The House of Da Vinci - Mysteries of the house of Leonardo da Vinci. The House of Da Vinci (2017) adventures on PC The House of Da Vinci walkthrough

We would like to make a reservation right away: there are a great many options for playing this game. That, in fact, is what makes it interesting. This text is just help to those suffering who did not find or simply did not notice some objects and therefore got stuck. Remember that the game has an indicator of the protagonist's integrity. Constantly look at the diary, there is a plan of current actions written there and in general there is a lot of useful things.
So, your name is Waldo. Someone hired you to find Da Vinci's manuscript in the old castle, where the king's young mistress, Madame Bourdassiere, now lives.

Night 1

After the opening cutscene, you find yourself in your room. Take a knife and a charcoal pencil from the table. In the chest of drawers is a camisole and a bottle of vodka. We go down the stairs into the kitchen through the pantry. On the left side of the table we take a bottle of milk, butter and an egg. There is a cat's bowl under the table, pour milk for the cat (the indicator of good deeds has increased). We go up the stairs to the 2nd floor and find Baba’s necklace on it. We move to the right into Leonardo's chambers. There is a letter to the left of the fireplace by the bed, and a mirror on the Venetian chest of drawers. In the inventory, we put the letter in a folder for papers, draw it with a charcoal pencil and read it through the mirror. The key must be sought by following John the Baptist, and everything that is needed to make the key to the chest of drawers lies “at the foot of the sacred fire.” We go to the door to the office. Closed? And here is the picture on the right. Carefully move the magnifying glass from your finger upwards. Here is the key, on the picture frame. We open the door. To the left of the fireplace is Leonardo's desk. There is sanguine (red pencil) and a monocle on the table. Let's take it. There is a globe nearby. Let's remember. Let's move forward. By the window, above the sofa, is a painting with a portrait of Leonardo. We click on it. Cache! Let's take the hint. On the table next to the moonshine still (a good thing!) we take a bottle of sleeping pills, an empty ink bottle, and a piece of paper that lies behind the bottle. We attach the sheet in the inventory to the documents. Read on for a recipe for making ink and advice on how to develop sympathetic ink. We attach Leonardo's clue to the documents: a clock mechanism. You need to assemble it so that the arrow rotates clockwise. Let's watch the video.

We go out through the pantry to the street and talk to the watchman. Saturninus will hint that intimacy with Babu will allow him to learn more and give access to her chambers. We will try! We go along the wall, take the ladder. At the corner of the house we cut off the roses with a knife. We go to the broken bridge. We need to fix it, because somewhere there is a dovecote. We take an iron bolt on the bridge turning handle. We return to Saturninus. Under the stairs leading from the pantry to the street, we take charcoal, firewood, there are pliers hanging on the door, take them with us (by the way, in this game many items are duplicated. The same pliers can be taken in Leonardo’s workshop, another knife lies in the kitchen, cobblestones are scattered everywhere, etc. Be careful!). In the pantry we take grains of bread and a broom. There are thyme and lemon on the kitchen counter. Let's go to the dining room. There is a carafe of water on the table (water can always be poured from the fountain in the yard, remember!). We move on to Leonardo's workshop. Here you can find a cable, a stick, pliers (if you didn't get them from the storeroom), a gear and the 1st engraved plate. On the fireplace there is a drill, a flint and an iron box. Using pliers, remove the leaf that hangs above the fireplace. We immediately use the nail on a wooden frame of unknown purpose, and read the sheet in the inventory. We make a fountain in the documents. ABOUT! Yes, we have glitches!!!
Let's go to the wooden press. This is the same one that Leonardo used for the engraved plates. We need to find paper. Below, next to the press, there is a metal gear. Let's take it. We go to the drilling machine, change the drills, drill both gears. We take the handle with us. On the right is a sawing machine. We saw a stick and a broom. There is a broken jack next to the rickety door. It can be repaired by inserting a wooden gear into it. And if you also attach this miracle to a rickety door and add a handle, you can fix the door. We take the jack and handle. We open the door. There is an iron cabinet on the wall. May I be curious what's there? Incomprehensible mechanism. Meaning: put red balls in the left basket, yellow ones in the right. If you make a mistake, click on the green button on the left and start again. Don't forget to start the mechanism periodically. When you have everything assembled, pull the lever. In short, this thing opens the elevator. But we don’t need to go there yet.
Let's go to Saturninus. We take the device for the fountain and buy (for nothing, such a bastard, he won’t give it!) 1 leaf, sugar and thread. Let's go to Leonardo's chambers. On the bed at the very top there is a symbol - a sign of fire. We use a knife to pick out a plank in the floor, take a piece of paper and a mold for casting a key. Let's go to the office. And here comes Babu. We talk to her and get permission to fix all the broken mechanisms. Babu gives us the second engraved plate. We give Baba the letter. We take the lyre from the window. There is an empty cup and bottle on the coffee table. At the moonshine still, we crush charcoal on the table, in the right cup we combine water, egg and the resulting powder. We pour our freshly prepared ink into an empty ink bottle. Now you can see what’s on the plates. In the workshop, we take out the box from under the press, put the plate in it, fill it with ink, put a piece of paper on top, close the lid and put it under the press. The procedure will need to be repeated as many times as you find plates. In general, these are all Leonardo's tips. But we don’t have the paper yet. Well, that’s okay, we’ll come up with something. We go to the broken bridge. We insert the disk that we have already drilled and turn it. There are 2 ways. One to the dovecote, the second to the forge. We take brushwood and dry leaves from the dovecote. On the 1st floor there is a long rope, a copper object from the window sill and an old cloth on the floor. On the 2nd floor there is a tin object on the floor, in one of the cells there is a decoy. We use a decoy for pigeons. We play: 4, 3, 5, 1, 2. The 5th pigeon has a letter.
Let's go to the forge. There is an ax next to her at the entrance. In the forge we take a bee mask and gloves. We make a fire: firewood, brushwood, dry leaves and flint. We put copper and tin objects into the crucible, place them in the oven, and close the oven lid. Don't forget to wear gloves. Just use them on Waldo's portrait in your inventory. Pour the resulting alloy into the mold, take the key. It would be nice to fix the mill. On the same bank, opposite the dovecote, we cut the reeds with a knife and get a breathing tube. We use it on Waldo in the inventory and go into the water. Use a knife to remove algae from the mill wheel. Hooray! We fixed the mill. We pull the wooden lever near the basket, the millstones work. Now we apply bread grains on top of the iron vat, we get flour. Don't forget to take off your mask. Agree, it’s ridiculous to walk around with a breathing tube.
We boast to Saturninus that we repaired the bridge and the mill. He gets puffy with happiness and he reveals the secret of making paper: put old rags and water into a chute in the forge, and put the resulting paper pulp under a press in the workshop.
Now you can read all the plates. Hooray! We know the recipe for making gunpowder and smoke bombs.
Let's go to Leonardo's chambers. We use the newly made key on the Venetian cabinet, turn the handles so that the white triangles are on top, look at the diagram in the very center of the cabinet. There we find a hammer, a parchment scroll, a mold for casting coins and a cliche for minting, Leonardo’s jewel. We read the parchment in the inventory. This is a map of the castle.
Now it's time for the fountain. We use the device on the water in the fountain. Eat!
You can also talk to Babu. The girl turned out to be musical. Play the lyre like this: 1, 2, 3, 4, 2, 2, 1. The singer’s voice has disappeared, she needs a remedy. Saturnin will tell you what needs to be done. We go to the beehive, which is on the side of the dovecote. We put on a bee mask in our inventory, put dry leaves in the fumigator, and strike it with a flint. We smoke the bees. We take out two frames. Saturninus will take one for his services. In Leonardo's office we light up the stove of the moonshine still. We put charcoal and flint in the firebox. Pour water, honey obtained from Saturninus, thyme and lemon into the moonshine still. Add water on top and use a cup to remove the product from the device. Now you can make rose oil. Roses and water in a moonshine still, place all this in an empty bottle. We give the cup with the remedy to Babu. Her disposition towards Waldo improved. The man was allowed into the chambers. Among other nonsense, Babu will talk about Sal, Leonardo’s great and unhappy love. (That’s how a genius is so blue!!!) We look in the diary at how Salai is written in French, click on the books with these letters near the strange bookcase in Leonardo’s chambers, the door opens and we find ourselves straight into our room, where Sale used to live: As they say, you don’t have to go far: If you read the inscription above the cabinet “path of pleasures,” you will receive a sarcastic comment from Waldo. It’s immediately obvious that our hero is one hundred percent straight. HOORAY!!!
In Babu’s chambers, we remove the broken lens from the spyglass with a knife and insert a monocle in its place. We look through the telescope and see how Saturninus hides the boat.

We talk to Babu. We lubricate the telescope with oil; it turns out that it is aimed directly at Leonardo’s drawing that hangs on the opposite wall. Using a flint we develop the drawing. The diagram shows that there are not enough spare parts in the pipe. Who did the last cleaning here? Let's go to Saturninus. Bring back the spare parts, you bastard! Doesn't give it for free. And for vodka? Yes, out of the kindness of your heart, just like that? Easily. (If you bargain, you will have to make a second portion of vodka and distill the wine in a moonshine still). We go to him, take the lenses from the cabinet on the right, there is a letter on the chair. Let's read. It turns out that Saturninus is a spy. Like this.
If you are playing the good guy, then do not steal money and things from Saturninus. It’s easier to make more coins according to Leonardo’s recipe. The gold bars are in the cabinet next to the moonshine still; the cabinet is opened with the same key as the Venetian cabinet. The procedure for making money is simple: melt gold bars in a furnace, pour them into a mold, and tap the resulting circles with a hammer on an anvil.
We return to Bab. We insert the lenses into the pipe and rotate them until Waldo says: “First look for the stars, then the stone of the wise men and the path to power will open to you.” Babu will say that this is the sign of Lyra.
Let's go to the globe in the office. We place the Lyra sign in the center, look for the correct holes on the iron strips with which the globe is ringed. We take the 1st medallion.
We go out to the drunken Saturninus, with him a cat named Alkahest. Babu will tell us that this name means the philosopher's stone, and the cat always had a medallion around his neck. Maybe this is the one we are looking for? The cat is sitting in the dovecote on the second floor. We remove the second medallion from it. Now all that remains is to find the secret entrance.
Saturnin scattered the bags in the kitchen. We remove two from the door. We fix the rope on the ceiling, insert the handle into the disk, and open the door. We take the handle with us. We use flint on the lantern. You can go. We go to the end, look for candles on the ceiling, light them with a flint, now we can look around. Here it is, Leonardo's flying machine. True, it is broken. Let's try to fix it. We use sawn sticks and a wooden axle from the inventory on it. We put a jack on the cannon, turn the handle, the cannon rises. There is saltpeter on the wall at the entrance. Super. Let's play chemists. Between the barrels lies another engraved plate. Don't forget to make a print from it. There is a cannonball on the floor. We take it with us. There is some form with signs leaning against the table, we throw flour into it to make out the symbols, and sketch it.
In Leonardo's office, on the table near the moonshine still, we make gunpowder and a smoke bomb. See the recipe in the hints in the paper folder in your inventory. Saltpeter, sulfur and crushed charcoal are gunpowder. The cauldron contains water, sugar and saltpeter. Taking it all with an iron can is a smoke bomb.
Let's go to the workshop. We get into the elevator. We clean the engravings on the floor with a broom, put a sheet of diagrams on them and draw them with a graphite pencil. We have schematics, but no code. Let's go forward and use both medallions on the door. It's dark inside. But there is a lantern. Forward. On the floor is a stone from Babu's necklace. Oh, the bastard, she swore that she didn’t know where the secret entrance was. We go into the door from where the voices are heard, smear the grate with oil so that it doesn’t creak, and we learn a terrible secret - they want to kill Waldo as soon as he manages to find Leonardo’s manuscript. We need to get away. Baba at the end of the tunnel calls to quickly go up to the office. And here's a surprise - Francis I himself came to us. The king gives us a ring to communicate with his man and a code to secret schemes

We talk to Babu. Since she is the king's mistress, as we have been repeatedly hinted at, she is aware of all his affairs. Babu warns Waldo that the castle is surrounded by guards and it is dangerous to go outside. So we are under siege.
In the inventory we solve the puzzle with numbers. Everything is very simple: 120 is the sun, 240 is the stars, 310 is the planet and 60 is the moon. Judging by the rays, the manuscript is hidden in front of the house. Hard to believe.
We go down to the kitchen. Saturninus sits there. His eyes are like those of the cat from the cartoon about Shrek. We run into the watchman. Saturninus says that he is not to blame for anything. We'll check. We go up to Bab. But she’s not there. Apparently, she went to change clothes, because there is no dress on the mannequin, but there is a key that fits perfectly into her Venetian locker. We insert the key and solve a small puzzle with placing icons on the cabinet. They should all be lined up as a central icon. We read the letter, then put a stencil on this letter and find out that they want to accuse Waldo of theft. Like this! We got caught in the middle again. Babu immediately appears and begins to explain that she was blackmailed and was forced to give up the painting of the Mona Lisa (the girl turned out to be “weak at the front”, and slept mainly with kings: before Francis, her lover was Charles V, the sworn enemy of the current monarch). There is nothing more for her and me to talk about.
Let's go apologize to Saturninus. He admits that he was Leonardo's servant and the Master entrusted him with an important mission. Saturninus gives new coordinates to determine the location where the manuscript is hidden. As a result: 120 degrees - the sun, 230 - the stars, 300 - the planet, 70 - the moon. This is a chapel. And only Babu has the key to it. We'll have to put up with it. We take the key from Babu. Let's go to the workshop. We open the door to the chapel. We take the rod from the altar. We insert the king's ring and the staff into the hole, turn it, and the hiding place opens. We take the manuscript. We take the rod and ring with us.
Now you need to break through to the dovecote. We go along the external stairs of the second floor to the place where the cobblestones lie. We throw them at the guardsman who is guarding the castle and, while the second guardsman turns away, we quickly go down and run to the bridge. There's another guard there. We throw the stone to the left and, while he is digging there, we go to the reeds. (You can hit him on the head with an iron bolt, then on the way back you won’t have to wait for the moment when he turns away.) The dovecote is also guarded. We distract the guard's attention by throwing stones towards the bridge. We place a ladder on the water and wrap it with a rope. We run to the dovecote. On the 1st floor in the corner we select a painting and go up to the second floor. A bird flies onto the windowsill, we give it the king’s ring. We throw the cobblestone inside the dovecote and, while the guard is on the 1st floor, we throw the barrel down using a broom. We take clothes from the guard and change clothes in the inventory.
We have already warned that there are many game options. You can, for example, not hit the guard with a barrel, but throw straw from the second floor, simply jump and run away. Look for what you can do and how to get out of this or that situation!
Let's go to the house. There a guard will call out to us, if you are in uniform, if not, just wait until he turns away. We answer: “Get off” and go into the house.
In the studio, we put the Mona Lisa in a wooden frame, tighten the thread, take the rag off the easel, and arrange the paints that we found in the cabinet next to the moonshine still. We take a charcoal pencil from the easel, apply it to our canvas and solve the puzzle. You need to make sure that all the squares open. Then we play tag, collecting the portrait of Mona Lisa. When the portrait is assembled, we take a brush and paint with different colors until Waldo says that we need to try a different color scheme. Dip the brush into paint and varnish. We take the Mona Lisa and the copy, which came out no worse than the original... We need to hurry to Hector. We take the elevator down. We give the manuscript to Hector. Let's leave. Let's go to Saturninus. He strongly recommends taking the manuscript from Hector. Saturninus gives us the missing piece for Leonardo's flying machine. Let's go to the workshop. We insert the handle into the drilling machine, change the drill to a small one and drill. Let's go to the basement. We insert the missing part into the car. Let's go upstairs. There is no Saturninus. He left to prepare our escape, taking with him the smoke bomb we had given him. You can say goodbye to Babu. We return to the kitchen and hear noise from the basement. This is Hector. Let's go down. We pour gunpowder into the cannon, insert the cannonball on the left, light it with a flint, fire, the wall fell, simultaneously stunning Hector. (If you fired the cannon earlier, you will have to hit Hector on the head with an iron bolt.) We take the manuscript from Hector. And here we need to decide: which painting to leave for King Francis. If you leave a copy, in the end you will find out that there is still a fake hanging in the Louvre; if you leave the original, the story will not change. Decide!.. We go to the external staircase, the aircraft is already ready there. But here an unpleasant surprise awaits us - the traitor Hector. He waves a scary thing and demands the manuscript back. All is well that ends well. Francis personally cuts the rope of the aircraft and we soar in free space, reading in the credits that, it turns out, we could take Baba with us (although I personally don’t understand why a decent young man would need some kind of, ahem, corrupt girl:)

There should be 4 finals - that's what the developers said. We only found 2. Do it better than us!!

This is a complete step-by-step walkthrough with hints, tips, tricks, solutions and answers for the iOS, Android and PC puzzle adventure game, The House of da Vinci, by Blue Brain Games. Feel free to ask for extra help in the comments section.

Chapter 5 – Crypt:

Chapter 6 – Armory:

Here’s just the emerald maze puzzle:

Chapter 7 – Tower:

Here are the shapes from the paper. The puzzle itself is easy, but in case you forget the order, here they are.

And this is the first moon phase puzzle:

After you solve that, you’ll need to spin the hands on the Astrolabe to try and stay in tune with the moving tiles. When the symbols glow, that means you’re doing it right. But you need to follow the tiles and keep the symbols glowing long enough to clear it. It’s not easy, so just take your time with it.

This is the second moon phase puzzle:

Here’s just the sliding block/tile puzzles:

And here’s the full chapter:

Chapter 8 – Time Machine:

Count the different shapes here. You get 8 tetrahedrons (pyramids), 2 of the diamond-like shapes, and then 4 of the nearly spherical shapes.

Match those to the symbols next to them here:

And then use that information here:

For the boiler, you need to pump it and then pull the first three levers in this order. The third lighter will fall off. It’s upstairs, but before getting it you need to pump it and light the first two again. Once you replace it, the rest goes like this:

Here’s the water level puzzle:

And here’s the video for the whole chapter:

***
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The walkthrough is relevant for all versions of the game

Gameplay Features

In this first-person puzzle game, all controls are done using the mouse. More details about the mechanics of the game will be discussed in the text of the walkthrough.

Menu from the game is opened by clicking the left mouse button (LMB) on the X-shaped icon in the upper right corner of the game screen. The menu has a standard set of options.

Inventory located on the left side of the screen and is constantly open for viewing. On the right side of the screen are objects invented by Leonardo, which will be needed to interact with objects in the game.

Preservation the current state of the game occurs automatically when you exit it.

Note. To enlarge the screenshot, click on it in the text of the walkthrough. To view additional screenshots, click on the active links highlighted in the text of the walkthrough in dark red.

Florence, 1506

Prologue. Street

At the beginning of the game we go through detailed training on the gameplay, i.e. execute the commands whose text appears in the upper area of ​​the screen.

We turn to the right of the guard: hold down the LMB and move the mouse to the left.

We approach the guard: double-click LMB on the guard.

We bring our gaze closer to the scroll in the guard’s hand: double-click LMB on the scroll in his hand.

We take the SCROLL in our “hands”: click on the roll of LMB (the scroll is placed in the inventory).

We examine the scroll: click LMB on the SCROLL in the inventory window.

We remove the seal: hold LMB on the ribbon encircling the scroll and pull it to the right.

Expand the scroll: hold down the LMB on the scroll, move the mouse up.

We read the text of Leonardo's letter: hold down the scroll with LMB and pull it up to read it completely.

Exit the approximation: click on the icon in the upper right corner.

Task: get to Leonardo's library

Move away from the guard: click the right mouse button (RMB).

We approach the door on the left: double-click on the door.

We bring our gaze closer to the door bell, to the right of the door: double-click the LMB on the door bell.

We install the groove in the upper part of the bell on the crossbar of the bracket: hold LMB on the upper part of the bell, move it counterclockwise.

We extend the chain: hold LMB on the bottom of the bell, pull it to the left.

We ring the bell: hold LMB on the extended chain and pull it down.

We bring our gaze closer to the opened stand: double-click on the lowered stand.

Take the KEY PART: LMB click on the object on the stand.

Move away from the bell: click RMB.

Let's look at the mailbox: double-click LMB on the mailbox under the bell.

Open the lid: hold down the LMB on the lid above the mailbox, move the mouse to the right.

Take the second PART OF THE KEY: click LMB on the object on the stand. We click LMB on the first part of the key, on the window of which there is a “+” sign and part of the key slides out in the center of the screen.

Move the second part of the key to its first part: click LMB on the second part of the key.

We connect both parts: hold down the LMB on the second part of the key, move the mouse to the left.

“Screwing” the KEY: hold down the LMB on the key, move the mouse up.

Move away from the top of the mailbox: right-click.

We bring our gaze closer to the rectangular plate on the front side of the box: double-click on the plate.

We open access to the keyhole: hold LMB on the plate, move the mouse to the left.

We insert the key into the keyhole: hold LMB on the KEY in the inventory, drag it to the keyhole.

Turn the key in the lock: hold down the left mouse button, move the mouse to the left.

Open the mailbox door: automatically, moving away from the mailbox, hold down the left mouse button on the slightly opened door, and move the mouse to the right.

We bring our gaze closer to the inner surface of the box: double-click on the inner surface of the box.

We take the “Oculi Infinitum” - a lens invented by Leonardo (it is located on the right side of the screen): click LMB on the object in the box.

Move away from the box: right-click.

Take the lens for use: hold down the LMB on the lens in the objects window on the right, move the mouse up.

The automatically installed lens brings our view closer to the internal structure of the door lock.

Open the lock: hold the LMB on each of the three gears in turn, move the mouse, directing the groove of each gear to the pentagonal axis of the lock in the center. We automatically move away from the lock and the door is open.

The character turns to the guard, who points somewhere to the right. He turns his gaze to the tower, illuminated by emerald light. We see an explosion occur inside the tower. Soon a man with mechanical wings flies out of the opening and falls behind the Teacher's house.

We open the door and go inside.

We follow the corridor and go up the steps. We look closer to the door handle, turn it and open the door. We open the door and go inside. Exercise done.

Chapter first. Library

Let's take a closer look at the lighting stand in the center of the room. We remove the seal from the scroll lying on the stand. We receive the SCROLL SEAL. We unfold the scroll and read the text of Leonardo’s message.

Task: find a secret passage

Bust

We move away from the counter and look to the right. We approach the stepladder and climb up it. We take it from the shelf drawing .

  • We get achievement "Printing Press" .

We return to the center of the room, look to the left.

Let's take a closer look at the warrior's bust. We move the flap on the stand, opening access to the recess. Click on the SCROLL SEAL, placing it in the center of the screen. Rotate the inside of the seal and pull out the three petals. Insert the THREE-POINTED SEAL into the recess under the bust and turn it counterclockwise.

We automatically move our gaze to the opened eyes of the bust.

Alternately click on both eyes.

The helmet on the warrior’s head opens slightly.

We move the helmet aside and automatically bring our gaze closer to the puzzle.

Rotating the central circle with the groove, we slide the plates with colored stones into it, moving them to the groove in the outer part, where the stones of the same color are located.

A drawer handle appears under the bust.

We pull out the drawer and take the glove.

The glove is automatically put on the character's right hand. The lens is placed in a special compartment on it.

We bring our gaze closer to the inner surface of the warrior’s tilted helmet. We look at the gold plate using the lens (pull up the lens located on the right side of the screen). We lower the gears down, rotate them, pushing the doors apart at the bottom.

A secret compartment opens.

We take out from the recess a PATTERN FROM VALUABLE WOOD and a PIECE OF WIRE.

Move away from the bust (two RMB clicks), look at the box under the bust. Let's look closer to the bottom of the box on the left side. Move the plate aside and insert a PIECE OF WIRE into the groove. With its help, we open the drawer, in which we find a PART OF WOODEN PATTERN. Let's take a closer look at the bust stand in which we opened the drawer. We look at the lower left corner.

Place the WOODEN PATTERN PART on the empty space. Move parts of the pattern to the center,

A panel opens out of a hidden compartment and contains a stand for storing screws.

Rotate the stand and remove it from it. COPPER SCREW. Moving away from the bust.

Light stand

We look closer to the stand on the counter. In the inventory we take the PATTERN FROM VALUABLE WOOD, turn it with the back side, and apply a COPPER SCREW to it. We rotate it, we get a WOODEN ROSE. We install it in groove on the counter.

Panels open on all four sides of the rack. We automatically move to the beginning of the puzzle.

Holding the WOODEN ROSE, which acts as a slider, we move it along the opening grooves so as to guide the rose to the upper part:

→ 5 2← → .

The rose moves to the second panel.

Here we continue to move the rose along the grooves, while moving the squares with them along the guide wires (the square on which the rose is located cannot be moved), we build a road to the bottom of the panel.

    Move the rose down.

    We move the two plates of the second row to the right, and move the rose to the third row. We move the two plates of the fourth row to the left.

    Move the rose down, left and down one square.

    We move the plate of the next row to the left, moving the rose into the hole at the bottom of the panel.

Rose moves to the third panel.

This is where circles with grooves are added (squares with circles do not move) that can be rotated to move the rose towards the top of the panel.

    Move the rose up two rows.

    Rotate the circle of the first row and the circle of the third row.

    Move the rose up to the right, two squares down, and two squares to the left.

    Move the rose up four rows, turn the circle to the right.

    We move the rose to the right column and move it one square up.

    We turn the circle of the top row and bring the rose into the hole.

Rose moves to the fourth panel

In this panel you need to use all the combinations from the previous panels. Move both plates of the top row to the right.

    Move the rose one square down.

    We turn the circle of the bottom row, move the rose to the right, down and left.

    We turn the circle to the right, move the rose to the right and down two squares.

    Turn the circle to the left.

    Move the rose left two squares and up one square.

    Rotate the circle on the right and the circle on the bottom.

    We place the plate of the second row from the bottom in the central column.

    Move the rose to the right and two squares down.

    We turn the circle below, move the rose down and to the left.

    Rotate the circle on the right and the circle on the bottom. We insert the rose into the hole.

When the ROSE reaches the end point of movement in the fourth panel, it opens its petals.

We take out the KEY.

The lighting stand is recessed into the floor. There is a polygonal recess at the top of the remaining part of the post

Bust

We turn our gaze towards the bust, looking at the top of the box underneath it. Insert the KEY, turn it counterclockwise, remove the SEAL WITH AN EXPENSIVE PATTERN. Let's look at the lighting stand.

Light stand

In the inventory we interact with the SEAL (pull out its top), we get a FITTED PAINTED SEAL. Place the seal in the polygonal recess and turn it.

A niche with crystals opens.

We rotate the crystals, forcing the beam to enter the wide lens.

The top of the rack closes. The beam coming out of the hole in the stand points to the bookshelf.

Book shelf

We move our gaze to the shelf with books. Take the LEATHER BOUND BOOK. We look at it in the inventory, turning the book towards us with the spine.

We move apart the parts of the spine, bringing our gaze closer to the text.

Leonardo writes about his invention "Okuai Tempos", with which you can look into the past and find a secret passage.

Let's take the invention.

"Okuai Tempos" is automatically installed in the compartment on the character's glove.

Room

We move away from the shelf and activate “Okuai Tempos”.

With its help we detect stains on the floor. We bring our gaze closer to them, circle them polyhedron outline(set randomly) and launch the “time machine”.

We move the slider left and right (rewind time “back and forth”) and remember what Leonardo pressed to open the door. Turn off the device, click on the ornament on the stand of the bookcase. Exercise done.

We push the shelving and leave the library.

Leaving the library, the hero manages to notice a figure on the balcony watching him.


Detailed walkthrough of the quest The House of Da Vinci

Florence, 1506

Double-click on the guard, then on the scroll, then click on it in your inventory - left side of the screen. Drag the red ribbon to the right, holding down LMB, and unfold the scroll in the same way. After reading the letter, close it with the “cross” in the upper right corner of the screen. Zoom out by right-clicking.

Double click on the door on the left, and then examine the bell on the right - the item looks like a bell. Rotate the top to align the slots. Lower the camera down to view the bottom of the bell, and then rotate it clockwise (or counterclockwise) for a very long time. The bolt should come out from the top, after which all you have to do is pull the chain on the left - a small metal object will fall out of the bell.

Small metal object

Next, examine the mailbox, also located to the right of the door, but below the bell. There is a small stand on top of it. Move it aside and take part of the key. Click on the metal object you found earlier and then drag the key piece onto it. Turn it as the hint shows to get a full key. Examine the mailbox, remove the protective panel at the top and drag the key onto the keyhole. After turning the key, look into the drawer and take Leonardo’s invention - “Oculi Infinitum”.

Full key

The lens will appear on the right side of the screen. Pull it up to see the lock mechanism. Turn the three valves so that the indentations line up with the center piece. The doors will open. Watch the cutscene and then go inside.

Hidden mechanism

Teacher's Library

Examine the scroll lying on the stand in the center. Remove the seal from it, which will be in your inventory, and read Leonardo's message. Now you need to look around to find the entrance to Da Vinci's secret workshop. Exit the zoom and look to the left to see a stone bust. Examine the stand on this bust, pull back the flap in the center and you will see a round hole with three indentations. Click on the seal to open it in your inventory, rotate the center part and align the two “arrows” to create a three-pointed seal. Insert it into the same hole and turn it until the eyes on the bust open.

Click on both eyes to reveal the back of the bust, then push it back manually. You will see another puzzle. All you need to do is turn the central part, drag small plates with colored crystals into it, and then move them into the holes where there are two smaller stones of the same color. See screenshot below.

Solving the puzzle

By doing this, you will open a secret niche (by pulling the handle). Take the glove from it, which will be used throughout the game.

Examine the inside of the bust's helmet and see a gold plate. Use the lens on the right side of the screen to see the gears. Lower both gears and rotate them to reveal the secret cell. Take out a wooden flower pattern from it. From the same compartment, take out a bent wire - a master key. Examine the box under the bust and use the lens to find a blue cross at the bottom of the box.

Interact with him, open the secret compartment and insert the master key. Turn it to open the box and remove part of the flower from there. Place this part of the flower in the lower left corner of the bust stand, where the broken flower is located. Combine all three parts to make a whole flower.

Turn the wooden barrel and take the part. Open the flower in your inventory and drag the spiral onto it. Twist it to get the rose you want.

Insert this rose into the round hole on the wooden post in the center of the room where the stand with the scroll is located. Move the rose up, choosing a route that will allow you to reach the hole at the very top and move on to the next area. There, do the same thing, but moving some cells horizontally. In the third area, you will not be able to move the cells, but you will be able to rotate the round parts. Finally, in the last area you will need to do everything the same as in the previous ones, but using absolutely all the possibilities. You will have to move through some cells several times. Take the key and use it on the hole at the top of the box under the bust.

Take out the precious item from there, pull it up in your inventory so that additional corners appear at the bottom. Insert the object into the upper part of the lowered pillar - the lantern. Turn it around and reveal the secret compartment. Rotate the yellow crystals to point them at the blue ones. The last yellow crystal must be aimed at the round glass. The puzzle should automatically close.

The light will point to the bookshelves. Examine them and take away the book in a precious binding. Turn it around so you can see the side. The binding consists of three parts - turn the right and left ones 90 degrees, then lower the central one down. Click on the square button and read the note left. Exit the zoom once by right-clicking, then grab the item on the left. This is the Oculi Tempus, another invention of Leonardo.

Stains in the corner of the room

Pull the lens down and activate the device. Look at the spots on the floor on the left, examine them by double-clicking LMB. Trace the triangle and then rewind time forward and backward to see where Leonardo clicked. Approach this shelf and click on it to go to the Teacher's workshop.

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