take the green crystal, jump over to the wall with waterfalls, - cartridges for a grenade launcher, a gun and a candle (secret No. 3). Then we go back to the passage through the bog, we came out into a clearing - there will be a monkey there, and we go into the passage disguised by leaves. We press the lever, jump into the water (there is a very strong current there) and there will be a tunnel under the water in the right wall, along it we swim to the surface and go out back to the clearing, run to the grate - it will immediately close behind us. After pressing the lever in this room, the spikes will move towards us, so we immediately jump into the niche opposite. In general, here and further I recommend using this technique - press the lever, then immediately press the End key (roll) and jump forward. Also, do not forget about the possibility of running with acceleration (while running /). Having moved, the spikes will open a passage in the wall - we go down the cable car to the other side. It will be shallow on the left, jump there. In the passage(!), when we activate the lever, you will need to dodge the rolling stone; the easiest way is to run forward and to the left. We go to the place where the stone rolled down, lower another lever and kill two tigers. Coming out into a clearing with fog, we collect various cartridges and kill another predator. We go further along the tree trunk, which is empty inside, because there is ammunition there (secret No. 4). Having taken the secret, we carefully jump down and go into the darkness, slowly pass through the thorns and climb out to the top. We are again in a clearing with fog. We repeat the previous part of our path, but now, having jumped from the fallen tree, we go forward into the passage. At the place where the spikes begin, we turn around and jump up. We take the crystal, jump onto the ledge and run to the next one, take the first aid kit. We move along the crack in the wall to the other side, climb up, go into the dark corridor and at the end of it activate the lever. When you go back along the corridor, a stone will roll behind you - it is better to run with acceleration. We return back to the end of the corridor - there is a gap at the top left, in it there is a rocket and harpoons (secret No. 5). We return down to the stakes (where we jumped after the secret in the fallen tree) and go through the opened gate. On the left you will notice a curtain of leaves, after running in front of which two stones will roll out. The third one is waiting for us behind it, so be careful. There is a hole behind the curtain; you can carefully go down into it and take (secret No. 6) - ammunition. Then we go to the river, run along its current and jump into the water - there is a tunnel. After swimming along it, we climb out onto the platform and lower the levers to the left and right, jump on the other side of the platform into the water, and swim further. Having reached the platform in the center of the next room, we do the following: go to the open door, press the lever there, then go to the closed door - on the same platform, around the corner, you need to move the stone block towards you. Now we go into the passage where the torches are burning - we will go out into a large room filled with water. You can easily take the crystal, but we still need to go left under the waterfall and climb the stairs up to the lever. By lowering it, you can very beautifully jump like a swallow down into the water. The underwater gate is now open, so we swim through it. We kill the tiger and climb up the stairs. The monkey apparently wanted to steal the key, but didn’t have time. We go over the ledge and shoot the tiger from above. We jump down and open the grate with the key, not forgetting to take the cartridges on the left in the niche. Level completed.

2 India: Temple Ruins

We go a little forward and to the right, take the first aid kit and kill two snakes. We lower the lever and jump into the hatch that opens in the floor behind. At the fork to the right, we kill the snake and go up to the river. You need to jump onto the platform in the middle of the river (there is a first aid kit on it) and then to the other side. We lower the lever on the right and jump into the water, into the underwater tunnel. Having emerged, we will see a large hill. We climb onto it halfway, there are cartridges for the Uzi on the right, then we go left along the curb into the passage that leads to the river with waterfalls. Take the green crystal and jump onto the tree branch. You can take cartridges on the left, but then you need to jump to the right to the next platform, and from it - over the waterfall. There is a first aid kit on the ledge on the right, then we climb on our hands along the crack to a horizontal surface on which there are cartridges for the gun. We crawl under the rock, shoot the snakes along the way, we must go down the descent to the right, as a boulder will roll on the left. We enter the room with the statue - to the left of it are cartridges for a gun, to the right we move the block - more cartridges, and passage to the next room. When we enter it, the statue in front will come to life; it only needs 6 accurate shots from a gun. We take the green crystal in the niche and lower the two levers there. A hatch in the floor opened, there was another lever and a stone block that needs to be moved forward - there are a lot of useful things behind it (secret No. 1). In the room where there was a living statue, we go into the opened grate (next to the place where we got out after the secret) and take a running jump into the quagmire, go until we get to a solid place. We jump higher from the hill, facing towards the quagmire, kill the monkey and when we lower the lever, we must run very quickly (with acceleration), since the walls with spikes will move. We went out into a room with four columns and golden bars in the middle, we kill two monkeys, there is a lever on one of these central columns. Having lowered it, we look for a block in the wall and pull it out, then we jump up from it, but not to where the door opened, but to the left. Having found the stairs, we climb up, take the cartridges and lower the lever - it is needed for the next secret (secret No. 2). We return to the columns and now jump from the block to the open door at the top. We lower the lever under water, swim along the tunnel to the end and there we lower two more levers to the left and right, swim back through the tunnel - halfway up the path we float up. We're in a room with a big pool in the middle. There is a lever on the wall closest to us - it opens the door opposite for a very short time, behind it is ammunition (secret No. 3). We return to the pool, lower the remaining two levers, they will activate the fire, which will make the transparent platforms above the pool clearly visible (that is, in principle, you can not touch these levers). We jump along the transparent platforms to the lever above the pool, after pressing it you need to quickly jump to the left, but not into the pool, but onto solid ground and run through the opened door before it slams. After pressing the lever in this room, you need to run very quickly to the opposite side of the room, take the key, and also quickly run out the opened door before it gets crushed by the spikes. We see that instead of water in the pool there is now dirt. We pass through the middle of the pool and climb up the hill. Having walked along the corridor and picked up the candles on the left, we notice a boulder opposite, which is ready to fall off as we approach. We back up in his direction, as soon as we feel the ground shaking - we run forward and to the left - he rolls past. At the fork, it is better to choose the right door - you won’t have to escape from the boulder. In the next room we take the green crystal and go down into the crevice (there is a staircase in it) - to where the revived statue was previously killed. Now we select the second door, go to the empty pool, and in the next room in the water we press the lever. We swim into the opened passage, be careful - there are poisonous needles. We found ourselves in a room with a very high ceiling, now the goal is to jump to the very top, which is quite tedious, but there are no technically difficult elements here. Having dealt with the cobra, from the next platform we jump into the cave under the ceiling and immediately dodge the boulder and crawl under a line of poisoned needles. We jump over the rift and take the green crystal. Now we jump over the gap back to the right (there is a first aid kit there) and go down to the sharp spikes, crawl into the hole, shoot the cobra and take the green crystal and ammunition (secret No. 4). We jump into the pool like a swallow and, alas, we have to repeat the ascent to the cave under the ceiling. Again we jump through the gap and move the block on the right in the wall. Move the next block in the niche until a green cave opens. In the passage we move the blocks until we see a lever that must, of course, be activated. In the green cave, we boldly run forward along the descent, not paying attention to the boulders rolling behind us, and jump through a crack with spikes, then into the water. We go back to the pool that we filled. We lower the lever in it and take the second key. We go with him to the large hall with the gate, to where we fought with the statue. We open these same gates with the keys, and having entered them, we very quickly climb up the wall, since a slab with spikes is lowered from above. Then you can pull out the block on the right side of the wall and jump from it to the second floor, where two levers are waiting their turn. Two boulders will roll out of the opened gate. We crawl under fire and in the large hall we kill the revived statue, take the golden scimitar from it, and insert it into the hand of the statue at the top. We deal with the next revived statue and use the second scimitar. The doors are open, let's move on. In the large hall in the middle, a... um... rather strange man was levitating in the air, under him lay a key. As soon as we took the key, we deal with the next statue. We go to the closed grate - it opens as we approach, and in a dark room we quickly lower the two levers, jump into the hatch that has opened in the floor - before it gets crushed from above. Now you need to get the third key - to do this, we dive into the water and, bypassing the current, lower the two levers and take the key. Returning to the locks, we put all three keys and go out through the opened door. Level completed.

3 India: The River of Ganges

In the crevice next to the buggy you can find cartridges and candles. If you want to take ammunition (secret No. 1), then we go to the cliff and climb the stairs down and to the left. There are going to be a lot of jumps on the platforms, when we get into the room, we need to do this: we jump onto the first inclined plane, immediately do a backflip from it and then constantly jump. Taking the green crystal, first aid kit and cartridges, we return to the waterfall. Having saddled the buggy, we jump over the river, drive through the tunnel and pass the first hole, and you can go down into the second for ammunition (secret No. 2). We drive onto a hill and jump over to the other side, then without a buggy we jump into the tunnel on the left, kill the cobras, open the door by pressing the button next to it and drive in there on the buggy. At the fork we go left. In general, we go forward, jump and so on. When you reach the cliff and find yourself on a stone bridge in the middle of the river, get off the buggy - on the right on the ledge there are cartridges for the “steppe eagle”, and a little to the right there is a crevice containing ammunition (secret No. 3). Next, we drive along the ledges, jump from the platform with the green crystal across the river and get off the buggy. We jump onto the rock and then a series of jumps to the cave with ammunition (secret No. 4) (in the process of jumping back and forth you will have to jump onto inclined ledges, and from them onto flat platforms). We return to the buggy, crush two monkeys with it and go on foot to the left. We jump along the ledges and cling to the trecina in the rock. We crawl along it to the cave - there are useful things in it (secret No. 5). From there we jump straight into the water - there are no piranhas, and the current is calm. There is a first aid kit in the water, there is a tunnel behind the waterfall, we climb into it. Level completed.

4 India: Caves of Kaliya

It is better to immediately go right, unless, of course, you need candles. We roll down the slope, jumping, and run away from the boulder. We go left, as soon as the new boulder rolls, we run back into the niche in the wall. We go to where the stone rolled out and climb up into the narrow gap. There are three passages in front of us, in the left is a cobra, in the right are shotgun cartridges and a first aid kit. Then we go to the last one, straight and to the right, push out the block - it will open a passage, and go left. At the fork, go left again and go until you see a green hole in the floor. Next is one path, at the fork we go left, we will see a crystal, candles and a dark hole in the floor. It is better to light a candle and jump down in the middle, then you will stand in the center and the snakes will not get you. We run forward, a boulder will roll behind us, we need to run to the end and crawl into the gap in the right wall. Before going down, it is better to save, as there will be a meeting with the boss of this episode. It is placed with 8-10 shots from a gun, while it is better to constantly jump left and right, dodging the fire. When we are done with him, we take the grenade launcher, first aid kit and artifact. Level completed.

5 Nevada: Nevada Desert

Now we're heading to Nevada. We immediately kill two eagles; on the right, guarded by a cobra, there will be a rocket. Having taken it, we run past the lake and move the block in the passage - there are cartridges under it. We jump over the pit, and you can carefully fall into the next one for a crystal and cartridges (secret No. 1). You can return by pushing out the block in the wall. We go further, we come out to a black structure, approaching which a fighter will fly past. We jump on the platforms on the right until we climb onto this black box. We jump inside, swim and go out to the waterfall, jump down into the water. We collect cartridges there and climb onto the platform to the left of the waterfall (if you are facing it). We follow the templates and climb along the notches in the rock. We found ourselves at the very place where we jumped into the water. We follow the platforms to the right, kill the eagle along the way, and when we get to the very top, we jump over to the other side. Now you can go left, or you can go down along the notches in the wall and take the cartridges (secret No. 2), but then we still jump to the left. Having killed the cobra, we jump forward (it’s not visible where) and immediately grab the rock, move to the left and go out to the cave where blasting work is being carried out. We continue to move towards the waterfall - we go down into the notches in the rock below, grab new ones, follow them to the very top and do a backflip. We jump onto the inclined slab, from it to the first aid kit. We move along the crack to the right, slide and then back. We continue to jump on the platforms. When you get out onto land, on the left you can crawl under the rock (most likely you even need to) and take the Uzi with cartridges (secret No. 3). Next, we deal with the cobra and the man, climb onto the wheel and run along the empty canal to the reservoir. We shoot the living creatures, jump into the pool and lower the lever in the lower corner. The gate at the bottom of the pool opens, we swim into it, along the way we lower two levers and swim out into a small corridor, at the end of which there is a lever that activates the turbine. By pressing it, we return to the running water wheel. We go to the cave with the elevator (on the opposite side of the small waterfall, where the first man was), deal with another one and take the key. Now we return to the cave where the blasting work was carried out and blow up the detonator. Having dodged the boulder, we go down. We climb up the platforms and go out to some object. We go along the fence to a small(!) cave and climb up into it and jump into the water, where we lower two levers - one on the column, the other in the tunnel. Now we return to the object and go into the large passage that was previously on the right and enter the opened door - there we lower the switch. We return to the small cave and swim through the tunnel to the tower, and from the tower (you can get out of the water in two places) we jump into the base territory. We kill two guards, on the roof of a building with an inclined plane we take an access card (you can jump onto this roof either from a box or drive a buggy). Using the card, we open the door in the same house and turn off the electric fence with a switch. We open the gate in the courtyard with the switch next to it and ride the buggy into the large cave. We jump from a springboard over a fence. Level completed.

6 Nevada: High Security Compound

So, Lara was caught and put in solitary confinement. We approach the window - a guard runs in, and we run out of the cell and open all the others. The guard's prisoners will quickly calm him down. On the other side there is a chamber, the door to which was open, there we move a block in the wall, then another one, take the first aid kit (secret No. 1) and climb up. We run forward, jump over the barbed wire, press the switch and climb into the opened hatch. There will be a passage on the left, we go into it and the hatch collapses under our feet. We lower the lever, the prisoners will deal with the guard, he will leave behind cartridges and an access card. Use the card to open the grate and go through the toilet into a room with three drawers. We fit one of them under the hole in the ceiling, climb up and activate the switch - the room with the boxes will fill with water. We swim through another hole in the ceiling, run forward (no need to go down), and jump over the barbed wire. We open the room with the button and turn off the stove with the lever. We go to the kitchen (to where we could jump down). We open the door, then the right one, then the left one. The prisoners will deal with the guard, we go into the room from where he ran out. We press the button there and go into the kitchen - the grates are now raised. We carefully pass between the fans, take the crystal and jump forward, clinging to the crevice. Then down and into the gap on the right. The prisoner will open the door, we get out and climb up along the black mesh around the corner. When the guard passes to the left, we run to the right, then to the left past the machine guns and jump down. We open the door with the button and the prisoner will run to deal with the guard. We take the access card from the security guard and use it to open the door nearby. In the room we press the button, it turns off the machine guns. We go downstairs, go out to an open area - we see a guard on it. There is a tunnel on the left, at the end of the door - opening them will release the prisoners, who will deal with the guard. Taking the strange yellow key from him, we open the door with it. We run along the corridors, at the beginning of the second we climb into a low gap. When the guard runs, we lower the lever - he will be killed with a laser. We jump over the beam and run along the corridor, jump down, then run along the stairs and jump into the hole in the wall, run to the control room, press the button in it, it moves the radar away. We go out the door and repeat the path to the radar. We jump inside the tower and fall into the pool. Fighting against the current, we swim up and jump on the platforms until we reach the green gap, crawl along it and use the button to open the door. We return to the pool and swim into the corridor in one of the walls (not in the center). We carefully pass by the guard and run to the right. We climb up the stairs, then another staircase. We carefully pass the next guard to the right and cut into the gap for the key. We return to the first staircase and go into the small room to use the key - it locks the fan in the pool in the central hole. We swim into it, taking the crystal along the way, unlock the door with the lever and emerge onto the platform. We jump over the lasers and find ourselves in a room where the prisoner will lead us to the arsenal - standard pistols, and the "steppe eagle" - an excellent weapon. We return to the pool, basically repeat the path to the place where we found the yellow key earlier. Here we take the access card from the guard and open the door for it here. Here is the reward for devotion - a grenade launcher (secret No. 2)! Now we return to the room in which the prisoner led us to the weapon. We run up the greenish corridor, sending guards to the next world along the way. The last one will have a blue key. In the corridor on the right there is a staircase, we climb up it and use the blue key, in the room that he unlocked, we press two buttons. Let's go down. Another guard with his dog is no problem, and we return to where we found the weapon. From the box we climb up a short ladder to the second floor, and along the ceiling we move up to the steps. We take the key from the guard and open the gate below with it. We deal with the remaining guards and get into the back of the truck. Level completed.

7 Nevada: Area 51

We go forward and quickly kill the guard before he sets off the alarm. We go along the corridor, there will be a room on the left - there is an MP5 with cartridges in it. In the corridor, we lower the switch and climb into the opened grate. We crawl to the right under the laser beams, crawl out to the guard and put him down with two shots from the “steppe eagle” - he does not have time to activate the lasers. We crawl into the hole on the right, and if we manage to kill another guard before he presses the button, then we get cartridges in a small room. At the end of the corridor there is a switch - we lower it and immediately put another guard - otherwise he will release the dogs and we will not get one secret. We jump down, lower the lever and fall even lower, take the green crystal (secret No. 1) and crawl into the gap opposite. We deal with all the guards, open the cell with the prisoner, then go to the open doors - they will close, and a sniper will run out from the right and left. We finish them and press the lever in the left room - a grate will open in the right room. We crawl, jump over the lasers, shoot at another guard. To the right, at the fork again to the right, where the rocket is in the launch silo, we kill the sniper and take the disk from him on the landing. We return to the fork and go the other way, go down into a large room with a rocket in the middle, insert the disk into the computer - the rockets will rise and you can jump onto the stairs. There is a first aid kit in the darkness, and next to a moving crane there are cartridges for a gun. At the top we take the key from the sniper and jump onto the platform over which the crane is moving. We shoot at the black blinds - a room with a crystal opens (secret No. 2). We return to the rocket in the launch silo. We go downstairs, run along the corridor to the end and use the key. Having killed the guard, we crawl under the rails and climb up the stairs - this is where the gun lies. We crawl back under the rails and in the right corner along the stairs we climb into the room where we press the button. We return to the gun and from there we jump onto the platform, from which we climb into the tunnel. We jump over the collapsing gratings, go down and don’t let the guard raise the alarm. We run up the corridor and run out to the flying saucer. We run around the perimeter of the fence and climb onto the boxes. We quickly place the guard. We climb onto the platform in the center of the room, and at the top we press two buttons, so quickly as to make it through the gate. Having run into them, we finish with the sniper and lower the first, second, fourth levers from RIGHT TO LEFT. We return to the flying saucer, press the button there. We climb up the stairs and after a series of jumps (or immediately, if you don’t mind your health) we jump onto the flying saucer, where we take the access card. With this map we return to the rocket in the mine, a little before reaching it there will be a descent down - there we use the map. By pressing the start button, we immediately run out of the room, otherwise it will burn in flames. We climb up and go into the mine from where the rocket flew away. We climb the stairs to the very top, open the doors, crawl into the gap and finally emerge into an open place. We remove the sniper on the tower, in the room from the guard we select the disk and lower the lever. We go down through the opened hatch, the road leads to a room with a flying saucer. In the room adjacent to it we use the disk, in the opened rooms we collect cartridges. Now you can climb up and jump in the beams until the door opens, which leads to a pool with a green crystal (secret No. 3). Then we go to the opened flying saucer, kill three more snipers in it and take the second artifact. Level completed.

8 South Pacific Islands: Coastal Village

In the water, next to the place where we appeared, we take the key to the hut. We find an island in the middle of the pond where the first aid kit is located. We jump from it onto the platform and there we take cartridges for the MP5 (secret No. 1). We go and open the underground in the hut, go down into it, take the green crystal. We remove the native from the far platform and kill two crocodiles. In the water directly below us lies a harpoon gun and harpoons for it. We jump on the platforms and move on our hands to the opposite bank. There, in the crevice, we take cartridges for the MP5 and jump onto the opposite platform, from it we move in our hands to the bridge where the Papuan died earlier. We jump onto an inclined slope, from a neko onto a flat path, take a running start, and jump over the spikes, grabbing the stairs. We kill the next Papuan, take the crystal and jump below to the platform. We jump and come out to a suspension bridge with fog around (I immediately remembered the game Turok). At the entrance to the bridge, jump onto the platform on the right and take the cartridges (secret No. 2). We cross the bridge, crawl under the sharp disk and immediately run to the right in the room (there is a button that turns off the traps). We take the first aid kit and the green crystal, being wary of poisoned needles. We jump into the water, fall down and jump from the ledge over the waterfall, taking the red stone there. From the waterfall we jump to the right (if you are facing it), climb a tree and in the distance we immediately see a second red stone. We take it and notice a crevice nearby, where there are cartridges for the “steppe eagle” (secret No. 3). We return to the waterfall and jump in the other direction from it. We climb up along the ledges, take the third red stone and use it to open the doors nearby in the cave. We roll down the slope, go out to the village and sew on a few more Papuans. From the lake with the waterfall we run to the left, go out to the swamp and turn the wheel there. We return to the lake and from it we go to the right across the bridge of stakes, and go out to another part of the village. To the right there is a cave with cartridges for MP5 and a gun (secret No. 4), despite the fact that the maximum secrets on this level are 3. In the left house on the hill, turn the wheel and climb onto the roof of the house (right where the spikes are). We carefully walk along the roofs to the tree house, there we press the button and kill another Papuan. We climb up the stairs to another house and from there we jump into the hole in the wall. We press the button, deal with the Papuans and run along the opened corridor, dodging the blades. We go back down to the village, run and dive into the lake, the grate into the underwater tunnel is already open - we swim through, climb up the stairs and jump over to the next house. Level completed.

9 South Pacific Islands: Crash Site

Now we have a map with crosses marking how to go through the swamp. We go down, go to the swamp, from the last hummock you can jump onto land, or you can into the crevice on the left and take cartridges for the MP5 (secret No. 1). We go further, we bring down the dinosaur, there is another one near the plane. Then in the dark cave on the right (near the tree) we collect cartridges, press two levers and shoot the little green ones. We return, move on and see the guys knocking down a dinosaur. We don’t disturb them in any way, we go to the last right passage (near the river) and there two people knock down another dinosaur. We climb up the wall, do a backflip from it onto an inclined platform and jump forward, clinging to a tree branch. We kill the dinosaur (and what is it doing on the tree?), jump onto a flat platform in the corner and climb higher, take the green crystal and remove another reptile. Near the place where the crystal was, we turn to the opposite bank and jump, clinging to the ledge where the tree bends upward - we take cartridges for MP5 (secret No. 2). We shoot at the dinosaur hanging on a rope and while the piranhas in the river are busy with it, we move to the other bank. We kill the dinosaur that jumped out, then another one. In a dim room, we lower three levers, after the first two we deal with the dinosaurs and climb up into the opened hatch. There we take the key and return to the plane. Near it, not far from the place where they shot the second dinosaur, there is a descent down - we go into it and find ourselves in a cave where one man knocks down two dinosaurs. On the tree branch we take the first aid kit and candles (secret No. 3). We go down below and after the puddles in the crater we take the second key. A huge dinosaur will appear, you need to quickly press the levers in two recesses, then the grate will open. By the way, if the man survived, he will help us with the big dinosaur, and for some reason this dinosaur does not touch him. We return to the plane, exactly to the place where the second dinosaur appeared. We jump onto a stone, from there we move further along the tree on our hands, we jump onto a vertical trunk with serifs and again we climb on our hands along the long trunk, a little before reaching the end we jump closer to the rocks. We go down the stairs (!), climb to the left on our hands and climb into the gap. Now we have to go through one of the most difficult moments in the game, so I will describe everything step by step. We crawl along the ceiling into the room on our hands; in the center there is a green crystal on a small platform. We jump lower and activate the first lever in the corner. We climb along the resulting ceiling ladder to the second lever, activate it and jump over to the pillar in the center, where the green crystal is. We jump from the pillar to the beginning and deactivate the first lever. We climb around the column along the newly formed ceiling ladder, go down the wall almost to the very end and do a back somersault. We lower the third lever. Again we jump onto the wall with notches and along it we get to a niche, from which we jump onto the inclined surface near the second lever and from it we do a backflip onto the pillar in the center (you can hang on the edge of the inclined plane, cling to it, and move on your hands so that the pillar in the center was exactly behind). After this, we go all the way up the stairs to the hole in the wall, then it’s no longer difficult to get on the plane. On the plane, we kill the dinosaur and use both keys in the cockpit, go down, at the end of the corridor lower the lever, run to the cannon. And let the carnage begin! Dinosaurs will run out of several dark holes in large numbers, when they run out - shoot in the upper left corner - the brick wall will collapse in two places, take the green crystal and the first aid kit. Level completed.

10 South Pacific Islands: Madubu Gorge

We go forward, kill the green reptile (it spits poison), and climb into the house (there is a hole in the dark), take the first aid kit and cartridges. We go out, jump onto the ledge in the middle of the river, jump forward from it and cling to the inclined platform. We move along it on our hands to the right and jump to the ledge, behind which we press the button (it opens the hatch in the house where we previously took the first aid kit and cartridges). You can immediately return to this house, or you can crawl to the left in the same way, where we take the green crystal and press another button. At the bottom of the stone bridge we cross the river on our hands, crawl along the crack to the right and jump into the cave. We go down, jump over the spikes, go forward and press the button. We return to the opened door. We enter it, approach the very edge, look to the left - behind the waterfall there is a cave, there are cartridges in it (secret No. 1). Having taken it, we move further along the ceiling, slide and cling to the platform, you cannot jump to the next platform, it is a trap. We jump over it. On the left we take the first aid kit, go down the slope, move further along the ceiling, climb into the gap and go out to the river. We jump a little to the left along the ledge towards the river (there is a wooden platform there) and get to the house, where we take a rocket and a first aid kit (secret No. 2). We return to this platform, take a run from it and jump so as not to hit your head on the rock and you don’t need to cling while jumping, this is the only way to jump back. When we have done this, we return to where we climbed out of the crack and jump onto the wall with notches. We go out into the room where there is a canoe in the pool. We shoot the crocodiles, press the lever in the pool and get into the canoe. We try to swim to the right all the time and touch the green ropes, they turn off the trap (red ones are the opposite). We find ourselves in a room with a chain hanging from the ceiling, at the end of which there is a large plug. A stream flows into the same pool, we swim up it (directly against the current), we find ourselves in a small pool and climb out onto the shore. We kill the green creature and the crocodile. We go into the passage, make a long journey on our hands, trying not to get burned along the way, and jump onto the platform, then onto the next one. We take the rocket launcher, go down and jump to the waterfall, take the first aid kit, and on the next ledge there are cartridges for MP5 (secret No. 3). We jump back onto the stone on which the water flows (you can’t catch on to another) and climb up the wall. Along the ceiling forward past the fire, to the left - cartridges and candles, then to the right. We jump over to the platform where the knife works, from it immediately onto the wall, and climb up along it. We go down, run forward and crouch in front of each ledge - the boulders will not reach us. To the left, we jump over the fire and crouch in front of the last boulder. We jump onto the platform and climb along the wall to the next one. We crawl into the gap, jump to the rope and slide down it. We go down into the well and climb up its opposite wall. We shoot two green creatures and lower the lever, now the large plug in the pool is raised and there is a whirlpool. We run along the corridor where the torch is burning and go down to the right - here is our canoe. We sit in it and swim to the whirlpool, carefully descend into it. We climb out onto the shore, shoot the crocodile and lower the lever in the water. Having dealt with two more crocodiles, we go out through the open door. Level completed.

11 South Pacific Islands: Temple of Puna

We run to the right, quickly kill four Papuans before they spit a poisoned needle (two at once, two on the stairs). We go out to the room with rolling discs, take the first aid kit and go downstairs. We immediately run to the right or left to the wall, on each of which there are two switches. All of them must be pressed: if you stand to the left or right of each, the discs will not touch. When all four are pressed, the doors will open. We slide down, immediately pull out the block from the wall on the left, and the ceiling with spikes is no longer scary. We lower all three switches and leave the room, go downstairs. We take the first aid kit, lower the switch and run in the opposite direction, starting to apply acceleration, turn right without stopping: the second boulder will roll. Let's go further, deal with the Papuans and run to the left, where we were already, climb up - a room with an arsenal has opened under the ceiling (secret No. 1), where you can climb along the wall. We go back and go out through the opened door. In the hall we collect first aid kits, then we approach the throne and immediately jump back. We constantly flip left and right, it’s better to shoot from the “steppe eagle”, it takes 15-18 shots. When Pune is finished, we take the artifact that remains from him. Level completed.

12 London: Thames Whart

We jump over the inclined wall from behind - we run along it and jump. We take the cartridges, the green crystal and jump over to the yellow crane. At the end of it we go down to the roof, from it we carefully pass through the barbed wire into the corridor - we take a first aid kit and a rocket (secret No. 1). We return to the crane, jump from it onto the ledge and go out to the beginning of the level. We go down to the platform below, from it we fall onto an inclined plane and jump forward, we get out on the platform with a switch. By pressing it on the ceiling in our hands, we move to the cable and slide down it to the opposite side. We cling on, jump lower and climb onto the green platform. We finish the bad guy, jump to the other side of the room on a fragile slab and at the end of the corridor we take the key from the guard. We return to the room, go along the wall with holes to the right, and jump to the platform, where we lower the switch. We go down, take the green crystal and press the button. We climb up the stairs and move to the other side of the room. On the right we lower the switch, the green platform will lower, we jump down and examine the holes in the wall - there is a button on the left, and cartridges on the very right (secret No. 2). We go down to the very bottom, kill the guard and take the green crystal in the corner. We climb to the very top, to the beginning of the level. We go down to the platform below, but now from it we jump far forward and to the right, into a recess in the wall. We go to the button we opened and press it, a platform with yellow paint will rise. We jump on it, then to the door and open it with the key. In the room we press the button and, having passed the fire, we return to the beginning of the level, again we jump into the recess in the wall and go left. Before jumping down into the open hatch, we cling to the wall, take cartridges for the gun, then there is a rocket (secret No. 3). Now we go downstairs, take the green crystal, first aid kit, shoot the rats and the guard. Here we lower the switch and go along the corridor, take the second turn to the right. In the pool, lower the lever, return to the main room and use the same switch. We run along the corridor into the first turn, swim through the open hatch at the bottom of the pool and the fans, run along the corridor and climb into the gap on the right. We move the box to the center of the room so that the generator rests against a niche and burns out. We return along the stairs to the main room, press the button that opens and lower the switch. We run into the second turn and get to the second pool, dive into it - the alarm will turn on and the door will open, swim into it and press the button there. We return to the main room, press the second button that opens, run into the second passage into the second pool - a hatch has opened at the bottom. We swim through it into the room, get out, deal with the guard and take the green crystal. We climb up the stairs, jump onto the platform on the crane, from it to the roof, from the roof to the cathedral. We deal with the two guards, pull out the block from the column in the center of the cathedral twice, and climb from it onto the roof. We take the first aid kit, jump opposite and take the key (secret No. 4). From one of the corners of the platform on which the cathedral stands, a ladder descends; we climb up it and take the first aid kit (secret No. 5). Let's go back and jump down. Level completed.

13 London: Aldwych

When falling, we grab the platform and take cartridges for the gun. We get out of the water, run upstairs, shoot at the grate on the right and take the crystal. We climb up there, kill the guy with the club and collect useful things. We push the block towards ourselves and jump down onto the cash register. From the last ticket office we climb up the wall, take the key and first aid kit and go out again to the ticket office, then turn left into the far passage to the escalator. We jump over the tunnel, on the platform we kill a man with a club and a dog. Use the key to open the door at the end of the platform, take the cartridges and press the button. At the other end of the platform we select a coin (Old Penny). We get down into the tunnel that we jumped over a little earlier, run to the left and hide from the train in a niche on the right. We climb up the boxes and go out to the mine. Now there will be a difficult test: we slide down with our backs, cling, then a little lower, fall onto a weak platform and grab onto the left inclined plane, move to the left, do a back flip from it with a turn (Alt+End), cling, fall onto the fragile platforms (they will collapse - we immediately cling), backflip with a turn, cling and slowly fall lower, take cartridges for the MP5 and a green crystal (secret No. 1). There is a first aid kit at the bottom of the shaft. We climb up the blocks and ladders, do a backflip from the last one and press the button - the hatch in the room where we climbed up the boxes to the drilling rig will open. We return to the platform and again go to this room, climb into the hatch at the top. We kill the guard and his dog, take cartridges for the MP5 and fall down on a fragile platform. We move the block towards ourselves, climb into the opened hatch, run along the corridor to two buttons on the wall. We press the right one, run left into the second door (it closes quickly) and press the button there. We return to the two buttons on the wall, now press the left one and run through the first door. Along the ceiling we get to the crystal and the key. Through the underwater tunnel we return to the platform, get to the drilling rig and take the second key there. We return to the ticket office and buy a ticket from one of them (in exchange for a coin). We go down another escalator, at the end of the platform we shoot at the grate and behind it we take cartridges for the gun (secret No. 2). We go down to the rails, run to the right after the man, press the button and go through the opened door. We experiment with a lot of buttons and doors until we get into the gallery, and then into the hall. In the far left corner of the entrance behind the purple curtain we take the star, insert the keys behind the columns, and in the center we find the ultrasound. Two doors have opened, in one we take a hammer, go to the other and swim through the tunnel, climb up, and use the ticket to go through the turnstile. Use the star to open the room on the left (secret No. 3), climb up and walk along the corridor, take the green crystal and go back to the turnstiles, open the door with a hammer and press the button. At the top opposite, a hole has opened, we climb there and take the rocket (secret No. 4). We run towards the platform, along the way we jump into a hole and climb into the carriage, press the button and another hatch in the carriage opens. We go down into it, walk/crawl along the corridor and run after the man with a torch, there is no need to shoot at him, otherwise we will miss the last secret. We press two buttons in the room and return to the room with the boxes. At the very top we go through the open hatch and go into the room on the right. We kill the bad guy and collect the arsenal, go back (to where we pressed the two buttons) and go down the slope. Level completed.

14 London: Lud's Gate

We run after the guide, choose the left one of the two tunnels (if we choose the right one, we will be left without a secret). We roll down and immediately climb into the hole on the right before it is crushed by the spiked ceiling. We go down, press the button on the wall and go out into the cave. On the right we go down, go through the barbed wire to the left and climb into the gap - there is a leak and candles (secret No. 1). In the same room we climb up and go back out into the cave, run to the place where we pressed the button and climb up through the open hatch, moving to the left. Approximately at the second white line, we jump back with a flip and cling to the opposite wall (Alt + End + Ctrl). We climb into the gap (there may be a bug here - Lara will not want to climb there - then we simply release Ctrl and immediately hold it down again so that Lara does not have time to fall), take the rocket (secret No. 2). We go down a little lower and make the same jump back. To take the green crystal and cartridges above the secret, you need to perform an even more cunning combination: just below the third white line we jump with a flip and immediately repeat the flip so that Lara does not have time to slide down the inclined slope - Alt + End + End. Then we climb up the wall to the very top. We crawl, jump down, remove the guard, move the block to the opposite corner and go through the door into the Egyptian hall. Let's roughly divide it into floors - there are four in total. The algorithm is as follows: We climb the stairs to the third floor, there in the room we move the block, we jump higher from it and return to the hall. From the high block that has moved, we jump higher, climb into the gap, go out to a place before the hall and there we move the block back. We go into the hall, on the third floor we lower the lever. Now we jump from the second floor onto the hanging staircase and on our hands we go to the right, where we lower the second lever. We jump down and climb along the long stairs to the fourth floor, jump over to another block, jump from the inclined plane and go out through the opened door. We slide down, immediately jump further from the fragile platform and take the balm for mummification. We crawl into the gap, go forward, along the way we finish off the guard and crawl into the next hole, crawl out - we finish off the second one. We open the door with the button and take the rocket, then we go down into the hole and climb on our hands along the ceiling behind the green crystal, then we jump onto the sphinx. To take the green crystal and two rockets (secret No. 3), you need to jump towards the pillar (it is located on the opposite side of the tall white columns), there is a ledge there that is not visible from the head of the sphinx. You can do it another way - we jump onto an inclined slope, and from it immediately onto a pillar. From the pillar to the white inclined block and from there to the columns and the green crystal. You can get down from there painlessly by jumping on the sphinx and sliding down it. A guard meets us on the wide staircase; we’ll have to calm him down. We climb onto the platform, from it we jump back into the blue gap - there is a rocket and a first aid kit (secret No. 4). We climb onto the platform again, push the block out of the wall and climb up and to the right along the resulting staircase. We move the blocks, climb the stairs again and go out to the two pools where the level began. We put the balm for mummification in the niche and go out through the opened door. We take the bathyscaphe by the bridle and sail to the exit, climb onto the platform and take two bundles of harpoons. We jump into the water, at the end of the tunnel we lower the lever and swim out through the opened door. We press the button in the wall and swim through the next door. There are two secrets in this warehouse, taking the last one is a rather complicated process. The main goal is to kill the diver before he closes the secret, but it is impossible to shoot him on land. The figure schematically shows the sequence of movements.

So, as soon as we swam to the warehouse, without surfacing, we swim forward and to the right, in the left underwater cave we take cartridges for the “steppe eagle” (secret No. 5), in the right we lower the lever. If the alarm goes off, you'll have to replay the game. We swim back and to the right into a narrow corridor; at the right end there will be a ledge - we climb there. We crawl around the boxes and jump into the hole, swim out and run left and back, climb onto the ledge and find ourselves in a dark corridor. At the end of the corridor there is a guard waiting for us, who will inevitably sound the alarm. Ignoring this, at the end of the corridor we run up and jump onto land, kill the scuba diver and jump into the water for four bundles of harpoons and a crystal (secret No. 6). There is also a bathyscaphe there. We emerge, kill everyone who is still left, and take the key from the second guard. We jump into the water and swim out to the flooded temple. There is air in one of the upper caves. We press the first lever in one of the lower caves, swim into the door, there we press the second lever, swim into the new door, the third lever will open the exit from the temple in one of the upper caves. We swim out into the high corridor, turn off the fire in the small pool with the lever and jump on the platforms. We go through the presses and along the ceiling we get to the gap in the wall, use the key and press the button. We return to the underwater temple and swim through the opened door, swim up and jump on the platforms, climb up and exit under the ceiling of a very high room. We jump to the opposite side, crawl into the gap, jump again and crawl further. Level completed.

15 London: City

We go out through the door on the right, there will be a ledge on the right - we climb up, walk on our hands to the next one and from the other side we go down into the gap - we take a rocket and a first aid kit (secret No. 1). We repeat the path, only now we climb higher and press the button, we climb into the opened hatch. We climb up the stairs and jump to the other side, hiding behind the transformer booth. We shoot at the shield behind her and Sophia Lee dies a painful death. We jump to the other side onto the wooden box, press the button that turns off the electricity and take the artifact. Level completed.

16 Antarctica: Antarctica

We jump onto the ice floe, from it to the shore and go out to a house with a red flag. We go forward, jump further across the strait, then onto the ice floe and from it to the shore. We climb up and climb onto the ship using our hands along the ledge. We go into the hold, press the button near the door. In the corner where the unit works, lower the lever. We go down the hatch, open the doors with buttons, go, get to the yellow pipe - there we press the button and see how the boat descends. We go out through the door onto the deck. Now you can jump down and get into the boat, or you can take the secret. To do this, as soon as we come out of the door, we immediately climb onto the block on the right, from it we jump over the inclined plane and go along the ladder. We climb higher, and on the left in the ice wall we jump into the hole. There we take the green crystal and cartridges for the MP5 or the MP5 itself, if you haven’t taken it before. We return to the ship, jump down near the boat and get into it. We swim around the ship and further into a long passage, but we notice a hole on the left side. We climb there, jump forward from the ramp, cling on and find grenades and a first aid kit (secret No. 2). We return to the boat (we'll have to swim), swim further along the passage and get out near the house with the guard. We deal with him and climb onto the block behind the house, crossing on our hands to the other side. Through the gorge we go out to a village with a tower, we run further along a dark corridor and come out to a water tower. We press the button and run to the house with slamming doors (faulty, or what?) and on the second floor we take a crowbar, having first pressed the button. We go to the tower, climb up the stairs onto it, lower the switch and use a crowbar to tear off the lock (after that we lift the crowbar from the ground). We crawl along the ceiling to the neighboring roof. Inside we look at the picture - the second and fourth turbines are indicated in green - we go down where the pipe from the water tower goes and turn the necessary valves. We climb up, a door opened next to us - we lower the lever there and go to the mesh fence where the dogs were - we press the buttons and go into the house. We take the key there and return to the place where we left the boat. There we break the lock on the door of the house, insert the key inside and press the button. We sail on a boat through the opened door, at the turn to the right there is an underwater cave, there we take the key. With this key we return to the very beginning of the level - to the house with the red flag. We open it with the key, take the crystal and candles (secret No. 3). We sail the boat back to the end, climb up and run to the house. Level completed.

17 Antarctica: R.X. Tech Mine

We climb into the hole in the wall and go along the corridor. If we go forward all the time, we will go in circles. After each creaking door, go back, and after 4-5 doors you will find the exit. We exit, press the button and move on. We go out into a large room with rails and trolleys. We go to the house upstairs, from the entrance to the right we kill the mutant, press the button. We climb onto the roof and on the opposite side we go down the stairs. We climb along it to the very bottom so that Lara holds on to the very bottom in her hands, and press the “up” button twice - Lara will rest her feet on the stairs. We make a U-turn jump (Alt + End + Ctrl) and crawl into a niche, there we take a first aid kit and two grenades (secret No. 1). We sit in the trolley at the middle level, drive forward, maintaining balance when turning, using the brake and deflecting left and right. Near the traffic light we hit the key - this will stop the trolley, and we get out. We go through the drills, go down the slope on the right and in a deep hole we jump down along the cracks. We crawl into the hole and emerge into a large hall with a lake in the center. We take a crowbar (on the bridge), find a hole in the wall and climb onto the hill on the right. From it on our hands (we jump and cling directly to the wall), we climb there and press the button. We climb back out, jump along the ledges and leave the hall. We climb up, pass by the infernal mechanisms and find ourselves on the rails. We run to our trolley. We go further, switch the arrow and return to the beginning of the path. Again we climb onto the building from above and in the same gap we go through the open door. There we take the green crystal, cartridges for the MP5 and the “steppe eagle”. We return to the beginning of the tracks and sit in the lower trolley. We turn left, exit and press the button in the corridor on the right. We go through the opened door. We run, slide down, crawl - in general, we get to the lake, at the bottom of which we take the starter from the winch (Winch Starter). Now we return to the trolley and get to the beginning of the tracks. At the middle level, we break open the door with a crowbar and take the battery behind it. We sit in the upper trolley and get to the lake with the bathyscaphe. We insert the winch lever into the device and the battery on the other side, jump and swim into the submersible. After catching our breath, we swim deeper into the tunnel, you can catch your breath there too. We swim high up and go out to the bridge. We go down to the platforms, jump along them to a small cave and there we take cartridges and a first aid kit (secret No. 3). We return to the bridge, go to the house, open the door with the button and go inside. Level completed.

18 Antarctica: Lost City of Tinnos

We leave the room into the hall, in the far left corner we climb up the stairs. We lower the lever and from there we jump down into the niche, where we take the key (Uli Key). Now we climb onto the curb in the yard, where we lower the other lever. We open the grate below with the key, climb up the stairs and lower another lever. We go to the right, roll down and there again lower the next lever. We leave the opened doors and go into the passage, where there are five buttons on the second floor. Press first, second and fifth. You can understand this choice by looking at the images next to the buttons. They depict the relationships between people, animals, fish and birds. The third and fourth buttons say that trees eat animals and fish eat birds. This is incorrect, which means these buttons should not be pressed. We go through the opened door, we reach the destroyed bridge, fighting off huge bees (by the way, you can kill them all - about 20 of them in total). We jump to the left, take the green crystal, climb up along the ledge on the left and jump to the top of the bridge. Now you can jump down, or you can take the secret. If we jump from where we are now with a lit candle towards the gap, we will see a transparent platform. Using this method, we get to the bees’ nest and take the cartridges (secret No. 1). We return to the bridge and go further into the back passage. At the entrance to the temple we kill two monsters, and look: at the bottom left at the base of the bridge between the columns there is a gray door, behind it is the third secret. We can’t take it yet, so we move on. We pass between two swaying lights, notice and remember the stairs at the top. Let's go right. We find ourselves in a room with a pillar of light in the center. There are open bars on four sides, behind each we need to get an elemental mask - earth, wind, water and fire. The order in which you visit the rooms is not important.

Earth room. We walk through the mud, keeping to the right side all the time. We climb onto the ledge on the right, jump onto the platform on the mountain in the center, from it to the right and climb into the gap. There we lower the lever. We return to where we crawled out of the mud and go into the cave, there we take the earth mask. An earthquake begins, we run back, jump over the lava on the left (where the bee will be). We go out to the mud, jump onto the mountain ledge in the center, from it to the right and into the cave. We slide down the slope, pass between two lights and climb up, first lowering the lever on the right. We approach the grate (it will open) and return to the room with a pillar of light. Now you can return to the room where you remembered the ladder and jump onto it from the block. At the top we take cartridges and crystal (secret No. 2)

Air room. We enter the labyrinth and go, deviating to the right. After some time we reach the ascent. We jump to the left and immediately back - the first spikes will roll down, then to the right. Now we jump to the left again, run up and as soon as the second spikes roll, somersault to the right, the next ones will roll back. We take the air mask and through the door on the right go back to the room with a pillar of light.

Water room. We jump down, trying not to touch the blades, and swim along the corridor. There are four holes in front of us, we swim to the left (there you can catch your breath and then press the lever, it will open the door in the right hole for a short time). We swim into it to the very top (there is air there), then we swim through the blades and lower the lever in the cave, return, swim in the opposite direction into the opened grate and go out onto land. Take the water mask, the green crystal and lower the lever. We swim into the cave where the underwater lever was lowered (through all four blades) and swim into a room with four holes, this time we swim into the bottom one. We return to the room with a pillar of light in the center.

Fire room. We jump onto the left platform, then take a running start to the far one near the wall. From it (again with a running start) to the next one towards the passage. Then to the one with the first aid kit and from there into the passage. Once in a room with fiery heads, we approach the edge and jump forward, grabbing the transparent platform with our hands. When the flames subside, we climb onto it and take a running jump forward across the platform, and climb again when the flames subside. We jump to the exit and immediately jump back, hanging by our hands. We climb in and take the mask of fire. We return to the room with a pillar of fire in the center.

From the room with the pillar of fire in the center, we return to the one where the second secret was (where we memorized the stairs) and go to another passage - to the left. We go out into a room with two swinging lights and holes. At the highest level, in two niches we place the levers. We go down to the very bottom and press another lever. We deal with the bees and climb onto the blocks, get to the lever in the middle of the wall, lower it - the slab below us will fall through. We climb to the very top and, opposite the hole from where we appeared, return the lever to its previous position. We jump along the platforms to the one under the bridge and climb on our hands to the lever that opens the doors below. Above the bridge is a lever that opens the third and final secret in the game. We go out through the opened doors, in the next room on the left we take the key, and in the far right corner we climb up the stairs. We press the lever. Now you can return to the room with the lever that opens the third secret at the bottom of the bridge, lower it and jump down into the water. We quickly run from the open doors into the next room, climb up the stairs (we don’t pay attention to the bees all this time - too little time), run to the passage next to the grate into the Earth room and get out to the bridge. On the left we go down and go into the room where we take the green crystal and cartridges (secret No. 3). We return to the room with the pillar of light, insert all four masks and the key. Let's go down. Level completed.

19 Antarctica: Meteorite Cavern

Now we have to fight with the main boss of the game - the spider, mutated by the scientist Willard. We shoot at him, preferably with a “steppe eagle”; as soon as he falls, we quickly run into the nearest corridor and grab one of the artifacts. When we take all four, we take out a rocket launcher, or, at worst, a grenade launcher and shoot until the winner (3-4 shots from the rocket launcher). We climb up the stairs, turn left in the corridor and climb along the ceiling to the next platform. We climb up to the starry sky and run into the tunnel. We deal with the remaining guards and go out to the helicopter. The level is completed, and with it the whole game.

If you have heroically collected all 59 (60) secrets in the game, then welcome to the All Hallows secret level! While sliding along the ramp, make a flip jump (Alt + End) and cling to the edge of the ramp. We let go of our hands and cling lower. We move to the left, climb into the cave - take the green crystal and candles. We get out, climb up the platforms, and from the very right (if you stand facing the entrance, there are candles on it) we jump to the center of the room, to the top of the dome (before this you need to have 100% health, because the fall will be painful). The floor collapses beneath us and we find ourselves in the temple. We jump onto the platform, down and to the left from it, then onto the path near the bookcases. In the corridor, lower the lever and jump down onto the platform. Take the first aid kit, jump to the next platform, then right and climb into the crack in the central structure. We get out in the niche, jump out of it with a running start and cling to the crack, move along it to the left and lower the lever. We jump to the very bottom and go through the opened door. We jump forward from fragile platforms so that the latter does not collapse. We lower the lever and go back into the hall. We climb up into the corridor where we lowered the first lever and jump from it, clinging to the ceiling. We get to the ledge, climb up the stairs and take the key. We go down and slide down the cable, having time to jump to the inclined slope, otherwise, alas and ah... We jump into the gap and go down next to the spikes. We move forward along the ceiling, but in order not to get fried, you need to climb only on the right side. Immediately after the spikes we jump down into the water. We swim past the press, get out of the water and climb into the gap, press the button. Now we climb up the stairs, onto the block on the right and fall into the water. We swim out, unlock the door with the key and jump into the water again. We swim through the tunnel to the right, get out, deal with the guard and his dog and climb up the stairs. Level completed.

P.S. If you now start a new game, you will immediately be given all the weapons with unlimited ammo.

Congratulations. The game is over.

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