Dark Brotherhood Morrowind join. Morrowind dark brotherhood

While playing TES III, I noticed one thing: nothing hurries you to play a role in the main quest until an irresistible desire arises or until you settle down in Vvardenfell. At the beginning you don’t know anything and you have nowhere to rush.

The eternal champion in the "Arena" is already in business, i.e. Tarn wanted to kill him, and the fate of Uriel VII is in his hands. And no matter how you think about it, HF is already in the process of completing the main quest.

In Daggerfall, the Emperor's Agent is already in action. He has a mission from the very beginning, just like HF.

Let's move on, the Champion of Cyrodiil in Oblivion was present at the events that led to the death of Uriel VII and receives a mission that is known to everyone even without me. Although the emperor killed those who went well, he still stuck to grab the fatal blow, but maybe it’s all about the visions that visited him. By the way, if anyone knows where he got them from, please share the information. I can assume that Talos sent them to him, but who knows)

Dovahkiin is also involved in the plot.

As for the Nerevarine, everything is not so clear. Prediction about a stranger? Well, yes, but at the beginning they don’t tell the hero about this, they say it’s you. No one is dragging you by the sleeve, like, go save us from Dagoth Ur.

By the way, in the deciphered prophecy it is “he” (nerevarine) and in TES V it is also “he”. I just mentioned this, because I’m so tired of drawings of women, where most likely there was a man.

Attack of the Dark Brotherhood

Location: Vvardenfell

The first step is the simplest. After installing the Tribunal, during your first sleep you will be attacked by an assassin of the Dark Brotherhood. You can recognize him by his characteristic armor. The enemy is quite strong and his level increases in proportion to yours. After you kill him, talk to any guard and he will advise you to go to Ebonheart to meet with Mattius in Applesome, who will be able to give you a comprehensive explanation about this. You will find Matt walking in the passage leading to the Palace of the Supreme Council. After listening to your story, the imperial officer will say that the Dark Brotherhood does not have much influence on Vvardenfell, while on the mainland of Morrowind its weight increases significantly. Thus, it becomes clear that the solution to the problem is hidden in Mournhold, the capital of Morrowind, the ancient city of the Dunmer. After this, Matthius will direct you to Asien Rein, who can be found there, in the Supreme Council hall. Talk to her and she will teleport you to Mournhold. After moving, you will find yourself in the office of the Royal Palace of Mournhold. If you suddenly want to return, then use the services of Effe-Tey, an Argonian magician; by the way, after returning, the attacks of the Dark Brotherhood will stop. Talk to him, then to the guards, and you will find out that adherents of the Brotherhood are often seen in the sewers of Mournhold, located under the Great Bazaar. Head there, find the entrance to the sewer and go underground. It's funny, isn't it? The Mysterious Brotherhood, which at one time interrupted the life of the last Akaviri Lord, whose adherents can be seen by anyone who is not too lazy. However, this is not the only glitch in the Tribunal plot.

Hunt for the Dark Brotherhood

Location: Mournhold Sewers

So you're in the sewer. The Dark Brotherhood's base is located in the estate area. When you find it, your log should update. I must warn you that near the base there are a lot of assassins of various stripes (from students to masters), armed with poisonous and paralyzing weapons, which you can later sell in the Arsenal at the Grand Bazaar. Proceed to Moril Manor, the Northern building in the Manor District. In the estate you will find the leader of the Dark Brotherhood - Dundras Voules. You will have no choice but to kill him, after which your log will be updated. Search his body and find a contract for your life, in which a mysterious “X” appears... perhaps this is King Helsed, a descendant of the legendary Barenziah, whom you have heard of. Tell the guard about your discovery, and he will tell you that you need to talk to the head of the king's guard, Tienius Dilithian. You will find him in the Royal Palace, in the throne room. Thienius admits that the contract is genuine, but will not make excuses; moreover, he will ask you to complete several tasks for the king. By the way, this is also an interesting moment, a client happily completing the tasks of the one who ordered him.

But, be that as it may, from now on you can complete the tasks of both King Helseth and the Temple quests if you talk to Fedris Hler. By the way, despite the fact that the king and the Temple do not like each other, you can safely complete their tasks at the same time. The Tribunal storyline is just as linear as the Morrowind storyline.

Rumors about the death of King Llethan

Thienius wants you to find the source of rumors regarding the death of the former king of Morrowind - Llethan. You have to talk to people and find out as much information as possible. Eventually, people will lead you to Ravani Llethan, the widow of King Llethan. She lives in Godsreach, on the Llethan estate. Talk to her about the death of King Llethan and offer your condolences. Then do it again and ask her about the murder. She will say that the newspaper "Accessible Language" has all the information that King Llethan was poisoned by his heir, Helseth.

Copies of this newspaper can be found almost everywhere. The closest one is in an alcove near the Sadri Estate. Just bring Tienius one of these newspapers and he will give you credit for this task. After which you can get the following.

Temple Informant

Location: Throne Room, Thienius Delitian

Now Tienius wants you to find out if the Temple is building any plans against King Helseth. You are ordered to go to the Temple and look for a person there who could tell you the information you need. The person you are looking for is Galsa Andrano, a healer at the Temple Hospital. To find it, you need to go into the Temple Gate, and then through the right door. Talk to her about the discontent in the temple, and you will find out that something strange has been happening with the goddess Almalexia lately. You will also learn that the Temple plans to destroy King Helseth if he does not stop infringing on the power of the Temple. Report everything you have heard above to Tienius, and he will congratulate you, also mentioning that he has suspicions about the devotion of King Helseth's guard to their master.

Betrayal among the guards

Location: Throne Room, Thienius Delitian

Thienius will ask you to pretend that you want to join the royal guard. Using this as a conversation starter, you need to gain the trust of the guards and draw out from them at least some hint of betrayal. You need to start with Ivulen Irano, the guard who is located to the right of the central entrance to the throne room (in front of the throne). First, talk to her about "joining the royal guard", then mention your connections to Hlaalu, even if you are not a member of this Great House.

If you return and talk to Tienius, he will tell you that you need to find Aleri Aren, who is located in the Guard Room. It's right behind the door you entered through. If it's not there, look for it yourself. She is somewhere nearby. Talk to her about "joining the royal guard" and then mention your connections with Hlaalu, and she will say that Irano must have mixed up something and made a mistake. Report to Thienius and he will provide you with much more information. He'll tell you to check Irano's bed and chest to find some material evidence of the conspiracy.

Return to the Guard Quarters and go upstairs. Irano's bed is the very first one. You will also find his chest there. Carefully walk around the bed and examine the floor. You must find the note. Pick it up and take it to Tienius. The note is a guard duty schedule and it contains three suspects who are on duty together at the same time. Tienius will order to change the guard schedule and will give you the next task, to find evidence of the assassination attempt on King Helseth.

Proof of conspiracy

Location: Throne Room, Thienius Delitian

This time, Tienius wants you to find some evidence of a conspiracy against King Helseth in Llethan Manor. In the room you will find a desk with a note. The note mentions three people involved in the plot: Forwen Berano, Hloggar the Bloody and Bedal Alen.

Be careful when you pick up the note. Try to keep the widow's back to you, and then sneak her away

When Thienius looks at the note, he will write out orders for you to execute these people. To find these people, talk to ordinary people or guards, who will show you the way. In any case, you can find Forven Berano near the Temple, Hloggar in the Western Sewers of Godsreach, and Bedal Alen in the bookshop in the Grand Bazaar.

When you talk to them, you will have two choices: 1) You can kill them; 2) You can let them go by telling Thienius that someone in the palace warned them. If you kill them you will get 1000; 2000 or 3000 drakes, depending on how many you killed. But even if you let them all go, the task will still be considered completed, however, you will be left without money. On the other hand, 3000 is not such a big reward for killing, in general, good people.

One way or another, when all three are either dead or have left Morrowind, return to the palace. Now Tienius will give you the last task: to shut up the newspaper "Accessible Language".

Journalist - whistleblower

Location: Throne Room, Thienius Delitian

Mr. Delitian wants you to find the anonymous author of "Language Available" and force him to stop printing "lies" about King Helseth. Find an NPC (not a guard) who treats you with respect and talk to him about "anonymous author". They will tell you that it is best to talk about this topic with a person with a dubious reputation - with a moneylender, for example.

The moneylender's shop can be found in the Grand Bazaar, in one of the houses with three doors. The moneylender's name is "Ten-tongued Wiirhat." Talk to him (remember - his attitude towards you should be very high) and he will tell you that the writer's name is Trels Varis and, according to rumors, he is in the Hall of Masters, in Godsreach. Trels is behind the door with the sign "Do not enter!" and a level 70 castle. In the room you need to go down the hatch and talk to Trels Varis there.

There are several options to complete this task: 1) You can threaten Threls Varys' parents - Granny Varys (she cleans the Temple) and Gi-Pop Varys (he mows the lawns on the temple grounds), and then tell Threls that his parents may get hurt ; 2) Give Trels Varis 3000 gold so that he stops “lying”; 3) Kill Trels Varys. Since 3000 is not such a large amount for an experienced adventurer, it is best to use the second option.

Report your task to Thienius and he will reward you depending on the actions you took. If you spent 3000 septims, then tell Tienius that your reward should be at least 3000 septims and you will receive as much as 8000. If you say “Everything for the sake of the king’s peace of mind” (Or something like that), you will receive a Daedric claymore "Curse of the King", which kills thieves and traitors.

After this, he will say that Queen Mother Barenziah wanted to speak with you.

Conversation with Barenziah

Location: Throne Room, Thienius Delitian

As soon as Thienius says that you need to talk to Barenziah, this can only mean that you need to go to the Temple for the tasks of Fedrys Hler. This is not a real task. The journal will not update if you talk to her, but Barenziah will be able to tell you something interesting that may be useful to you in the future. Alas, your work (after talking with Barenziah) on the Monarchist side is over for now.

Goblin Army

As soon as you see Fedrys Hler for the first time, you will receive a quest from him. He believes that King Helseth is training goblins to use in his army. Almalexia worries that Helseth will lose control of the goblins and they will attack the city. You are tasked with killing two goblin generals, and you must also kill two Altmer who are training the goblins. You will find the goblin army if you go down into the sewers in Godsreach, from there proceed to the Western Sewers and then to the Battlefield location, once there you will find a passage leading to the area - Tears of Amun-Sha. There you will find goblin generals. Keep in mind that they are strong opponents. Altmer trainers are located in the Theran Hall location, the entrance to which is located on the Battlefield. If you manage to complete both tasks, you will receive 15,000 gold from Fedris. In addition, in the conversation he will say that Gavis Drin, the high priest of Almalexia, wants to talk to you. You can find him in the chambers of the Archcanon in the Mournhold Temple.

Sanctuary of the Dead

Setting: Mournhold Temple: Reception Hall, Fedrys Hler

Although it is Fedrys who starts the conversation with you on this topic, it is Gavis Drin who will give you this quest, so to speak, officially. And it is to him that you will have to submit the quest. Your task is to cleanse the Temple Altar, desecrated by unholy liches who have stolen its power. If you do this, the power of the altar will help strengthen the power of Mournhold and the Temple.

To complete the task, go down to the lower level of the Temple, in the back of it, find a hatch leading to the sewer. Along the sewers, head first east, and then south, to the Temple Gardens (listen carefully to Gavis’s words, he explains in great detail the way to the goal). Once in the Temple Gardens, follow the passage leading to the Altar. The road there is linear, so it is very difficult to get lost. You will be constantly attacked by liches, so I recommend stocking up on spells or potions that increase your resistance to magical influences. Kill everyone you meet. When there is not a single representative of the undead left in the area, as you will be notified by an entry in the journal, return to the Archcanon's Office.

After you complete the first part of the task - clear the area of ​​liches and return to the Office of the Lord Archcanon, you will have to take Urvel Dulni with you (topic - “travel together”) and bring him to the Altar. When you walk, keep in mind that the NPC completely follows your path, so try to choose the easier road and do not jump over obstacles, otherwise the NPC will forever be stuck in front of him. When you reach the Temple Altar and Urvel has cleansed it, return to Drin and he will reward you with a rare weapon. After that, he will add that Fedrys Hler wants to see you.

Barilzar's Labyrinth Ribbon

Setting: Mournhold Temple: Reception Hall, Fedrys Hler

Hler wants you to return an artifact called the Ribbon of Barilzar's Labyrinth for Almalexia. Talk to Fedris a little more and he will provide you with a lot of information about this subject.

This quest is quite simple. You can find Barilzar in a new area located under the Temple, which you can access through a hatch in the lower levels of the Temple. Once at the bottom, head northwest to the door leading to the Abandoned Crypt. Find the stairs not far from the entrance and follow further until you meet the ancient lich lord Barilzar. Having started a dialogue with you, which, by the way, contains a lot of information for thought and hints on the further development of the plot, he will soon try to kill you. Please note that this is a very strong spellcaster, but not a very strong fighter. After killing him, remove the “Ribbon of the Labyrinth” ring from his body and return. Upon returning, return the ring to Gavis Drin and he will inform you that you are allowed to speak directly with Almalexia in the High Chapel of Mournhold Temple.

Almalexia will thank you and give you a new ability: Light of Almalexia, which allows you to restore all your characteristics by 25 points once a day.

If you talk to her again, she will tell you that she doesn't have any tasks for you yet. Hler and Drin will tell you the same thing. Walk outside and talk to people. If none of them tell you that strange creatures have attacked Mournhold, then rest somewhere and try to talk again.

Attack on Mournhold

Location: Mournhold, any of the Royal Guards

Talk to any of the NPCs in Mournhold, and when he tells you that Mournhold has been attacked by strange creatures, go to Plaza Brindisi Dorum. After this, the interlocutor will add that the Guardians will be happy with any help you can give them.

Step onto the Plaza and you will see a picture of a large-scale battle. High Ordinaries and Royal Guards fight side by side against strange mechanical creatures. Draw your weapon and join the battle. Keep in mind that mechanical creatures are very strong; if your level is not high enough, then try to attack those creatures that are already occupied by an ordinator or guard. After the battle is over, talk to any of the guards or the resident. Learn, it matters a lot who you talk to.

The Royal Guards will tell you that you must immediately speak with Tienius Delitan in the Throne Room of the Palace and warn him about the attack. If you talk to the resident, he will direct you to Fedris Hler. And in the first and second cases, the quests will be different. Choose for yourself where to go. [In fact, there is not much difference, since in the end the result will be the same, because the plot of the add-on is quite linear. But, I would recommend completing the King Helseth quest. NoteSkeiz.]

Today we will begin the passage of the Tribunal main storyline. As you already know, Morrowind Tribunal uses it to its fullest, so you don't have to create a new character. Yes, and I wouldn’t recommend it, since it’s quite problematic - the Tribunal game provides tasks for high-level characters. Otherwise, you will simply be killed in the first task. I also want to add that they haven’t come up with anything better than archers in Morrowind. Fast reloading, good arrows coupled with an excellent bow guarantee that you will kill almost any of your opponents in one or two hits. It should also be noted that the most useful spells, in my opinion, are Mark and Recall. This is not just a way to quickly escape from superior enemy forces, but also an opportunity to take out much more trophies. But you should already understand all this if you played Morrowind. However, we should not forget that if you easily completed Morrowind, the Tribunal may not be so easy for you... In any case, the Tribunal game is in front of you, so you should start passing it. Good luck, ladies and gentlemen.

So, to get to the actual Tribunal patch, you need to rest. Yes, just relax and wait for the assassin to attack you. Be careful, the killers grow in level according to you, so he can become an interesting enemy even for a high-level character. But if you have a high level of the “Luck” characteristic, then after the first rest the killer may well not attack. This means you should rest a few more times and wait for an immediate attack. So, you defeated the assassin and... and don't forget to search the corpse. Mandatory, since sometimes hired killers have 5 ebony darts. And each (!!!) ebonite dart has a nominal value of 2000. They can be sold very profitably. Although, if you have a lot of money, Morrowind Tribunal may not bring you very big profits. Well, it doesn’t matter, one way or another, an entry will appear in the diary. And on the advice of the diary, we go to any guard and complain to him about the hired killers. The guard, in horror, begins to babble something about the dark brotherhood, and demands not to come close to him. As a result, we are sent to Ebonheart to Apples Matius. You can find it not far from the last bridge leading to the Chambers of the Supreme Council. He walks along the wall, which is a continuation of this bridge. Apples Matius will tell us a touching story about how the Dark Brotherhood is not very widespread on the island, but on the mainland, and especially in the capital, the Dark Brotherhood has enormous influence. He will say that regarding the trip to the mainland, you need to contact Asien Rein, in the Chambers of the Supreme Council. Well, great, then go ahead, get the orders, to the Chambers of the Supreme Council. She walks on the first floor, so you'll find her right away. It is she who teleports you to Mournhold, the capital of all Morrowind. Well, here you are. Remembering our mistakes and mistakes in Morrowind, the passage of Tribunal begins.

So, you find yourself in the reception room of the royal palace. Yes yes exactly! You will have the opportunity to kill the king. Naturally, if you want this J. The Tribunal patch provides for this too. For particularly cruel players J. After talking with any of the guards, we learn that the base of the dark brotherhood is located somewhere in the sewers. You can get there through the Great Bazaar. Great, the first information has appeared, which means we leave the office outside and move to the Plaza area. From there we go to the Great Bazaar area. When you find yourself in this area, find the entrance to the sewer and go down. You are now in an area called Old Mournhold. We need to get to the estate area of ​​old Mournhold. Getting there is not difficult, just wander around the first sewer area a little and you will find a passage there. Or rather, there will be several passages. But I recommend using the wider one, which has two doors. As soon as we go there, a record will immediately appear stating that we have found the base of the Dark Brotherhood. Great. There will be a lot of Dark Brotherhood members here, so be careful. They have paralyzing weapons, so I prefer to shoot them from a distance. You will reach the end and find two entrances to Moril Estate. There will be nothing interesting in the eastern wing, except for a few assassins and their weapons, which can be sold in the Grand Bazaar. But more on that later. Let's go to the north wing. And there we need to find Dundras Voules. This is the leader of our dear hired killers. Great, when he's dead, we can start searching his body. And on the body we will find a contract for our murder, signed by a certain “X”. Well, I have many associations with the name, and not a single decent one. Okay, it doesn't matter. When you finish your business here, go to the surface. If you talk to the resident, he will say that we need to meet with Fedris Hler in the Temple. If we talk to the guard, he will advise us to meet with Tienius Dilithian. This is what I propose to do. So, our path lies...

To the throne room. To get there, go to the courtyard of the royal palace, go to the reception area, go up to the second floor and go to the throne room. The throne is empty, the king is not in place... which is a pity. Although it is in his own interests. In any case, we need to take on assignments. Who can do this with? That's right, Thienius. So, the main walkthrough of Tribunal begins! The first thing Tienius will instruct us to do is to investigate the origin of rumors about the unnatural death of the previous king. He believes that we can find out, since no one knows that we work for Tienius, and then they will be more willing to talk to us about the death of King Llethan. Well, then, let's take on this investigation. If we talk to the characters, they will tell us that Llethan's widow is still alive. Great, let's go visit her. First, express your condolences to the poor widow, and only then ask why she thinks that Llethan did not die a natural death? She will refer to the newspaper "Accessible Language". Well, we need to find this newspaper. In principle, you might already have come across specimens lying around everywhere, but if not, then you should go to the Great Bazaar. There are a lot of these newspapers scattered there.

When you have one of the copies of the local press, go to Thienius and report to him what you have learned. He will count you as completing the task and ask you to do one more thing.

Tienius's second task is to find an informant in the Temple to find out if the Temple is making any plans against King Helseth. Well, what about our first time? That's good, let's go to the Temple. Go inside and turn right. We need to find a woman like Galsa Andrano. Question her, mention Mehra milo and the apostate priests, and Galsa will split. She will tell you that the temple will overthrow the king if he does not stop infringing on the Temple employees. She will also share her worries about Almalexia. It seems like, according to Galsa, Almalexia is acting strange. Well, okay, it’s none of our business. We go to Thienius with a report. He will thank us, say that we did well and did everything well, and decide to send us on to the next case. What do you think, is it good to work for the current king?

But in any case, for now there is not much choice and we will continue to carry out Tienius’ tasks. And this time he will order us to deal with the betrayal within the guard. Great, we need to fake a request to join the ranks of the royal guard. Let's interview the guards who are in the throne room. To save you some time, I'll tell you that you need to talk to Ivulene Irano about joining the royal guard. Also mention that you belong to the Great House Hlaalu. He will tell us that we need to talk with Aleri Aren, in the Guard Quarters. But he will strongly ask you not to tell Tienius about this. Ha, we won’t tell you anymore. Thienius will say that you still need to talk to this Aleri. We agreed, we go to the guard premises and find this Aleri there. Talk to her in the same way and also mention your relationship with House Hlaalu. But she will pretend that she knows nothing and that Irano was mistaken. Fine. Then let's go to the beds. Find Irano's chest there, and search the bed near the chest. Under the pillow you will find a copy of the newspaper, and behind the chest there is a note with the duty schedule. This note must be taken to Thienius. And he, don’t be a fool, will change the guard schedule and thank us. He doesn't have many tasks left, so let's continue. The Tribunal game continues.

Thienius' fourth task is to find evidence of a conspiracy against King Helseth among the Great Houses. Llethan Manor is where the evidence should be. Poor, poor widow... Although, for the sake of decency, let's not harm her. So, go to Godsreach, Llethan Manor, go into the room with the widow and try to make sure he is facing the door and not the room. So, behind the widow there is a table on which lies the note we need. Take it and take it to Tienius. Great, he gives us a document for the execution of three characters. Let's start in order. Forwen Berano walks around the Temple area. There you will find him. You can execute, or you can release. I would suggest letting him go, since a reward of 1000 gold is not that much money. In any case, it's up to you. The next character we need, Bedal Alen, is located in the Bookselling store in the Grand Bazaar. The choice is yours whether to execute him or not. And the last conspirator we need is Hloggar the Bloody. You need to look for him in the western sewer of Godsreach. First, go down into the regular sewer, and from there you will find a ladder to the western sewer. Found it? Great, find Hloggar there and... decide again. You can kill, or you can let go. In any case, when you deal with all three, it's time to return to Thienius. He will thank us for completing the task and ask us to complete another task for him.

Tienius's next task is to stop the publication of a newspaper with lies about King Helseth. Yes, please, let's go to the secret editorial office of this newspaper. What, you haven't found her yet? Hmm, okay, I'll tell you where to look for it. We need to go to Godsreach, find the Hall of Masters there. There is a locked door in the hall with the sign "Do not enter." The lock on the door is level 70 and there is a person constantly walking around the floor, so try to figure it out so that they don’t see you. When you break open, go down the hatch. There are four workers standing there. Three of them won't tell you anything, but the fourth, Trels Varis, will ask why you're bothering him. Answer him that you want to stop his lies about the king. Then give him 3000 gold and he will agree to stop publishing anything about King Helseth. Great, that's what we wanted. Now we return to Tienius and tell him about the task. He will thank us and say that his last request is to speak with Queen Mother Barenziah. Okay, it's not difficult for us. The passage of Tribunal continues. Barenziah will tell us a lot of interesting things, but will not give us new tasks. And here the Tribunal passage takes a new turn. Now we need to work for the Temple. Can we handle it? Naturally. Game Tribunal continues!

In order to start performing tasks: Tribunal, necessary relax(T key by default) using the bed, or do it outside the city. With some chance, the hero will become the target of an assassin's attack. It will be none other than one of the messengers Dark Brotherhood. For details, contact any of the guards. Law enforcement officials will advise you to talk to Apples Mattius which you will find in Ebengrade, on the stairs going up to the long bridge. It connects the Fort of the Predatory Butterfly and the Chambers of the Supreme Council.

Assassins level up along with yours, and their equipment is always above average.

After talking with Matthius, it will become clear that the Dark Brotherhood located in the city Mournhold, where your path lies. To get there talk to Asien Rein, which can be found in Chambers of the Supreme Council, immediately to the right of the entrance. Tell her about the attack of the assassins and she will be happy will send you to the capital of Tamriel. After teleportation, you will find yourself in the reception room of the Royal Palace. The Argonian Effe-Ti located here can transport you back to Vanderfell.

Arriving in Mournhold, talk to one of the Royal guards, who will share information necessary for further searches for the Dark Brotherhood. It turns out that murderers can be detected in the sewer under the Grand Bazaar. Well, a sewer is a sewer.

Quest for the Dark Brotherhood

Leave the reception area at courtyard Royal Palace and move to the Temple courtyard. When you get there, turn right. The first door you come across will lead you to the Grand Bazaar. In this location, find a hatch leading to the sewer, where the main search for the Dark Brotherhood will take place.

Once in the abode of the entire cesspool of Mournhold, move straight ahead to the fork where you need to turn right. Next, go straight until you come across a door to Estates area, enter it. The next step is to search Moril estates, more precisely its northern part. You will find the entrance there at center of the Estate District. After you enter, look for the assassin named Dundras Voules- This is the head of the Dark Brotherhood. There’s no way around this, so we’ll have to send such a colorful personality to our forefathers. After victory, take it from his body Dark Brotherhood Contract.

After reading the murder contract, you, in general, will not really learn anything. It will only become known that the hero was ordered by some person with the pseudonym “X”. Therefore, there is nothing left but to survey the local population. One of the guards will slightly lift the curtain of ignorance and advise you to talk to Thienius Delitian. You can find it in Throne room.

In the service of His Majesty Helseth

Show Tienius the Dark Brotherhood contract. He won't hide the fact that customer there was a king Helseth. Further, for some unknown reason, the game twists the plot so that the hero begins to carry out the tasks of this very Helseth. Moreover, the whole turn takes place in a conversation with Thienius. In general, it’s not a problem, of course, but there is no obvious connection in the plot.

The Unnatural Death of King Llethan

Something is wrong with this family

Thienius Delitian wants you to find whoever is spreading rumors about the murder of King Llethan. You can play detective and find out the necessary information from the local population, or you can immediately go to Ravani Lletan, the wife of the late king. You will find her in Llethan estate, which is located in Godstrich. After leaving the Palace courtyard, go to the Temple courtyard and then turn left. The first door will take you to Godstreach. There, in the northwestern part of it, you will find the Llethan estate.

Talk with Ravani. First you need to express your condolences. Then, when you talk again, ask about the death of King Llethan. The wife of the former monarch will talk about the insidious assassination attempt on her husband, and will also point out that this was published in a local newspaper called “ Available language" Therefore, it is necessary to find at least one copy of the newspaper. Fortunately, there are plenty of them scattered around Mournhold. For example, one lies on the table in " Empty estate", south of Ravani Llethan's house. After obtaining a copy of the local press, take it to Thienius Delitian in the throne room of the Royal Palace.

Betrayal of the Temple

Tienius Delitian's next task will be to find an informant among the Temple servants. You need to go to Temple of Almalexia and find someone who agrees to supply information to the highest circles of power. Go to temple reception. There, to the right of the entrance, you will see the door to the Hospital, where the desired NPC is located. Her name is Galsa Andrano. After talking with the woman and writing in the diary about the location of the informant, return to Tienius Delitian with a report.

Unrest among the Royal Guard

Thienius Delitian began to suspect some of the Royal Guards of treason. You need to, under the guise of your own, extract information from the guardians of order in Mournhold. It’s worth starting by joining the guards. To do this you need to contact Ivulenu Irano. He is in on the right hand by Thienius Delitian. When talking to Iran, say that you want to join the Royal Guard, and also mention your connections with House of Hlaalu. Whether you are in this house or not does not matter. Ivulen Irano will advise you to contact Aleri Arena. You will find it in the northeastern part Guard Barracks.

When talking to Aren, also mention House Hlaalu. However, the girl will be smarter than her colleague and will refuse to say anything. You need to talk to Tienius Delitian again. The latter will advise you to search the personal belongings of Ivulen Irano, which can be found in the barracks. Ivulen's sleeping place is located in the southern part of the barracks, and the proof is this a note, which lies immediately between the chest and the bed. Take it and take it to Tienius Delitian in the throne room.

Finding Evidence of a Mournhold Noble Conspiracy

Your path again lies in the Llethan estate (northwestern part of Godsreach). In the estate you need to find a letter that lies on the table in the room with Ravani Lletan. Take it and take it to Tienius in the throne room. After reading the note, he will order the execution of all those involved in the conspiracy.

  • Forvena Berano you will find in the northern part Temple courtyard.
  • Hloggar the Bloody lives in Western sewer, the entrance to which is located in Godsriche. In its northwestern part there is a hatch leading to the Sewerage of residential areas. Once there, move constantly to the right. Soon you will see a door to the Western Sewers. Once inside, stay to the right. Continue through the cave and small lake with a waterfall until you reach a small room. There you will find Hloggar the Bloody.
  • Bedal Alain is in Bookstore, located in the Grand Bazaar area of ​​Mournhold.

It's also worth mentioning that you can let go all three conspirators. The quest will still count. However, in this case you will receive a monetary reward you won't get it. After all the conspirators have been found, return to Tienius Delitian in the throne room and report on the work done.

Search for the author of the newspaper “Accessible Language”

Thienius will instruct the hero to find the one who anonymously publishes the newspaper “Accessible Language”, which exposes the current Emperor. Go to Hall of Masters Godstrich (eastern part of the location). Once there, turn right and you will see a door in front of you with the sign “Do not enter!”

Having disobeyed the warning, enter the secret office and talk to Trels Varis, after which you can either kill him, for which you will receive 5k gold, or give him 3k gold and go your separate ways. Having dealt with the journalist, return to Tienius. The reward for the quest depends on how you dealt with Varys.

  • Killed Trels Varys - get 5000 septims.
  • If you gave Trels 3000 septims for silence, then when talking with Tienius Delitian, two items will appear:
    • Yes, and I wanted to receive 3000 septims to cover expenses - you will receive 8000 septims as a reward.
    • Yes, a small donation in the service of my King - receive the sword “Curse of the King”, worth 80 thousand local tugriks.

This will be the end of Tienius’s tasks and he will report the desire of Queen Mother Barenziah to see the hero.

Meeting with Barenziah

This meeting is not a quest as such, since there is no entry in the diary about this. However, without this conversation you will not advance in the plot.

You will find Barenziah in her chambers, which can be accessed from the Imperial Cult Services. She will tell the hero about the hidden enmity between the monarchy, led by Helseth, and the Temple of the goddess Almalexia. Although these two structures do not dare to openly quarrel, the tendencies of hostility between them have long been noticeable. Barenziah wishes you introduced themselves to the Temple. To do this you need to contact Fedrys Hler- to a trusted person Almalexia.

Serving the Temple of Almalexia

After talking with Barenziah, you will complete the tasks of the Monarchy and begin the tasks of the Temple, which you will receive from Fedrys Hler located in Temple Reception.

Threat of Goblin Army Attack

Hler believes that King Helseth is preparing an army of goblins in secret from the temple. Your task is to find and destroy leaders this army. Among other things, Hler will hint that it would be nice to deal with the two Altmer, who play the role of teachers. Almalexia, according to him, will be pleasantly surprised by such results of the cleanup.


Go to Godsrich. Go through the Residential Sewer to the Western Sewer. In its southwestern part there is a passage to the Battlefield. You need to find here the entrance to the City Gate of old Mournhold (southern part of the Battlefield). Next, move to the southeastern part of the Arsenal Ruins. There you will find a passage to Tears of Amun-Sha. There are two goblin leaders in this location: Durgok and Kurgok.

After dealing with the goblin leaders, go to Ruins of residential buildings. You will find the entrance there in the location Tears of Amun-Sha. Altmer Goblin Teachers Yarnar and Armion are situated in Halls of Teran(eastern premises). Having finished with the enemies, return to Fedris Hler.

Consecration of the Altar of the Dead

Fedrys Hler will report that Havas Drin wants to see you at his place. Fortunately, the entrance to his office is located very close, in western part Reception of the Temple.

The Archcanon will ask you to complete Almalexia's task. Need to consecrate ancient sanctuary called Altar of the Dead, which no one has visited for God knows how many years. Almalexia believes that this sanctuary can be used for her own purposes. However, to do this, he needs to get rid of the undead that have captured him and perform a purification ceremony, thereby restoring the power of the ancient field. The consecration of the Altar of the Dead takes place in two stages.

Cleaning up the undead

Head to the northern part Hall of the Clergy. From there, go down through the hatch in the floor to Temple Sewers. Here you need to find the entrance to the eastern part of the Sewer. Once in place, move along the eastern corridor, which will then smoothly turn north and lead you to the entrance to the location Temple Garden, in the south of which you will find a passage to the Altar of the Dead. Clear this area of ​​everyone dark minions until the corresponding diary entries, then return to the Temple for Urvel Dulni.

Escorting Urvel Dulni to the Altar of the Dead

There shouldn't be any problems with this. After clearing the Altar of dark minions, return to the Temple and talk to Dulni, and then along the old path known at the first stage, swipe it to the Altar of the Dead. After Dulni cleanses the altar and you receive the diary entry, return to the Temple to Gavas Drin and report on the successful completion of the task. As a reward you will receive Blessed Spear– polearm with average characteristics (piercing damage 5-32). After the report, Havas will again send you to Fedrys Hler.

Finding the Tape of Barilzar's Labyrinth

Talk to Fedric Hler in the Temple Reception Room. He will report that Almalexia is pleased with the work done and, as a reward for her efforts, is ready to give another assignment. Yes, not simple, but special. You need to find Barilzar's Labyrinth Tape for her.

Go to Hall of the Clergy(you can get there either through the Archcanon’s office or through the hospital), and then go down to the lower levels of the Temple. There, find a hatch in the floor that will lead you to Temple Sewers. In general, it’s worth noting that 80% of the game takes place wandering through the sewers.

After descending into the Temple Sewers, move northwest until you come across the entrance to Abandoned Crypt. Here you need to find an ancient lich Barilzara. It is located in the northern part of the Abandoned Crypt. As usual, he will refuse to give up the ring without a fight, so he will have to put the walking bag of bones to rest. Taking it from his body ring return to the Temple Reception Hall to Fedric Clair. He, in turn, will send you to Archcanon Havas Drin. You will find him in his office, which can be accessed through the western door of the reception area.

Gavas Drin will inform you that the Labyrinth Ribbon must be given back Almalexia, which resides in High Chapel. You can get there directly from the Archcanon’s Office, or from the Reception Room of the temple. Almalexia, as a reward for the transferred artifact, will award the hero with the ability Light of Almalexia.

At this point, the Temple quests in their usual form will end, and you need to leave the sanctuary of Almalexia and walk around Mornokhl. No, not to admire the views. This is necessary for the next round of the plot to begin.

Assault on Mournhold

After leaving the Temple, go to the Inner Courtyard of the Palace and talk to one of the NPCs. You will be informed that Mournhold is under attack. All the action takes place on the Plaza Brindisi Dorum. You can get there through a huge door located right there in the Courtyard.

After destroying the creatures that attacked the city, talk to the Royal Guard or the Temple Ordinator. Depending on who you give preference to, it will only depend order of quests. Let's say, if you contacted a resident, you will be asked to go to Almalexia and you will begin to carry out her tasks. However, having reached the quest “Blade of Nerevar”, in which you need to collect the missing parts of the weapon, you will be forced to turn to Karrod for one of the parts of the blade. And he, if you have not completed the quests from King Helseth, will refuse to talk to you. So it would be more logical to start with the King’s instructions.

Exploring the Dwemer ruins of Bamz-Amschenda

If you spoke with the Temple Ordinator, you will be sent to Fedris Hler. You will find him in the Temple Reception Hall. If the conversation took place with the Royal Guard, then you will be sent to Tienius Delitian, who is located in the throne room of the Palace. The quest for both will be the same. You will be asked research ancient dwemer ruins Bamz-Amshenda.

You can get into the ruins through the entrance located in ruins Memorial statue. Head to Plaza Brindisi Dorum, and from there to the aforementioned Dwemer ruins of Bamz Amschend. Once inside, you will witness a fight between Dwemer steam engines and the creatures that attacked Mournhold. From what he saw, it becomes clear that the attackers on the city have nothing to do with the Dwemer. After receiving the corresponding diary entry, return to the quest giver. Fedrys will send you to report to Almalexia, and Tienius to King Helseth.

I mentioned above that more logical start doing tasks king(after the attack on Mournhold, talk to the Royal Guard), so I will describe them first. Moreover, there are only two of them.

Assassination of Queen Mother Barenziah

Talk to Hlaalu Helseth in the throne room of the Palace. Ask him about the conspiracy, and in the subsequent dialogue talk about solving this issue. Helseth will send you to the inn Winged Guar located in the area Godsricha. There you need to find a certain orc named Bakh gro-Sham. Win him over by bribery or persuasion and in the dialogue choose the “Uncle’s Farm” option - this is a kind of confidential password. After the orc understands who you are, find out from him about the impending assassination attempt on Barenziah. Having received what you came for, return to the throne room to the king.

Helseth will immediately send you to defend Barenziah. Leave the throne room through the door behind the throne, which will take you to the Imperial Worship Services. Then head straight through the door opposite the one you entered through. In Barenziah's chambers you need to hide behind the screens and use the option wait(key T by default), wait for the attack of would-be killers. You will understand that the assassination attempt has begun when diary entries. Neutralize the troublemakers of the queen mother and return to the king with a report. As a reward you will receive Helseth's Necklace.

King Helseth's Champion

Hlaalu Helseth wants you to fight his best bodyguard named Karrod, who stands here in the throne room. Wait 24 hours from receiving the quest and speak to the king again. He will announce the start of the fight. When will Karrod have approximately ¼ health he admits defeat. Talk to the king again and receive a reward of Dagger of Symmachus. After this, Helseth will send you to Almalexia for further information gathering.

Show of force

Almalexia will mention a certain cult that until recently flourished in Mournhold. Not long ago, most of the members of the "End of the World", as the cult was called, were found dead. The goddess will ask for as much as possible learn about this community. At the same time, it is necessary to adhere to certain moral frameworks in the investigation, so as not to make a martyr out of the head of the cult of Eno Romari.

Go to Great Bazaar and find Meralin Otan there (south-southeast part, near the stairs). Talk to her about the Doomsday cult and Necessarily about her brother Seville. According to Meralyn, the cult is responsible for Seville's death. She will also tell you that you can find followers of this cult in Godsriche at the inn Winged Guar. This is where your path lies.

In Godsreach, next to the Winged Guar Inn, you will see an NPC in White robe by name Eno Romary. Talk to him about the end of the world and the cleansing ritual. The information received from him will be quite enough for Almalexia. Go to the goddess with a report. However, the quest does not end there.

Almalexia, angered by the view that the Tribunal has been weakened, decides to call upon Mournhold ash storms, naturally by the hands of the hero. When talking to her, be sure to please clarify about ash storms, because only after that she will give you Dwemer Power Coherer, which will be needed to complete the quest.

Your road again lies in Bamz-Amschend. In case you forgot, the entrance is located in Plaza Brindisi Dorum. The first room you will enter is called the “Hall of Heart Fire”. In its western part there is a door to the location Passage of Whispers. Once there, move along the northern corridor until you find the entrance to the Radak's Forge location. In the northern part of this branch of the Dwemer ruins, look for a door with lock 100. You will have to pick it.

Once inside, in the chest to the right of the entrance, take two Dwarven backpack charge and again move to the northern part of the location until you come across a passage littered with stones. When will you have it at Target? Collapsed Rock, press the action key. As a result, you will be prompted to set the charge. Agree. After the timer finishes counting down, the rock will collapse and you will be able to move on to the Walking Passage location.

Move southwest and you will see in front of you a door to the King's Alley area, through which you can enter the Vaults of Heaven. Go to the center of this room and in the northern part of the weather control apparatus (you need to have a Dwemer distribution box in the target) use the Dwemer coherer. After these manipulations, you will receive a corresponding entry in the diary.

However, that's not all. Now you need to use the levers behind the distribution box to set the desired weather, that is, ash storms. On the stone paintings behind the levers should appear volcano spewing ashes. To do this, turn all three levers towards you, and then return the left and middle ones to their original position. This completes your task. Return to Almalexia.

Don't throw away the second backpack charge, you'll need it later.

Almalexia's Missing Hand

The task is quite simple. Almalexia will ask you to send one of his resident servants named Salas Valor into the world. You will find it in the northeastern part Godsricha. Having overcome Salasa return to Almalexia.

As a reward you will receive:

  • “Skin like iron” is a permanent effect that gives a +5 bonus to wearing all types of armor, including unarmored combat.
  • “Paralysis Resistance” – Almalexia will give your character resistance to paralysis (+20%).
  • “Warming Warmth” – Almalexia will give the hero the permanent “Increase Health” effect (10p).

Restoring the Blade of Nerevar

After completing the quest "The Missing Hand", talk to Almalexia. She will say that she believes that the protagonist is reincarnation of Nerevar, and will also instruct you to restore his blade. She has one part of the blade. You also need to find two more parts, as well as a blacksmith who will restore this blade.

Now you need to find a blacksmith who will help restore the Nerevarine blade. Go to the Hall of Masters Godsricha. You need to find an orc there Yagak gro-Gluck, what a funny little name. First, you should give him the Dwemer battle shield. The experienced eye of a blacksmith will immediately identify the foreign part in the design and will divide it on a regular Dwemer shield and Part of a Dwemer blade. Ready. You now possess all three parts of the True Flame blade. Ask Yagak to forge a weapon for you, which he will kindly agree to do. Wait two days, and then return to Yagak gro-Gluk and he will give you the finished sword.

You received the blade, however, there are no enchantments on it. And in order to cast these spells, you need Dwemer. It so happened that they all died out many years ago. That's bad luck. However, there is still a small clue. In ruins Bamz-Amschend Once upon a time there lived a strong Dwemer mystic. Yagak gro-Gluk advises going there and looking for some records Radak Stungntumtse, that was the name of this Dwemer magician.

Go to Plaza Brindisi Dorum, and from there to the ruins of Bamz-Amsschend (entrance in the center under the destroyed statue). I would like to say right away that you will need Dwarven Backpack Charge. At this point in the game, you should have one of these left, since you most likely found two copies in the Show of Force quest. To destroy the blockage, one charge was needed, respectively, one should be somewhere in the inventory.

If for some reason you lost it, then I hasten to reassure you. You can find everything in the ruins of Bamz Amschend three Dwemer backpack charges. Two in the Radak's Forge location and one in the Hall of the Winds location.

So, having acquired a charge, move deeper into the ruins of Bamz-Amsschend. The journey will take place in this order: Hall of Heartfire > Passage of Whispers > Radak's Forge. Here, in the room on the left, you will meet the spirit Radak Stungntumtse. Ask him to enchant the Blade of Nerevar, after which he will send you for pyroil resin. You can find her in caves Min Dhura.

Go to the northern part of Radak’s Forge, where you cleared the passage from the rubble in the “Demonstration of Power” quest, and go to the “Walker’s Passage” location. Here, in the southwestern part, you will find another rubble. This is where the second Dwemer backpack charge comes in handy. Clear use it to find the path and move further into Norenin-dur.

In the eastern part of Nyrenen-dur, find the passage to Gnashing Teeth, from where you can enter the Daedric ruins Min Dhrur. In the northern part of this location, find and kill Kash-Ti Drura. On his body, collect the desired pyrol resin, which must be taken to the spirit of Radak. After you give the resin to the Dwemer mystic, he will return the blade to its former strength True Flame. Ready. Return to Almalexia and tell her about the work done.

Mad God

Almalexia believes that Sotha Sil has gone mad and that he is responsible for the attack on Mournhold. The crazy god must either be brought to reason or destroyed. This is the order of Almalexia. After you finish preparing, contact the goddess and she will take you to Clockwork City Sotha Strength.

Before how to go, buy boost potions strength And speed. A potion will also come in handy jump. If for some reason you cannot get potions, enchant rings or any other item to increase the corresponding characteristics.

Walkthrough of the Clockwork City of Sotha Sil

Once in the first room, turn lever arm on the pillar to the right of the passage, and the door blocking the path will open. Two axes will appear in front of you, moving like pendulums across the corridor. You need guess the moment and run past them. It is very likely that you will need an increasing potion speed. I did this at a speed of 92. After overcoming this trap, move to the eastern part to the Outer Flooded Halls.

In the Outer Flooded Halls, move to the corridor leading to East. Pendulum axes await you there again, only in larger quantities. They are built by analogy with the first ones you met in this city, that is, they move in pairs. Therefore, to pass through it is enough only wait the right moment and go between the first pair, then the second and third. After this, you will come across a door leading to the Delirium Hall. Don't be shy, come on in.

Going a little deeper into the Delirium Hall you will see metal stakes, which appear with enviable regularity from the floor of the corridor. There is no need to try to jump over them. Just turn before the stakes right and go around them through the next room, and then continue south along the corridor until you come across the door leading to the Central mechanism. Enter it and go up to the second level of the central mechanism along the circular staircase in the southern part of the room. There you will see two doors: the first leads to Sohleh's room, second V Theuda Hall. You need to go to the second one.

Through Theuda's Hall you can get to the Dome of Cassia, fortunately there are no traps in this hall. But on the second tier of the Dome of Cassia awaits you rotating a mechanism with saws attached to the end that prevent you from getting into the next room - the Serlin Dome. You can bypass the trap differently.

  • Have a drink jump potion(effect of potions sums up), and then, after waiting for the saws to pass by the door you need, jump onto the second tier and go to the safe area before entering the Serlin Dome.
  • Drink enough speed potions and then just run following for the saws and go to the next location.

Once in the Serlin Dome, you will see a Dwemer mechanism, from which Vile Factories appear every now and then. In the southern part of this mechanism there are two levers. The first opens and closes the outer door of the mechanism. The second one opens a door inside the mechanism, through which you can go to the Sallaem Hall.

When one door is open, the second one closes, and you cannot turn two levers at once. You should wait characteristic sound start of the mechanism(the hoses above it begin to twitch) and immediately turn the lever on right. Thus, the mechanism will open the outer door, and you will open the inner one, after which the path to the Sallam Hall will be open. You will not find any traps in this room, so feel free to move to the south-eastern part of it towards the passage to the Udoka Dome.

The Udoka Dome is a hemispherical room, the bottom of which is filled with a vile liquid. In the western part of this room there is a lever, however, in order to turn it you must have force over one hundred units. Raise the missing amount of this characteristic with potions and turn the lever. Once you manage to do this, you will be able to bypass the room through the bridge that appears, going straight to the Mileito Hall. There are no traps here, so feel free to move to the northern part of it and go through the door to Dome of Imperfection.

From the Dome of Imperfection you can get to the Dome of Sotha Sil. However, the door there will not open until you win the last living guard - a huge robot called Imperfection.

Upon entering the Dome of Sotha Sil, you will see suspended from wires and very badly mutilated Sotha Force. He was so badly injured that it’s scary to post a screenshot. Upon attempt leave this place Almalexia will appear before you, as it turns out, the culprit of all troubles. She's a scary woman. After the rant, the goddess will attack you. Be that as it may, I will have to calm her down forever.

Take it away from Almalexia's body Barilzar's ring and put it on, after which the hero, regardless of choice, will be transported to the High Chapel of the Mournhold Temple. Leave it through main gate. Azura will meet you at the exit and thank you for what you have done. On that note, you will complete the main quest line of the Tribunal expansion.

After talking to Azura, don't forget to talk to King Helseth. He will reward you with a full set of Royal Guard armor.

Congratulations!

  • Tags

Dear reader, you will definitely like this:

Related publications