PC games walkthrough aliens vs predator. Atari Jaguar: Alien vs

Yes, yes. Detailed walkthrough of all game campaigns. Under spoilers. If you're interested. If you are not interested, immediately read the end of the post, there is something there that even you might like.

AvP 2 Walkthrough

AvP 2 Walkthrough

Stranger

1 mission

We immediately turn back and climb up the wall. Next - two times to the right and forward. Be careful with the steam jet! We turn on night vision and go further to a room with a fan on the ceiling. So far everything is obvious - we climb up the wall into the ventilation. We follow it until one of the turns to the left takes us to a broken grate. Here you can listen to a conversation between two scientists, or you can immediately jump into the red glowing mine. Yes, yes, get used to it. Turn left twice, carefully go around the stream of steam along the left wall, and move on. After a few more turns, you will see a constantly beating electric charge. Carefully go around it to the right - and again into the mine. Get ready to run. After diving into the hole in the ceiling, immediately run to the right. Do not try to attack the soldiers, otherwise you will fail the mission. Quickly jump into the next ventilation hatch (in the ceiling, right above you), turn on your night vision and calmly move on. In the next room, turn left near one of the doors - hello again, ventilation! Having got out, immediately run (or better yet, jump) to the right, towards the broken doors. They can't get here, hehe. We turn right, look for an open door - and here it is, our victim! We jump on the face of the sleeping soldier - that’s it, the facehugger’s mission is completed successfully.

AvP 2 Walkthrough


AvP 2 Walkthrough

No, no, no need to sleep at work!

Playing as a chestbuster is more difficult. And very boring. He cannot jump sharply and far, or climb walls. But for some reason he knows how to bite. We jump into the window on the left and further down. We press ourselves against the wall on the left and quickly walk along it. We run across the open space, again press against the wall, remaining in the shadows. We pass further, turn right (quietly and along the wall, remember?), then left. The truck on the right does not carry any meaning - run to the left, keeping in the shadows. Across the road, into the shadows, turn left again. And now - to the right, and straight to the meow! Look for a hole in the grill - that's it, we've had enough of the chestbuster. It's time for the real game.

2 mission

We quickly catch up with the scientists and kill them with tail blows. We kill the soldiers as quickly as possible - don’t bother with their heads, just tear them to pieces. You can always bite off the heads of already dead scientists. We turn left and calmly move on - the gate will open in front of us. The 2 soldiers behind them are no problem, but try to bite off the head of at least one. We do the same with the next pair of soldiers (straight ahead). The guys near the bar are not dangerous, but they will attack us from behind, so climb the wall and attack first. After eating the brains of the victims, move on. The open area near the landed transporter is an unpleasant place, so we hide behind the containers, wait for the soldiers to come closer and, stunning them, attack. A scientist is hiding in the transporter - feel free to use it as a first aid kit. Then we go to the broken truck. You can sneak up on a lone soldier and immediately bite off his head, or you can play it safe and stun him first. Red lights are burning in the corridor, hinting to us that the turrets are turned on. It's not scary - just stand under the turret and break it with a jump strike as soon as it opens. The woman near the cages seems like an easy prey, but don’t be fooled - a soldier is waiting for us in the corridor on the right. After killing both, we go into the next room. The scientist, shaking with fear, can be eaten immediately, or left for later. We climb to the second floor. In the next room, three unfortunate scientists and a soldier with a smartgun are waiting for us - quite easy prey. We climb onto the ceiling and go into the ventilation.

It is not at all necessary to attack people in the room - the next hole through which we must crawl is located in the right corner. But in this room you will have to fight. We quickly and unexpectedly kill the soldier with the pistol, and do the same with the two who ran into the room. After snacking on the scientists, we go up the stairs. We kill the guy repairing the ventilation grill, break it down and climb inside. Two soldiers on the way out can be killed immediately, the rest are better to wait around the corner. In the room directly ahead, you can have a snack for scientists. It’s better to leave another one in the corridor for now - two soldiers with shotguns are waiting for us. The shotgun is the main enemy of the Aliens after the flamethrower, so you need to get rid of the guys quickly and brutally. Having freed your comrades, go back and jump into the opened shaft.

A soldier with a pistol is an easy prey, unlike the guys with rifles waiting for us further down the corridor. Plus another one with a shotgun and (Damn!) a flamethrower. One piece of advice - be faster than them. Next, in theory, you should run forward, knock down the door and stuff like that.

But if you stay and kill your pursuers, you will be able to see the Predator. Carefully, along the wall, without touching the energized fence, climb onto the roof of the room from which you just left. You can get pretty close to it, but it will simply disappear.

AvP 2 Walkthrough


AvP 2 Walkthrough

Kagbe proof

We turn left, go along the corridor, and have a snack with the civilians we periodically meet. Oh, they're beating our people! I don’t advise you to pay attention - climb under the raised truck and crawl into the tunnel. A soldier with a minigun on his way out is, of course, a problem. A sort of miniboss. You can try to stun him from below, from a place inaccessible to his fire, or, timing the time between bursts, quickly climb up and bite off his head. But the ventilation grille above it is our way to the next level.

The soldier standing with his back to us and installing the turret is an easy prey. In contrast to his two comrades running out from the left. Having dealt with them, jump into the ventilation above the passage. Further - to the left. Of course, you shouldn’t climb into running fans, but you can easily turn them off - rip off either of the two cables from the wall. Jump down. We watch for a soldier around the corner, have a snack for the scientist, return and destroy the hated turrets. We go into the tunnel opposite the one on the left. At the exit, jump into the canal and go left. The next grate awaits in the last branch to the right. Soldiers with pistols at the exit do not pose a great danger, but if anything happens, the guy behind the big fan will help us restore our health. Even against my will. We go further along the tunnel near it, at the exit we demolish two shields on the right and left, respectively, and return back. Then we go down the corridor, quickly deal with the turret, turn left and climb up the stairs. Here a fitter (snack), a cable (we need to be torn off) and another tunnel (we climb in) are waiting for us. Once in the next room, we go left into the next tunnel.

The soldier on the way out is just waiting to have his head bitten off. Let's live up to his expectations. Now we are waiting for a descent down the wall. At one of the levels we will meet a repairman and a soldier - we kill the soldier, have a snack with the repairman and wait for the elevator with two heavy soldiers. Let's go lower. A soldier and a turret on the ground can cause problems, but a peaceful civilian will always help restore health. We go down, quickly deal with the soldier, and move on. The scientists in the room do not pose a threat, unlike the soldiers following us, one of whom is armed with a shotgun. However, you can generally ignore them - just break the glass and run through the opened door (you will have to kill the soldiers who opened it). A little further - and here it is, our first Predator. Fall on top of him and hit him with your claws, preventing him from reaching the spear. If you're lucky, the battle won't be very difficult. If you're unlucky, well... Try again.

AvP 2 Walkthrough


AvP 2 Walkthrough

Bad, unusable result

When the Predator starts falling with a nasty laugh (any fan of the film knows what will happen next), run and hide in the corner near the far door. That's it, the Predator is dead. And the path to freedom is open to us.

Up, right twice, up. We kill the first soldier on the move, it is better to ambush the rest. Right, then left. Up the stairs, into the corridor, at the end of it we knock out the grate at the top, we climb there. The path seems winding, but it leads to the only exit. There are 4 soldiers waiting at the exit - be careful. We turn into the room and jump into the hole melted in the floor. At the exit, we jump to the scientist on the bridge - one of the doors will hospitably open in front of us. Only he will meet a soldier with a rifle. Further - straight up, and we free the first relative. The doors closed, but should we get used to it? We knock out the grate on the ceiling and climb into the ventilation. Here we are again in front of the stairs - but now one of the doors has kindly been broken. Why can't our xenomorph do this? Okay, let's go there. Turning left leads to a room with soldiers and 2 scientists. After lunch, we turn onto the right staircase. In the next room (guess what?) we knock out the ventilation grill and... well, you get the idea, in general.

AvP 2 Walkthrough


AvP 2 Walkthrough

Eisenberg

At the end, everything is as per the standard - a couple of scientists, the same number of soldiers. Eisenberg disappeared - no matter. Go up the stairs in his office. 2 soldiers, one with a shotgun, the other with a smartgun. Serious opponents, so I advise you to set up an ambush. Having cleared the room, we climb into the ventilation at the top, right in the center. We have a civilian snack, go into the tunnel, turn right, jump down. The next move is straight ahead. A scientist and two soldiers won't cause any problems. You don’t have to touch them at all - immediately jump into the ventilation in the room behind the scientist. We pass, we fall, we land. Pay attention to the hole in the grate - widen it with your claws and jump down. A couple of soldiers are waiting for us further, but there will also be a lot of scientists, so there won’t be any problems. We climb up, break the control panel - the acid from the containers will burn through the floor - we jump into the hole. We jump to the lowest level (be careful with the steam jet!) and free the hive with one stroke of the claws on the panel. Two soldiers will immediately come running - one of them with a shotgun, so be careful. We go into the corridor on the left, jump into the tunnel. Our comrades are dying under turret fire - it’s a pity, but this gives us the opportunity to run under them. We go left, eat the scientists, break the shield - the door is open, go inside. The next move is right under the stairs. At the end of it there is an exit to the elevator shaft. Now just climb up - to where there is no fan.

5 mission

Go forward to the smoking entrance to the hive. Make your way down. To our left, turrets are calmly holding back the onslaught of xenomorphs. In order not to fall under their fire, we make our way into the hole on the left and enter it from the rear. Synthetics must be killed quickly before they kill us. Next, we destroy the bomb (with our claws) and eat the scientist’s brains.

Thanks to my xenomorph comrades, the next bomb can be taken with a regular swoop. There is only one synthetic near it, and the soldiers do not present any particular difficulties. We jump into the pit, climb to the left along the... hmm... big nonsense in the middle, dive under it and further into the smoking passage, near which a lonely xenomorph is waiting for us. In the next room we go into the lower passage. Oh, the queen has already been kidnapped. Take revenge on at least the two remaining soldiers. Next is a rather difficult section. Despite the help of our comrades, they will shoot at us first. Therefore, climb to the ceiling and from there jump on everyone’s heads. Quickly kill one soldier, try to kill the other more carefully, leaving the head intact. Well, the xenomorph brothers will help you with synthetics. And yes, don’t forget about the bomb! Then, oddly enough, you can simply walk along the edge of the abyss without climbing anywhere.

AvP 2 Walkthrough


AvP 2 Walkthrough

No, no, the picture does not relate to the mission. But the lower jaw is clearly visible.

6 mission

We climb onto the ceiling, and from there we quickly attack the soldier. We carefully jump down and destroy the turrets. Let's go further, turn left. The guy with the gun is not an enemy, but rather food. Not far from him there is a half-broken grate in the floor - we break it and jump down. A soldier of a lower level before death may not notice us at all, unlike two mercenaries nearby. It won't be easy to deal with them - I advise you to set up an ambush. We break the shield in the place where we killed the first soldier - and two more will meet us behind the open door. Having dealt with them, jump to the lower level - two more enemies are waiting for us here, so it’s better to land on their heads right away. We break the shield and enter the open door. We turn left - here 2 mercenaries and many ventilation grilles are waiting for us. The correct one is the one on the left above the passage to the right of the place where we meet the mercenaries (damn, I bent it...). We climb into the ventilation, at the fork we turn left and go down. So, then the path goes up again. To stop the fans, break the 3 panels on the wall. There are 2 soldiers waiting for you at the top - the position for an attack is quite inconvenient, but nothing can be done.

AvP 2 Walkthrough


AvP 2 Walkthrough

Alternate Alien view mode

Try to bite off at least one head. Hell, it’s also synthetic with a smartgun! You can, however, slip past him - we'll go in the other direction. Turn left and knock out the grate in the floor. Jump down. The next tunnel will eventually lead to a guy with a pistol (meat) and two soldiers with a rifle, one of whom cannot get into us, since he is standing on the bridge. Actually, we climb up and bite off his head right away. We break the shield and climb into the cave formed after the explosion. We exit at the first right turn - there will be a lot of enemies here, so try not to disturb them all at the same time. Did you manage? Great, let's move on. We climb up, break the shield near the door to the left, kill the enemies who were not expecting us (2 soldiers and a civilian with a pistol). Next, a mercenary with a smartgun awaits us - the enemy is quite unpleasant, considering the distance. But there’s nothing you can do about it - try to lure him out if you can’t take him in a swoop. In the end, restore your health to the soldiers who will come running when you open the door in the already known way. The synthetic with a minigun in the next room will serve as a kind of mini-boss for us, and 2 more mercenaries will serve as something like his retinue. Having dealt with everyone, run to where the mercenaries came from.

A lone soldier is not a problem, given that there is a lone mechanic working nearby. Next, we climb up the elevator shaft, to the left of the place where we started the mission. At the top are two soldiers, one with a shotgun. a little further away on the ceiling there is a grate that just begs to be knocked out. We do it, we climb into the ventilation. The exit from it is just above the heads of the two soldiers, so it will be possible to take them by surprise. Don't forget to break the sign with the inscription Warning - this will disable the turrets. Let's go further, turn into the room with the exoskeleton, and jump down. Here the synthetic worker and another fitter are waiting for us. Having dealt with them, we go back and go upstairs - there are three heavy soldiers there, be careful. Further in the corridor there is another shield that controls the turrets - its breakdown will attract synthetics nearby, but the easier it will be to set up an ambush. Let's move on (you can go downstairs and snack on the scientists, but this will attract the attention of a soldier, so choose). So, another Predator is frolicking here. He is not our friend, but he left two whole corpses with their heads intact. After lunch, we climb up. On the right, some soldiers are making their way forward - they can easily be killed quietly and carefully. Next is a rather difficult section: we need to climb up under the fire of two soldiers. You can try to kill them, or you can jump up in one big jump. Then we go into the cave. It will be difficult here - the Predator and the machine guns of the car he blew up will cover us with crossfire. Try to ignore them - our path lies into the outgoing steam pipe on the left. A soldier standing with his back to us at the exit will help restore health.

Having knocked out the grate, climb up, not paying attention to the fire. There will be a ventilation grill under the stopped elevator - we knock it out and climb in. Another grate awaits near the doors at the exit. A soldier and two scientists are no problem. The problem is where to go next... And we go left - straight into the arms of three soldiers. Try to deal with them quickly and brutally. A little further down the corridor - two more, then another. It’s difficult, but in the end, if we come across enemies all the time, it means we’re going right, right? Finally, here it is - another shield. By breaking it, we will open all the doors. We go further, to the right, we break another one. We go back, go into the room emitting a bluish light on the left, and break another shield. We kill the soldier who came running, go back - sooner or later we will meet a room guarded by two synthetics - we go there. We knock out the grate, climb into the ventilation, knock out another one, bite off the scientist’s head, and destroy everything under the Flight Telemetry Relay inscription. Let's go back - a soldier with a minigun and a kindly open door to the landing site are waiting for us.

Dealing with Predators is not an easy task, but not impossible. We need to attack by climbing over the long side of the landing pad in order to quickly reach the center, where the Predator is waiting for us. If you do everything right, he won't even notice you before the attack. Having dealt with one (remember - swoop in, attack, not letting him get his spear!), wait for the other - he will jump from above. Fight him the same way.

AvP 2 Walkthrough


AvP 2 Walkthrough

But this is a good, suitable result

Then leave the site as quickly as possible, otherwise you will become an excellent target for the soldier who runs out. Get close to him from below, kill him, go further, knock out the grate on the right, climb up. Two soldiers with pistols are not a problem. Break the control panel and go back. One hit on Eisenberg - that's it, goodbye. Enjoy the final video - you deserve it. Evil doctor too.

AvP 2 Walkthrough


AvP 2 Walkthrough

Predator

1 mission

Go downstairs and, of course, collect the heads. Panicking scientists can be pursued - they will lead you to the soldiers, but for now this is not a problem. We climb the stairs and kill another soldier. Next are acid swamps and 2 more skulls for our collection. Go to a fellow nearby (if you don’t see him, turn on vision mode 4). Oh, he gave us a spear! Healthy. Let's go further, jump onto the tree, then onto the tree on the right, then onto the rock. The grass and trees hide 3 soldiers - you can ignore them, but you can't wait to use the spear, right? Be that as it may, the path further follows the pattern “earth - tree - higher up the tree - earth”. Swim calmly through the water, but note that it (like many other things) turns off your disguise. Four soldiers on the way are a problem even for a Predator, so I advise you to wait until they find you - fortunately the guys walk in twos. Having dealt with them, move on. For some reason, the soldiers ahead see the Predator, but that’s okay - the fellow on the rock will kill them. And he will give us a disk. And the Predator’s harpoon is perhaps one of the best weapons in our arsenal. But use it carefully: additional charges will be good for the entire game if you use it a couple of times.

AvP 2 Walkthrough


AvP 2 Walkthrough

One of the Predator's vision modes allows you to see other Predators very clearly.

Three soldiers a little further away will help you practice with your new weapons. The mountain path leads up - go, don’t be shy. Soldiers on the “bridge” are not a problem, you don’t even have to waste ammo on them. Go ahead. The 4 soldiers below can be a problem if they spot you, so climb into the trees and carefully take them out with your harpoon. Don't forget to collect heads and ammo! Then go left from the gate. Here a small squad of people fights off xenomorphs. They are not our rivals, but we will have to kill them all. Then go into the water... Here comes the first boss! The battle with the Praetorian can cause a lot of trouble, but there is one hint - he does not touch you until you are in the water. You can use this: we come close to the water from the side of the cave, the Praetorian runs out for a couple of seconds - we hit it with a disk. Repeat until the desired Praetorian condition.

2 mission

We go left, then behind the truck. You'll meet a couple of soldiers along the way, but they shouldn't pose much of a challenge if you don't aggro them all on yourself at once. From the large tree, go left and down, then left again. We carefully kill the soldiers with a harpoon, not forgetting to collect heads and ammunition.

AvP 2 Walkthrough


AvP 2 Walkthrough

This vision mode is very helpful in finding a severed enemy head.

Go around the turret, carefully pressing against the rock. Having gone around, you can, just in case, destroy it (and 2 more turrets nearby) with a spear. A lone soldier is no match for us. Further along the course there are two more - again, it’s not difficult to deal with them. Now we jump onto the tree, and from one of its branches onto the rock with the lone soldier. You can smash it with a spear while still in flight. Further ahead of us is a nice clearing with a bunch of soldiers. Here you can have a nice hunt, shooting them one at a time with a rifle. But if you feel sorry for precious charges, you can use, for example, a disk (don't forget to turn on infrared vision). Having dealt with the soldiers, we continue our jumps through the trees - to the cave to the left of the gate. Here is another clearing. Only here there are already synthetics that can reveal our disguise. The recipe, however, is the same - if you don’t mind the charges for the rifle, we use it and shoot off everyone’s heads; otherwise we use the disk. After dealing with the enemies, find the tallest tree and follow its branches to get to the next cave.

Players who were careless about the amount of ammunition in the first missions will now regret it. Anyway, we need to get inside. You can jump over the fence anywhere, but you need to do it from the side of the river (to the right of the mission start point), otherwise you will immediately become a victim of the turrets. By the way, don’t turn off your invisibility and don’t go into the water! Synthetics - snipers on the tower are not in vain. We make our way to the elevator, shooting soldiers along the way. Try to kill them before they notice you. There is a river separating us from the elevator - jump onto the truck stuck in it, and from it to the other side. The elevator, as soon as you land on it, will go up.

AvP 2 Walkthrough


AvP 2 Walkthrough

This head has already been flying for about 50 meters and has no intention of stopping.

When the elevator rises, immediately run forward! The two soldiers behind the boxes can easily be killed with a spear. We jump onto the second floor over the pile of boxes on the left. There are 4 soldiers at this level, but in general they are not a hindrance to us, fortunately they are weakly armed and move in twos. To the next level - again through the boxes. Here, be careful with the patrol (will appear on the right) and the turret. It is best to bypass the turret and break it with a spear. Next - attention, acrobatics! Go to the left control panel and use it. A container will roll down below - jump on it, and you will almost automatically find yourself on the next level. There is only one soldier here and does not pose a threat, but it is better to break the turret at least with the help of the same disk. Next, we hack the panel on the locked elevator. We climb inside along the stairs that kindly appeared behind us. Of course, it was a trap - two soldiers and a synthetic are waiting for us at the exit. It's unpleasant, but there's nothing you can do about it. Next, look for a small elevator and take it to the next level. Having dealt with all the soldiers here, go to the iron doors - they will open on their own, and 2 more soldiers are waiting for you there.

We go up the stairs. Behind the next doors you can turn in any direction. In any case, you will have to kill a couple of soldiers. Go around the platform and jump up. Jump onto the ledge in the wall and onto the left beam. Jump up from it again. Next we go to the left, remove the synthetic at the top and jump into its place. Go to the elevator shaft, turn right and run as quickly as possible - if the synthetics - the snipers at the top are able to aim properly, the Predator is finished. Climbing up the stairs, quickly cut the first two synthetics with a spear. Turn back and go straight - the first one you should meet is a synthetic with a rifle. After killing him, climb up the stairs. And what happens next, alas, does not depend on us.

Being left with only claws and a hacking device as your weapon is not the most pleasant prospect, is it? Go left, hack the panel. Go up in the elevator. Approach the door behind which voices are heard. Jump up, and when the soldiers come out, calmly attack from behind. Then go into the passage they opened. Now go left and down the stairs. Two soldiers are waiting for us at the exit, but at least one of them can again be killed with a stab in the back. In the room further down the corridor, jump onto the wall between the two pipes, directly opposite the entrance. We use the hacking device - voila, the door directly below us is no longer locked. Behind her, further along the corridor, 2 soldiers are waiting for us - and only swiftness will save us here. In the next room, new weapons await us - bombs. And the next object for hacking is on the wall to the left of W. One of the doors has opened - two soldiers are waiting behind it, as well as a mask and a net as a reward for your efforts. It is worth saying that the net is a quite useful weapon, but you will be given even fewer charges for it throughout the entire game than for a rifle. We return - another door has opened. The soldier behind her is quite suitable as the first target for our new weapon. We climb up the stairs, then into the tunnel.

The soldiers below are an ideal target for bombs, especially if you throw one right between them and immediately detonate. Jump down, turn both levers, move away. The next move is a hole in the wall. Behind the next door, turn right and quickly grab the invisibility generator and spear. If you're lucky, the 2 soldiers following behind you won't notice you. We move on along the only path - the soldier in the room again does not notice us. Having killed him, we open the doors to the next room. And here it is - a gentleman’s set of an endless first aid kit, an energy source and a rocket launcher is waiting on the left. Soldiers who run into the room will have something to greet them with. Having met, we go into the room to the right of the entrance, open it, go in, open it again - 2 more soldiers are not a problem, right? We go to the very end of the corridor, jump up, break open the shield above the door - yes, now they are all open. Let's go back, go into the room on the left - our harpoon is with us again! Ammunition, however, has significantly decreased. Soldiers are running towards us from the next opened door - we kill them, move on, jump.

AvP 2 Walkthrough


AvP 2 Walkthrough

And this, by the way, is what the Predator’s invisibility generator looks like. Reminds me of some kind of artifact from Stalker.

At the exit from the elevator, two mercenaries and a turret are waiting for us, so exit carefully. Take the rocket launcher and use it to slowly clear the lower levels. Beware of synthetics with rocket launchers! They need to be killed from a place where they cannot reach us. Alternatively, carefully approach the edge and launch the rocket first. The effect will be a little unexpected - jump down, go to the hole made, wait for the landing ship and jump onto it.

5 mission

The grate on the right opens quite freely and leads down. After swimming, we climb out onto land, prepare the rocket launcher and the “anti-Alien” vision mode. Let's move on, up and forward. Once in the large cave, make sure your health and energy are at maximum. Jump down. You'll have to run for a long time here. Run and shoot. The main thing is not to stop and not let the xenomorphs squeeze you into a corner. The exit from here is just opposite the entrance. Leads to rocks sticking out of the water. We jump on them, then even higher. Oncoming xenomorphs can be shot as they approach. The next move is to the right. Then left and up... Ah, damn it! Swim out of the water and look for a passage - it is in one of the walls. Then follow the pipe to the left. Holy shit, two whole predaliens! But they are not as scary as they seem. Run forward, spraying the first one with a rocket launcher. After killing him, turn around and retreat, shooting at the second one. Nothing complicated. But it was boring, right?

AvP 2 Walkthrough


AvP 2 Walkthrough

Predalian!

Further along the course there are eggs with facehuggers (it’s better not to jump onto the concrete platform at all) and a lot of evil Aliens. A little further is the right turn we need, but not to the large skeleton, but just where its skull is pointing. Oh, the elevator! To turn it on, pull the lever to the left of the cabin. We hack the microcircuit that opened behind us, go into the elevator - and up. The view that opens up should give you unpleasant associations with the arena. But we’re not going there yet. And to the left and down. Then through the broken doors on the left, to the lever on the wall. We use it and go back. Now we're in the arena, yes. We hack the panel directly under the antenna and wait for the xenomorphs. They certainly won't leave us for long. Again, don't let them stop you and squeeze you. Especially the Praetorian. In principle, the full amount of energy should be enough, but if anything happens, charge on the go. Having stood your ground, wait for the landing ship. He will open the door further. The predator at the small bunker will touchingly return the disk to us - we take it, thank him, and go inside.

We jump upstairs into the ventilation. After walking a little, we jump down and go down the stairs. We immediately kill the enemies with their backs to us, open the cage, go downstairs, go straight to the panel, hack it, return, jump into the opened door. A soldier on the way is not a problem. There is another one waiting to the right, and two more to the left of him. Everyone must be beheaded, naturally. Then you can walk along the corridor and break into a room full of soldiers and turrets through the front entrance, or you can open the hatch in the floor on the left and approach unnoticed (down to the right of the hatch, by the way, you can get hold of a pair of harpoons). In any case, a difficult battle awaits us. It is better to kill the soldier with a harpoon, and after they are finished, the rocket launcher will help us with the turrets. By the way, it is much more convenient to destroy turrets if you enter from the main entrance: two of them are located near the wall on the left, another one is directly opposite the entrance, another one is to the right of it, and the last one is directly above them. Having dealt with everyone, we go into the passage in the left wall, go up the elevator, destroy the scientists, press the lever. Which will cause quite a stir from below. As you understand, we simply must take part. We return, show everyone who the dad is, jump down and again jump down into the opened hatch.

AvP 2 Walkthrough


AvP 2 Walkthrough

Predator ship, dragging.

At the exit from the tunnel, we deal with the xenomorphs that have come running, climb up the stairs, and jump to the left. We pass over the grate and jump into the water. We move forward, periodically repelling the attacks of xenomorphs. Further along the course are soldiers with sniper rifles. It would seem that without disguise we are finished, but the problem is easily solved: just stand on the wall on the right - you can move forward along it without turning off invisibility. Now, without any restrictions, we destroy the soldiers with the same harpoon. Or we ignore it altogether and go right. Xenomorphs will come running a couple of times - with a rocket launcher, of course, this is not a problem. We enter the tunnel, at the exit we fight off the xenomorphs, jump down - carefully, one ledge at a time. At the open doors, the soldiers fight off the Aliens - we kill them all, and move on. More soldiers, more Aliens - you can kill them, just jump into the pit and go down the ventilation.

7 mission

Rykov, of course, ran away again. Go into the corridor to the right of the door he closed. At the end, bend down and crawl further along the cable. Near the corpse of the Predator we will meet a lone facehugger and a plasma pistol. We kill the facehugger, take the pistol and crawl further into another passage. Another facehugger on the way out doesn’t pose a problem if the reaction is fast enough, but it opened up a passage for us. We jump into the ventilation and move on. To the right of the exit we break open the panel, go through the opened doors and further along the tunnel. A couple of xenomorphs will be waiting for us here. And in the next room there is no longer a couple. To the right of the entrance, on the other side of the pit, you need to press the lever. Now you can move on. At the exit, two synthetics defend themselves from xenomorphs. to move on, you need to kill them, and this is where an unpleasant bug can arise: they are practically unkillable. If this happens, well, we take a pistol, lean out of cover, discharge all our energy reserves at them, go to cover, recover, etc. Having dealt with the synthetics and the turrets under them, we go down into the passage under the pipe with the inscription Steam. After a while we will enter the hive, immediately meeting with a bunch of xenomorphs and a praetorian. Be prepared.

AvP 2 Walkthrough


AvP 2 Walkthrough

Valve promotes its products long before release.

We go along the right wall and jump up the... damn, what do you call it? In short, you'll know it when you see it. Be careful not to fall, otherwise you will be cooked in acid for a second. Having jumped to the passage emanating from the steam, go inside. Then just go forward, shooting xenomorphs. In the room with the eggs, go to the tunnel directly opposite the entrance. A little further the tunnel splits into two; go left and in the next room with eggs again into the tunnel opposite the entrance. At the fork we go left again, shooting at the xenomorphs along the way. Having reached the remains of an unknown spaceship (or what is it there?), go into the passage filled with black biomass. The exit from the next room with xenomorphs is traditionally located opposite the entrance. We go further along the tunnel, in the vertical shaft we jump up along the ledges, we move on. Oh, another arena! This time our enemy is either the young Alien queen or an overgrown Praetorian. In any case, the battle will not be difficult: just retreat, facing the enemy and fire with the rocket launcher. You can even heal completely freely and restore energy right on the go. When the enemy is defeated, a bunch of xenomorphs will run out at you - by this time it is highly advisable to have a considerable supply of energy for the rocket launcher. Having dealt with them, restore your energy and health and step into the broken passage.

Rykov as a boss is not particularly dangerous even on a high difficulty level. Try to hit the head - a successfully launched harpoon can remove a third of your life bar, and a bomb can remove even more. But if you no longer have a weapon that could be used in stealth mode, well, move away and shoot with a plasma pistol, trying not to come under Rykov’s fire. In any case, nothing complicated. Having defeated him, we see a predatory happy ending - that’s it, the campaign is over!

AvP 2 Walkthrough


AvP 2 Walkthrough

Marine

1 mission

Go forward, hack the panel near the door, go inside. Oh God, we're blocked! Go through the door to the left, open it, move on. Go through the door to the left again, open the hatch in the corner of the room, jump down. The door opens with a switch on the right side. Oh, the Predator is playing pranks again. Don't be afraid - it's just a hassle for now. Go further along the bridge, then right. When you see a truck, retreat to the left. Move on. To the right of the gate we break open the panel and go inside.

Go down the stairs (directly opposite the entrance), then follow the corridor to the lever and press it. Go back the same way and go through the doors on the left. Go further along the corridor. In the room with the broken doors, call the elevator and go upstairs. Go straight and use the control panel to turn on the beacon. You can watch your fellow soldiers land, or you can go straight back. Then go left from the major.

In the room with the transporter, go right along the stairs and through the door. Then go left along the tunnel twice. Right left. Then we jump down into the melted hole - first one level, then another. Having opened the door, we go along the pipes to the left, then left again. And we solemnly hack the security system. It is symbolic that it is after this that we will finally be attacked. After dealing with the attackers, crawl into the broken ventilation. At the first turn, go left and further along the ventilation. Don't forget to turn around when the alarming music starts playing! At the exit, a ladder to the top and a first aid kit await us. In the room with the corpse, break into the armor locker and move on. An Alien is sitting near the next door we need. Behind the door, go up the stairs and enter the next door. Here, be prepared to repel the attack of xenomorphs from both sides. But if anything happens, we should go to the right. Actually, go along the corridor, periodically fighting off the attacks of Aliens, until one of them opens the passage for you. We go up and back along the already familiar road to the transport worker.

Next, go to the red dot on your motion detector until you reach the gate. Open them and go down. Then - yes, to the hive. What did you want? In the hive, never touch the prisoners - the result will only be a nasty little chestbuster. When you reach the locked door, take the first aid kit and enter the door on the left. find the elevator, go down on it, destroy the egg at the door, go inside. Here you will periodically come across other eggs - destroy them from afar. Having found Hall, disturb her - alas, we have lost the sergeant.

AvP 2 Walkthrough


AvP 2 Walkthrough

By the way, for 2001 it was very scary.

Now run back as fast as you can. Just don’t forget to periodically be distracted by the xenomorphs running behind you.

2 mission

Climb into the large red pipe to the left of the door. After passing through 2 doors, climb the stairs and move on. In the first section of the tunnel, go to the control room on the left, press the lever. The BMP drove by, the door opposite opened - let's go there. We turn right, go inside - oh, we are being stormed! Move away from the door and, when the xenomorphs burst in, treat them with a grenade. Hack the control panel and pull the lever. We open the next door, move on, shoot a couple of xenomorphs along the road, press the lever. Now more xenomorphs will come running, so get ready. After fighting back, go through the next door. Once in open space, run back under the protection of the BMP cannon, otherwise you will be eaten. But the gun is slow, so don’t forget to shoot back yourself. Having fought back, go to the next control room. Yes, now you are the happy owner of a smartgun! Use it. And press the lever, yes. On the way out, be prepared to fight off a couple of Aliens. Go right, back to where you came from. The door is not blocked - we go inside, take the autogen and use it on the locks from the hatch behind us. Having fallen down, immediately exchange the autogen for some weapon - they are already waiting for you. Go straight - yes, to the first aid kit! - then go up the stairs. Then we go left. Yes, Aliens again. Yes, we're in the ventilation again. At the exit - immediately to the next staircase, then straight and down - we are again in the control room! We clear it of xenomorphs, go outside, and shoot back. We go further behind the BMP, then through the door to the right of it. A couple of xenomorphs will attack us in the corridor, so be careful. Go further along the tunnel, then through the door to the left of the approaching infantry fighting vehicle, then down. Straight along the corridor, to the right, right again, we shoot the Aliens, straight, up, we shoot back. To open the next door, shoot the explosive containers near the wall. We hack the console, go outside - the mission is completed.

AvP 2 Walkthrough


AvP 2 Walkthrough

Nasty black biomass has always been a hallmark of the universe.

3 mission

We go right, right again, then left. Oh, they took us with giblets. Well, you won’t have to walk around with a knife for long - kill the guard, and the gun is ours. Go forward. On the way out, kill the guard and collect ammo. Go through the door further along the corridor, then up the stairs. Further along the tunnel. Once you reach the end, wait for the elevator and go inside. Having risen, go into the tunnel again. Then to the right, raise the autogen near the door, knock down the lock from the hatch above, climb up. Next - on ventilation.

Using the autogen, we open the hatch and climb inside. Let's go straight. There is a first aid kit at the top, but in general, we go further, then to the left. Then down and through the only unlocked door. Let's go left - oh, Predalien! Although the effect of its appearance is rather psychological, do not relax - retreat and release clip after clip at the creature. Luckily it's quite easy to get there. Then, in the very corner of the corridor to the right of the place where the Predalien jumped out, break the lock with an autogenous gun and crawl further.

We will come out of the damned ventilation in a rather interesting place. Find a small switch on the wall, use it, and then climb right under the cage. Leave the room, shoot through the ventilation grille, climb inside. get rid of the hatch using the autogen, move on, use the autogen again. Go right to the security room. After listening to a message from a stranger, turn on the conveyor and bring the facehuggers out of hibernation. Go to the conveyor belt. You need to drive carefully along the conveyor - avoid jets of steam. Well, on the way out, hold your breath and dive into the hole in the left corner of the, hmm, incubator. Swim straight. Having opened the first door (autogen, yes), go up and press the lever. After going up the stairs, you will find an ammo box. Break with autogen. We dive again, open the second door, swim out and immediately run right to the stairs. 2 guards will be waiting for us. We go inside, to the left, go up the stairs, enter the door. We go to the main elevator and go up.

Left, down, right, kill the guard, another one, go left. Again to the left, up, in the room with the scientist we select a hacking device and fight off the guards. We return to the living rooms, break open the panels on the wall - in one of the rooms lies the security badge we need. Let's take it. Opposite the living rooms there is a locker room - we go inside and collect everything that is there. We return to the bridge, cross it, go straight, clear the room, go into the elevator on the right. We grab the disk from the table and return. There will be many enemies below, but using a shotgun will make it easier to deal with them. We go to the main elevator (straight, right, up, right, left). We go down, break open the panel, and climb into the tunnel.

We turn right, kill the guards. We use one of the consoles, jump down, and hack the panel. We jump down, open the first door, kill the guards, go along the bridge, turn right, kill the guards. Behind the next door there are two more, and behind the next one a bridge awaits us. We climb up the stairs on the left, go straight to the giant number 3. Now we turn right and go around the entire structure along a thin cornice.

AvP 2 Walkthrough


AvP 2 Walkthrough

Not Prince of Persia, but elements of aerial acrobatics are present.

The hatch in front of us will kindly open, and we will open the door under it ourselves. Further - left, then right. We go into the elevator and go down. At the exit from the elevator, we go down the stairs even lower and grab the equipment. We kill the mercenaries who run up. And... (drum roll) here he is - IVAN!!! Defeating a pilot in an exoskeleton is not an easy task, but there is no special trick here: just run around the arena, hide, shoot, collect missiles. With a certain amount of skill, patience and luck, the battle will sooner or later end in your favor.

4 mission

Go straight, then a little to the left - Aliens will break open the hatch for us, all that remains is to fight back and climb inside. Inside we open the door and move on, destroy the eggs and go to the right along the pipes. Fighting off rare (but well-aimed) xenomorphs along the way, sooner or later we will come to a whole pool of nasty green water. After swimming a little, we climb out onto the stairs on the left and climb up. A little straight along the corridor, then right. The locks on the doors need to be picked as quickly as possible using an autogen gun - the xenomorphs will run up from behind, so get ready. After breaking out, go left (although you can climb the stairs for a box of goodies). It takes a long time to clear the room with the eggs, but it is necessary. After clearing, go up the stairs on the left. After fighting off the Aliens, go to the far end of the room and go downstairs. Now you just need to walk along the corridor, turn on the power and return. And everything would be fine, but a bunch of xenomorphs make the task not so simple. Use light bombs and a rifle - that's all I can recommend. But the way back will be easier thanks to the smartgun. Going upstairs, run to the far door, open it and go inside.

Walk along the corridor. Go down the stairs to the second floor, turn behind the stairs and enter the door. We cut off the lock on the grill with an autogen, go inside, press the lever. Now we jump over the boxes to the second level and press the next lever. Don't forget to uncover your smartgun - there will be a lot of unwanted guests. We jump down, go to the door freed from containers, and go inside. We walk along the corridor, shooting Aliens. In the security room, press the lever directly opposite the entrance. The turrets are turned on, you can go back to the stairs and go down. Having passed under the turrets, we hack the panel on the left and go, no, we run further. We break open the grate with an autogen and crawl inside.

Climb up the stairs and turn on the elevator. When he stops, jump onto the beam ahead. The next staircase is on your left. Having risen, we go outside. Ahh, I'm fucked, it's the Predator! Run under him as fast as you can before he aims his sights. Then we run to the far door, enter and walk along the corridor. Directly in front of us is a room with a bunch of lockers. To the right is the path further. We go there, go up the stairs, go right again... yeah, bummer. We turn off the electricity using the lever and move further along the corridor. Coming out onto the platform, we jump down and go to the gate on the left. We open it and go inside. Let's go straight. Yes, yes, no matter how much the tooth hurts, it will have to be pulled out. While the Predator is jumping here and there, just follow him, unobtrusively disturbing him with a smartgun. Don't overdo it, otherwise he will deign to pay attention to you. The real battle will begin when our scary-faced friend lands. Here, ideally, you would need to bombard him with EMP grenades, but rockets will also do - the main thing is to lean out of cover less often and do not let him get close. If you often miss or stick out, start again until you learn how to kill Predators properly, damn it! After the death of our hunter, we move on. Aliens will show you the right door.

AvP 2 Walkthrough


AvP 2 Walkthrough

For some reason this screenshot seems funny to me.

Go down, go forward, go up again. Go through the door on the left. Go down the stairs, go left, then right. After opening the door, go downstairs and go right again. Walk forward a little and turn into the corridor glowing with a threatening red light. Go up the stairs. The Marines on the landing pad will kindly open the doors for us - we go inside, go right, and go down in the elevator. From the elevator, go right and further along the corridor, already habitually shooting at Aliens. Go left, grab the minigun, use the panel, accelerate the barrels and go back. The Praetorian, of course, is big and scary, but he dies “once” from a minigun.

AvP 2 Walkthrough


AvP 2 Walkthrough

A clear illustration of the statement above.

Then we jump down, hack the panel, loot the arsenal and go down the already familiar corridor. We rise again, clear the landing site from the Praetorian using a minigun or a sniper rifle, and jump into the approaching plane.

7 mission

Yes. Exoskeleton. The next 20 minutes will be your favorite in this game, my young friend.

we jump down. Carefully, along the ledges. Then we move along the road forward, simply enjoying our combat capabilities for a while. Having reached the elevator, we turn it on (the lever is right behind the cabin) and go down. Now we are in a hall from which there are 3 passages, one of which is closed. Our task is to open it, for which we will have to go into the other two in random order and start 2 generators, shooting off the growths that covered them. Well, that's not counting killing a bunch of Aliens.

AvP 2 Walkthrough


AvP 2 Walkthrough

Something like this.

Having done this, we go into the opened passage, destroy a bunch more Aliens and jump down. More precisely, we fall ingloriously.

Then go along the tunnel. Cross the room and go through the tunnel again. Yes, another arena. Quickly collect everything you find here, paying special attention to the minigun. Then retreat and pour fire on the monster. The difficulty is not in the clumsy boss, but in the small xenomorphs that periodically look at the light. Get rid of them using a smartgun. When everything is over, a passage will open in the wall especially for you - run there and further, periodically shooting back from the Aliens running behind you. You will need to hold out near the landing ship for a couple of minutes, but with a sniper rifle this is not that difficult to do. As soon as you see the Praetorians running, turn around and jump inside.

And now - attention! Who will tell me that not this way in this wonderful picture, will receive from me a plus shot on all posts and 2 comment highlights! Not Magistrum, of course, but still not bad.

AvP 2 Walkthrough

AvP 2 Walkthrough

Options are in the comments to the post.

The game has three different campaigns, each of which is unique.

Paratrooper.

We play as an ordinary cadet. It all starts with our ship being hit. Waking up in the room, the beautiful voice of a girl brings us up to date. Our task is to get outside. We shoot at the gas cylinder and go through the rubble. Next, we go forward, unlock the toilet door, and pull the switch. We follow the radar arrow and find ourselves on the street. Sticking to the right side, we go towards the center. We go through the labyrinth (you don’t have to be afraid of the dark, there are still no enemies). We go to the center.

There is a switch on the right, we pull it, wait for the countdown, and pull it again. Let's go to the door. We open it, we see a stranger, we close it. Our partner turns on the hot steam. We go forward through the next door and finish off the freak. We are moving towards the goal. We are at a closed door. Sounds are heard from the other side. And then another monster arrived. We kill him and the door opens. We go to the control room. We find an energy cell in the room. We insert it into the corresponding opening. The door opens, in front of us is a girl (corporal). We take the pulse rifle. We receive a signal for help from the second squad. Let's go there.

It is much easier to kill strangers with a rifle, so this should not be a problem. We follow the radar arrow. We take the elevator up to the club. We receive the task and move on. We are informed that another soldier is ascending the elevator. But he won't succeed on the first try. The cable is cut off by enemies. And while they are repairing it, they will have to fight off strangers. We leave the club. We go up the stairs, and again they call us for help. We return and use the laptop to disable the sentry weapon. An enemy appears from the wall, having killed him, we move on.

We meet with a group of paratroopers. We receive a task to kill xenomorphs (alien). We kill several creatures and go to the tunnel to help another squad.

Unfortunately, they are all dead when we arrive. There are too many strangers, so we run to the elevator and wait for its arrival, while shooting back. We run towards the hangar until the strangers grab us...

We kill the stranger dragging us. We run to the building, inside we find an energy cell and a shotgun. We activate the elevator and go up to the security post, then to the roof. There we activate the antenna. We go back to the service bridge. And there is an ambush. The easiest way to deal with enemies is by shooting cylinders. We reach the upper level of the mines. Now we must find a way to enter the plant. We go to the elevator and launch the hacking system, now there will be a fight, it will take time to hack the system, and all this time we will be attacked. We fight back, go into the elevator, and enter the plant.

You need to turn on the main computer in the control room, which is located upstairs. In one of the rooms we turn on the computer. We go through the factory, after a while we pick up a flamethrower. We go down to the hive. We kill the major to save him. We shoot back from the enemies, go into the elevator, and shoot back again. Then we find ourselves in the room with the uterus. The fight will be difficult, but we are not used to it. We destroy the cocoons on the floor. Turn on the oven. Naturally, we will be constantly attacked by strangers. We shoot at the gas cylinders to the right and left of the uterus and turn on the stove again. Let's watch the video.

It's a little easier in the jungle. We go up the stairs and open access to the swamps. Our goal is to find the transmitter. We go forward until we reach the checkpoint. There we hack the system. We leave the swamp. Katya will contact us. We need to find the power cell and restore the power supply to the main building. The energy cell is located in one of the buildings next to the main building. We go up to the top floor and activate the network. We leave the same way we came. Along the way we meet a Predator. A very strong and cunning enemy. Having dealt with him, we meet another new enemy - cyborg soldiers. After the fight, we jump into the hole behind them.

We need to find a boat. We go in the direction of the radar arrow. In the ruins we hack the system and, of course, at this time they want to kill us! Inside we destroy the androids and meet with the team members. We need to wait for reinforcements. Therefore, we take a machine gun (the most powerful weapon in the game, with homing) and fight back as much as we can. We need to find Corporal Tequila. We meet the assistant and follow him. We pass through the ruins, reach a locked door, and break it open. When you try to get into the office, the Predator is right there. As usual, killing him is difficult, but knowing the tricks, this task becomes not so difficult. In the office we connect to the computer. Next we go through the lair, fighting off enemies, and find the corporal. We go with her to the laboratory.

We need to deliver Tequila to Katya. We kill the enemies, and the corporal opens the doors. We take the elevator to the main platform. Killing enemies along the way, we get to the operating room. We are contacted by Weiland, who is unhappy that Katya is helping the corporal. We put Tequila in the capsule. In the next room we talk with Katya. Let's go back.

We urgently need to find Weiland. There are a lot of enemies, to make it easier, we immediately turn on the machine gun. But then the doors open and two huge creatures come out. We kill them and go to the door. Let's watch the video. Next, we destroy all the androids. In the next room, Weiland attacks. It’s easy to kill him, the main thing is not to expose yourself to his weapons; they are much more powerful than ours. We select his communicator. And then he attacks from behind again, the bastard turned out to be tenacious. Having accurately hit him in the head, we run out of the building as quickly as possible. Let's erase the final video.
Stranger.

We undergo training under the supervision of people. At the end of the day we try to escape, we get into the ventilation shaft, and as luck would have it, gas is released into it. We are in captivity again. But then something goes wrong and we still manage to escape. All enemies are highlighted, this is a great alternative to the radar. We climb into the ventilation. We jump into the room and free other monsters. We kill all enemies. Again, through the ventilation we reach the room where the queen is kept. Let's free her. We open the doors of the monorail and let the queen escape. Let's watch the video.

We continue our way through the ventilation. We destroy the electrical panel. We get to the hangar. We kill all the soldiers. Let's go to the factory.

We open the big door by force. Through the ventilation we reach the engine room. We destroy enemies. We open the door, in one of the rooms we gain access to the control room. We carefully go down through the ventilation, using shelters, because the air flow will kill you quickly. In the hangar we kill a couple of enemies and go outside.

We go inside through the ventilation, clear the room, and neutralize two machine gun installations. Then we turn off the transformer, thereby de-energizing the security fence, and get out through the ventilation. There we destroy a couple of guards and cut out the antenna on the tower. Then we destroy the arriving paratroopers and enter the entrance through the huge, slightly opened gate. We find access to the Bo3 building through the ventilation, after that we penetrate the Bo4 building, there is a trap, the doors close and when they open, there will be several paratroopers. We destroy all the lamps in the room in order to hide, and then we destroy all the paratroopers. Next, we turn off the generators of the Bo2 building by simply breaking 2 transformers. Then we penetrate the lower floor of the Bo2 building, clear the room and move through the ventilation to the main Bo1 building, we also clear it there and use the computer to open the factory gates. Now all that remains is to return to the hive. We just go out through the gate. The episode is over.

We kill the enemies, stand on two slabs in the water. Let's move on. We destroy the energy source. We need to kill two predators that were waiting for us. And only then take alive the main predator, who is very strong and dexterous. We wear him out. Let's watch the final video.

Let's watch the video. We undergo training and become familiar with the techniques of a predator. This is perhaps the most interesting character in the game. We take the plasma thrower from the table and test it on statues and strangers. We receive the proud title of warrior. We set off with our partners on a mission.

We jump down from the tree and kill everyone. We reach the door, destroy the guards, and use the energy cell to open the door. We enter the complex through the gate. We destroy the transformer. Let's go upstairs. We kill the officer so that we can tear off his head, because we will need his retina to open the door. We go further and break the laptop. Turn off the power. And so, with the help of our heads, we open the doors and, in the end, we find our relative and free him. Let's watch the video.

We penetrate the factory through obstacles. There we kill all enemies. We turn on the generator. We destroy the laptop on the roof. Through the upper floor we get to the engine room. In the uterus room we find our brother and collect information. The building is collapsing, we quickly leave it. You can get through the flames by shooting at the upper pipes.

We activate the columns: left, right and in front. We go upstairs and activate another column. We take the mask and put it on. We need to find a microcomputer. And then we easily reach the arena and kill a rare species of alien. We go to the observation room for the reward. We kill enemies, turn off the electricity. In one of the rooms we tear off the officer’s head and use it to go to the monorails. In the station we kill everything that moves, and then turn off the security system using our heads. We go through the door and find ourselves trapped by Vaider. Having destroyed the shield, we get out of the trap. We kill enemies. We destroy the computer in one of the rooms. We take the freight elevator up to the laboratory. We find a microcomputer there, kill the enemies and take the elevator down into the pyramid.

Inside the pyramid, everything is simple: kill the enemies, activate the statues, go through the door. Let's watch the video. Now we need to kill the main alien; this is not easy. He is constantly moving, so we try to attack him as often as possible. Having won, the pyramid will begin to collapse, we quickly leave it. Let's watch the final video.

The game has three different campaigns, each of which is unique.

Paratrooper.

We play as an ordinary cadet. It all starts with our ship being hit. Waking up in the room, the beautiful voice of a girl brings us up to date. Our task is to get outside. We shoot at the gas cylinder and go through the rubble. Next, we go forward, unlock the toilet door, and pull the switch. We follow the radar arrow and find ourselves on the street. Sticking to the right side, we go towards the center. We go through the labyrinth (you don’t have to be afraid of the dark, there are still no enemies). We go to the center.

There is a switch on the right, we pull it, wait for the countdown, and pull it again. Let's go to the door. We open it, we see a stranger, we close it. Our partner turns on the hot steam. We go forward through the next door and finish off the freak. We are moving towards the goal. We are at a closed door. Sounds are heard from the other side. And then another monster arrived. We kill him and the door opens. We go to the control room. We find an energy cell in the room. We insert it into the corresponding opening. The door opens, in front of us is a girl (corporal). We take the pulse rifle. We receive a signal for help from the second squad. Let's go there.

It is much easier to kill strangers with a rifle, so this should not be a problem. We follow the radar arrow. We take the elevator up to the club. We receive the task and move on. We are informed that another soldier is ascending the elevator. But he won't succeed on the first try. The cable is cut off by enemies. And while they are repairing it, they will have to fight off strangers. We leave the club. We go up the stairs, and again they call us for help. We return and use the laptop to disable the sentry weapon. An enemy appears from the wall, having killed him, we move on.

We meet with a group of paratroopers. We receive a task to kill xenomorphs (alien). We kill several creatures and go to the tunnel to help another squad.

Unfortunately, they are all dead when we arrive. There are too many strangers, so we run to the elevator and wait for its arrival, while shooting back. We run towards the hangar until the strangers grab us...

We kill the stranger dragging us. We run to the building, inside we find an energy cell and a shotgun. We activate the elevator and go up to the security post, then to the roof. There we activate the antenna. We go back to the service bridge. And there is an ambush. The easiest way to deal with enemies is by shooting cylinders. We reach the upper level of the mines. Now we must find a way to enter the plant. We go to the elevator and launch the hacking system, now there will be a fight, it will take time to hack the system, and all this time we will be attacked. We fight back, go into the elevator, and enter the plant.

You need to turn on the main computer in the control room, which is located upstairs. In one of the rooms we turn on the computer. We go through the factory, after a while we pick up a flamethrower. We go down to the hive. We kill the major to save him. We shoot back from the enemies, go into the elevator, and shoot back again. Then we find ourselves in the room with the uterus. The fight will be difficult, but we are not used to it. We destroy the cocoons on the floor. Turn on the oven. Naturally, we will be constantly attacked by strangers. We shoot at the gas cylinders to the right and left of the uterus and turn on the stove again. Let's watch the video.

It's a little easier in the jungle. We go up the stairs and open access to the swamps. Our goal is to find the transmitter. We go forward until we reach the checkpoint. There we hack the system. We leave the swamp. Katya will contact us. We need to find the power cell and restore the power supply to the main building. The energy cell is located in one of the buildings next to the main building. We go up to the top floor and activate the network. We leave the same way we came. Along the way we meet a Predator. A very strong and cunning enemy. Having dealt with him, we meet another new enemy - cyborg soldiers. After the fight, we jump into the hole behind them.

We need to find a boat. We go in the direction of the radar arrow. In the ruins we hack the system and, of course, at this time they want to kill us! Inside we destroy the androids and meet with the team members. We need to wait for reinforcements. Therefore, we take a machine gun (the most powerful weapon in the game, with homing) and fight back as much as we can. We need to find Corporal Tequila. We meet the assistant and follow him. We pass through the ruins, reach a locked door, and break it open. When you try to get into the office, the Predator is right there. As usual, killing him is difficult, but knowing the tricks, this task becomes not so difficult. In the office we connect to the computer. Next we go through the lair, fighting off enemies, and find the corporal. We go with her to the laboratory.

We need to deliver Tequila to Katya. We kill the enemies, and the corporal opens the doors. We take the elevator to the main platform. Killing enemies along the way, we get to the operating room. We are contacted by Weiland, who is unhappy that Katya is helping the corporal. We put Tequila in the capsule. In the next room we talk with Katya. Let's go back.

We urgently need to find Weiland. There are a lot of enemies, to make it easier, we immediately turn on the machine gun. But then the doors open and two huge creatures come out. We kill them and go to the door. Let's watch the video. Next, we destroy all the androids. In the next room, Weiland attacks. It’s easy to kill him, the main thing is not to expose yourself to his weapons; they are much more powerful than ours. We select his communicator. And then he attacks from behind again, the bastard turned out to be tenacious. Having accurately hit him in the head, we run out of the building as quickly as possible. Let's erase the final video.

Stranger.

We undergo training under the supervision of people. At the end of the day we try to escape, we get into the ventilation shaft, and as luck would have it, gas is released into it. We are in captivity again. But then something goes wrong and we still manage to escape. All enemies are highlighted, this is a great alternative to the radar. We climb into the ventilation. We jump into the room and free other monsters. We kill all enemies. Again, through the ventilation we reach the room where the queen is kept. Let's free her. We open the doors of the monorail and let the queen escape. Let's watch the video.

We continue our way through the ventilation. We destroy the electrical panel. We get to the hangar. We kill all the soldiers. Let's go to the factory.

We open the big door by force. Through the ventilation we reach the engine room. We destroy enemies. We open the door, in one of the rooms we gain access to the control room. We carefully go down through the ventilation, using shelters, because the air flow will kill you quickly. In the hangar we kill a couple of enemies and go outside.

We go inside through the ventilation, clear the room, and neutralize two machine gun installations. Then we turn off the transformer, thereby de-energizing the security fence, and get out through the ventilation. There we destroy a couple of guards and cut out the antenna on the tower. Then we destroy the arriving paratroopers and enter the entrance through the huge, slightly opened gate. We find access to the Bo3 building through the ventilation, after that we penetrate the Bo4 building, there is a trap, the doors close and when they open, there will be several paratroopers. We destroy all the lamps in the room in order to hide, and then we destroy all the paratroopers. Next, we turn off the generators of the Bo2 building by simply breaking 2 transformers. Then we penetrate the lower floor of the Bo2 building, clear the room and move through the ventilation to the main Bo1 building, we also clear it there and use the computer to open the factory gates. Now all that remains is to return to the hive. We just go out through the gate. The episode is over.

We kill the enemies, stand on two slabs in the water. Let's move on. We destroy the energy source. We need to kill two predators that were waiting for us. And only then take alive the main predator, who is very strong and dexterous. We wear him out. Let's watch the final video.

Let's watch the video. We undergo training and become familiar with the techniques of a predator. This is perhaps the most interesting character in the game. We take the plasma thrower from the table and test it on statues and strangers. We receive the proud title of warrior. We set off with our partners on a mission.

We jump down from the tree and kill everyone. We reach the door, destroy the guards, and use the energy cell to open the door. We enter the complex through the gate. We destroy the transformer. Let's go upstairs. We kill the officer so that we can tear off his head, because we will need his retina to open the door. We go further and break the laptop. Turn off the power. And so, with the help of our heads, we open the doors and, in the end, we find our relative and free him. Let's watch the video.

We penetrate the factory through obstacles. There we kill all enemies. We turn on the generator. We destroy the laptop on the roof. Through the upper floor we get to the engine room. In the uterus room we find our brother and collect information. The building is collapsing, we quickly leave it. You can get through the flames by shooting at the upper pipes.

We activate the columns: left, right and in front. We go upstairs and activate another column. We take the mask and put it on. We need to find a microcomputer. And then we easily reach the arena and kill a rare species of alien. We go to the observation room for the reward. We kill enemies, turn off the electricity. In one of the rooms we tear off the officer’s head and use it to go to the monorails. In the station we kill everything that moves, and then turn off the security system using our heads. We go through the door and find ourselves trapped by Vaider. Having destroyed the shield, we get out of the trap. We kill enemies. We destroy the computer in one of the rooms. We take the freight elevator up to the laboratory. We find a microcomputer there, kill the enemies and take the elevator down into the pyramid.

Inside the pyramid, everything is simple: kill the enemies, activate the statues, go through the door. Let's watch the video. Now we need to kill the main alien; this is not easy. He is constantly moving, so we try to attack him as often as possible. Having won, the pyramid will begin to collapse, we quickly leave it. Let's watch the final video.

Original name: Aliens vs Predator
Developer: Rebellion
Publisher: SEGA
Localizer in Russia: 1C
Platform: PS3, XBox360, PC

Paratrooper.

We play as an ordinary cadet. It all starts with our ship being hit. Waking up in the room, the beautiful voice of a girl brings us up to date. Our task is to get outside. We shoot at the gas cylinder and go through the rubble. Next, we go forward, unlock the toilet door, and pull the switch. We follow the radar arrow and find ourselves on the street. Sticking to the right side, we go towards the center. We go through the labyrinth (you don’t have to be afraid of the dark, there are still no enemies). We go to the center.

There is a switch on the right, we pull it, wait for the countdown, and pull it again. Let's go to the door. We open it, we see a stranger, we close it. Our partner turns on the hot steam. We go forward through the next door and finish off the freak. We are moving towards the goal. We are at a closed door. Sounds are heard from the other side. And then another monster arrived. We kill him and the door opens. We go to the control room. We find an energy cell in the room. We insert it into the corresponding opening. The door opens, in front of us is a girl (corporal). We take the pulse rifle. We receive a signal for help from the second squad. Let's go there.

It is much easier to kill strangers with a rifle, so this should not be a problem. We follow the radar arrow. We take the elevator up to the club. We receive the task and move on. We are informed that another soldier is ascending the elevator. But he won't succeed on the first try. The cable is cut off by enemies. And while they are repairing it, they will have to fight off strangers. We leave the club. We go up the stairs, and again they call us for help. We return and use the laptop to disable the sentry weapon. An enemy appears from the wall, having killed him, we move on.

We meet with a group of paratroopers. We receive a task to kill xenomorphs (alien). We kill several creatures and go to the tunnel to help another squad.

Unfortunately, they are all dead when we arrive. There are too many strangers, so we run to the elevator and wait for its arrival, while shooting back. We run towards the hangar until the strangers grab us...

We kill the stranger dragging us. We run to the building, inside we find an energy cell and a shotgun. We activate the elevator and go up to the security post, then to the roof. There we activate the antenna. We go back to the service bridge. And there is an ambush. The easiest way to deal with enemies is by shooting cylinders. We reach the upper level of the mines. Now we must find a way to enter the plant. We go to the elevator and launch the hacking system, now there will be a fight, it will take time to hack the system, and all this time we will be attacked. We fight back, go into the elevator, and enter the plant.

You need to turn on the main computer in the control room, which is located upstairs. In one of the rooms we turn on the computer. We go through the factory, after a while we pick up a flamethrower. We go down to the hive. We kill the major to save him. We shoot back from the enemies, go into the elevator, and shoot back again. Then we find ourselves in the room with the uterus. The fight will be difficult, but we are not used to it. We destroy the cocoons on the floor. Turn on the oven. Naturally, we will be constantly attacked by strangers. We shoot at the gas cylinders to the right and left of the uterus and turn on the stove again. Let's watch the video.

It's a little easier in the jungle. We go up the stairs and open access to the swamps. Our goal is to find the transmitter. We go forward until we reach the checkpoint. There we hack the system. We leave the swamp. Katya will contact us. We need to find the power cell and restore the power supply to the main building. The energy cell is located in one of the buildings next to the main building. We go up to the top floor and activate the network. We leave the same way we came. Along the way we meet a Predator. A very strong and cunning enemy. Having dealt with him, we meet another new enemy - cyborg soldiers. After the fight, we jump into the hole behind them.

We need to find a boat. We go in the direction of the radar arrow. In the ruins we hack the system and, of course, at this time they want to kill us! Inside we destroy the androids and meet with the team members. We need to wait for reinforcements. Therefore, we take a machine gun (the most powerful weapon in the game, with homing) and fight back as much as we can. We need to find Corporal Tequila. We meet the assistant and follow him. We pass through the ruins, reach a locked door, and break it open. When you try to get into the office, the Predator is right there. As usual, killing him is difficult, but knowing the tricks, this task becomes not so difficult. In the office we connect to the computer. Next we go through the lair, fighting off enemies, and find the corporal. We go with her to the laboratory.

We need to deliver Tequila to Katya. We kill the enemies, and the corporal opens the doors. We take the elevator to the main platform. Killing enemies along the way, we get to the operating room. We are contacted by Weiland, who is unhappy that Katya is helping the corporal. We put Tequila in the capsule. In the next room we talk with Katya. Let's go back.

We urgently need to find Weiland. There are a lot of enemies, to make it easier, we immediately turn on the machine gun. But then the doors open and two huge creatures come out. We kill them and go to the door. Let's watch the video. Next, we destroy all the androids. In the next room, Weiland attacks. It’s easy to kill him, the main thing is not to expose yourself to his weapons; they are much more powerful than ours. We select his communicator. And then he attacks from behind again, the bastard turned out to be tenacious. Having accurately hit him in the head, we run out of the building as quickly as possible. Let's erase the final video.

Stranger.

We undergo training under the supervision of people. At the end of the day we try to escape, we get into the ventilation shaft, and as luck would have it, gas is released into it. We are in captivity again. But then something goes wrong and we still manage to escape. All enemies are highlighted, this is a great alternative to the radar. We climb into the ventilation. We jump into the room and free other monsters. We kill all enemies. Again, through the ventilation we reach the room where the queen is kept. Let's free her. We open the doors of the monorail and let the queen escape. Let's watch the video.

We continue our way through the ventilation. We destroy the electrical panel. We get to the hangar. We kill all the soldiers. Let's go to the factory.

We open the big door by force. Through the ventilation we reach the engine room. We destroy enemies. We open the door, in one of the rooms we gain access to the control room. We carefully go down through the ventilation, using shelters, because the air flow will kill you quickly. In the hangar we kill a couple of enemies and go outside.

We go inside through the ventilation, clear the room, and neutralize two machine gun installations. Then we turn off the transformer, thereby de-energizing the security fence, and get out through the ventilation. There we destroy a couple of guards and cut out the antenna on the tower. Then we destroy the arriving paratroopers and enter the entrance through the huge, slightly opened gate. We find access to the Bo3 building through the ventilation, after that we penetrate the Bo4 building, there is a trap, the doors close and when they open, there will be several paratroopers. We destroy all the lamps in the room in order to hide, and then we destroy all the paratroopers. Next, we turn off the generators of the Bo2 building by simply breaking 2 transformers. Then we penetrate the lower floor of the Bo2 building, clear the room and move through the ventilation to the main Bo1 building, we also clear it there and use the computer to open the factory gates. Now all that remains is to return to the hive. We just go out through the gate. The episode is over.

We kill the enemies, stand on two slabs in the water. Let's move on. We destroy the energy source. We need to kill two predators that were waiting for us. And only then take alive the main predator, who is very strong and dexterous. We wear him out. Let's watch the final video.

Predator.

Let's watch the video. We undergo training and become familiar with the techniques of a predator. This is perhaps the most interesting character in the game. We take the plasma thrower from the table and test it on statues and strangers. We receive the proud title of warrior. We set off with our partners on a mission.

We jump down from the tree and kill everyone. We reach the door, destroy the guards, and use the energy cell to open the door. We enter the complex through the gate. We destroy the transformer. Let's go upstairs. We kill the officer so that we can tear off his head, because we will need his retina to open the door. We go further and break the laptop. Turn off the power. And so, with the help of our heads, we open the doors and, in the end, we find our relative and free him. Let's watch the video.

We penetrate the factory through obstacles. There we kill all enemies. We turn on the generator. We destroy the laptop on the roof. Through the upper floor we get to the engine room. In the uterus room we find our brother and collect information. The building is collapsing, we quickly leave it. You can get through the flames by shooting at the upper pipes.

We activate the columns: left, right and in front. We go upstairs and activate another column. We take the mask and put it on. We need to find a microcomputer. And then we easily reach the arena and kill a rare species of alien. We go to the observation room for the reward. We kill enemies, turn off the electricity. In one of the rooms we tear off the officer’s head and use it to go to the monorails. In the station we kill everything that moves, and then turn off the security system using our heads. We go through the door and find ourselves trapped by Vaider. Having destroyed the shield, we get out of the trap. We kill enemies. We destroy the computer in one of the rooms. We take the freight elevator up to the laboratory. We find a microcomputer there, kill the enemies and take the elevator down into the pyramid.

Inside the pyramid, everything is simple: kill the enemies, activate the statues, go through the door. Let's watch the video. Now we need to kill the main alien; this is not easy. He is constantly moving, so we try to attack him as often as possible. Having won, the pyramid will begin to collapse, we quickly leave it. Let's watch the final video.


The game has three different campaigns, each of which is unique.

Paratrooper.

We play as an ordinary cadet. It all starts with our ship being hit. Waking up in the room, the beautiful voice of a girl brings us up to date. Our task is to get outside. We shoot at the gas cylinder and go through the rubble. Next, we go forward, unlock the toilet door, and pull the switch. We follow the radar arrow and find ourselves on the street. Sticking to the right side, we go towards the center. We go through the labyrinth (you don’t have to be afraid of the dark, there are still no enemies). We go to the center.

There is a switch on the right, we pull it, wait for the countdown, and pull it again. Let's go to the door. We open it, we see a stranger, we close it. Our partner turns on the hot steam. We go forward through the next door and finish off the freak. We are moving towards the goal. We are at a closed door. Sounds are heard from the other side. And then another monster arrived. We kill him and the door opens. We go to the control room. We find an energy cell in the room. We insert it into the corresponding opening. The door opens, in front of us is a girl (corporal). We take the pulse rifle. We receive a signal for help from the second squad. Let's go there.

It is much easier to kill strangers with a rifle, so this should not be a problem. We follow the radar arrow. We take the elevator up to the club. We receive the task and move on. We are informed that another soldier is ascending the elevator. But he won't succeed on the first try. The cable is cut off by enemies. And while they are repairing it, they will have to fight off strangers. We leave the club. We go up the stairs, and again they call us for help. We return and use the laptop to disable the sentry weapon. An enemy appears from the wall, having killed him, we move on.

We meet with a group of paratroopers. We receive a task to kill xenomorphs (alien). We kill several creatures and go to the tunnel to help another squad.

Unfortunately, they are all dead when we arrive. There are too many strangers, so we run to the elevator and wait for its arrival, while shooting back. We run towards the hangar until the strangers grab us...

We kill the stranger dragging us. We run to the building, inside we find an energy cell and a shotgun. We activate the elevator and go up to the security post, then to the roof. There we activate the antenna. We go back to the service bridge. And there is an ambush. The easiest way to deal with enemies is by shooting cylinders. We reach the upper level of the mines. Now we must find a way to enter the plant. We go to the elevator and launch the hacking system, now there will be a fight, it will take time to hack the system, and all this time we will be attacked. We fight back, go into the elevator, and enter the plant.

You need to turn on the main computer in the control room, which is located upstairs. In one of the rooms we turn on the computer. We go through the factory, after a while we pick up a flamethrower. We go down to the hive. We kill the major to save him. We shoot back from the enemies, go into the elevator, and shoot back again. Then we find ourselves in the room with the uterus. The fight will be difficult, but we are not used to it. We destroy the cocoons on the floor. Turn on the oven. Naturally, we will be constantly attacked by strangers. We shoot at the gas cylinders to the right and left of the uterus and turn on the stove again. Let's watch the video.

It's a little easier in the jungle. We go up the stairs and open access to the swamps. Our goal is to find the transmitter. We go forward until we reach the checkpoint. There we hack the system. We leave the swamp. Katya will contact us. We need to find the power cell and restore the power supply to the main building. The energy cell is located in one of the buildings next to the main building. We go up to the top floor and activate the network. We leave the same way we came. Along the way we meet a Predator. A very strong and cunning enemy. Having dealt with him, we meet another new enemy - cyborg soldiers. After the fight, we jump into the hole behind them.

We need to find a boat. We go in the direction of the radar arrow. In the ruins we hack the system and, of course, at this time they want to kill us! Inside we destroy the androids and meet with the team members. We need to wait for reinforcements. Therefore, we take a machine gun (the most powerful weapon in the game, with homing) and fight back as much as we can. We need to find Corporal Tequila. We meet the assistant and follow him. We pass through the ruins, reach a locked door, and break it open. When you try to get into the office, the Predator is right there. As usual, killing him is difficult, but knowing the tricks, this task becomes not so difficult. In the office we connect to the computer. Next we go through the lair, fighting off enemies, and find the corporal. We go with her to the laboratory.

We need to deliver Tequila to Katya. We kill the enemies, and the corporal opens the doors. We take the elevator to the main platform. Killing enemies along the way, we get to the operating room. We are contacted by Weiland, who is unhappy that Katya is helping the corporal. We put Tequila in the capsule. In the next room we talk with Katya. Let's go back.

We urgently need to find Weiland. There are a lot of enemies, to make it easier, we immediately turn on the machine gun. But then the doors open and two huge creatures come out. We kill them and go to the door. Let's watch the video. Next, we destroy all the androids. In the next room, Weiland attacks. It’s easy to kill him, the main thing is not to expose yourself to his weapons; they are much more powerful than ours. We select his communicator. And then he attacks from behind again, the bastard turned out to be tenacious. Having accurately hit him in the head, we run out of the building as quickly as possible. Let's erase the final video.
Stranger.

We undergo training under the supervision of people. At the end of the day we try to escape, we get into the ventilation shaft, and as luck would have it, gas is released into it. We are in captivity again. But then something goes wrong and we still manage to escape. All enemies are highlighted, this is a great alternative to the radar. We climb into the ventilation. We jump into the room and free other monsters. We kill all enemies. Again, through the ventilation we reach the room where the queen is kept. Let's free her. We open the doors of the monorail and let the queen escape. Let's watch the video.

We continue our way through the ventilation. We destroy the electrical panel. We get to the hangar. We kill all the soldiers. Let's go to the factory.

We open the big door by force. Through the ventilation we reach the engine room. We destroy enemies. We open the door, in one of the rooms we gain access to the control room. We carefully go down through the ventilation, using shelters, because the air flow will kill you quickly. In the hangar we kill a couple of enemies and go outside.

We go inside through the ventilation, clear the room, and neutralize two machine gun installations. Then we turn off the transformer, thereby de-energizing the security fence, and get out through the ventilation. There we destroy a couple of guards and cut out the antenna on the tower. Then we destroy the arriving paratroopers and enter the entrance through the huge, slightly opened gate. We find access to the Bo3 building through the ventilation, after that we penetrate the Bo4 building, there is a trap, the doors close and when they open, there will be several paratroopers. We destroy all the lamps in the room in order to hide, and then we destroy all the paratroopers. Next, we turn off the generators of the Bo2 building by simply breaking 2 transformers. Then we penetrate the lower floor of the Bo2 building, clear the room and move through the ventilation to the main Bo1 building, we also clear it there and use the computer to open the factory gates. Now all that remains is to return to the hive. We just go out through the gate. The episode is over.

We kill the enemies, stand on two slabs in the water. Let's move on. We destroy the energy source. We need to kill two predators that were waiting for us. And only then take alive the main predator, who is very strong and dexterous. We wear him out. Let's watch the final video.

Let's watch the video. We undergo training and become familiar with the techniques of a predator. This is perhaps the most interesting character in the game. We take the plasma thrower from the table and test it on statues and strangers. We receive the proud title of warrior. We set off with our partners on a mission.

We jump down from the tree and kill everyone. We reach the door, destroy the guards, and use the energy cell to open the door. We enter the complex through the gate. We destroy the transformer. Let's go upstairs. We kill the officer so that we can tear off his head, because we will need his retina to open the door. We go further and break the laptop. Turn off the power. And so, with the help of our heads, we open the doors and, in the end, we find our relative and free him. Let's watch the video.

We penetrate the factory through obstacles. There we kill all enemies. We turn on the generator. We destroy the laptop on the roof. Through the upper floor we get to the engine room. In the uterus room we find our brother and collect information. The building is collapsing, we quickly leave it. You can get through the flames by shooting at the upper pipes.

We activate the columns: left, right and in front. We go upstairs and activate another column. We take the mask and put it on. We need to find a microcomputer. And then we easily reach the arena and kill a rare species of alien. We go to the observation room for the reward. We kill enemies, turn off the electricity. In one of the rooms we tear off the officer’s head and use it to go to the monorails. In the station we kill everything that moves, and then turn off the security system using our heads. We go through the door and find ourselves trapped by Vaider. Having destroyed the shield, we get out of the trap. We kill enemies. We destroy the computer in one of the rooms. We take the freight elevator up to the laboratory. We find a microcomputer there, kill the enemies and take the elevator down into the pyramid.

Inside the pyramid, everything is simple: kill the enemies, activate the statues, go through the door. Let's watch the video. Now we need to kill the main alien; this is not easy. He is constantly moving, so we try to attack him as often as possible. Having won, the pyramid will begin to collapse, we quickly leave it. Let's watch the final video.

Related publications