S.T.A.L.K.E.R.: Call of Pripyat: Storyline walkthrough. Walkthrough Stalker Call of Pripyat - Pripyat Call of Pripyat radio interference

Missing reconnaissance group

Description: The reconnaissance group sent by Kowalski disappeared after a strange communication session. You need to find them and find out what happened.
The quest gives: Lieutenant Colonel Kovalsky
Terms of issue: A strange signal was received on the radio.
Reward: --
Walkthrough: We go to the target: just west of the hostel in Pripyat. In the clearing we find the dead bodies of the group.

Monolith Cluster

Description: It is necessary to destroy all the “Monolithians” settled in the building. Their concentrations pose a threat to the military camp.
The quest gives: Lieutenant Colonel Kovalsky
Terms of issue:
Reward:
Walkthrough: We meet with Vano and Sokolov (if they reached Pripyat) near the Friendship of Peoples monument and go to clear out the Books store. We go inside, in a closed room the Monolithians will sit in a trance and talk to the monolith through a strange structure. We quickly kill the fanatics before they wake up and inspect the structure.
Adviсe: After everything, bring Vano and Sokolov to the base alive.The missing sentry

Description: One of the military men has disappeared from his post, we need to find him and find out the reason for his disappearance.
The quest gives: Lieutenant Colonel Kovalsky
Terms of issue: Missing reconnaissance team found
Reward:
Walkthrough: We have a mark on the map where we need to go, so we head to the grocery store. Before we even reach the right place, we hear screams and shots. A sentry shoots someone. We approach him and he kills himself in panic..... A few seconds later we discover the reason - the controller took him by the brains. We kill the controller and contact Kowalski via radio.
Adviсe: One or two shots from the Gauss Cannon are enough to kill the controller.

One shot

Description:
The quest gives:
Terms of issue:
Reward: SVD + cartridges
Walkthrough: Passing by Garik, he will tell you about the Mercenaries whom he led to Pripyat, and how they wanted to kill him. We go to Kowalski, tell him about the Mercenaries, and all the information you received earlier. And here we have 2 actions to choose from:

1) Remove the leader of the mercenaries, then they will be disorganized and will no longer be a problem. But then we won’t know who the customer was. I suggest choosing the second option

2) Remove both the customer and the mercenaries. Krilov takes us to the point, we are given SVD and cartridges, although I preferred to use the gauss. We are waiting for everyone to gather in front of the entrance. Main targets: mercenary leader "Jackal" and customer "Serbin" dressed as environmentalists. We remove two goals. You can kill the others if you have time before they run away.

We go to the corpses, search Serbin, take the Red key card from Laboratory X8. After this, we return to Kowalski and report the situation.
Adviсe: It is better to complete the quest during the day or with a weapon that has NVG installed.

Laboratory x8

Description: The information found points to the central laboratory under the symbol X8. There may be information about secret experiments conducted in the Zone.
The quest gives: --
Terms of issue: Documents were found in the workshop with product No. 62
Reward: --
Walkthrough: We are heading to the Yubileiny KBO. We take as many cartridges, first aid kits, etc. as possible in advance. The mission will not be easy. On the first floor we approach the elevator, it is de-energized, we need to turn on the generator. We go up the stairs. There are 26 living creatures on the indicator. As we move to the top floor, we kill crowds of zombies and monoliths. On the fifth floor, near the elevator door, you will find the PDA of the mercenary Barchuk, which says that the generator is located on the sixth service floor. We start the generator, climb into the elevator and go down to laboratory x8.

We go down and open the door using the access card. Right there, on the right, there will be a closed door with the sign that no outsiders are allowed to enter. This is where you need the red key card. You open the door, inside there is an arsenal of weapons and medicine. We go into the classroom, on the path of the electrical anomaly, go down the stairs, on the table there is a blue notebook with notes about the experiment. We take it and return to the entrance. We go to the dining room, on the way you will meet two snorks - don’t be alarmed, it’s still early.

We go up one flight of stairs and enter the dining room. A child is heard crying. In the men's room on the right you will find Burer, who lacks communication and is crying from loneliness. While having fun, do not forget to monitor your stamina, otherwise you will find yourself without a weapon. At the end of the room you will find research documents. We return to the entrance again. We go down to the laboratory. But we don’t turn left down, but go up the right stairs. There will be a poltergeist sitting there, who has been diligently pestering us all this time, and there will also be an RP-74 machine gun. Now let's go down to the laboratory. Next to the rainbow aggression suppressor model on the shelf you will find another document. Total 3.

Be careful, there will be jerboas there that can easily drive you into unnoticeable anomalies. In the room with two large tanks on the control panel there will be an order for transfer, and a little further - an anabiotic that allows you to survive the release. Now we go down, go into the right elevator shaft and go up, when we see open doors on the floor we jump over there. There will be three Burers in the hall. I don’t know what you will do with it if you don’t have a gauss gun. Because if that’s the case, then you’ll be here for a long time). Well, when you kill them, you take the two remaining documents. And two more anabiotics.

Now, just as we came here, we return - by elevator. Oh yes, I almost forgot. You won't leave there until you kill the controller. As soon as you get out, run to Kovalenko’s laundry room for a face-to-face conversation. In total, you should have 6 documents from the x8 laboratory with you.

Adviсe: On the roof of the Yubileiny KBO, you can find two snowflake artifacts. (although others are possible)

Radio interference

Description: Find and destroy the source of interference.
The quest gives: Kowalski
Terms of issue: Completed laboratory x8
Reward: --
Walkthrough: We go to the courtyard just south of the school, search the soldier’s corpse, take explosives with a timer. After this, we contact Kovalsky by radio, the Lieutenant Colonel says that they have found the exact location of the signal - it is coming from the kindergarten. We head there, place explosives on the door and quickly retreat to a safe distance.

After the explosion, we can already get inside. We go up to the second floor and go to the western wing. There will be a poltergeist there. When we get to the west wing, we will see the installation, this is the source of interference. We receive the task of destroying him. throw a few f1 grenades there.

After destruction, we hear some knocking sound coming from below. You need to check the source of the sound. We open the refrigerator and find the missing military man there, after that we go talk to Kowalski

Unknown + Squad "Scat": Find out the reason for the helicopter crashes

Description: Kirilov detected a strange signal not far from the base. You need to check the signal source.
The quest gives: Kowalski
Terms of issue: Completed the quest Radio Interference
Reward:
Walkthrough: We go to the signal, south of the hostel. We arrive at the place, the signal begins to move - we run after it. It turns out that the signal came from underground. Now we need to return to base. As soon as we are on site, we watch a video on the engine: a shooter comes to us, tells us the general situation, as well as the reasons for the helicopter crash.

Evacuation

Description: The final mission to evacuate the train outside the Zone
The quest gives: Head of the SBU
Terms of issue: The cause of helicopter crashes is known
Reward:
Walkthrough: You need to wait out the ejection. At this time, you can talk to Strelok, give him the documents (if you collected them). After the release, you will contact the command and receive a task to evacuate the train. There is time until the next release.
First, you need to talk to Kowalski. The command is interested in the information that Strelok knows, so on the way to the helicopters, we should cover him. Then we move through the city, teeming with enemies, to the Prometheus monument - evacuation point "B28". Make sure that key characters are not killed.

First, you will come across zombies on the road, then mutants, and near the cinema there will be a whole raid of Monoliths. On the way, we still need to bring the medic to his senses, it looks like the controller covered him pretty badly... We are approaching the monument and need to hold out near the helicopters. Crowds of Monoliths are running towards us, snipers are shooting from the roofs. But we waited until the helicopters took off. And here we have a choice: stay in the game in freeplay mode, or fly away with the military and watch the ending of the game. It is generated depending on the number of quests completed, as well as how you completed them.

Congratulations, the game Stalker: Call of Pripyat is completed. But rest assured, there is still a lot of interesting things left in the Zone!

Description: Find and destroy the source of interference.
The quest gives: Kowalski
Terms of issue: Completed laboratory x8
Reward: --
Walkthrough: We go to the courtyard just south of the school, search the soldier’s corpse, take explosives with a timer. After this, we contact Kovalsky by radio, the Lieutenant Colonel says that they have found the exact location of the signal - it is coming from the kindergarten. We head there, place explosives on the door and quickly retreat to a safe distance. After the explosion, we can already get inside. We go up to the second floor and go to the western wing. There will be a poltergeist there. When we get to the west wing, we will see the installation, this is the source of interference. We receive the task of destroying him. throw a few f1 grenades there. After destruction, we hear some knocking sound coming from below. You need to check the source of the sound. We open the refrigerator and find the missing military man there, after that we go talk to Kowalski
Adviсe:
Screenshots:

Now you can take a break from playing the game Stalker Call of Pripyat in the ghost town and do business in other locations.

The local technician (in Pripyat) and Azot (technician in Yanov) will not be able to do anything with the weapon, but the charismatic Cardan (technician in Zaton) is very familiar with this weapon... So familiar that the poor fellow will lose consciousness at the sight of it. We'll have to wait (sleep). When he comes to his senses, he will report that this weapon is a gauss cannon (the official name is “Product No. 62”), but while he was working, the project was closed and therefore he cannot repair it without additional information. At one time, Cardan worked in the testing workshop, which is located under the Iron Forest anomaly, I kept the key card to the laboratory for myself. It will be very useful to you

To get to the laboratory on the territory of the iron forest, you need to find a small guardhouse (the position is shown on the map), open the door with the key, and go down... To get through the corridor littered with rubbish, you need to break the wooden box on the right, followed by a “bypass corridor” . Next, in the large hall, you will have a meeting with a pseudo-giant. This creature is very tenacious and dangerous at a distance of about 10 meters. The easiest way to kill him is this: go out of the doorway into the hall, when you see that he is coming at you, retreat back from the hall, shooting back at the creature (preferably something really powerful, but a shotgun will also work). While you are outside the hall, it will not attack you, but you will attack it... After the creature has moved away, repeat the maneuver.

Now you need to get to the laboratory, which is located behind the wall. To do this, you need to climb up the stairs under the left wall. Next you will have 2 stairs - one of them leads to the hiding place (above the doorway through which you entered), the second leads to the floor above. At the top, you need to move to the opposite side of the hall, and through the ventilation (you can get into it through the square opening at the top), get into the testing workshop. There you will find documentation and see a huge prototype of a gauss rifle. Now you can get to the surface.

Take the rifle and documents to Cardan, he will take the documents and weapons, but he needs time to fix everything, but for now you can sleep (an hour). Cardan finally repaired your weapon and now you have a very dangerous sniper weapon, which will be the best for completing Stalker Call of Pripyat.

You can also buy ammunition for weapons from Cardan. If you return the card from the laboratory to him, you will receive 3 scientific first aid kits. It would also be a good idea to inform Kowalski about your successes.

MISSING REVIEW TEAM

Description: Kowalski asks you to find out what happened to the reconnaissance group, which disappeared after the last strange communication session.

Walkthrough: You need to get to the point indicated on the map. In a small clearing you will find the corpses of soldiers. Your hero will contact Kowalski by radio and report the disastrous results.

MONOLITH CLUSTER

Description: Kowalski asks you to destroy the Monoliths who have settled in the Books store, who pose a threat to the military

Walkthrough: If the passage of Stalker Call of Pripyat at the transition between Jupiter and Pripyat was accurate and you saved your allies, then some of them (Vano and Sokolov) will join you at the appointed point near the monument.

Next, you need to “clean out” the store and get to a closed room on the first floor, in the middle of which the Monolithians are sitting in a trance. Having destroyed them, it is necessary to inspect the structure. After inspecting the structure, it is necessary to protect Sokolov and Vano from the local fauna to the laundry. If you save their lives, they will help you in the final passage of Stalker Call of Pripyat.

MISSING SENTRY

Description: One of the sentries sent by Kowalski does not get in touch. It is necessary to understand what happened.

Walkthrough: Once in the Grocery Store, which is indicated by the point on the map, you will hear screams and shots. Having approached the sentry, you will no longer be able to help him - his mind has been captured by the controller. The only thing left is to kill the creature. In such a situation, a headshot from a Gauss Rifle will help a lot. Unfortunately, it will not be possible to save the private, since the controller will appear only after his death. After contacting Kowalski, you will learn that the reconnaissance group was most likely killed by the controller.

Additionally: If you go around the building, you can find the entrance to the basement, at the very bottom of which you can find an RPG behind a metal beam.

ONE SHOT

Description: When you arrive at the territory of the Laundry, Garik will contact you and tell you that he barely escaped the mercenaries who were talking about meeting with the customer on the territory of the hostel.

Walkthrough: There is no point in going there alone, since opponents simply will not appear. First you need to approach Kovalsky, who suggests that you either remove the performers, or remove the customer and the performers... It is better in this case to “kill two birds with one stone.”

In front of you is the dormitory courtyard. In the hands of the SVD, which was issued by the military, but still a Gauss, the gun will be more effective. You will have to wait quite a long time for targets to appear. To avoid “glowing”, it is better not to turn on the flashlight. The mercenaries will appear first, and after a while the customers will come. Your goal is to destroy the main customer and the mercenary - they will have a nice conversation near the main entrance. Two shots at them and the mission is completed. Their comrades-in-arms, frightened by such situations, will fight. The bravest ones can shoot at you a couple of times. After the shootout, go down to the corpses of the leaders and search them. The main customer, Serbin, has a very red key - a card from X8, which will make it easier to complete the game Stalker Call of Pripyat in the X8 laboratory. After completing the quest, go to Kowalski.

LABORATORY X8

Description: After searching for documents in the testing workshop, you must continue searching for documents with information about experiments in the X-8 laboratory.

Walkthrough: Finding a building with a laboratory will not be difficult, but inside the building will be fun... On the ground floor there is what seems like a whole elevator cabin; The only problem is there is no energy, and even zombies get in the way under your feet. Your goal is on the top 6th floor. On each floor there are crowds of zombie opponents and a monolith waiting for you (why the hell they didn’t kill each other without you is unclear), from each floor there is a staircase to the next (although sometimes it’s hard to find). As you progress, you will find a Monolith member, whose PDA entry confirms that the generator is located at the top. He's really there, above the elevator shaft. Turn on the power and calmly go downstairs. Taking the elevator down, you will find yourself in the laboratory itself.

Down the stairs, we use the access card, to the right of the entrance there is a door with the inscription - unauthorized entry - You are there, use the red code card to enter. In the room you will find cartridges and first aid kits - they will be useful to you. Next you need to find 6 sets of documents. First, let's go to the dining room (to the right), going down the stairs you will see 2 stairs. One will be located near the fans - first here, you will see a metal staircase leading up. The passage is blocked with boards, but your head will be stronger... Oh, hello poltergeist, although you'd rather die... There's also a machine gun right there, if you don't have one yet.

Further into the dining room (second staircase), you can hear a child crying. The baby will turn out to be an ugly burer, whose face cannot be corrected even by a surgical operation with a knife performed by you. On the table in the middle of the dining room you will find documents, in the drawers there is a stew (well, you never know, maybe you’re hungry).

Go back to the hole in the floor and down through it. Along the way, adjust the number of snorks, and then jerboas. On the lower floor there are 2 sets of documents. One of them is located near 2 huge tanks (they occupy the entire room, you won’t get confused), the second is near the Rainbow aggression suppressor (isn’t it poetic...).

Now you need to find the elevator shaft and climb up it to the level with the open door. At this level, 2 sets of documents are under the constant supervision of 3 bureaucrats. It won't be easy with the burers, but a knife and a Gauss rifle, and, of course, first aid kits will help you deal with them.

Another document is located on the upper level (the same level as the room with ammunition) in the classroom (there will be an electrical anomaly running nearby). With a clear conscience and pockets full of documents (there should be 6), get to the surface. Now we still need to talk with Kowalski.

Additionally: the story passage of Stalker Call of Pripyat can be interrupted and climb to the roof of the building in order to look for very powerful artifacts among the anomalies and admire the view and sky.

RADIO INTERFERENCE

Description: Operation Fairway went down the drain - this is the logical conclusion made by Kowalski. Setting up communications with command comes to the fore. But the radio signal is jammed by interference. Its source must be eliminated.

Walkthrough: Get to the point marked on the map. There you will find the corpse of a soldier who has explosives. Kowalski radios that the source of radio interference is in the kindergarten.

A bloodsucker guard may be on duty near the entrance to the kindergarten territory, but if you notice him from a great distance, the last thing he will see will be his own brains, knocked out by a bullet fired from a Gauss gun. To get inside the kindergarten, you need to blow up the door with the explosives of a dead soldier (move to a safe distance).

The inside of a kindergarten can make a lasting impression, especially for players who spent their childhood in kindergartens with the same layout. There will be a couple of poltergeists running around the building, but the easiest way to kill them is by shooting them closely.
Inside the kindergarten, look for boxes, near which there is a specific drawing on the wall.

Having broken the boxes, you will find a rather useful cache of ammunition for the Gauss rifle, which will be useful for further progress in the game Stalker Call of Pripyat. You must continue searching in the building until you find a huge antenna, which must be destroyed with grenades. After the destruction, a strange sound is heard from the first floor. Open the refrigerator and you will see... a missing military man. You can go with him to Kowalski.

Description:
Modification guide for Sigerous Mod CoP 2.2. This article discusses all aspects of passing this modification at the location: Pripyat, and also presents maps of caches of these locations. (Author of the walkthrough: Stalker77Alex)

Important! Under no circumstances should you complete the "Operation Vulcan" quest until all quests for the Monolith have been completed.

1. Arrival to Pripyat
We see a cutscene. Then we talk to Kowalski. The first task is Unknown Weapon.

2. Unknown weapon.
We go with a group of military men to the Hospital area. There we must ambush the Monolith. We're waiting for them to appear and let's go. We search...and then...A Monolith with Gauss appears on the roof of the tallest building. Senior Sergeant Morozov cannot be saved - he is killed by the Monolithovets. We take out all the Monoliths. Know - the more military personnel survive, the higher the chances of a good ending in this aspect - will the Stalkers go to Pripyat. We take the weapon and bring it to Kowalski. He asks to find a technician.
Then Garik appears in the Laundry. Who, as a reward for helping with the artifacts Chunk of Meat and Kolobok, gives us a Bubble.
We drag Gauss to Cardana - he is surprised to such an extent that he passes out. We sleep for a while, talk to him, he gives a Key Card to the Laboratory under the Iron Forest. We find there a document on repairing Gaussocks, as well as a key card for the X8. In the main hall - Pseudo-giant! We give Cardan the map back, as well as documents. He repairs Gauss and can also make us homemade cassettes. Now you can get out of the stash all the Gauss cassettes found in the Monolith’s hiding places.

Advice- take the quest for AUG in Pripyat from Shustroy.

3. Missing reconnaissance group/Cleansing of the Book Store
After returning from Zaton we speak with Kovalsky. He sends us to find the missing reconnaissance group. We go to the place, we see that they are all dead. Then, after the cutscene, we go with Vano and Sokolov to clear out the Books store. Let's examine the structure there. There may be a GPS guide under the stairs in a store.

Advice. Be sure to bring Vano and Sokolov to the Laundry alive.

4. One shot.
After returning to the Laundress, Garik will contact us. He barely escaped from the Mercenaries... asks for help - he knows where the deal between the Scientists and the Hires will take place. We talk to Kowalski - no matter how - we will eliminate both. For the quest, take a Gauss or RPG - Kowalski's SVD can be sold. Don't forget to search the corpses of the hirelings/scientists and take the key card. It will also come in handy.

Advice. To eliminate both, you need to wait until the Scientist and Hire stand opposite each other. Then - hit with Gauss or RPG.

Advice. Try to complete this quest before going to X8 - before the conversation “Eye to Eye” - otherwise there will be problems with the quest. If you still haven’t completed it, you must first approach Kowalsky and talk “Eye to eye”, and then go to Garik and start the quest “One Shot”


5. A short walk and quests for the Monolith.
5.1 Now you should arrange a short walk.
1. We find tools for Kirillov in Pripyat. It's not difficult - only 4 spawn points for 2 tools. It's also worth working on the remaining tools for Azoth/Gimbal.
2. Let's go to School and save Zulu from Snorks
3. We find Tyagnibok’s report in the River Port. Let's give it to the contact on Jupiter and get a tip to the cache, which contains the best detector in the game - Omega.
4. You can explore the anomalies “Volcano”, “Vine” and under the Department Store.
5. Take AUG for Shustroy in the old BWC.
(in the build that Shkrek went through, the quest for AUG was not given, perhaps this is due to a fix from makdm)

5.2. Joining Monolith
The necessary conditions for entry are to give Leon's case and get the "Marked by the Zone" achievement.
Reference: The "Marked by the Zone" achievement becomes available after using three anabiotics during the release.
Description: We enter the Monolith after the quest - to clean out the book store. We go to Cyborg, take on the task of eliminating Kasilov. Under no circumstances should you examine or take anything in the box behind Cyborg, as there is a reward there for completing the quest to join the group. We bring down Kasilov, take the PDA from the corpse, hand over the PDA to Cyborg, enter the monolith, search the box behind Cyborg.
Advice: Take down Kasilov with the first shot (even a shot at the head will not work, he will run away, you need to catch up with him and shoot him. Hint: Kasilov is running towards the bus near the Books store)
5.3. Quests for the Monolith
Outputs: Pripyat, Prometheus cinema, Cyborg
Description: A day after joining, we take on the quest “Atonement for Sins,” which consists of three quests:
the first - "Water of Life" + 10 antibiotics - for the treatment of Monolith brothers who fell under the influence of the controller. We go to Zaton to the local doctor in Skadovsk, we get a tip to the scientists’ bunker, we move to Yanov to the scientists, from German we get information about the living water that is in the Oasis (you can immediately buy 10 antibiotics from him, if you don’t have it in your own stash) . We find living water in the Oasis, take Cyborg to Pripyat, then communicate with the Fiend, receive gratitude from him and listen to a story about his group that fell under the influence of the controller (the group that disappeared on Jupiter - former mercenaries).
second - A day later we take on the quest “Filling the caches of the monolith”. We buy in advance (take it from the stash) 90 charges for gauss from Mitrofan, we will also need 9 first aid kits, 9 bandages, 9 antirads, 9 AK-74, LR300 or Spas 12 (in total) and a clip of cartridges for them. We go to Zaton, fill out the caches, return with a report to Cyborg, and don’t forget to receive the reward from Mitrofan.
third - Another day later we receive the quest “Find a repeater”. We go to Yanov to the Hawaiian, we are interested, we part with 10,000 tugriks, we get information, but this is not enough, we go to the bunker to Ozersky, we get the final location of the repeater - at the Jupiter plant. We find it - we can’t lift it (of course, such a “stupid”!). We run to Pripyat and report to Cyborg, he praises and asks to clear the same “Books” from infidels (mercenaries have occupied it and are preventing us from repairing the antenna). You can clear it alone, or with a group of the Fiend. After the cleanup, a repairman appears and “asks to come tomorrow.” We come every other day - we communicate with the Monolith - that's it, our sins are forgiven! Let's go rest.

5.4 Quest Alpha
Outputs: Monolithic Alf (Book store)
Conditions: Completed all quests for Monolith
Description: Monolithic mechanic Alf has instructed you to find all possible information on working with mechanical devices that could remain in the Old KBO of Pripyat. According to the data he has, these are the results of the work of scientists who died long ago during the second explosion. There must be three documents in total.
Performance: We go to the old KBO and find three documents there:
Spawn locations

6. Operation Vulcan.
After completing the Monolith quests, it's time to take out all the Monoliths. We do this according to Kowalski’s quest “Operation Vulcan”. We take out all the Monoliths in the Prometheus cinema and take the flash drive from Cyborg. It is in his cache that there is a unique artifact “Dragon Eye” that gives +50 to the carried weight. It must be selected for radiation.

7. The Missing Sentinel
Let's go to the grocery store. We see a terrible scene - a military man commits suicide. We kill the controller that appears. We speak with Kowalski on the radio.

8. Laboratory X8
For a long time now, we have been given the task of descending into the X8 laboratory. It's time to do it. We go to the Yubileiny cultural and cultural complex. We take out 26 Monoliths and zombies and go up to the penultimate floor. There we find Barchuk's PDA. The CCP states that the elevator can be started on the last, sixth, service floor. Let's do it.


Advice! On the roof of the Yubileiny KBO you can find the expensive Snowflake artifact.

We go down to the laboratory. Here you need to find several documents. Also, using a key card (see quest One Shot) you can gain access to the warehouse.
Do you see the blue signs on the walls? We will use them to navigate so as not to get confused. First, turn left and go to the Training Classroom. Going downstairs, we open the first door - there we find the first document. Be careful - the flying electra cannot be killed, and it hits hard, so keep an eye on it. If you no longer like the laboratory, then you can leave it and return to the military. If the nth place still requires adventure, then we will continue the search. Your choice will affect the ending of the game. To those who are leaving us - goodbye, the rest of you are welcome to follow me and continue the tour. We return to the exit from the laboratory. Now let's go to the Dining Room. We are not in a hurry to lick our lips and take out a fork: there is nothing in the dining room, we have already devoured everything. I understand your indignation; unfortunately, the service in the laboratory is not at the highest level. We go down the stairs, go right and go up the other stairs. We turn into the dining room. When you enter the room, you will hear a child crying. The sound comes from behind the door under the "Toilet" sign. We open the door. But instead of a crying toddler with a rattle and a balloon, we see the impudent face of the burer. The most effective way to kill a mutant is with a knife. Having dealt with this local parodist star, we will continue our search. The documents lie at the other end of the room on one of the tables. So, we already have two documents. But that is not all. We go back down the stairs, the same way we came. Do you see a hole in the floor and a corridor behind it? We go there and open the iron door at the end of this corridor. We pass several lattice bridges and go down to the very bottom - to where there are two heating boilers. On the table next to them we find another document.
Let's go up a little. Do you see the Laboratory sign? Let's go into this room. We go down to the lower tier, which is filled with water. There is another folder with documents lying on the table against the wall. We leave the laboratory and head into the corridor with the Elevator sign. We go to the second elevator and go up the shaft to the floor above, after which we turn left and go into the next laboratory. Here we deal with three burers. You can either stay in the corridor without entering the laboratory and shoot at the burers from cover, or enter the room and go down several tiers and hide under the bars. One way or another, the main thing is to choose the right moment to attack: when the burer removes his telepathic shield, immediately open fire on him. Immediately opposite the entrance to the laboratory you will see a table near the red turret, and documents on it. Now we go up to the iron balcony and enter a small room. In the cabinets you will find a lot of medicines, and on the floor there is another folder with documents. That's all, we have found all the documentation, now we can leave. We return to the exit from X-8. If you need a machine gun, then go down the stairs with the Laboratory sign. There is another staircase on the right, we go up. Do you see the hanging staircase against the wall? We go upstairs again. Here we find an electric poltergeist and a machine gun. Now you can leave X-8 and return to the military.

7. Phoenix Quest.
On the instructions of the military man from the Laundry, you need to deal with the Inquisitor. This Inquisitor is involved in the death of Phoenix's brother, Germanicus. Let's take out the first group. The PDA, found on the fallen Monolith, updated the coordinates of the detachment led by the Inquisitor. It is necessary to catch up with this squad and deal with the killer of Brother Phoenix. But the Inquisitor is not in this group either. New information received. Now the Inquisitor has been definitely located. We need to eliminate it. We kill, take the flash drive, clean the cache and return the medallion to Phoenix.

8. Radio interference
As soon as we leave the laboratory and find ourselves in Pripyat, we will receive a message from Kovalsky. He asks to come to the military base and talk to him face to face. Well, if he asks, then let's go. Kowalski will tell you that they cannot contact the Center because someone is creating radio interference. The military radio operator managed to figure out where the signal was being jammed, and Kowalski sent his soldiers there. But of course they disappeared. The commander asks us to find the missing soldiers and eliminate the source of radio interference. Well, this is the only way to contact the command and request evacuation, so let’s hurry. Using the compass as a guide, we head to the mark on the map. Having arrived at the scene, we find the bodies of the dead soldiers and search them. At one you will find explosives. Oh, this is already fun! This means that they will probably let us blow something up to hell. After a short video, we receive the task of going to the Kindergarten and destroying the source of radio interference that the military managed to identify. Well, go ahead and sing! Just don’t drop the explosives, otherwise you’ll be exhausted collecting your arms and legs, and there’s so little time - don’t you want to go home? When approaching the Kindergarten, take all possible measures to protect yourself from psionic influence, here it is quite noticeable. Approaching the door on the first floor, set the explosives and move aside. The explosion will be beautiful, at least something pleases. Zombies and several electric poltergeists will be waiting for you in the kindergarten building, so get ready for battle. Let's tighten the belts and enter. We go up to the second floor and go to the left wing of the building, then go down to the first floor along the main staircase, turn left and go up to the second floor again along another staircase. In one of the rooms you will find a pile of garbage; this is an antenna that jams radio signals. We throw a couple of grenades into this installation, and we are done with it. After this we will hear strange sounds. Let's check what publishes them. We jump into the hole in the floor and see a green steel door, from where the sounds come. We open it and see the missing soldier. After talking with him, we find ourselves at a military base. Now you need to talk to Kowalski.
9.Unknown
Kowalski says that there will be no helicopters to get us out of the Zone yet. We won’t be allowed to burst out with curses and obstinate soldierly abuse: the military signalman will report that not far from the base he detected a strange signal that from time to time disappears and moves. Most likely, this is a Monolith, but we need to check what we will do. Approaching the location of a possible signal source, we receive a message from the signalman that the source has changed its location and is moving. The coordinates will be sent to the PDA. The signal will disappear again in the Dormitory courtyard. Let's go there. Having arrived at the place, we receive a message from Kowalski to return to the base, since perhaps an attack is being prepared on the military. Let's go to the Laundry. There will be no attack, but Strelok himself will drop by to check on us. He will tell us the secret about the downed helicopters, which simply fell into anomalies. We need to report this to the Center, but first we’ll wait out the release.

Advice! If during the game you discovered Strelok's hiding place, then give him all three notes. For this you will receive the reward and achievement “Keeper of Secrets”.


10.Evacuation
After the release, the Center will contact us. Having reported the situation and watched the video, we can go to the evacuation point, from where helicopters will pick us up. After talking with Kowalski, we promise him that we will look after Strelok. Well, here we are at the finish line. As soon as you are ready, inform Kowalski about this and hit the road. The evacuation point is located near the Prometheus cinema, and we are heading there. Don't forget to cover the Strelok along the way.
Advice! Protect not only the Strelok but also the Military! The fewer of them die, the greater the chances of a better ending.
Further everything is very clear. Follow the evacuation point, focusing on the map and shooting back from enemies. Be prepared for fierce battles: the local ghouls were probably planning a carnival or some kind of procession and therefore filled the streets of Pripyat. Arriving at the evacuation point, we are faced with a new problem: the helicopters were attacked by the Monoliths. There are many opponents and they will surround you from all sides. We hold the line until the helicopter pilot reports that he is ready to pick us up. A little more - and here it is! Now you have to make a choice... You can leave the Zone and see the results of your wanderings in a slide show. But we remain. We still have a lot to do!

Advice! So that after you decide to stay you are not robbed in the file mod_params.ltx (S.T.A.L.K.E.R. Call of Pripyat - gamedata - configs - mod_parameters) change in the line
freeplay_robbery_actor = true ;(true or false) - Whether to rob the GG upon the onset of freeplay.
True to False
freeplay_robbery_actor = false ;(true or false) - Whether to rob the GG upon the onset of freeplay.

Oasis
Description: Prove the existence of Oasis - a local legend among stalkers. Ozersky, a scientist from the bunker, asked to try to find the legendary Oasis. If rumors are to be believed, there should be a pond with healing water there. However, no one knows for sure whether this place actually exists.
Quest issued by: Ozersky
Terms of issue: --
Reward: 7000
Walkthrough: Just like the quest with the magpie, this is a quest for an independent search. But here the situation is even more complicated. So, let's go to the Ventilation Complex. But the entrance itself is located a little to the north-west, right next to the railway.

We go into the room and go underground. There will be several jerboas on the way, we are heading through the pipes towards the ventilation complex (we are guided by the map). After you get to the corridor with the red lamp, the most interesting part begins. There is a teleport in the next room.

We are simply thrown back towards the entrance to the hall) To go further, you need to run like this several times until three arches appear in the hall between the columns. There are four rows of columns. In the first, third and fourth, luminous arches should appear, similar in effect to burning fluff. After all the arches have appeared, we need to turn off the teleport. To do this, we pass between those columns where there are arches, and in the row where there is no arch, we must guess between which pillars we need to pass. (pillars are chosen randomly each time). After turning off the teleport, we find ourselves in the ventilation room, where the artifact “Heart” hangs

Oasis".

Let me give you a little explanation. There is no need to guess the fourth arc. It will appear on its own if you run a little longer between all the columns. Soon, not three, but four arches with teleporters will appear. We run between them and we are in an oasis.

We take it, fight off the pseudo-dog, and take the artifact to the scientists’ camp.
Tips: Keep the artifact for yourself or give it to scientists, it’s up to you

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