Complete walkthrough of final fantasy 12. Guide Final Fantasy XII The Zodiac Age: tips and tricks for beginners

Many of the greatest hits from the PlayStation 2 could have been re-released for the PS3, but it didn’t work out. The Final Fantasy XII Remaster is just such a listen. Fortunately, there is no question of pure tracing paper from the original.

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Almost all Final Fantasy fans know exactly which part of the famous saga is their favorite and why. Someone doted on the seventh. Others praise 10 for its turn-based combat, interesting story, and being one of the best-looking PlayStation 2 video games.

But both of them will agree on one thing: in the entire series with “popularity” Final Fantasy XII only “nine” can argue. And it’s not that these are bad games, it’s just that the stars aligned. Let's figure out why.

The story of Final Fantasy XII's misadventures began ten years ago. The PlayStation 2 was at the peak of its popularity, and the next generation of consoles was just beginning to gain momentum. At that moment, Endgame fans received one of the most unusual numbered parts in the entire history of the series.

It differed from its predecessors in literally everything: plot, combat, characters, central line. In FF XII, for example, love was not touched upon, although there was plenty of dirty political intrigue. However, the main blow to the conservatives came from the combat system: the authors simply abandoned ATB, or a completely turn-based scheme. The battles were reminiscent of a hybrid of MMORPG combat with classic computer role-playing game fights. And all this - in real time and on the original maps. Random did not hide mobs in the fog of war and did not load a separate location - unheard of audacity for those who viewed the entire series through the prism of tradition.

However, the flurry of negativity did not prevent Final Fantasy XII from going down in history as one of the most significant (in terms of the number of innovations) parts of the franchise. Journalists applauded the courage of the authors, gamers studied the unknown animal with interest, and fans sprayed poison on the forums at every opportunity - initial popularity was guaranteed. FF XII didn't work out with only one thing. Its expanded version, International, although called “international,” was not released outside the East Asian region. And there were enough changes there.

2007 returned

What is the value of International being included in the remaster? The fact is that in the nineties and zeros, console games could not be “pumped up” by rolling a couple of patches and more DLC on top of the original image. It was for this case that extended versions existed. They came out some time after the release, when the game had already acquired a fan base ready to pay for a second time.

Such re-releases sometimes seriously adjusted the balance, adding new modes, mechanics and bosses. A similar story happened with Final Fantasy XII. International included so many updates that it would be more accurate to call it the only true version, and the original batch of discs - a beta version.

In addition to the new modes (more on them below), this version of FF XII included a twelve class system. Each of them was tied to their own zodiac sign and made it possible to subtly distribute roles in the party. For example, “white magicians” (Aries) healed allies and gave them positive statuses, and spearmen had almost no magic, but were damn good in battle.

And this update is really important because it brings some order to the original chaos of FF XII. In the original, it was possible to get a selection of identical heroes as output, and the cost of a mistake in leveling was negated by the very ability to remake everything literally “on the fly.” The zodiac system cuts off such “cheating”. You'll have to use your brain to avoid getting into a puddle, and that's great.

However, for one step towards hardcore in International, there were at least two concessions for not too assiduous gamers. Firstly, they added autosave, which can really save a lot of nerve cells. Save points in the original FF XII were rare, and mistakes were never undone. After an accidental failure, I sometimes had to re-run an indecently long location from the very beginning.

The second simplification is the ability to speed up the game. It sounds strange, but in fact it saves a lot of time and is ultimately beneficial. I pressed one button and the headache disappeared. Although, of course, conservatives will grumble.

Another equally important group of updates is new modes. In addition to trials (Trial Mode), which allow you to compete in a duel with enemies, two variations of NewGame+ have appeared in International. The first, Strong Mode, raises the characters' level to 90. Weak Mode, on the contrary, lowers party members from heaven to sinful earth, fixing their level at the minimum acceptable levels.

And that is not all. The updated Final Fantasy XII has plenty of other, albeit smaller, changes. They concern a wide variety of aspects of gameplay: from support for the 16:9 aspect ratio to the ability to control guest characters. Overall, it turned out great. And by 2017, this diversity finally came to PlayStation 4 and became available to everyone who speaks the language of Shakespeare.

That's all?

At first it may seem that Square Enix I just transferred the International content to the current platform and left it at that. There is no doubt that most of the innovations will be new only to Western gamers, because their Japanese comrades have already tried everything out a long time ago.

But that's not all. In addition to implementing autosave and the zodiac system, where a character can now choose as many as two classes, the developers have significantly corrected the technical part. We added support for high resolutions, brought the videos up to date, updated the sound (7.1 - check), did not forget about the trophy system and two sound packages to choose from: Japanese and English.

The game itself runs smoothly, loads quickly and is pleasing to the eye, despite the far from the most technologically advanced engine. Another question is why play this in 2017, when there is, albeit not ideal, but visually modern Final Fantasy XV ?

Because this is still a truly innovative release of Final Fantasy. FF XII does not hesitate to break the mold for all fans of the genre. Did you want ATB and a bunch of random battles “from the void”? Will not work. Enemies here are initially visible on the map. Want a strong love story? She doesn't exist. The storyline of this role-playing game bears little resemblance to the typical Final Fantasy one. It would fit much better into the description of some serious Western fantasy like Game of Thrones. Less bloody, of course, but the comparison suggests itself.

Expert tips and tricks for traversing the Final Fantasy 12 PS4, PC, Switch and Xbox remaster.

Final Fantasy 12 has found a home outside of its native PS2 thanks to The Zodiac Age remaster, which is available on PS4, PC, Switch and Xbox One.

As with just about any other Final Fantasy game, The Zodiac Age isn't short, or particularly simple for that matter, and then there's the fact that this PlayStation 4 remaster isn't even of the same version we first saw in the west - it's a reworking of the 2007 International Zodiac Job System version that was released in Japan, about a year and a half after the initial launch.

Here on this page, we"ll be taking you through the PS4 Zodiac Age version differences from those prior versions, plus providing you with a contents of our various Final Fantasy 12 guide pages, and multiple parts of our Final Fantasy 12 The Zodiac Age walkthrough.

Final Fantasy 12 The Zodiac Age changes from International Job System version:

  • Visual upgrades - HD upgrades for backgrounds, character models, fonts, and cutscenes, improved facial expressions, and a map that overlays gameplay without needing to pause the game.
  • Audio upgrades - 7.1 surround sound, higher-quality voices, the ability to switch between English and Japanese dubs.
  • Auto-saving.
  • Reduced load times.
  • Even faster speed for the fast-forward mode - gameplay now moves at 5x speed rather than 2x.

Final Fantasy 12 The Zodiac Age PC, Switch and Xbox differences

Final Fantasy 12 The Zodiac Age PC differences:

  • The ability to run the game at 60 frames per second
  • Support for multiple monitors and 21:9 monitors
  • Choose between the original music, new re-orchestrated music and the original soundtrack from the start
  • Ability to turn on maximum Gil (money) and License Points
  • Start the game with New Game Plus (start at level 90) and New Game Minus (start at level 1 and no experience points can be gained)
  • Support for controllers, Steam Cloud, Steam Achievements and Steam Trading Cards

Final Fantasy 12 The Zodiac Age Switch and Xbox differences:

  • The ability to run the game at 60 frames per second (Xbox One X only)
  • Sometimes we include links to online retail stores. If you click on one and make a purchase we may receive a small commission. For more information, go .

    About the author

    Mat has been playing video games since the late 70s, and hopes one day to be good at them. Still believes the Amiga was the greatest computer ever, and is waiting for the current Windows and console fad to pass.

Publication date: 12/08/2016 11:43:17

After Reynn and Lann were washed away from Valley Seven, they ended up in the Windswept Mire. Here they meet an enchanted toad.


From where you find yourself, go east and watch a scene about a cursed toad. To lift the curse, you need to capture the Lucky Toad. Despite the fact that only one “tower” is available to you at the moment, the fight with Mirage will not give you any trouble. Talk to Lucky Toad to initiate a fight. You cannot kill an enemy even if he has no HP left, because he must be captured to advance the story.

After capturing Mirage, a scene will begin and you will be introduced to another Champion, Snow. He will summon Shiva-Ixion to create an ice path. After the scene, a Gate will appear, so if you need to, you can visit the previous dungeons or buy items at the Chocolatte Mart.

But before crossing the ice bridge, pick up a chest in the west with 4 Chimeric Wings. In front of the chest, Flan's will attack you (look at the map, there are also points “B” where you can encounter them).

Return to the bridge and cross it to the next island. There, turn right to another Chill point, create another bridge and pick up a chest with Aero Seed. Return to the central point of the zone; to the north you will see another place where you need to use Chill. Create a bridge and cross it, fighting the attacking Flans along the way, then save.

To the west of the Save Crystal you will find a switch puzzle and a chest with Remedy. To solve the puzzle you need 14 weight units and 25 water resistance points. After its completion, the path to the secret area will open.

Please note that the secret area is inhabited by Mirage, which you are unlikely to cope with at this stage, so return here later when you become stronger (levels 40-45). For now, leave the swamp by taking the northeast path from Save Crystal. A scene will begin, followed by a boss fight.



By this time, you should have already noticed that Flan's are resistant to physical attacks and vulnerable to magical ones, and Golden Flan is no exception. Therefore, prepare the most powerful spells for your “towers” ​​(for example, Fira and Blizzara) and you will deal with boss without any problems.

You also don't have to worry about elemental resistances because the boss's main damage is physical. Heal when necessary and continue to pummel the enemy with magic.

After the fight, a cutscene will begin and Snow will leave you (his Champion Medal is now available from The Girl Who Forgot Her Name). Save your game and continue through the swamps through the northeast exit.

Continue towards the eastern exit, but before leaving the area, go west to the Chill point. Due to the fact that Snow has left, you will have to make the bridge yourself with the help of Mirage with the Chill ability. Cross the bridge and take the chest with 2 Remedies. You can now exit the swamps and enter the desert, completing Chapter 12.

Windswept Mire Secret Area


Once your party's average level reaches 40-45 levels, you can return to the secret area to fight Malboro Menace and Princess Flan. Defeating them will reward you with a Memento for each Mirage, allowing you to transfigure Korrigan into Malboro Menace and Flan into Princess Flan.

You can also directly capture these two Mirages, although this may take quite a bit of time and attempts (if you leave the zone and return to it, the Mirages will be restored).

To capture the Flan Princess, you must have only one character left alive in your group. To capture Malboro Menace, you need to target him with any status. It won't be easy to get two Mirages at once, so focus on fulfilling one capture requirement first.

To capture Princess Flan, you first need to destroy the enemy tower using a high Topple skill, such as Balancing Act or Misdirection, then defeat Malboro Menace. When only Princess Flan remains, dismantle your two "towers" and attack your party members until either Reynn or Lann is left alive. This will fulfill the capture conditions. Beware of her Dance with Me ability, which will inflict Berserk status on you.

To capture Malboro Menace, start the battle as described above, only after the enemy tower falls apart, kill Princess Flan. Then use Lethean Chime on the remaining Mirage to induce Oblivion status (since the enemy is most susceptible to it compared to other statuses).

Princess Flan is a very powerful Mirage. She has access to the Celestriad ability, which sometimes prevents AP from being wasted while using abilities.

Just started playing the new version of the famous game Final Fantasy XII The Zodiac Age? Then be sure to study this guide and learn how to properly plan your strategy.

Choose your job very carefully

With the new job system, you will need to choose one for each party member as soon as you receive one. Unfortunately, you cannot change your job once you select it. Because of this, it is very important to choose it carefully and build a strategy around your choice. You can access every profession in the game by having each of the six party members choose two different ones, or you can focus on one, such as magic. There are several required professions. You will definitely need a White Mage to heal and strengthen your , as well as a Knight who can deal maximum damage to enemies.

Check accessories

Be sure to check your accessories regularly. Some of them increase “license points” or experience gained. This can be a huge help when leveling up your professions and making your heroes as powerful as possible. At the same time, if you notice that enemies in the dungeon are damaging your stats, check to see if you have an accessory that can heal them.

Experiment with gambits

Gambits are probably the most unique aspect of Final Fantasy XII's combat system, allowing you to customize the tactics of each of your party members. Of course, when you take a look at this system, you will see that there are a ton of different options that you can choose from. The only way to truly understand a system is to experiment. Try setting up different uses of healing and buff spells or magic spells against enemies and just see how they work. Not everything will work the way you want it, but experimenting will help you find a strategy that suits your playstyle.

Take part in every hunt

Final Fantasy XII has a ton of additional content, most taking the form of hunts that have unique and dangerous monsters to track. It's in your best interest to make every hunt your own, as not only do they contain some of the most challenging and exciting fights in the game, but they also give you decent rewards. Hunts can be found in pubs and message boards around the world or in Clan Centurio. Upon completion you will receive an excellent amount of Gil and a unique reward.

Check the Centurio clan regularly

Until you're done hunting, it's a good idea to make regular stops at Clan Centurio's hall for a variety of reasons. You'll find the most challenging and rewarding hunts in the game offered by Montblanc here. Additionally, as you fight monsters and complete hunts, you will gain clan points, which will lead to new ranks that you will be able to see in your Clan Primer. Each new rank receives a reward from Montblanc, usually including several teleport stones and other items. At the same time, defeating all the bosses in the game that are monsters will also unlock the Gil reward from Montblanc.

Sell ​​your loot and old equipment

Most monsters will reward you with loot of various types, and you will also receive many items from hunts and quests. When you go to the "Sales" tab of the merchants, you will see a whole tab for loot. This is your main way to make money in the game, so sell your loot regularly. Be careful as you will need certain items for quests. Anything that has a low cost, around a couple hundred Gil, is perfectly safe to sell, or those that are more than 10. When you get new equipment for your team, you can go and sell everything you don't need, there's no use for the old ones armor and weapons, and this can help recoup some of the spent currency after a big shopping spree.

Explore the world of Ivalice

Every corner of the world of Ivalice has a lot of lore and history, you can discover it by exploring. Talk to different citizens in each city, as this is a great way to learn about some of the policies, organizations and ideas. There are many secrets to uncover in the game, exploring both additional areas, additional quests and weapons, and even additional espers.

Final Fantasy XII The Zodiac Age is an updated version of the 12th edition of one of the most popular jRPGs in the world, Final Fantasy XII. The story is set in the world of Ivalice, long before the events depicted in the original game in an era when the skies were explored by majestic airships and magic was common. Rozzaria, which is at war with Archadia, is the dominant political power - two powerful empires located on opposite continents. Between the empires there is the small kingdom of Dalmasca, which is forcibly captured by the Arhad army. Seventeen-year-old Vaan is the main character - an orphan and a city thief who dreams of becoming a sky pirate.

Final fantasy 12 was created in Japan. This is a cult role-playing game, originally created for the Play Station 2 console back in 2006. The development was carried out by Squar Enixe. The twelfth part of the series has a lot of innovations: for the first time, the player has the function of controlling a character during battle, the capabilities of game gambits have been improved, and a “License Board” appears. Thanks to it, you can get new types of weapons and talents.

History of creation

The idea to create the game came to Yasumito Matsunuma back in 2001. He directed Final Fantasy 12 Tactic as well as Vargant Story. Matsunume was forced to leave the project midway through the game's development due to severely deteriorating health. Minogawa Hiroshito was tasked with finishing the game. The producer was Akitoshi Kawadezu, known for the Crystal Chronicles and SaGa series of novels. Fans of the game noted that the very beginning of the game, in which Yatsumi Matsune is involved, has big differences from its continuation. Even the founder of the franchise, Hironobi Sakagushi, took notice of this. The first hours of Final Fantasy 12 The Zodiac Age are distinguished by a high level of saturation of game scenes when compared with the modifications of Minogawa Hiroshito.

Breakthrough in the gaming industry

The game developers were among the first to use the system of random character encounters at such a high level. A unique Active Dimensione battle system has been developed, thanks to which the hero can explore the dungeon and at the same time get into battle. The complex battle system has become more flexible, which has opened up a lot of options for leveling up your character. The game gambit system, according to the developers, was borrowed from the American Soccer (everyone in the squad plays a specific role).

The passage of the game Final fantasy 12 introduces the player to a world whose image is similar to the medieval views of the Mediterranean. The creators of the game relied on the customs and cultural heritage of Turkey and India; there were attempts to introduce some elements of the life of Arab countries. When creating battle scenes, inspiration was drawn from the history of Ancient Rome.

Game world of Final Fantasy 12 Zodiac Age

All events occurring in the storyline take place in an alternate reality, on the planet Ivalice. In this fictional place, magic is nothing special. Both for witchcraft and for everyday use in all spheres of life, a mysterious mineral filled with magical power is used - magicite.

Ivalice consists of three continents: Valendia in the east, Ordeal in the west, and Kervon in between. Ordeal is filled with endlessly vast plains, and in the west there is a desert. Its territory is occupied by an empire called Rosaria. For a thousand years they have been the enemies of the Arcadians - the inhabitants of Valendia - a region entirely consisting of tropical forests.

At the center of events is a small kingdom that separates two huge empires called Dalmasca. It is located near the Ordeal Peninsula, surrounded by desert by land. This territory has calm climatic conditions. The plot begins with a war that broke out between the Arcadians and the Rosarians. Two and a half years before the events in the game, the Arcadia Empire captured Dalmascus.

Arcadia is ruled by the Solidar royal family, led by Emperor Gramis. The main villain of the series was Vain Karudes Solidar, his goal is to destroy and enslave the entire world. His brother Larsa Ferrinas Solidor opposes him in this and for some time even joins the protagonist’s group.

The beginning of the game events

When we first launch it, even from the Final Fantasy 12 emulator, we are shown a long video that tells the background of the events of the game. In the main city of the kingdom of Dalmasca, Rabanastre, the wedding of the crown prince of Narbadia and the beautiful princess Asha takes place. But suddenly Captain Bash von Rosenburg runs into the main palace and begins to talk about how the troops of the Narbadia Empire are going to attack. The battle for Nalibina begins, in which Prince Rasler is defeated and dies. The king of the country, Raminas, goes to sign a peace treaty, but falls into a trap. Next, the gameplay begins for the knight Rex. The battle begins. The Knights of Dalmascus, led by Captain Bish, are trying to get to Nalbina. Rex's squad is defeated, and we see how Bash executes the king, the hero dies from his wounds, and Princess Asha commits suicide.

Defeat of the Kingdom

Dalmasca is occupied by the Arcadia Empire. The next scene tells of events that take place two years later. Vaan, Rex's younger brother, a thief and a weasel, despite Penelo's fears, infiltrates the royal palace during Vain Solidar's inauguration as chief consul. In the castle, Vaan meets two air pirates - Fran and Balthier. Their goal is magicite, stolen by the main character from the king's treasury. At the same moment, the castle is attacked by Dalmascan rebels, and the thieves escape through the sewers. Here they meet the head of the resistance, Amalia. As a result, the royal guards catch the pirates along with Vaan and send them to Nalbina prison. In the cell they meet the half-dead Bash, and the four of them escape from custody.

On the way, the former captain of the Dalmasca guard tries to prove that it was not he who killed the king, but his twin brother named Gabranth. They manage to reach the village of Boujerbe, where the bounty hunter Ba'Gamnan tracks down Balthier and captures Penelo, mistaking him for an air marauder. The heroes go to help him and along the way they meet Vane’s younger brother, Lars Solidar, who initially introduces himself as Lamont. Together they save Penelo, but after meeting with Marquis Ondor, they are again taken into custody. So they end up on the Leviathan aircraft, captained by Judge Geese, the main enemy of this story arc. On the ship, the squad of heroes meets Amalia again. We are told that she is the surviving princess of Dalmasca, Asha - the suicide was staged. Ghis takes the magicite stolen by Vaan and sends it to Arcadia - it turns out that this is the treasure of the king of Dalmasca, which is called the Dusk Shard and is the second of two great artifacts that can destroy the world.

Thanks to Vossler, the team defeats Judge Geese and leaves the ship, but without the ancient artifact. The heroes go after another Dusk Shard, which is located inside an ancient tomb. After going through all sorts of traps, they meet again with Judge Geese, who obtains the second shard. He conducts various experiments with it, which results in an explosion that destroys the ship and many of its henchmen. The heroes manage to escape, taking with them the Shard of Dawn. On their journey to Great Kilty, the heroes learn that many rulers also want to end the war. Larsa meets Al-Cid Margrace, a member of the royal family of the Rosary Empire, in order to negotiate a peace treaty. The passage of Final Fantasy 12 takes an unexpected turn, and Asha tries to convince Gramis to end the war, but Vayne kills the emperor and takes the throne. Anastasite directs the heroes to Miriam's Shrine to retrieve the Sword of Kings, which can destroy the nethicite. The party of heroes fails, and Anastasit dies at the hands of Judge Bergan.

Events in Arcadia

Having avenged their comrade, the heroes defeat Bergan and, on the advice of Al-Sidiya, go to the main city of the enemy empire - Arcades, but the heroes have to walk almost the entire way. In the capital, they organize an attack on the laboratory of Doctor Sid, who is working on studying the properties of nethite and trying to synthesize it. The attack occurs unexpectedly, but the villain manages to escape, but during the escape he lets slip that his destination will be Giruvegen. Legend has it that a huge sample of artificial nethite - the Crystal of the Sun - is hidden there. Upon reaching Giruvegen, Asha meets a group of elders. They turn out to be the creators of this artifact. These are incorporeal deities called Okuriya. They have the ability to control the course of history through the people they choose, including the Ashei. Okuria gives the princess the Sword of the Pact so that she can cut off a new piece of nethicite from the Sun Crystal.

The Final Fantasy 12 playthrough is briefly interrupted by a video. In it we see that Doctor Sid was helped to explore the crystal by a traitor to Ocuria, Venat. She joined forces with the professor and Wayne Solidar, capturing their consciousness, with the goal of returning the right to control history to people. Prince Vane prepares for his coronation. With the help of artificial neficity, he plans to take over the entire continent of Ivalice. Events unfold in such a way that Balthier turns out to be the son of Doctor Sid. The professor lost his mind during his endless research into nethicity and communication with Venat. The war that led to the capture of Dalmasca and the burning of its capital was merely an occasion to test the strength of the nethicite.

The ending. Lighthouse of Farosa

The situation puts Princess Asha before a choice - to listen to the Occurii and avenge her family by returning the reins of power to them, or to return power over destiny to humanity. Without having time to make a choice, she, along with the Redias pirates, heads to the place where the Crystal of the Sun is stored - to the Pharos lighthouse. At the top of the building, she meets Gabranth, who admits his guilt in killing the king of Dalmasca in order to harden Asha's heart. The team of heroes defeats Gabranth and then Dr. Cid. The latter, in turn, manages to activate the ancient power of the crystal before his death, but at the last moment Redias pierces the solar artifact with the Sword of the Treaty, but the price for this was his life.

After this, Al-Sid tells the princess that the resistance under the command of the Marquis of Ondorea is organizing a large-scale attack on the empire. The huge "Bakhmuts", having absorbed all the energy of the destroyed Sun Crystal, flies towards the city. The princess and her team, with the help of the rebels, enter the air fortress and attack Gabranth. He is amazed by Captain Bash's loyalty after all these events. The group meets Lars and Wayne Solidar - in their hideout they argue about power. After meeting with the heroes, the younger Solidar, along with Gabranth, joins Asha's squad and attacks Venat and Vayne. The latter dies, and the princess announces the end of the war. The ship crashes near Rabanastra, but the heroes manage to escape. The full walkthrough of Final Fantasy 12 ends with an epilogue in which Asha becomes queen, Larsa becomes ruler of Arcadia, and our protagonist Vaan sets off on a journey in a brand new airship.

In the twelfth fantasy, the player controls the actions of a team of three heroes, interacting with NPCs and enemy units along the way. This game is radically different from previous parts of the series in that the player can now rotate the camera 360 degrees using the right joystick of the gamepad. In the city, completing the secrets of Final Fantasy 12 is only possible with one character. In enemy zones, he is joined by two more computer-controlled heroes.

This is the first game in the Final Fantasy 12 PC RUS series to use a unique real-time turn-based combat system. It's called Activ Dimenshion Battle, or ADB for short. To conduct battles, the player uses a specialized menu in which the battle process stops until each character is assigned an action for the next turn. All of them must be manually given a command, unless this is a “guest” character who has artificial intelligence. All actions will be divided into five types: attacking, magical, haze abilities, gambits and using items.

The new generation battle system produces random encounters - all opponents are visible on the mini-map, and in all cases not provided for by the plot, the player is able to avoid battle with the enemy. Actions begin when a unit gets close enough to an aggressive enemy or attacks a passive monster. When a player performs an action, directional arrows appear in the game, connecting the attacker and the attacked, and the color of this connection indicates the nature of the attack. The game squad can consist of no more than three characters, and during the battle you can replace killed or wounded heroes, but only in cases that are not provided for by the storyline. As a result of the special type of battles, the developers abandoned the traditional victory scenes for previous games in the Final Fantasy 12 Zodiac series. They only survived in boss battles.

Another update to the gameplay of the Final Fantasy 12 zodiac job system are gambits. The player was given the opportunity, subject to certain conditions during the battle, to carry out pre-selected actions. The gambit system consists of three parts: priority, target orientation and the action itself. The command to be executed is called an action. Precedence is an attribute that chooses which gambit will work if there are two or more involved. The goal is the gambit's ability itself, such as restoring mana if health drops below 50%.

In the twelfth part of the series, a new ability appears - haze. This is an analogue of mana, with which the player can summon creatures to his squad and inflict special attack combinations. Final Fantasy 12 weapons have special ultimate abilities. These attacks rely on the quickening system. Using the "License Board" any character can be taught these skills. Using the controller, through the use of button combinations, you can perform huge attack combinations, after which the final blow occurs.

Hero evolution system

The game, like a typical RPG, has a system for gaining experience and leveling up characters. To reach a new level in development, you need to kill a certain number of enemy units. With each subsequent level, the total number of health points, strength, agility, magic and others increases. Also, as you progress, the secrets of Final Fantasy 12 are revealed by the same “License Board”. It is divided into two parts. In the first, all licenses are associated with magical abilities, magic rings, as well as permanent passive bonuses to attributes. The second part of the “License Board” makes it possible to obtain unique armor and mythical weapons of the ancients. To obtain these gaming opportunities, the player spends a certain amount of resources earned during the passage of the storyline.

Musical accompaniment

A huge part of the work related to the game's musical design was done by the famous Japanese composer Hitoshi Sakamota. Seven of the tracks featured in the game were designed by Hayate Matsune, and two by Masashiru Iwatoi. Hitoshi had previously worked on other projects of this studio - sequels and prequels of various parts of Final Fantasy 12 PC. Initially, Nobu Uzamatsu was chosen as the main composer. He participated in composing the music for all previous parts of the series, but by 2004 he had already left Squar Enixe and began to engage in freelancing music. Sakamoto found it difficult to copy Uzamatsu's style, so he set about creating a unique melody in his own style. Uzamatsu admitted that the new composer's keyboards turned out just fine and reminded him of Elton John's playing.

Special editions

In early March 2006, the company released a special collector's collection that contained a walkthrough of the game Final Fantasy 12 (a complete guide to the entire game universe), a regular gameplay controller and a console stand made in the style of the work. On the day of release, a special commemorative card was announced, which included merch in the form of stickers.

On March 7, a limited edition carbonated drink, “Potion of Final Fantasy 12,” began going out. It contains various herbs and milk. The premium edition also included 10-milliliter containers of the drink and collectible cards featuring the game's characters.

Based on the work of Amu Jin, a manga (Japanese comic book) was created, which has 5 volumes of 12 chapters. In August 2009, its release was completed. BennStuff has also published three books. One of them contains information about the basics of combat and developer data. The book "Endless Battle" contains the game plot, the life path of the characters and a detailed description of all the locations of the passage of Final Fantasy 12 the Zodiac age. The third book contains information about the composers and actors who gave their voices to the heroes of the game. For the 25th anniversary, all books and fan material have been re-released in a new Collector's Edition Ultimania Box.

The best-selling edition in the US is the Collection Edition. The game in it was in a metal shell and, among other things, contained information about the developers and interviews with the creators. Also, the lucky owners of the collector's version received a disc with a short cartoon about the history of Final Fantasy 12, including in Russian. In January 2007, figurines of the game's heroes went on sale.

Who helped with the passage of Final Fantasy 12 in Russian

The localization of the Russian version was carried out by Alexander O. Smith, known for his connection with Final fantasy 10 and Vagrant Story. In the project of the twelfth part, he was involved in production and translation. Smith perfectly conveyed the meaning of the plot and was able to introduce a lot of dialect phrases of the target language, replacing Japanese dialectisms with them. He demanded maximum performance from voice actors and recruited them from among the most eminent theater figures.

Popularity

The game is of great importance not only for the people of Japan, but also for the whole world. A week after its release, more than one and a half million copies were sold. Two weeks later the number had risen to two and a half million. By March, the shelves of game stores were empty; five million had already been sold. Thus, Final Fantasy 12 became the fourth most purchased game of 2006. By the end of sales, six million copies of the game were sold.

In 2006, it was recognized as the best game in the series; critics from various authoritative gaming publications gave only positive reviews of Final Fantasy 12. Game connoisseurs noted the best graphics at that time and new gameplay changes that only benefited the franchise. Final Fantasy 12 won the 2006 award for Best Visual Design from IGN. It was called the best game ever released for the Sony Play Station 2 console. At the prestigious Japanese gaming awards, the game was called outstanding.

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