Walkthrough of the game Lucius 1. Walkthrough of the main and additional missions

Chapter 1. June 6, 1972. Cold as hell
After the video, press Spacebar to start the tutorial. Take the lock from the table by pressing LMB. Press RMB to hide the lock. Go to the door and close it, after selecting it with the mouse (a yellow edge will appear around it). Pick up the lock (RMB), go to the latch and apply the lock (LMB) to it. Now move the cursor to the thermostat to the left of the door and click on it. Watch the video.
Later, in Lucius's room
Go to the table and take the notebook. Open your inventory, select the notebook, click the name Mary at the top. Then close your inventory with RMB and take the flashlight and batteries from the table. Open your inventory and combine the flashlight with the batteries. After listening to Lucifer's monologue to the end, Lucius will find himself alone in the room. If you have trouble seeing, use a flashlight. Go to the shelf to the left of the door and take the bottle. Leave the room, open the map, which will show you where you need to go. Turn left and go straight down the corridor, left again and to the end of the corridor. Open the door on the right, enter the corridor and the first passage on the left. You will find yourself in the living room. Take the light bulb in the box and a screwdriver from the stand next to the wall opposite. Go to the door in the right wall, open it and you will find yourself on the stairs. Go down and open the door on the left. Immediately upon entering, turn right and open the door on the right. You will find yourself in the kitchen. Go to the end of the room to the refrigerator door and remove the lock from it. Lucius will have a second ability - Telekinesis. Watch the video.

Chapter 2. July 12, 1972 Smoking kills
Watch the video. Sometimes after this there is a glitch in the game- Lucius gets stuck up to his shoulders in the floor. To avoid or correct it, you need to collect the above items (bottle, light bulb and screwdriver) in the first chapter and under no circumstances take matches from the far end of the dining room before you get to the castle. The second option: do not take anything and immediately go to the castle; if the glitch happens again, then just collect the above items. (Thank you lenta for a hint on how to get past the glitch).
Lucius will wake up in his room. You need to get rid of the second victim - Jin, his father's partner. Open the map to know where to go.
Follow the same path you took at night, through the living room until you reach the dining room. Walk forward and turn right to see Jin. Watch the video.
Now go to Gene, and when he stops looking at Lucius, take the matches from the table next to him. Now Gene has nothing to smoke with and he goes to the kitchen to the stove. Wait until Jin leaves, go to the kitchen, select the screwdriver in your inventory (it will be reflected in the lower left corner). Click on the RMB plate and a “hand with gear” cursor will appear. Click LMB to apply the screwdriver to the plate. Wait until Jin returns to the kitchen and watch the cutscene.
Night
His real father, Lucifer, will come to Lucius again. He will teach you how to use telekinesis. Select this ability by pressing number 2 on the keyboard and try to pick up the green car that appears near the chest by holding down LMB. Then hold down both keys and move the machine into the box that appears. Now move the cursor over the cup and press both mouse buttons - the cup will break. In the same way, turn on the radio that appears behind the box. Listen to Lucifer's monologue and move on to the next chapter.

Chapter 3. August 4, 1972 The mood is death
Go as before to the dining room and enter through the double doors on the left into another corridor. Turn left and go to the door to the bathroom on the first floor. Approach the cleaner near the toilet and watch the video. Wait for him to doze off and take two wrenches from his drawer and one wrench on the floor near the toilet. Then take a pencil next to it on the table and apply it to the notepad. Lucius will add “Fix the piano” to his to-do list.
Leave the bathroom and go to the dining room. Apply the 1/2" key to the piano. Wait for the cleaner to approach him and bend over. Go to the front of the piano (where the cleaner is), turn on telekinesis and use it on the piano (just hold down both mouse buttons).
Watch the video.

Chapter 4. September 11, 1972 Sharp Blade
Open the diary, you have a task - to clean the room. Go to the chest and put the cars that are lying nearby into it (using the pointer or telekinesis skills). Then pick up two cars against the wall on the right, near the bear.
The job is done when the behavior score reaches 50%.
Enter the room opposite Lucius's room. The maid will ask him to say hello to the butcher Jed and tell him that he is in the refrigerated room.
Now go down to the dining room again. Your mother will give you the task of brushing your teeth.
Exit the dining room and go through the door opposite to the refrigeration room. Go to the butcher, watch the video. He will ask you to help move boxes of meat.
Brush your teeth
To brush your teeth, go up to the second floor again, go through the living room, exit and turn left, down the corridor. Open the door at the end of the corridor, and then the door on the left (you can also find the bathroom on the map, it is marked with the letters WC). Enter the bathroom, go to the sink and take the brush on the left. Apply it to the tap and the task will be completed.
Move boxes of meat
To complete the butcher's task, take the boxes of meat to the left of the entrance to the cold room and take them to the kitchen in the refrigerator (where the maid died).
After completing all the tasks you will receive a gift - a Ouija board. Go up to your room and click on it on the table. She will give you tips to complete the main tasks - murders.
Return to the cold room, stand to the right of the butcher's table and use telekinesis on the lamp behind him to break it. The butcher will ask you to bring him a light bulb. If you didn't take the light bulb from the living room in the first chapter, then go back there and take it from the table opposite the door. Give the light bulb to the butcher. When he climbs onto the table with the saw, to change it, use telekinesis on the cutting table button.
Watch the video.

Chapter 5 October 15, 1972 Healthy Eating
You can look at the hint for the next task on the Ouija board.
Leave the nursery and go to the bedroom opposite. Exit through the opposite door, then open the first door on the left and go down the stairs. Go straight down the hallway to another set of stairs, go up them, open the door, enter the hallway, turn left and enter the first door on the left.
Approach the maid Agnes - this is your next victim. After the cutscene, another maid will enter the room and bring Agnes food. Follow Jovita, she will go down to the bedroom, stay there for a while, and then go to the kitchen. Notice the bread on the counter where Jovita gets her food from.
While wandering around the house, you could meet Lucius' mother, who will give him the task of taking out the trash and finding her earrings.
Take out the trash
In the kitchen, open the cabinet under the sink and take the bag from the bucket. Go to the dining room and exit through the glass door into the courtyard. Go right and then forward to the tool shed. Walk past the barn and you will see two containers near a closed grate. Open the container, throw the bag on the ground and use telekinesis to put it inside. Enter the shed and take the nail gun from the bottom shelf on the left and the nail gun itself on the shelf to the right of the door. Combine the gun with the nails (for Chapter 16, optional).
Return to the house and go to the wing where Agnes is. After entering the corridor, turn right, open the door on the right, enter the room (it is marked on the map with a glass, a figurine and a star in the corner). There you will find Lucius's grandfather. Go to the very end of his office, take photo paper on the cabinet, and a camera from the shelf (not necessary, useful for chapter 7). Combine them together. Also take an additional card from the nightstand. Go through the door at the end of the room (on the map 1+1) and you will find yourself in the classroom. Approach the teacher to conduct the lesson, then open the desk and take out the superglue from it (for Chapter 10, it is better to take it earlier).
Return to your grandfather's room and meet your mother, who will ask you to find her earrings.
Help Alistair
Exit your grandfather's room into the corridor, where the door to the classroom is located. Go through the corridor to the end and open the door opposite the bookshelf. Go down the stairs and go into the storage room behind the bar. Find Alistair there, who will ask you to bring him a bottle of wine. Note the rat poison on the floor, next to the bait bowl. You can't take it yet.
Exit the pantry through the opening on the right, you will find yourself behind the bar counter. You need to get into the storage room, which is located behind the garage. Exit the room through the glass doors into the courtyard. Go right to the double glass doors of the main building, go inside, in the hall go right and open the door. You will find yourself in the laundry room, open the door on the right and you will find yourself in the garage. Go through the door on the right. Go further forward into the second room, take a 30A fuse from the rack (not necessary for chapter 16). Find a ladder in the middle and go down.
Go through the tunnel and enter the wine cellar. You need to find a wine from 1933. Examine the rack in the middle from the end and see that the top plate on the left is torn off. She will lie on the floor. Go around the shelf on the left side and use telekinesis to take the bottle on the top shelf. She is different from the rest and the only one that can be taken. The bottle will not break even if it falls.
Take it to Alistair.
Find earrings
Return to the corridor between the right and left wings (as you went to Agnes) and enter the opening under the stairs. Female servants live here in the left wing, male servants in the right. There is also a lost and found office here, go along the corridor and take the cassette from the box. The earrings are in the first room opposite the entrance. Take them from the table and take them to your mother.
Go to your room.
Night
Lucius will wake up in the middle of the night to steal rat poison.
Leave the room and go left to the door into the corridor with the living room. They will show you a video that Lucius' mother is not sleeping. If you get caught, you will have to start the episode all over again (night). Enter the living room and hide in the closet on the right, closing the door behind you. Wait a moment until you hear footsteps and the creaking of the door opening. Get out and go to the door to the stairs. Go down and enter the dining room, from there run to the exit to the courtyard (through which the garbage was taken out).
Walk along the left side in the shadow of the house, go around the central building and approach the right wing. A policeman stands at the door to the right wing and smokes. Get close enough (better not to run) to break the lantern over the cop's head. Hide behind a tree, and then slowly approach the bushes. Use telekinesis on the flashlight, wait for the cop to bend down, and go behind the tree. Now the cop will move away and smoke there, but look around. You must quickly run to the door and open it. Try not to step on dug-up areas under windows because they cause noise.
Enter the door, go right, go into the room behind the bar and take the rat poison.
Morning
Go down to the kitchen and use rat poison on the bread on the counter ahead to the right. Watch the video. Lucius will receive a new ability - Mind Control.
Night
Lucifer will visit Lucius again to teach him a new ability.
Select the Mind Control ability by pressing 3. Apply it to the dark figure by holding LMB. Now get the person to pick up the object from the carpet. Click on it with LMB, and then quickly move the cursor and click on the item.

Chapter 6. December 24, 1972. Slipping on a holiday
Watch the video. You need to remove the butler Alistair, who went for wine.
If you haven't taken the empty bottle from Lucius' room yet, take it from the shelf by the door.
Go through the parents' bedroom into the corridor and go down the stairs into the corridor between the right and left wings. Walk along the corridor and exit through the door on the right into the lobby. Go down to the first floor to the front door and go through the door under the stairs to the right wing. You will find yourself in the laundry room, go through the door on the right and you will find yourself in another corridor. Go to the glass doors to the courtyard and exit (this route is indicated on the map). Turn left and go to the wing with the bar where you took the poison the day before. Approach Alistair.
Now leave this wing and go to the opposite one, to the dining room, where the whole family has gathered. Go through the door on the right (as viewed from the street entrance), and then into the bathroom on the first floor (door on the left), where the murdered janitor was located. Use the bottle on the water tap and return to the courtyard.
Go to the entrance to the central building and note that there is an outlet there that powers the garland. Look at the visor above the door and see a large icicle on it. Stand under an icicle and pick up a bottle of water. An active dot with an arrow should appear. Use the bottle on it. Now unplug the garland from the socket and wait for Alistair. When he steps on an ice patch, he will fall. Use telekinesis on the icicle above him. Watch the video.

Chapter 7. January 3, 1973 Fatal relationship
In this chapter you need to get rid of the maid Jovita. By the way, now the door to the forbidden room, which is marked on the map with a question mark, is open. You can go there and check out Uncle Tom's underground studio.
Leave the room and enter your parents' bedroom. Jovita should be there. Approach it to mark your target. Follow Jovita and she will lead you to the female servants' wing, to her room. Walk further along the corridor and you will see scattered things. Open the door near which there is a large pile (the second to last one) and you will see Uncle Tom and the second maid there. Do not enter the room, otherwise you will have to start the chapter over.
You need a camera to photograph them. If you already have a charged camera, open the door, pick it up and stand to the side without entering the room. Point the camera at the couple on the bed (they should be highlighted with a yellow outline) and press LMB. If everything is correct, the photo will be in your inventory.
If you did not take the camera from your grandfather's room, then after going down after Jovita into the corridor between the right and left wings, go to the opposite wing, go up the stairs, open the door and enter the far door on the right. Go to the end of the room, around the corner and take the film from the bedside table (and with it the map), and remove the camera from the shelf using telekinesis. Combine the camera and film. Now go to the room with the couple and use the camera as indicated above.
Enter Jovita's room and place the photo on the table (take it in your hands and an active point will appear on the table). Now we need to provide Jovita with evidence so that she can be accused of one of the crimes. Pick up the jar of rat poison and place it on the right side of the table (an active dot with an exclamation mark will appear). Put the lock there too. Wait until Jovita returns to the room and sees the photo. She will run out of the room, follow her. Go up the stairs, go to your parents' bedroom and exit through the door on the side onto the balcony. There you will find Jovita crying. Apply the control skill to it by hovering the cursor over it and pressing LMB, and then on the balcony railing and also pressing LMB. Watch the video.

Chapter 8. January 23, 1973 The mind can't stand it
Follow the map to Uncle Tom's room - into the corridor with the living room, then the second door on the left at the end of the corridor. Enter Tom, he is drinking. Go to the closet in his room and take the bottle there. Read the diary, Lucius will remember the map he took from his grandfather (if you didn’t take the map, re-read the walkthrough for chapter 5 or 7). Examine the map in your inventory and you will see that there is a secret door in the wine cellar.
Go down to the dining room and go through the door into the corridor. There you can meet a mother who will give you the task of collecting laundry and taking it to the laundry. Enter another hallway through the door on the right and go into the laundry room through the second door on the left. There you will see the driver and maid. The driver will ask you to find the lost tape of his group.
Driver's cassette
Go to the servants' wing, to Susan's room. Opposite it there will be a lost and found office - a box. Take the cassette from it and take it to the driver.
Enter the garage and approach the mechanic. He will ask you to bring him a tire iron.
Mount
Go through the door leading to the wine cellar, steal the keys on the hook on the left wall, enter the second grate on the right and take the crowbar on the right. The door will slam shut and you won't be able to get out. Use the keys on her (if you didn’t take the keys right away, drag them to you using telekinesis). Take the prybar to a mechanic.
Lingerie
In the rooms you could see panties and socks scattered around, which Lucius could pick up, but could not put in his inventory. You must find these items (for each you are given 10% of the housework) and take them to one of two baskets standing in the laundry room by the window: the left one is for white linen, the right one is for colored linen. Just throw the laundry that Lucius is holding in his hands into the basket and get the percentage of homework completed. This is not necessary if you have already received all bonus items.
After this you will win the third reward - a bicycle. Go to your room if you want to look at it. You can quickly move around the house on a bicycle without holding down the run key, but its control is more difficult.
Chamber of Secrets
Go down to the wine cellar and go behind the curtain on the far wall opposite the entrance. Go forward and open the door. Go through the tunnel and open another door. You will find yourself in a ritual room. Take the bottle of poison from the table in the far right corner. Combine it with the bottle of wine you took from Tom's pantry. There is a niche in the right wall, not far from the table; go there and pay attention to the box. Try to open it, but it is locked.
Return to Tom's room. Pick up a bottle of poisoned wine. When Tom turns away, place the bottle on the bed next to him (a mark with an exclamation mark will appear). Watch the video.
Night
Lucifer will teach Lucius how to erase his memory. Press key 4, move the cursor over the shape and press LMB. Everything needs to be done quickly.

Chapter 9. March 20, 1973 The neighbor’s grass is greener, but ours is redder
Go through the dining room into the yard and left to the barn. There you will meet the gardener Antonio, your future victim. Pick up a stone from the ground, they are scattered around, for example, on the site near the fountain. Follow Antonio's path and place the stone in the middle of his path (or simply run after him with the stone in your hand until a mark with an exclamation mark appears). The lawnmower breaks and Antonio bends over it. Stand behind him and use telekinesis on the lawnmower. Antonio will avoid contact with the knives. Approach him from behind and select the control ability. Click on Antonio, and then on the lawnmower and watch the video.
Night
Lucifer will come to teach Lucius a new skill. Press key 5 to select Ignite. Press and hold LMB until a fireball forms. Then move the cursor anywhere and release it. Lucifer will offer to kill the dummy. Do the same, build up strength, point the cursor at the mannequin and release. The mannequin has a life scale, with each blow you make it will decrease. Kill the mannequin and watch the video.

Chapter 10. April 1, 1973 Betrayal
Grandfather woke Lucius in the middle of the night and asked him to go down to the secret room.
Leave the room and go right to the door to the balcony. Get out and go left to the door to your parents' bedroom. Look through the door, your mother is sitting in a chair on the left. To distract her, use telekinesis on the antenna directly behind the balcony. Watch out the window as your mother leaves the room. When she enters the door opposite, enter the bedroom. Go out through the door through which the mother came out (from the balcony door to the right), then through the door opposite and go down the stairs. Go under the stairs to the servants' wing and go to Jovita's room. Listen to the dialogue, Susan and the policeman will walk along the corridor. Another option is to open the door to Jovita's room and hide behind it. Susan with a flashlight will pass by without noticing you, and you will have the opportunity to look into the corridor.
If you didn't take superglue
When you see the servants with lanterns enter the doors, run to the stairs at the other end of the corridor. Open the door to the right wing and turn right. Enter grandfather's room. There may be a policeman there with a flashlight, but you can hide from him behind the furniture. Exit your grandfather's room through the opposite door and enter the classroom (the door opposite). Open the desk and take the glue. Go back to the corridor between the wings.
Note: You can now use the ability to erase memory. If the servants or policeman see you, press button 4, move the cursor over the person and press LMB. The number of uses of the ability is limited, 6 times.
In the corridor, go to any of the doors (open first and check that no one is there) and go out into the lobby. Go downstairs and go to the door under the stairs on the right (if you look from the stairs, and not from the front door, the right wing is on the map). You will find yourself in the laundry room, from it go to the garage (the door opposite). From the garage, into the utility room on the right, from there to the wine cellar, and into the secret room. Watch the video. Grandfather will ask Lucius to prepare everything for the ritual.
Use matches to light the unlit candles in front of the altar on both sides. Now go to the shelves on the left side (looking from the door) and take four bowls from them. One of the bowls is broken, combine it with glue. Place the bowls on the four sides of the altar, placing them in the niches on the floor with the corresponding symbols (the symbol on the bowl must match the symbol in the niche, a mark with an exclamation mark will appear). Remove the belt from the wall on the left (where the shelves with the bowls are, but closer to the door), and apply it to the fastenings on the altar on which the journalist lies. Grandfather will come out of the niche and stand near the altar. Enter the niche, open the box and take out the ritual knife from it. Apply it to your grandfather. Watch the video.

Chapter 11. Fiery Furnace
Using the incendiary skill, you need to kill journalist Wayne. He will chase you around the room, waving a knife and turning over crosses to deprive Lucius of his power. Immediately at the start, release a fireball or two at him if he did not have time to run up. Don't let him get too close, otherwise he will kill Lucius. The strategy is this: while Vane is running around and turning over crosses, he will not attack Lucius. Stand near the inverted cross and release a ball at Vane, when he runs up, move away and run to turn over the crosses, turning everything over, attack Wayne again with the balls while he turns them back over. Vane will die after 4 well-aimed throws. Turn over all the crosses so that Lucius can gain power, and watch the video.

Chapter 12. May 25, 1973 Training shot
Follow the map to the right wing, to the classroom. Your new victim is teacher James. Approach him to start the lesson.
Mathematics
Take cards with the correct answers from the table and give them to the teacher after he asks the question. Answers: 3,1,2.
Then the teacher will offer to study biology and ask to give him a book. Take a book from your desk and give it to the teacher. He will go to the shelves to look for a book on biology. Exit into the corridor, go to its end and exit through the opening into the gallery. Turn left and go forward into another open doorway, go into a small room, open the door there on the right and you will find yourself in your father's office (or go forward to a closed door, indicated on the map with a notepad and pen). The father will ask you to bring him documents that are on the nightstand in the bedroom. Go to your parents' bedroom and take the documents on the nightstand to the right of the bed. Lucius will notice the key, take that too. Go to the bedroom door and look at the nightstand on which the TV is placed. The middle drawer on the left will be closed. Use the key on it, open the box and examine the note. Lucius will write down the numbers indicated on it in his diary.
Return to your father's office and give him the documents. Father will leave the office, go to the safe. Enter the combination on it: 6-6-19-66 (Lucius’s date of birth) by turning the dial with the mouse. On each correct number, press LMB and the lights below will light up green. If you make a mistake, you will have to start all over again.
Open the safe and take out the gun from it. It's not charged. Open the cabinet on the left of your father's desk and take the ammo. Combine them with the gun. Return to the classroom. Stand behind the teacher and take the gun in your hands. Under no circumstances, do not shoot the teacher, because you will have to start the chapter over. Place it on the table using the hotspot. Now select mind control, click on the teacher, then quickly run up to the place where the gun is and click on it. Watch the video.

Chapter 13. June 1, 1973 Curious Tom
According to the map, go through your parents' room into the corridor, then left and into the bathroom on the second floor. There you will meet the maid Susan, who will be your new victim. Susan may not be in the bathroom, but she will be constantly moving between the laundry room and the bathroom. Turn over the cross in the bathroom so Lucius can use telekinesis there, and go to the laundry room (in the corridor between the wings, from there to the lobby, the door under the stairs on the right).
Turn it over and there is a cross opposite the washing machine. Using telekinesis, pull the iron from the shelf above the washing machine. Open the machine and use telekinesis to send the iron inside (or first open it and then throw the iron there using telekinesis). Close the machine. It will break and Susan will not be able to do laundry, but will go take a shower.
Go to the bathroom and enter Uncle Tom's cinema room, which is located nearby (the room with a question mark on the map). Peel back the edge of the green poster on the left wall and you will see a hole behind it. Look in there and you will see a bathroom. Now wait until Susan gets there - they will show you a video with the bathroom door closed. Look through the hole in the wall again, use telekinesis on the hairdryer on the sink and drag it into the bathtub. Watch the video.

Chapter 14. June 6, 1973 Exhaust fumes overdose
Go to the garage through the laundry room. Approach Michael, the driver, to mark him as your target. Go to the laundry room and break the washing machine again, as in the case of Susan (throw the iron at it). Mechanic Will will come out of the garage.
Approach Michael, who is listening to music (you should have given him the tape earlier) and take the can of solvent on the table behind him and the rag on the table next to him, in front of the driver. Combine the rag with the solvent. Go to the laundry room, pay attention to the ventilation control panel to the left of the washing machines, on the wall. Using the control skill, force Will to turn off the ventilation (key 3, LMB on Will and on the panel). Return to the garage. Place the rag on the table behind Michael (a hotspot will appear). Use mind control to force Michael to take the rag. He will inhale the solvent and lose consciousness. Now apply telekinesis to the car and watch the video.

Chapter 15. Lord of Hellfire, I call upon you...
The cop handcuffed Will in the garage. Go there, open the canister above Will's head with telekinesis, and then set him on fire using the fire skill. Watch the video.

Chapter 16. American Madman
Now it was Lucius's mother's turn. Enter the shed nearby, take the nails for the gun from the bottom shelf on the left and the gun itself on the shelf to the right of the door (if you haven't done this before). Combine the gun with the nails.
Now go to the garage, go to the utility room on the right, then to the second room near the entrance to the wine cellar and take the fuse on the shelf. Go back to the first room in the utility room and use the fuse on the panel on the wall. You will see a short video of the lights turning on in the barn. Return to the yard and enter the barn. Plug in the compressor using a power outlet. Then use the gun on him. Go out into the yard, go behind the bench so that the mother does not see you, pick up the pistol and put it on the ground (the active point between the barn and the bench on which the mother is sitting). Wait for your father, he will be leaving the house. When he approaches, immediately turn on the mind control skill, select the father and the gun on the ground. Watch the video.

Chapter 17. Eliminating Terence
Lucius will remain in the room with the policeman. There are crosses around the perimeter of the room; they reduce Lucius' abilities. Use telekinesis on the porcelain bust near the cross on the right. The cop will shoot the cross and it will disappear. Now to the next bust to the left, then to the one more to the left, until not a single cross remains. Now use telekinesis on the large figurine on the left, and then on the fan on the ceiling. Watch the video.

Chapter 18. The end is here
Lucius set fire to the house, but his father and two priests returned there.
Priests
The priests will attack Lucius.
Strategy: select the fire skill and run forward, but not reaching the overturned table on the floor, otherwise you will die, and release the ball at the priests. If you miss, they will kill Lucius. As soon as you hit, run out of the room and run down the hall to the laundry room. Turn around, wait for the priests and hit them with a fireball. If you get hit, run back into the hall and into the room where the battle began. Don't let the priests get too close, otherwise they will kill Lucius right away. I advise you to hit both at once, because if the priests separate, one of them will catch up with Lucius faster than the other. In this case, wind an extra circle and they will come together again. Run and attack with fire until both priests die (when hit, a life bar appears above their heads).
Watch the video.
Father
Now your father is chasing you with a fire extinguisher. Notice the rickety column between the stairs and the room on the right (where you started the battle with the priests). Run from your father, attacking him with fireballs from time to time. Be careful, if the father kills Lucius, you will have to start the chapter over (with the priests). Lure him under the column and hit him. While father is extinguishing himself, switch to telekinesis and use it on the column (Lucius should have a full power scale).
Watch the final video.
The game is over.

Let's look at the introduction

Controls in the game Lucius

Game controls Lucius standard. Use the WASD keys to move. Running is activated by holding down the Shift key. Access to the notebook with tasks using the Q key. The map is standardly set to the M key, and the flashlight to F. Using the left mouse button, Lucius can take an item, and when pressing the right one, throw it. Access to the inventory by pressing the E key. The inventory allows you to combine items as follows: select the first item in the inventory and press the right mouse button, then turn the wheel to the second item and press the right mouse button again.



All of Lucius' abilities cost the following number keys:

Normal skills – key 1.
Telekinesis – key 2.
Control – key 3.
Erase memory – key 4.
Pyrokinesis – key 5.

The currently selected ability is reflected in the lower left corner of the screen with the corresponding icon. All unusual abilities (2-5) are applicable by Lucius only at the maximum level of power (scale next to the ability). The scale is affected by crosses, but if you turn them over, Lucius's power level will be restored to its maximum level. Strength is also spent on using abilities.

All actions of Lucius must be invisible to others, otherwise the mission will have to start over. For convenience, there is a special detection indicator at the bottom - a white shining circle. It just starts to shine if someone notices you. Since there are no saves in the game, and loading points are only at the end of the chapter, be especially careful not to play the same chapter over and over again.

Walkthrough of Lucius. Bonus items

From time to time you can go to classes with a local teacher or run errands for the residents of the house. As a gift for diligent behavior you will be given several items:
1. Ouija board– will give you hints for completing the main tasks.
2. Lucifer's Box– will show active places on the map, thereby also giving certain tips. The number of times of use is limited and equal to 6 per chapter.
3. Bike- a means of transport that allows you to move around the house much faster.

Prologue – June 6, 1966

Walkthrough Lucius begins with a cutscene of Lucius' birth.

Chapter One – June 6, 1972 – Cold as Hell

As soon as the prologue ends, press Space. Using the left mouse button, take the lock from the table, and using the right mouse button, put it in your pocket. Now let's go to the door and close it, then use the right mouse button to take the lock and apply it to the latch. There is a thermostat to the left of the door. Click on it and watch another video.

June 6, 1972 - later, in Lucius's room

We take a notebook from the table. Then open the inventory and click on the name Mary at the very top. Having closed the notebook with the right mouse button, we will take a flashlight with batteries from the table, which we will connect in the inventory. At this moment we will hear Lucifer’s monologue, after which we will be left alone in the room. Use a flashlight as the room will become dark. Take the bottle on the shelf to the left of the door and leave the room. If you open the map, you will see the target location on it. First, turn left and straight along the corridor, then left again and until the very end of the corridor. Having opened the door to our right, we will go into it and find ourselves in the corridor. From there we will turn into the first passage on the left. In front of you will be a living room. On the stand near the wall, grab a light bulb with a screwdriver. There will be a door on the right, let's go through it. Let's go down the stairs, and then go through the door to the left again, and immediately as you enter it, the door to the right. It's a kitchen. We remove the lock from the refrigerator, and Lucius will gain the ability of telekinesis. Final video of the first chapter.

Chapter Two – July 12, 1972 – Smoking Kills

The chapter will begin with an introductory video. For some players, at this point, the game begins to glitch and Lucius may get stuck in the floor. It has been experimentally proven that to prevent this from happening, it is important to collect a bottle, a screwdriver and a light bulb in the first chapter, but do not take matches from the dining room before removing the lock, or, as an option, in principle, do not collect anything in the first chapter before removing the lock.

Lucius woke up in his room. In the second chapter of the game Lucius the victim will be his father's partner named Jean. We open the map, see the goal - we act. We take yesterday's road through the living room to the dining room. If you go a little forward, you will see Jin's father's partner and watch the video. After the video, we immediately approach Jin, as soon as he turns away, we take the matches on the table next to him. Jean notices the loss and goes into the kitchen to light a cigarette there. As soon as he leaves, we take Lucium to the kitchen. Where we use the screwdriver from the inventory on the stove. As soon as the cursor appears in the form of a hand with a gear, press the left mouse button. As soon as Jin returns to the kitchen, we will see a cutscene.

July 12, 1972 – Night

At night, Lucius will be visited again by his father, Lucifer. He will tell you how to use telekinesis. You can turn on telekinesis by pressing number 2 on the keyboard. First, let's try to pick up the green toy car from the chest. To do this, first press two, and then hold down the left mouse button on the car, holding down both keys, move the car to the box that just appeared. Next, let's try to do the same with the cup - it will break and turn on the radio behind the box. The second chapter ends with the father's speech.

Chapter Three – August 4, 1972 – Mood – Death

We will take the already familiar route to the dining room. From which we go through the double doors on the left into the corridor. There we turn left and go to the bathroom. Let's go to the cleaner and watch the video.

As soon as he falls asleep, we’ll grab a tool from his drawer - a pair of keys. Another key is on the floor, next to the toilet. Let's take a pencil on the table and apply it to a notepad - we'll add more work to him - fix the piano. Now let's go back to the dining room. We use a half-inch key on the piano. As soon as the cleaner approaches him, use telekinesis on the piano (hold down both mouse keys). Video and the end of the third chapter.

Chapter Four – September 11, 1972 – Sharp Blade

First, let's open the diary - here is a new task for us - tidying up the room. First, using telekinesis, put all the cars in the chest. As soon as the behavior indicator reaches one hundred percent, it will mean that you have put down all the cars. There is a maid in the room opposite Lucius's room, she sends us to the butcher Jed in the refrigerator.

Let's go down to the dining room - mom asks me to brush my teeth. From the dining room we go through the door opposite, where the refrigeration room is located. Let's go to the butcher and watch the video. He asks for help.

September 11, 1972 – How to brush Lucius's teeth

For Lucius to brush his teeth, you need to go back to the second floor, through the living room to the left and to the end of the corridor. At the exit from the corridor, open the door to the left and find yourself in the bathroom. On the map the bathroom is indicated by two Latin letters WC. On the left above the sink, take a brush, apply it to the faucet and you're done!

September 11, 1972 – How Lucius moves the boxes of meat

Boxes of meat are located to the left of the entrance to the refrigeration room. We take them and carry them to the refrigerator in the kitchen. Where the maid died at the beginning of the game. When Lucius brushes his teeth and helps the butcher, he will be given a Ouija board. Let's use it right away. To do this, we run to our room, put it on the table and click on it. Walkthrough of the game Lucius It will be much easier with the help of Ouija board tips.

Now let's move on to the main walkthrough for this day. We return to the refrigerated room and stand to the right of the butcher's table. Using telekinesis, we break the lamp behind the butcher's back, then he will ask you to get him a light bulb. If you didn’t take the light bulb in the first chapter, then return to the living room and take it from the stand opposite the entrance doors and give it to the butcher. As soon as he climbs onto the table with the saw, change the light bulb and use telekinesis to turn on the cutting table button. Let's watch the video.

Chapter Five – October 15, 1972 – Healthy Eating

Now at the beginning of each chapter you can look at the clues on the Ouija board in your room.

Let's leave the room and look again into the bedroom opposite. We go straight through it and through the door on the left, and then down the stairs and turn left and left again into the door. The maid Agnes will be here. Let's watch the video. Another maid, Jovita, will enter the room with food for Agnes. Let's go get Jovita. She will go through the bedroom and reach the kitchen. Look at the bread on the table. At this moment (we got caught at this moment, but perhaps sooner or later, depending on where you meet your mother) your mother will give you the task of taking out the trash.

October 15, 1972 – How Lucius takes out the trash

The kitchen has a cabinet under the sink. Opening it, you will find a bag of garbage. We grab him and take him out through the glass door in the dining room. In the courtyard of the house, first go to the right, and then to the tool shed. There are two containers next to the barn. Let's open the container, throw the bag on the ground and use telekinesis to send it there. If you don’t want to come back here again, you can immediately go into the barn and take a nail gun and nails on the bottom shelf. Combine these items in your inventory. You will need them in Chapter 16.

After traveling to the trash cans and barn, we return to the house, to Agnes. In the corridor, turn right and open the door to your right. On the map it is marked with a glass and an asterisk. Lucius' grandfather is here. At the very end of his room there is photographic paper on the nightstand - we take it, and on the shelf we grab the camera for the seventh chapter. We combine items in the inventory. There is still an additional card on the cabinet. Next, let's head through the door in the very center of the room, marked “1+1” on the map. This is where the school room is located. We approach the teacher. After class, we’ll take out the superglue from the desk for the tenth chapter. We return to our grandfather, where we meet our mother again. Now she has lost her earrings and asks to find them.

October 15, 1972 – How Lucius can help Alistair

Another additional task is to help Alistair. To do this, let's go out of my grandfather's room into the corridor with the classroom, and go through it to the end. At the end of the corridor, open the door opposite the shelf with books. We will find a staircase along which, going down, we will get to the storage room, which is behind the bar. There is Alistair in the closet who will ask for help. He needs to bring a bottle of wine. From the pantry through the right opening to the bar counter. From the room through the glass doors we go out onto the street. We go around the house on the right to the double glass doors. Let's go into the house and go to the right to the door. This is a laundry room, the right door of which will lead us to the desired garage. Another door to the right and forward into another room, where you can take the fuse for chapter sixteen from the shelf. There should be a ladder nearby that we can go down.

Continue along the tunnel to the wine cellar. Here Lucius is looking for a 1933 wine. There is a torn sign in the middle of the rack, we go around this rack on the left and use telekinesis to take a bottle of wine from the very top. She is different in appearance, and the only one who is subject to telekinesis)) By the way, drop the bottle. See what happens to her! We’ll eventually give the bottle to Alistair and get to work on mom’s earrings.

October 15, 1972 – How Lucius finds earrings for his mother

We return to the corridor between the two wings of the house and go into the opening under the stairs. The female servants live on the left, and the male servants on the right. In the middle there is a lost and found office. Let's look there first and take the cassette from the bureau drawer. The mother's earrings are in the first room at the entrance, on the table. We take them and give them to the mother, and we ourselves return to our room.

October 15, 1972 – Night

In the middle of the night, Lucius will wake up. Let's take him out of the room and send him to the left to the corridor with the living room. We watch the video that Lucius's mother is not sleeping yet, so keep in mind that if she notices you, the round will have to start again from the moment Lucius woke up. Let's go into the living room and hide in the pantry on the right. Don't forget to close the door behind you. After waiting a little, you will first hear steps, and then the creaking of the door. Let's go out! We'll send Lucius to the door on the stairs. We go down it to the dining room, then into the courtyard. On the left side of the house, so that the shadow covers Lucius, we go around the building and get to the right side. There's a policeman smoking here. Quietly approach the distance so that you can break the lantern above his head. We immediately hide behind a tree and make our way to the bushes. Telekinesis - on the lantern, the policeman will bend down, and Lucius - behind the tree. The policeman must step aside. Now Lucius’ goal is to quickly run to the door and open it, without stepping on the dug up ground (it will be noisy). We ran in and immediately to the right. There behind the bar we take rat poison.

October 16, 1972 – Morning

We wake up and go to the kitchen. Rat poison on the bread on the table to the right. We will be shown another video, and Lucius will acquire a new ability - mind control.

October 16, 1972 – Night

Father will visit Lucius again. Lucifer will teach his son the ability to control minds. Key 3 and left mouse button on the dark figure on the right. You need to make the figure take an object from the floor. To do this, you need to left-click on the figure, and then quickly move the cursor to the object and press the left mouse button again.

Chapter Six – December 24, 1972 – Slipping on a Holiday

Chapter six also begins with a cutscene. The target of this chapter is the butler Alistair, who went for wine again. If the bottle from the shelf in Lucius’s room is not yet in your inventory, correct this deficiency. Through his mother's bedroom and the corridor with the stairs, Lucius should find himself in the corridor between the right and left wings of the house. From there, turn right into the lobby. Now we go down to the entrance to the house and under the stairs to the right side of the house. You're back in the laundry room. Door to the right - corridor - glass door to the street. Further left to the wing where they took the rat poison at night. Here Lucius will find Alistair.

We watched the video and went to another part of the house, to the dining room. The whole family sits here. From there, through the right door we will reach the bathroom, where the cleaner once sat. Place the bottle on the water tap and go outside again. An icicle hangs above the front door. Stand with the bottle under the icicle - an arrow will appear, to which we apply the bottle. Further at the entrance, the plug of the garland is inserted into the socket - we take it out and wait for Alistair. As soon as Alistair steps on the water and slips, we use telekinesis on the icicle. Finish video.

Chapter Seven – January 3, 1973 – Fatal Relationship

Remember the maid Jovita? This chapter is dedicated to her. And, if you also saw a room with a question mark on the map, then it is now open. Uncle Lucius' underground studio was hidden there.

We go to the mother’s bedroom - Jovita is there. We approach her and do not let her out of sight. Together with her we will reach the women's servants' room. If you go further, you will find things and clothes scattered on the floor. Near the penultimate pile of things we open the door, but do not enter. You need a camera to photograph Uncle Tom and another maid who are there. If you already have it, then stand on the side, take it in your hands and point it at the bed. As soon as the yellow rectangle appears, press the left mouse button. If you don’t have a camera yet, quickly run to your grandfather’s room, which is marked on the map with a glass and an asterisk. There on the nightstand you will find a camera and photo paper. Combine them in your inventory and come back to take pictures.

The photo obtained in the inventory must be placed on the table in Jovita’s room. And we’ll add rat poison and a lock to the right side of the table. Jovita will enter the room, look at the photo and run away. Lucius must run after her. Jovita will run up the stairs and through Lucius’s parents’ bedroom to the balcony. Now let's apply the mind control skill. First pointing at Jovita and then at the railing. Let's watch the video.

Chapter Eight - January 23, 1973 - The mind can't stand it

Lucius will begin the eighth chapter by visiting Uncle Tom's room. To do this, let's go into the corridor where the living room is, then through the second door on the left and to the end of the corridor. Tom's room will be here. We enter and see him drinking. Lucius will find a bottle in the pantry in his room. Open your diary and Lucius will remember the map he took from his grandfather. If you didn’t take the card, then run to his room and take it from the cabinet (described in the walkthrough of the fifth chapter). Now let's go into the inventory and look at the map - Lucius will learn about a secret passage in the cellar.

We go down to the dining room and go into the corridor. Here you will come across a mother who will ask you to help her around the house. Through the door on the right side, the corridor and the second door on the left we reach the laundry room. The driver and maid are sitting here, they will ask you to look for the audio cassette.

January 23, 1973 – Where can Lucius find the driver's tape?

To do this, we will visit the servants' wing, opposite the room - the lost and found office. There is a cassette there. Let's return it to the driver. Next, we’ll go to the garage and talk to the mechanic. He's missing a pry bar.

January 23, 1973 – Where can Lucius find a mechanic's pry bar?

Let's send Lucius out the door that leads to the cellar. There will be a key hanging on the left wall - put it in your inventory. We already have the second grille on the right and the mount. But the door slammed shut, that's what keys are for. If you forgot to take the keys, then use telekinesis. Then we open the door and return the mount to the mechanic.

January 23, 1973 – Laundry linens

In a number of rooms, Lucius came across socks and underwear, scattered haphazardly. There are 10 of these things in total. Find them all and take them to one of the baskets in the laundry room next to the window. The basket on the left is for whites, and the one on the right is for colored laundry. You will receive a bicycle as a gift. He will be in Lucius's room. If you want, you can run and look at it.

January 23, 1973 – Chamber of Secrets

Now let's move on to the main task of the eighth chapter. To do this, let's get into the wine cellar and look behind the curtain on the far side of the room. There will be a door here. Now it is open. The tunnel - another door - and Lucius will find himself in the ritual room. Take the bottle on the table at the far side of the room. In the inventory, we will connect this bottle with the one we took at the beginning of the chapter for Uncle Tom. On the right wall next to the table you will find an opening, entering which you will find a box, although it will be locked for now. Now let's go back to Toma. As soon as he turns away, we put the bottle on the bed and watch the video.

January 23, 1973 – Night

Another lesson from my father. Lucifer will tell his son how to clear people's memories. Everything is done simply and quickly. Key 4 and left mouse button on the figure.

Chapter 9 – March 20, 1973 – My neighbor’s grass is greener, but ours is redder

We go outside through the dining room, and then left to the barn. Talk to Antonio, he is the main character of the ninth chapter. Pick up the stone from the ground. Next, either study the gardener's path and place a stone in the middle of his path, or simply run around him until an exclamation mark appears so you can throw the stone. This could cause your lawn mower to break. Antonio will decide to check it, and you will use telekinesis on the lawnmower from behind. However, you won't succeed. Then just use control on Antonio and send him to the lawnmower. Watch the video.

March 20, 1973 – Night

Once again, Lucifer will not let Lucius sleep peacefully. That night, Lucius learns pyrokinesis. Key 5 and left mouse button, then move the cursor and release. Then try to set the dummy on fire and then “kill” it. The last video of the ninth chapter.


Chapter Ten – April 1, 1973 – Betrayal

Surprisingly, Grandfather woke up the chapter begins and does not end at night. Lucius will be woken up by his grandfather and asked to go to the secret room. From the room we will send Lucius to the balcony to the right. Look into the left door - this is your mother's room, she is sitting in a chair. Telekinesis on the antenna will distract her. As soon as she leaves the bedroom, go in there and exit through the same door that she left. Then through the door opposite and down the stairs. Then under the stairs to the servants' room, where Jovita used to live. Here, either you close the door and listen to the conversations and steps of Susan and the policeman, or you leave the door open and stand behind it, so you will have the appearance of their absence.

If you haven’t taken superglue yet, then as soon as the servant with the flashlight leaves the door, run to the other end of the corridor. The door to the right wing, right again and into the room where Grandfather lives. If the policeman is there, then hide behind the furniture. We go out the door opposite. This is great, we’ll find superglue in the desk here. We return Lucius under the stairs.

If someone does notice you, remember about the new ability - erase memory. In total, it can be used six times per chapter. We’ll go out of the corridor into the hall, just be careful when you open the door and check if anyone is there. Further, going down the stairs, we will go to the right, into the laundry room and further into the garage. From there you need to get into the utility room on the right, then the wine cellar and, finally, the secret room. They will show the video.

Grandfather is preparing some kind of ritual and asks Lucius to help. Matches will help light the candles in front of the altar. Take the four bowls on the shelves on the left. Combine the one that is broken with superglue from your grandfather’s room. We place the bowls next to the altar in the depressions on the floor, keeping in mind that the symbol in the hole must match the one on the bowl. Also on the shelves on the left, take the belt and use it on the mounts on the altar. Then enter the opening where you were already looking at the box. Now open it and take the ritual knife. Give it to your grandfather and watch the final video.

Chapter Eleven – April 1, 1973 – Fiery Furnace

The journalist has untied himself and will rush around the secret room after Lucius with a knife. Lucius's task is not to let the enemy get close to him. If possible, at the very beginning, send a couple of fireballs (pyrokinesis) at the journalist before he runs up to you. The journalist will turn over the crosses, so Lucius will be deprived of his power. The strategy is to run from him and turn the crosses back over - shoot, run again and turn over - shoot and so on. Four hits will kill the enemy. Then Lucius will have to turn all the crosses back over and watch the final video.

Chapter Twelve – May 25, 1973 – Practice Shot

Start with the classroom. Today, Lucius's teacher, James, is the main character. Go up to him in the classroom and start the lesson.

May 25, 1973 – Math lesson

James will ask questions, and Lucius must give him a card with the correct answer. Correct answers: three – one – two. Next the biology lesson will begin. Pass the book from your desk to the teacher. While he goes to the bookshelf for a biology textbook, we run into the corridor. From the corridor, go into the gallery, then left and into another arch, then through a small room and the right door into Father Lucius's office. Father needs documents from the bedroom. Go up there and take the documents from the bedside table. Grab the key there too. Use the key on the TV stand, or rather on the middle drawer of the stand. There is a note with a code there. Next, we’ll send Lucius to his father and give him the documents. As soon as father leaves the office, go to the safe and dial the code - 6-6-19-66 - on this day Lucius was born. Click on each number with the left mouse button so that the green light at the bottom lights up. Made a mistake? – just start over. Grab the pistol from the safe. In the closet in my father’s desk we will find cartridges for it and combine them in the inventory. Now you can return to the teacher in the classroom. We stand behind the teacher and take the gun in our hands, BUT DON'T SHOOT. We’ll put the gun on the table, and we’ll select mind control, click first on the teacher, and then on the gun. Let's watch the video.

Chapter 13 – June 1, 1973 – Curious Tom

Through the mother's bedroom into the corridor, to the left and into the bathroom, which is on the second floor of the house. Here you will find Sezen - a maid and will be the main character of the thirteenth chapter. The cross in the bathroom must be turned over, then the power scale will be completely filled. After which we will direct Lucius into the corridor, the lobby and through the right door under the stairs - into the laundry room. There is also a cross here, which we turn over. Telekinesis will help you take the iron on the shelf above the washing machine. We will send the iron into the machine itself and close it. Then Susan will stop washing and go upstairs to take a shower. Lucius will also need to go upstairs, but not to the bathroom, but to the one nearby, marked on the map with a question mark. On the left side, bend the edge of the poster and, looking through the hole that appears, you will see the bathroom and Susan. If it is not there yet, it will appear there soon. As soon as Susan is in the bathroom, use telekinesis on the hairdryer and send it into Susan's bath. Final video.

Chapter 14 – June 6, 1973 – Exhaust fumes overdose

Through the laundry room we get to the garage. Michael is here - let's talk to him. Then go back to the laundry room and destroy the washing machine, just like in the last chapter, by throwing the iron into it. Then mechanic Will will leave the garage. Lucius will approach Michael and take a can of solvent and a rag from the table. Let's go into the inventory and combine these two items. Now let's go back to the laundry room. Here we will find a ventilation panel on the wall, just to the left of the washing machines. Control (key 3 + left mouse button on Will and on the panel) will force Will to turn off the ventilation. Afterwards we return to the garage and leave the rag behind Michael, who is listening to music. Let's use control again, but this time on Michael and the rag. After inhaling the solvent, Michael will lose consciousness. Then telekinesis on the car and the final video of the fourteenth chapter.

Chapter 15 – Lord of Hellfire, I call upon you...

One of the shortest chapters. Lucius goes to the garage and sees Will, who is handcuffed by a policeman. Telekinesis - canister - Will, and then pyrokinesis - Will. And the final video of the fifteenth chapter.

Chapter 16 – American Madman

In chapter sixteen, Lucius will reach his mother. Let's start with the barn, where on the lower shelves you will find a gun and nails, which you will combine in your inventory, provided that you have not done this earlier. Continue through the garage, into the utility room on the right and into the second room near the wine cellar, where you will find a fuse, again, if you haven’t done this before. In the first utility room we will place the fuse in a panel in the wall. The video will tell you that there is now light in the barn. We go to the barn, where we plug in the compressor. We use a nail gun on the compressor. Afterwards we go out into the yard and behind the bench so that Lucius’s mother does not notice her son. Let's put the gun between the barn and the bench - the point will be active when you approach it. As soon as the father passes by, using control on the father and the gun, we will finish the sixteenth chapter.

Chapter 17 – Eliminating Terence

Only Lucius and the policeman will remain in the room, who is unaware of our intentions. He thinks that there are evil spirits in the house. Let's help him figure this out. There are several crosses in the room. First we use telekinesis on the bust near the right cross. The policeman will shoot at him and break not only the bust, but also the cross. So we will remove all the busts and crosses one by one. Now telekinesis onto the large statue on the right and the fan. Final video.

Chapter 18 – The end is here

By this time, Lucius had already set fire to the entire house, but his father returned here with two priests.

Priests against Lucius

The priests will immediately begin to attack Lucius. How to deal with priests? Pyrokinesis! We pass forward - and before reaching the table we send a fireball at them. It is important to get there, otherwise you will die and start the chapter again. If you get hit, run from the room through the hall to the laundry room. Turn around and shoot again and back into the hall and room where you met them. We run until the priests die. Final video.

Father

But it's not that simple. The father was left with a fire extinguisher in his hands. Here you need to be especially careful, because if the father kills Lucius, the passage will have to start with the priests. The tactics are initially similar - we run, shoot and run again. However, the main goal is to lure the father to the crumpled column and, by shooting at him, force himself to extinguish the fire. Immediately turn on telekinesis on the column (a full power scale is required). The final video of the entire game. This ends walkthrough of the game Lucius.

It's cold as hell.

We watch the video. Now there is a holiday in the family - the sixth day of Lucius’s birth. The restless mother instructs the maid to wash the dishes and put the boy to bed no later than ten o'clock in the evening. Press “Space” and select a lock from the edge of the table.

Until then, let's hide it by clicking the right mouse button. Close the refrigerator door, press the right mouse button again and click on the door. Thus, we will close it and then use the toggle switch on the left to make the temperature unbearably cold.

Now it’s possible to lie down and take a nap.

In a dream, we communicate with our father, Lucifer, and pick up a gift from him from the table - a notebook. Open the inventory (E), open the notebook and click on the name on the left. We killed the maid Mary, now we need to hide the castle so that no one suspects us. We take batteries and a flashlight from the table. Open the inventory, switch to batteries using the mouse wheel, press RMB, switch to the flashlight and press RMB again.

So, we combined the items.

When we wake up, we open the map. It demonstrates the right path and home to the goal. After all, we live in a house, and there are certainly a dozen rooms here.

We go downstairs, click on the lock on the door and put it in our pocket. The next morning, the detective and police MacGuffin arrive.

Smoking kills.

Open your inventory and click on the name on the left. Jean is his father's employee, he often visits us and at the same time smokes in the living room, which gives Lucius a headache. Let's go downstairs to Gin. In the room in front of the stairs, where the master is tinkering with a table lamp, pick up a screwdriver. Let's get close to Jin on the right and point the sight at the match on the table. At a time when Jin’s gaze is not looking in this direction, we take away the matches.

Let's hide them in our pocket so that Jin doesn't notice. We get to the kitchen and use the screwdriver on the gas stove.

Lucifer will teach you how to use the “Telekinesis” property. Select it by pressing button “2”. Move the machine by holding LMB.

After this, by simultaneously holding the LMB and RMB, we put the machine in the box. The movements must be smooth, otherwise nothing will turn out. The application time of the property is limited by the scale in the lower left corner.

We aim at the cup and hold down the LMB, and perform the same action with the radio.

The mood is death.

Let's go downstairs and get to the bathroom. The cleaner Ivor is here, who is always in a state of intoxication. Let’s pick up a pencil from the table and write “Repair the piano” on the notepad. We'll take three keys from the toolbox.

We'll soon go into the living room and use the key on the piano. Ivor will arrive after us and begin repairs. Now we can select “Telekinesis” and use it on a musical instrument.

Sharp blade.

We go down the stairs and immediately turn into the room on the right. The butcher Jed works here, we need to use him somehow. There are boxes of meat in the corner, let's take them to the refrigerator in the kitchen. The behavior indicator will then be 40%. Let's return to the room and throw everything into the machine on the floor in a box.

Then the figure will increase by another 50% and amount to 90%. In the butcher's room, hide behind the boxes to the right of the table and use Telekinesis on the burning light bulb. Jed will ask you to bring him a replacement, which we will find in the first room when we go up the stairs, i.e. from the nightstand where the cleaner had previously repaired the lamp. Let's give the light bulb to the butcher and watch how he climbed onto the meat grinder.

Using “Telekinesis” we bring the blades into action through the control panel.

Healthy eating.

Using the map as a guide, we will get to the head of the maids, Agnes. The maid Jovita is obliged to bring her food. Let's go to the wine store on the first floor and fix our eyes on the floor at the rat poison. Until then, we will not be able to pick him up, so we will return to our own premises.

Waking up at night, we go into the corridor and notice that mom is not yet asleep, and if she meets us, she will definitely put us to sleep. We pass through the door, turn into the room on the left and soon hide in a small room in the corner. After waiting a little, we’ll leave the room and go down the stairs to the living room. Let's go to the end and go outside. On the other side we see a MacGuffin. Let's get behind him and use telekinesis to disable the night lamp.

Now let's go into the house and take the poison from the utility room. Don't forget to hide it by pressing RMB. The next morning, we run into the kitchen and poison the sandwiches in the basket.

We acquire the “Mind Control” property. Press the “3” button, click on the mannequin and soon on the object on the floor on the left.

Slip on holiday.

First of all, let's take a reddish water bottle from the toy shelf. Let's fill it with liquid in any of the restrooms marked on the WC map. Using the map as a guide, we will get to Elister, who was excommunicated from the ceremonial table. Let's go outside again; to the left of the central doors there is a toggle switch for garlands.

We use it to attract the butler's interest. We use a bottle of water next to the pillar. At the time when Elister falls, using “Telekinesis” we pull down the icicle directly above the victim’s head.

Fatal relationships.

Let's get to the maid Jovita. She asked me to tell Uncle Tom, if we met him, that she wanted to chat with him. Let's go down the stairs, go to the other side and stand up.

In grandfather’s room, we’ll pull the camera from the shelf using “Telekinesis” and take the film from the table. Let's connect them in the inventory. Let's go down and go to the other side. Let's go under the stairs to the servants' quarters.

In one of them we will catch Uncle Tom and Susan doing something indecent. Let's record this on film. Jovita will definitely be “delighted” with the piquant photo. Let's put it on the table in her room, which is next door. After that, open the cabinet on the right and put in rat poison and a lock. Jovita, in a state of hysteria, will run to the balcony, and we will follow her.

We use “Mind Control” on the maid and soon click on the balcony railing.

Let's go to Uncle Tom's premises, who has been drinking for a couple of days. From grandfather's room, where we previously took the camera, we will take a map on which the secret room is marked. Let's get to the garage and go down to the wine cellar. Behind the curtain there is a shelf with wines, at the very edge on the right there is a passage, behind which there is a door leading to the premises for sacrifices.

Let's pick up a deadly poison from the table. Let's return to my uncle's room and enter the small dressing room. Let's pick up a bottle and combine it with poison.

We put her to bed while Tom is distracted by drinking.

Lucifer will teach us a new ability - “Memory loss”. She will be needed when they find us. We will only have a couple of seconds left to use this skill.

My neighbor's grass is greener, but ours is redder.

Let's go out into the courtyard, where we will meet the gardener Antonio. Let's pick up a stone near the fountain in the center. Let's install it approximately in the middle of the gardener's route. When the lawn mower stalls due to hitting a stone, the gardener will try to fix it. Let's get behind him and use Telekinesis on the lawnmower. Antonio miraculously managed to jump away from the sharp blades.

We use “Mind Control” on the gardener and on the lawnmower, thereby forcing him to put his head under the sharp blades.

Meanwhile, the Wegner family was quarreled on earth with a series of deaths and in particular Tom. A journalist snuck into the house and tried to find out the information, but instead he hit the grandfather on the head with a bottle. We acquire a new skill – “Fire”. Press “5” and hold LMB.

We aim the sight at the dummy and release the button.

Betrayal.

At night, Grandfather Gabriel comes to us and demands to go down to the secret room. Leaving the room, turn right and find yourself on the balcony. Let's go straight to the end and interact with the antenna using telekinesis. We follow mom down, turn left and go down even lower. We move to the right, we will get into the garage and, accordingly, into the wine cellar. We set fire to the candlesticks near the victim.

We select a rope from the side wall and tie up the victim. We take three bowls from the side shelf and place them next to the candlesticks. We take the fourth bowl from there, which was broken.

You need to get to the training room in the east wing and pick up the glue from the table. We will connect the glue and the broken bowl and install it in the appropriate place. Now everything is ready, from the box where grandfather was previously, we will take the dagger and pierce Gabriel with it. The chained journalist Wayne frees himself and begins to turn over the crosses.

You must never collide with him, otherwise the game will be over. We press “5” and hit the journalist with fireballs at the time when he begins to approach, and without fail we turn over the crosses.

Training shot.

Let's get to the training room, where our personal teacher James is waiting for us. We show him the tablets with numbers on the table in order - 3, 1, 2. After that, he will ask you to reach for a biology textbook, and we will show him any of the books. Let's go to my father's office, which is nearby. He will ask you to bring him a document that we will find in his and my mother’s premises, on the contrary, the domestic one.

To the right of the bed from the bedside table we will pick up the papers and the key. Let's take them to father, open his safe and take out the weapon from it. Code – 6 6 19 66. Take the cartridges from the table locker and combine them with the revolver.

Let's return to the training room and place the loaded pistol on the edge of the table. Let's use the "Mind Control" property on the teacher and the pistol.

Interesting Volume.

In the corridor we will meet the maid Susan, who is doing laundry. Let's go down to the first floor and turn right and find ourselves in the linen room. We open the lid of the washing machine, pull the iron from the top left shelf using “Telekinesis” and send it into the machine.

Let's close the lid and observe the effect. The maid will go to the bathroom on the third floor and lock the door behind her, but before that we need to get in that direction and turn over the cross on the wall. Let's enter the room on the right, remove the poster from the wall and look through the hole.

We grab the hairdryer using telekinesis and throw it into the bath.

Overdose of exhaust gases.

Let's go down to the garage, and the driver Michael will be the next target. As in the previous task, we will place the iron in the washing machine. From the maids' territory, we'll pick up the audio cassette from the box in the corridor and bring it to Michael.

Let's pick up a rag with solvent from the table. Combine them in your inventory and place them on the table. We use “Mind Control” on Michael and the wet rag. Let's return to the mechanic Will, use “Mind Control” on him and the control panel on the left.

We start the car in the garage using Telekinesis.

The detective chains the mechanic to a rack while he goes to get his assistant. Soon we enter the garage, use “Telekinesis” on the lid of the canister on the top shelf. After this, press “5” and hit the victim with fire.

American crazy.

From the garden we get to the garage and head towards the wine cellar. We don't go down the stairs, but take the fuse from the shelf on the left. We turn around and insert the fuse into the electrical panel. We return to our mother and go into a small building. We insert the wire from the device into the socket. We select nails from the bottom shelf, and a nail gun from the table.

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First mission- Take the lock, close the door and on the top left of the door there is a button for supplying cold, press it. Watch the video with the devil and the death of the maid, then press M (map), follow the sign, return to the crime scene, take the castle.

Second mission- Go to the hall following the sign, along the way near the fat man, pick up a screwdriver and go to the kitchen, there, use a screwdriver to break the stove. Then follow into the hall, approaching the victim from behind, pick up the matches. Then the devil will teach you to move objects, destroy them and turn on equipment.

Third mission- Follow the sign to the bathroom as always, take the wrench and break the piano. Then find a pen in one of the rooms and change the employee's schedule. When he starts repairing the piano, use telekinesis on the musical instrument.

Fourth mission- You need to complete mom's tasks to get the Ouija board (brush your teeth, put away the toys and take out the trash, also remove the boxes at the request of the butcher in the room where the first murder was committed. Then take the light bulb from the cabinet where you took the screwdriver. Go to the butcher and with use telekinesis to break the lamp. Then give the light bulb to the butcher, he will begin to screw it in. Use telekinesis on the right end of the saw.

Fifth mission- Follow the route shown on the map. When you see a new victim, return to your room and use the board to get a clue. You will need to poison Agnes. Go to the service room, which is located behind the bar. When you see poison next to Alistair, go to sleep, because you can’t get it just like that. Waking up at night, a kind of stealth mission will await you; you need to go back and pick up the poison, while not getting noticed by the residents of the house. Then, when you get the poison, quietly add it to the bread in the kitchen in the morning, watch the video, and then the devil will teach you how to control people.

Sixth mission- Now you need to kill Alistair. First, talk to him and bring wine from the cellar. Go back to your room, use the board and take the red bottle from the shelf, fill it with water. Go to the courtyard through the living room, along the way take the adapter from the socket with garlands. Then pour water on the steps with snow. Alistair will fall, and use telekinesis to drop an icicle on him.

Seventh mission- Use the board and get a hint. See Jovita. Follow to your uncle's room, there you will find a camera (take it from the shelf with telekinesis), photographic paper and a map of the secret room. Insert the photo paper into the camera and go to Jovita's room, follow the corridor, opening the right door, you will catch your uncle with his mistress. Quietly photograph them, place the photo in Jovita's room and evidence from past murders. When Auntie sees the incriminating photos, she will go to the balcony. Control her mind and make her jump from the railing.

Eighth mission- Follow to the secret room and take the poison there, which lies on the table. Then talk to Mike and bring him the tape (in his uncle's room). Collect your laundry and take it to the laundry. Take the whiskey from the pantry and find Tom. Mix poison with alcohol, sneak up quietly and place the bottle next to a relative. Watch the video, then the devil will teach you how to erase people's memories.

Ninth mission- First, go to the school office, take glue from the table. Follow the street to the gardener. Find a stone in the garden and hide it where the sign will burn. Antonia will try to fix the broken lawnmower while working, use mind control on him, watch the video. At night the devil will appear again and teach you how to set things on fire.

Tenth mission- Wake up and make your way quietly into the secret room. Glue the bowls there and place them correctly. Light the candles, tie the journalist with a belt (you can take it to the left of the shelves with bowls). Return to the place where you saw your grandfather, take the dagger from the box and kill the relative.

Eleventh mission- Turn over crosses, shoot fire at the journalist until he dies.

Twelfth mission- Follow to the school office. Complete the teacher's assignment (just solve a regular equation), bring him the book, then go help your father. Find the papers from your parents' bedroom and the key, return to your father. When he leaves, open the nightstand with the key, enter 6 - 6 - 19 - 66 on the safe, take the pistol. Find ammo in the desk drawer and load the weapon. Give the teacher a gun and, using your ability to control a person, let him shoot himself.

Thirteenth mission- Rehang crosses on the way to the laundry so as not to lose your abilities. Put the iron in the washing machine using telekinesis. Your victim Susan will go to the shower, follow her. Go into the room to the right of the bathroom, lift the poster in the left corner and watch for the victim. When she gets into the shower, drop the hairdryer into the water.

Fourteenth mission- Break the washing machine again. Near the car, take a rag and moisten it with the solvent that lies next to it. Make Will turn off the air conditioner (the control panel is to the right of the laundry room). Then go back to the garage, make the mechanic use a rag, he will fall. Turn on the machine using telekinesis.

Fifteenth mission- Go down to the garage. On the shelf of the wardrobe, open the canister of gasoline and pour it on the bound Will, setting him on fire using his superpower.

Sixteenth mission- Take the fuse (located on the shelf where the stairs leading to the wine cellar) and use it on the brush (located where the cages are). Take a gun from the barn and use nails on it (on the shelves, in the same place as the gun). Turn on the compressor and shoot nails at it. Place the gun on the bench and stand behind your mother. When father approaches the bench, force Charles to take the gun. Watch the video.

Seventeenth mission- Control the busts with telekinesis, then lift the article on the right using the power of thought and send it to the chandelier.

Eighteenth mission- Shoot fireballs at the priests. Move towards the laundry room and fight off your pursuers. When you reach the leaning column (to the right of the stairs), lure your father under it and use telekinesis to throw it off. Watch the final video.

Note: You can complete chores earlier. The Ouija board can be used at the beginning of each task.

It's cold as hell.

Let's watch the video. Today is a holiday in the family - Lucius's sixth birthday. A worried mother instructs the maid to wash the dishes and put the boy to bed no later than ten in the evening. Press “Space” and select a lock from the edge of the table. For now, let's hide it by clicking the right mouse button. Close the refrigerator door, press the right mouse button again and click on the door. By doing this we will lock it and then use the switch on the left to make the temperature unbearably cold. Now you can go to bed.

In a dream we communicate with our father, Lucifer, and pick up a gift from him from the table - a notebook. Open the inventory (E), open the notebook and click on the name on the left. We killed the maid Mary, now we need to hide the lock so that no one suspects us. We take the flashlight and batteries from the table. Open the inventory, use the mouse wheel to switch to batteries, press RMB, switch to the flashlight and press RMB again. So we combined the items.

When we wake up, we open the map. It shows the house and the right path to the goal. After all, we live in a mansion, and there are certainly a dozen rooms here. We go downstairs, click on the lock on the door and put it in our pocket. The next morning the police and Detective MacGuffin arrive.

Smoking kills.

Open your inventory and click on the name on the left. Jean is his father’s colleague, he often visits us and at the same time smokes in the living room, which gives Lucius a headache. Let's go downstairs to Gin. In the room in front of the stairs, where the master is tinkering with a table lamp, pick up a screwdriver. Let's get close to Jin on the right and point the sight at the match on the table. When Jin's gaze will not look in this direction, we take away the matches. Let's hide them in our pocket so Gene doesn't see them. We get to the kitchen and use a screwdriver on the gas stove.

Lucifer will teach you how to use the Telekinesis ability. Select it by pressing button “2”. Move the machine by holding LMB. Then, by simultaneously holding the LMB and RMB, we put the machine in the box. The movements must be smooth, otherwise nothing will work. The time for using the ability is limited by the scale in the lower left corner. We aim the sight at the cup and hold the LMB; we perform the same action with the radio.

The mood is death.

Let's go downstairs and get to the bathroom. Here is the janitor Ivor, who is constantly intoxicated. Let’s pick up a pencil from the table and write “Repair the piano” on the notepad. We'll take three keys from the toolbox. Let's quickly go into the living room and use the key on the piano. Ivor will arrive after us and begin repairs. Now we can select “Telekinesis” and use it on a musical instrument.

Sharp blade.

We go down the stairs and immediately turn into the room on the right. The butcher Jed works here, we need to use him somehow. There are boxes of meat in the corner, let's take them to the refrigerator in the kitchen. The behavior indicator will then be 40%. Let's go back to the room and throw everything into the box on the floor. Then the figure will increase by another 50% and amount to 90%. In the butcher's room, hide behind the drawers to the right of the table and use Telekinesis on the burning light bulb. Jed will ask you to bring him a replacement, which we will find in the first room as soon as we go up the stairs, i.e. from the nightstand where the cleaner had previously repaired the lamp. Let's give the light bulb to the butcher and watch how he climbed onto the meat grinder. Using “Telekinesis” we activate the blades through the control panel.

Healthy eating.

Using the map as a guide, we will get to the head of the maids, Agnes. The maid Jovita must bring her food. Let's go to the wine store on the first floor and fix our eyes on the floor at the rat poison. We won't be able to take it yet, so we'll go back to our room.

Waking up at night, we go into the corridor and notice that mom is still not sleeping, and if she sees us, she will certainly put us to bed. We pass through the door, turn into the room on the left and quickly hide in a small room in the corner. After waiting a little, we’ll leave the room and go down the stairs to the living room. Let's go to the end and go outside. On the other side we see a MacGuffin. Let's get up behind you and use telekinesis to disable the night lamp. Now let's go into the house and take the poison from the utility room. Don't forget to hide it by pressing RMB. The next morning, we run into the kitchen and poison the sandwiches in the basket.

We get the “Mind Control” ability. Press the “3” button, click on the mannequin and quickly click on the object on the floor on the left.

Slip on holiday.

First of all, let's take a reddish water bottle from the toy shelf. Let's fill it with liquid in any of the toilets marked on the WC map. Using the map as a guide, we will get to Elister, who was excommunicated from the festive table. Let's go outside again, to the left of the central doors there is a switch for garlands. We use it to attract the attention of the butler. We use a bottle of water next to the pillar. When Elister falls, using “Telekinesis” we pull down the icicle directly above the victim’s head.

Fatal relationships.

Let's get to the maid Jovita. She asked me to tell Uncle Tom if we met him that she wanted to talk to him. Let's go down the stairs, go to the other side and go up. In grandpa's room, we'll pull the camera from the shelf using Telekinesis, and take the film from the table. Let's combine them in the inventory.

Let's go down and cross to the other side. Let's go under the stairs to the servants' quarters. In one of them we will catch Uncle Tom and Susan doing something indecent. Let's record this on film. Jovita will certainly be “delighted” with the piquant photo. Let's put it on the table in her room, which is next door. Then we open the cabinet on the right and put in rat poison and a lock. Jovita, in a state of hysteria, will run to the balcony, and we will follow her. We use “Mind Control” on the maid and quickly click on the balcony railing.

The mind can't stand it.

Let's go to Uncle Tom's room, who has been drinking for several days. From grandfather's room, where we previously took the camera, we will take the map on which the secret room is marked. Let's get to the garage and go down to the wine cellar.

Behind the curtain there is a shelf with wines; at the very edge on the right there is a passage, behind which there is a door leading to the premises for sacrifices. Let's pick up a deadly poison from the table. Let's return to my uncle's room and enter a small dressing room. Let's pick up a bottle and combine it with poison. We put her on the bed while Tom is distracted by drinking.

Lucifer will teach us a new ability - “Memory Loss”. It will be useful when we are discovered. We will only have a few seconds left to use this skill.

The neighbor's grass is greener, but ours is redder.

Let's go out into the courtyard, where we will meet the gardener Antonio. Let's pick up a stone near the fountain in the center. Let's install it approximately in the middle of the gardener's route. When the lawnmower stalls due to hitting a rock, the gardener will try to fix it. Let's get behind you and use Telekinesis on the lawnmower. Antonio miraculously managed to jump away from the sharp blades. We use “Mind Control” on the gardener and on the lawnmower, thereby forcing him to put his head under the sharp blades.

Meanwhile, the Wegner family quarreled over a series of deaths and in particular Tom. A journalist entered the house and tried to find out information, but instead got hit in the head with a bottle from his grandfather. We get a new skill - “Fire”. Press “5” and hold LMB. We aim the sight at the dummy and release the button.

Betrayal.

At night, Grandpa Gabriel comes to us and asks us to go down to the secret room. Leaving the room, turn right and find yourself on the balcony. Let's go straight to the end and interact with the antenna using telekinesis. We follow mom down, turn left and go down even lower. We move to the right, we will get into the garage and, accordingly, into the wine cellar. We set fire to the candlesticks around the victim. We select a rope from the side wall and tie up the victim. We take three bowls from the side shelf and place them next to the candlesticks. We take the fourth bowl from there, which turned out to be broken. You need to get to the training room in the east wing and pick up the glue from the table.

Let's connect the glue and the broken bowl and install it in the appropriate place. Now everything is ready, from the box where grandfather was previously, we will take the dagger and pierce Gabriel with it. The chained journalist Wayne frees himself and begins to turn over the crosses. Under no circumstances should you collide with him, otherwise the game will be over. We press “5” and hit the journalist with fireballs when he starts to approach, and be sure to turn over the crosses.

Training shot.

Let's get to the training room, where our personal teacher James is waiting for us. We show him the tablets with numbers on the table in order - 3, 1, 2. Then he will ask you to get a biology textbook, we will show him any of the books. Let's go to my father's office, which is nearby. He will ask you to bring him a document, which we will find in his and my mother’s room opposite ours. To the right of the bed from the bedside table we will pick up the papers and the key. Let's take them to father, open his safe and take out a pistol from it. Code – 6 6 19 66. Take the cartridges from the table locker and combine them with the revolver. Let's return to the training room, put the loaded pistol on the edge of the table. Let's use the Mind Control ability on the teacher and the pistol.

Curious Tom.

In the corridor we will meet the maid Susan, who is doing laundry. Let's go down to the first floor and turn right and find ourselves in the linen room. Open the lid of the washing machine, pull the iron from the top left shelf using Telekinesis and send it into the machine. Let's close the lid and observe the effect. The maid will go to the bathroom on the third floor and lock the door behind her, but before that we need to get there and turn over the cross on the wall. Let's enter the room on the right, remove the poster from the wall and look through the hole. We grab the hairdryer using telekinesis and throw it into the bath.

Overdose of exhaust gases.

Let's go down to the garage, and our next target will be driver Michael. As in the previous task, we will place the iron in the washing machine. From the maids' territory, we'll pick up the audio cassette from the box in the corridor and bring it to Michael. Let's pick up a rag with solvent from the table. Combine them in your inventory and place them on the table. Use Mind Control on Michael and the dampened rag. Let's return to the mechanic Will, use “Mind Control” on him and the control panel on the left. We start the car in the garage using Telekinesis.

The detective chains the mechanic to a rack while he goes to get his assistant. We quickly enter the garage, use “Telekinesis” on the lid of the canister on the top shelf. Then press “5” and hit the victim with fire.

American crazy.

From the garden we will get to the garage and go towards the wine cellar. We don't go down the stairs, but take the fuse from the shelf on the left. We turn around and insert the fuse into the electrical panel. We return to the mother, let's go into a small building. We insert the wire from the device into the socket. We select nails from the bottom shelf, and a nail gun from the table. We load the gun with nails and fill it with air, interacting with the device. We put the gun to the right of Nancy. When the father appears, quickly use “Mind Control” on him and click on the pistol.

The end is here.

We move small marble heads using Telekinesis. We make the policeman shoot at them and hit the crosses. When they are all upside down, grab the largest one on the right and point it at the fan in the top center.

Quickly press “5” and hit the priests with fireballs. After finishing with them, the father will appear with a fire extinguisher. We lure him under a slightly collapsed column next to the stairs and hit him with fire. He will begin to actively extinguish the area around him, and at this time we will bring down the column with “Telekinesis”. Let's watch the final video.

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