Mars war logs v 1.0 1736 walkthrough. Mars War Logs: walkthrough

Mars: War Logs begins with the memories of Innocence (traditionally, the inhabitants of the Martian colonies are named in honor of human virtues). He acts simultaneously as a comrade-in-arms of the protagonist and a narrator-chronicler who reads the very chronicles of the war included in the title.

So, most of the colonies on Mars were destroyed as a result of the cosmic catastrophe that befell the solar system. The remaining settlements have lost contact with Earth and are mired in wars between water supply corporations that have gained power on the Red Planet.

During another battle between rival companies, one young soldier is captured. In the concentration camp, the poor guy faces a not-so-pleasant episode of his life: in the prison shower, a nasty, fat criminal is about to abuse him. The guy is saved from humiliation by the timely appearance of the main character - he is stern, taciturn and avoids the “virtuous” name (Restrained), preferring to be called simply Roy.

First impression

But if you overcome your rejection and be patient for at least ten minutes, you will find out that behind the cheap graphics and bad design lies a pretty decent RPG with a sane character development system and good combat mechanics.

Even the plot is initially captivating, although the developers seem to have done everything possible to discourage you from delving into the details of the story. Firstly, the characters are voiced so badly that compared to them, the drunken Santa Claus from a children's party seems like a good dramatic actor. Secondly, the dialogues suffer from pathological graphomania. Tired of the endless (and often meaningless) stream of words, sooner or later you begin to waste even important plot conversations. Another reason to skip cutscenes is the strange animation of some characters: looking at their twitches, it won’t take long for you to develop a nervous tic yourself.

Prison

The first chapter, namely the episode in the prisoner of war camp, is the best thing in the game. Preparing to escape, Roy and his partner solve urgent problems: get weapons, stock up on water, plan a diversionary maneuver. The entire stage consists of a chain of extremely simple but meaningful actions, when performing which you clearly understand the goals and motives of your hero - this is not like completing endless courier orders from faceless NPCs.

Stealth, like the graphics in general, looks good only in formal screenshots.

With their tense atmosphere and action-packed prison missions, it’s scary to say... Chronicles of Riddick: Escape from Butcher Bay. And even though Mars: War Logs is far from “Riddick” in terms of character development and narrative acuity, the first act is still a breeze.

Serum of Greed

But then everything goes bad. In subsequent chapters, War Logs is more reminiscent of Mass Effect in its worst manifestations: the plot is marking time, and quests are annoying with tedious running back and forth in lifeless scenery. There is no way to quickly move around locations, so you have to cut circles again and again along the cramped corridors of half-empty levels.

The dull wanderings are slightly brightened up by the opportunity to constantly upgrade the hero. Character development occurs in three directions: combat skills, stealth (useless) and Technomancy - skills that are formally based on the use of electrical energy, but, in fact, play the role of magic. Passive skills like crafting or finding loot are upgraded separately.

Fauna of the Red Planet.

Some abilities are only unlocked after reaching a certain reputation level. Just like in everyday life, it rises or plummets depending on the decisions you make. It is also negatively affected by the killing of opponents: if you get carried away with murder, you can very quickly earn a bad reputation.

Here it is necessary to explain that the enemies you defeat only lose consciousness (this is after you shot them in the head with a nail gun, blew them up with grenades, hit them in the back of the head with a metal pipe...), that is, you have the choice - to leave the enemy lying in pass out or finish him off and get some serum (serum), a substance that plays the role of currency here.

However, reputation itself, and the skills that depend on it, do not greatly affect the gameplay. The maximum you can get is a discount from merchants for the “light” hero and a small bonus to combat skills for the bad guy.

Keep your friends away

The combat mechanics are surprisingly adequate. Not everything works (electromagic is ineffective: attacks take too long to activate and deal little damage), but overall the fights leave a pleasant impression.

The game forces you to constantly change your fighting technique a little: the range of available techniques is small, but if you hit the enemy with the same blow, he will quickly learn to block it and begin to counterattack. Some enemies are basically immune to frontal attacks, and in order to defeat them you have to get smart and go behind them. Little things like this significantly add excitement to the fights.

Electric attacks look so impressive that they remind you of inFamous, but they are of little use.

The impression is spoiled only by the inconvenient camera and the extreme stupidity of the computer-controlled partner. You can’t leave him on his own even for a couple of minutes: in the best case, he’ll get punched in the face and fall to the ground, knocked out; in the worst case, your comrade may turn out to be a technomancer who will mindlessly hit you with electricity in all directions, hitting you every now and then, - With such friends there is no need for enemies.

The partners are practically uncontrollable. They cannot be upgraded, they cannot be equipped, you cannot even view their current status - any information about partners is simply not available in the menu. But you can have intimate conversations with them and even start a “relationship” (if you get close, new phrases will become available in dialogues).

Which is made in the style of the world-famous fantasy role-playing game Mass Effect. Here you also take control of a character who has to escape from a prison on Mars and find himself in an incredibly difficult situation. You will be in danger from all sides - you will find yourself between the millstones of the mill of large organizations that are fighting among themselves for water, the most expensive and important resource on the Red Planet. Moreover, you will not be protected from a variety of terrible creatures that are the result of mutations that occurred to them due to the increased background radiation on the planet Mars. In the game Mars: War Logs, the passage is relatively linear - the fact is that the plot practically does not change throughout the entire game. Only in the last part you have to make a choice - to take the dark side or the light side and, depending on your choice, finish the game with one ending or another. This project also has the concept of light and darkness directly in the gameplay itself - depending on how you behave, how you communicate with other characters and what actions you take, the fate of your hero in the game Mars: War Logs depends. The passage is not too long, but the game also has side quests that you should pay attention to, as they are very interesting and will give you much needed experience, as well as useful things and finances.

Chapter 1: First steps in prison, weapons for battle and the Mole Queen

In the game Mars: War Logs, the passage begins in prison - your character is a prisoner of war, and you need to get out of prison in order to continue your journey, which will lead you to the finale of the project. First, you need to leave the sand pit, neutralize Fatman and his gang, and go to the place where the riots are happening. This may be your chance to be released. Find a quiet and safe place to wait out the main events, and then head to the military registration and enlistment office. There you need to find a passage to the elevator leading to the well. There you will need to clear the area of ​​moles, then arm the guard Joe with a nail gun and join Innosence in the showdown. You need to get weapons - distract the soldiers, and then pick up the guns from the dead soldiers. Throw them into the well tunnel. After this, you will need to wait a while and then gain access to this very well to pick up the weapon you have hidden. After this, an important moment begins - you will need to destroy the mole eggs, and then lure the Queen herself to the very bottom of the tunnel, where you need to set a trap for her. As you can see, in the game Mars: War Logs the passage is far from the most ordinary and simple, it is very varied and incredibly exciting.

Chapter 1: Sabotage, Water for the Journey, and the Great Escape

What will Mars: War Logs offer you next? The passage will become more difficult gradually, but your character's level will also increase, which will allow you to function much more effectively in battle. So, first you need to prepare for sabotage - ask about the rebel mutant whom you need to find - his name is Dust. Find him and find out exactly what he needs to implement the plan. Find the necessary tools and take them to Skam, the leader of the mutant rebels. Then you should start searching for water - for this you will need a prisoner who has access to the cistern. Talk to Jay, who will tell you how to get to the tank. Steal the key to the mushroom field from the guard and make your way through this field to the tank, from which you pump out the water needed for your plan. Well, the time has come for the escape itself - it is necessary to make all the preparations, discuss all the details with Jay, then clear the perimeter around the train and leave the prison territory right inside it. Naturally, this is not the end of the passage in the game Mars: War Logs. The guide has so far described only the first chapter, and there are only three of them.

Chapter 2: Returning Home, Hard to Reach, Finding the Faith and Meeting the Resistance

It's time to continue looking at how the passage unfolds in the game Mars: War Logs. Mission Bob, which was the very first in the game, will now seem incredibly simple to you, because the tasks will become more and more difficult. First you will need to visit Innosence's home, and then get out of the ghetto. After this, go to a commune called Sand, where you will have to get rid of the drug addicts who have occupied the shelter, which you will need. The next step is to go to the bar that your old friend Charity owns - talk to her. From now on, the passage of the game Mars: War Logs will become much more fun - the mission in Tierville is proof of this. You will need to find Faith in the shopping area there - this is Charity's friend. You need to question her - you will find out that she is under the influence of a local pimp. You will have to find a way to rid her of this unpleasant burden, and you yourself must decide how. Tell Faith that she is free, then return to Charity. Now you have the necessary connections, and you can meet with the Resistance - they will be waiting for you at the bar.

Chapter 2: Strange explosion, meeting with the General, a little perspective, finding Innocence and choosing a side

During the second chapter, you will encounter various side quests Mars: War Logs - Coin Killer, which can take a lot of time to complete, for example. Don't be surprised that these tasks are not described in the main walkthrough - they will be given attention later. For now, you need to move along the plot, and to do this, you need to go to the site of a strange explosion and meet there with Mary, who will have to be cured so that she can help you. After this, you can go underground to meet with General Honor. After this, you have a difficult task - to defeat Tenacity and free Charity. To do this, go to the shelter and rest. After this, the most important moment in the game will come - you need to prevent an attack on the prison train in order to save Innocence, and then there will be a key episode that you will be faced with in the game Mars: War Logs walkthrough - choosing a side. You have to decide whether you will fight on the side of the Resistance or come under the command of General Honor.

Chapter 3 (Resistance): Resistance, Sabotage, Shadow Consul and in Enemy Territory

If you chose the Resistance side, then you have to go to the Resistance camp, where you need to talk with Marco. He will give you your first task - go to the Technomancer construction site, where you need to sabotage and blow up a gas tank, and then return and report your success to Marco. Later, you will need to go to the rally point and repel the Technomancer's attack, and then discuss everything with Marco. You need to infiltrate the Technomancer's base and identify who the traitor is who is trying to frame you - you need to convey the information received to Marco.

Chapter 3 (Resistance): Political Prisoners, Back to the Source and the Heart of the Source

The end of the game has come for you if you chose the Resistance side. You need to go to another Technomancer facility, find the key to free the political prisoners, fight the huge Worm, and then complete the liberation of the prisoners. As usual, report your success to Marco. Now you have to accept Marco's offer - this will be your last task. Go to the Source, fight with him and then stop Wisdom by any means necessary. That's all, the game is completed, but there is still an alternative option.

Chapter 3 (Honor): Strength and Honor, a Strange Construction Site, a Guardian Angel, and High-Risk Espionage

If you chose the General’s side, then you need to meet with the General, who will give you tasks just like Marco from the Resistance. You will need to prevent the sabotage that you staged in the alternate playthrough, meet the Resistance undercover and participate in repelling the Technomancer's attack in order to ingratiate yourself with the Resistance and allow the Resistance to escape, and then infiltrate the Technomancer's base and spy on Wisdom, and then fight the Resistance and return to Honor.

Chapter 3 (Honor): Dark Experiments, Back to the Source and the Heart of the Source

The last three tasks are identical to those you completed for the resistance - freeing the prisoners, returning to the Source, the battle with the Praetorian and the final battle with Wisd. Now you know what happens if you choose General Honor instead of the Resistance. The game is completed, now all that remains is to talk about additional tasks.

What are additional tasks?

In the game Mars: War Logs, completing additional tasks is not necessary to advance the plot and complete the game. These missions are considered optional and give you greater immersion in the universe of the game, as well as money, experience and various useful items.

Examples of additional tasks

One of the simplest and most striking examples of additional tasks is the “Master's Assistant” mission. When you find yourself in the Camp in the first chapter, you can find a Master there who will ask you to find the spare parts he needs for him. Do this, return to the walkthrough, and then come to him later when he moves into the crater area. He will again ask you to find spare parts for him - do this, for which you will receive a reward: ten units of sulfur and two and a half thousand experience for each of the two parts of the mission. Naturally, this is not the only task that you have to complete - among them there are also very interesting and unusual ones: for example, you will need to repel a dog attack, investigate its cause, and then gradually, step by step, approach the solution to the riddle of why dogs started attacking people. This is not only fun, but also useful because, again, you will gain experience and sulfur.


We begin by leaving the room, after which you will notice a mechanic right around the corner, from whom you can receive an additional task. It's up to you to decide whether to take it or not. And if you want to know how to complete the quest called “Handyman’s assistant”, approach the garbage heaps from which the glow emanates and press LMB to search them and find the parts needed to repair it. Having passed the doors, you will immediately have to engage in the first battle. There will be two enemies here - one will attack you, and you will need to fight him using LMB, and the second will simply put a block that can be overcome by pressing CTRL. After your hero kicks his opponent, press LMB. Against the third enemy you need to block using RMB. And when the enemy hits your block, press LMB to attack. There are only two opponents left ahead - a young guy will help you get through this part of the game.

Now you will get a new level. Use the C button to view your character's stats - if you increase the Quick Learning stat, you can gain 10% more experience. In the skills section, you should select a development branch to improve any of them. Use the M button to view the map, and then hurry towards the dining room (focus on the Mess icon). On the way you will meet a prisoner, from whom you will receive a pipe as a reward for defeating Fatso. Use the door you see to the left of the prisoner to get into the dining room and sit at the far table. Talk to the guy to get new information, and then go to the point marked on the map to find yourself in a new location.

Camp – Crater Zone


Walk forward and turn left, after which you will find yourself in a room. After the conversation, hurry to meet Jack. Leave the elevator and turn left to approach two men. Once in the cave, you will simply have to clear it, destroying enemies and collecting the necessary parts, searching the dead bodies of prisoners. Having collected all the necessary parts, hide the weapon in the red box and continue clearing the cave from monsters (don't forget to find the descent with the metal things). After this, your hero will automatically be near Jack.

Use the tunnel to follow Mary. Now you will see a monster, but do not attack it - your task is to destroy the eggs that are around. When you complete this task, Mary will finish off the monsters with stones. All you have to do is watch the video.

After talking with Joe, who is standing behind the counter to your left, go back to the camp and enter the cafeteria to chat with the guy. Then go to the Crater zone and talk with Soul. Once in the dining room, go up to the man in the bandana (this is Joe) and talk to him. Finally, talk to Bob and go to the location with the Tank.

Now the dogs will attack you - you only need to shoot at them from behind, so roll behind them in advance. Continuing to kill enemies, get to the control point and go to the location called “Mushroom Field”. Here your hero needs to get to the valve and open the water. Very close there is a pipe through which you can get back to the location with the Tank - use it and go straight to the camp.

Once in the Crater zone, you will need to get access to the necessary areas from Jack. Inside the cave, you will need to kill three enemies, after which Roy will find a special device with which you can extract Serum (currency units of this world) from your opponents. Approach each defeated enemy and press the E button to take the Serum. When you're done with this, take the weapon out of the box and go back to the Crater area. Look for the “Sabotage” mark to get to the mutants. Then talk about the second point with Skum, and the quest will update almost immediately.

Moving to the right side of Soul's store, go to the workshop. Not far from the entrance you will notice workers with shovels. The workshop must be searched to collect some of the tools that the mutants need. Return to the dining room to find a door to another workshop - this is where the remaining tools are hidden. The tools found should be taken to Skooma in the Crater Zone. Now you are ready to escape - go to the dining room to talk about the upcoming event with Jay.

Having killed all the enemies, go to the door to find yourself in a new location. Continue to fight off enemies, and when Bob tells you that he is no longer able to move forward, climb onto the ledge and look to the left - there you will see a working transformer. Directly opposite this device on the right is a control panel - use it to turn off the transformer. After descending from the ledge, hurry to the door leading to the station. Immediately after this, you will be shown a video.

Attention, there is a fight with the leader ahead. Before you tackle him, kill the ordinary enemies, and only then start shooting nails from your weapon at the leader. To start shooting, you should use the Q button and also click on the weapon with the LMB. When you shoot, try to stay as far away from the enemy as possible.

Lair of Shadows


Outwit or kill the guards and rush to your friend's house. Along the way you will meet more enemies, and when you get there, you will find out that the house has been burned down.

Soldiers will come running to you - kill them and climb over the wall. There will be doors right in front of you - use them. Continuing to repel attacks aimed at you, move towards the stairs.

Walk forward a little more and talk to the young man. Your hero will have two new tasks, according to one of which he will need to go to Charity's bar and talk with its owner. Another quest will take you to the Sand area. When starting to complete it, open the map and, having found a merchant on it, move in the appropriate direction. By getting rid of unnecessary items, you can use the money to buy equipment for yourself.

Additional task


By the way, an additional task can be obtained from another character. Go to the character Tranquility, finding him on the map and, having accepted the quest, hurry to the slums area. From here you need to get to an area called “Northern Suburbs”, where your hero will be attacked by marauders. Turn left and after passing the doorway, look to the right. When you approach the soldier, he will ask you to stop. Now, in the process of completing an additional task, you need to get to another checkpoint, killing bandits along the way. There is a man named Probity sitting at the table - talk to this character and help him clear himself of suspicion. Go to the designated place and, guided by the map, find the required point next to the stone (you will have to actively kill enemies along the way). Click LMB, and then return to Probity, so that after talking with him, you will again go to the place where the soldier stopped you. Talk to the guard and you will see that the store is open again. Now Probity will return to it, and after talking with this character, take the sheets for Tranquility. The quest can be considered completed.

Return to the plot


Go to the bar to talk to Charity. The next location you should visit is Tierville. True, before you get there, you will have to deal with a couple of guards. When you fight with the technomaster, do not forget to enchant the weapon with electricity (use the Q button and LMB). Attack in close combat or fire with your weapon - this is how you win. In the very center of the new location, you will meet a girl named Face, who needs to be freed from her pimp (this is a fat and bald man who stands right behind the girl). To free Face, the pimp must pay 150 Serum. And then your hero will have to return back to the previous location to talk with Charity. For high-quality completion of the task, you will receive a uniform that can be upgraded three times. To do this, go to your inventory and use the gear icon that you will see to the left of the price. You should choose one of three possible upgrade options, and then you will see what spare parts are needed for this. Buy spare parts from any merchant you meet along the way. Upgrading your armor and weapons will help your hero become much stronger.

Start passing through the “Abandoned Building” location - to get there, use the stairs. After killing all the enemies above, return to Charity. By the way, here you can complete an additional task.

Requiem for Dreamers


Open the map to find a character named Frugality. After talking with him, take the quest and go to the store to kill all the enemies who have settled inside. Return back to Thrifty for an important conversation.

Working for Charity


After talking with Charity, you will have two tasks - the first one is to complete the “Exhibitionist” task. Follow the appropriate sign to talk to Humility. In the conversation, select the first phrase, and then go to Charity and tell her that you managed to negotiate with Humility.

Now you need to get money from Morality, who is heavily in debt. Go to the Tierville area and try to intimidate this character, just like you did with Humility. Happened? Then the money is already in your pocket! If all else fails, you will have to fight.

Honestie is standing next to Charity - talk to him. Help deliver your hard-earned money to Charity's bar. Go to the Tierville area, go up a couple of steps, and then to the right of the passage talk to Honesty. You will have to talk with this character again after several battles near the designated point. Your hero learns that Honesti is a traitor. So you will have to defeat him, get your honestly earned Serum and go to Charity to talk to her.

Missing Fidelity/Coin Killer


When passing through the location with the slums, you will meet a man named Frotitude - you need to talk to him and take the quest. Also take the task The Coin Killer from Faith (she is in Charity's bar). Returning to the Sand location, hurry to Tierville. In the very center of the location there is a market - go there to find Varity (he stands on the left side of the merchant) and chat with him. Tell this character that you are looking for a missing woman, then walk towards the checkpoint until you see the girl lying on the ground. By talking with the Seer, you will thereby complete individual parts of two tasks at once.

Returning to the Sand location, go to the Slums. Tell Fortitude that the woman died. Now go to Serenity to talk to her about everything. Go to the Northern Suburbs location to talk with Probity. This character will tell your hero that he will receive a coin from Frugality, who is located in the Sand location. Find this person to talk to him. Go to the Tierville location and, approaching the control point, enter into a conversation with Gallantry. Fight and defeat him. Then go to Faith to complete this quest.

Meeting with the Resistance


Once in the Slums area, you will need to ask the bartender Tranquility about the Resistance. You will try to pass to the left of this character, but Jerry will stop you. When talking to him, choose the third phrase. When the passage is open, rush to the girl you see in front of you and chat with Marco and Judy.

Strange explosion


In the designated place, in the Slums, you will find Mary. We need to examine her and promise the girl some medicine. Perhaps you have a health elixir with you - then just start the conversation from the beginning. If not, this elixir can be purchased from a merchant.

Meeting with the General


After leaving the building, talk to Devotion. Go to the Slums, to the place where you found Mary, and then go to the Tierville location. Use the hatch to find yourself in the underground city. When you are near the door, knock on it and choose the second phrase in the conversation. Talk to the general about everything and go back to Mary - here Tenacity will attack you. After killing the dogs, defeat this enemy, and he will offer to keep you company. Decide what to do with it yourself. Once in the room where Mary is, talk to Charity. You can take either Mary or Tenacity with you - to do this, start a conversation with the character you are interested in and select the first of the phrases. Go to Charity's bar to talk to the girl.

Search for the innocent


Once in the slums, go to Sidi's bar to chat with the bartender and take on the task. Move towards the indicated point, killing enemies along the way. Noticing that the young man was taken hostage and dragged away somewhere, you will have to make a choice in favor of Resistance or Honor. Think about it, and in the meantime, complete the additional task.

If you choose the Resistance forces, go to Charity's bar to chat with Judy. Your hero will find himself in the Agricultural Zone location, from where he will immediately need to move to the transition leading to the new Farming Village location.

Additional task: Robbery of shops

In the new location you will find the character Impartiality, from whom you can take the quest. To start passing it, you will need to get to the Industrial Complex location. Once in the place indicated on the map by the active point, talk to the mutant Parings. Find Garbage among the mutants - to get what you want from him, you can choose the top line in the conversation, or you can immediately rush into the attack. It remains to return to Impartiality, and you can consider that you have completed the quest.

Sympathy for the farmer


Find the Tolerance character in the Farming Village location. And then use the passage that you will see in the upper right corner of the map to get to the Agricultural Zone location. Move forward to the stairs, then go up and continue killing enemies in the field. When you win, hurry back to the quest giver.

Resistance


Use the passage that you discovered when completing the previous additional task. Once in the agricultural zone, go to the Resistance camp to talk with Marco.

Sabotage


Once at the indicated location, hurry to the Work Site. Go to the valve and turn it. When you return to Marco, you will hear a loud explosion. Talk to Marco again.

Council of Shadows

At the indicated place, Marco is already waiting for your hero. Soldiers will appear immediately. Having interrupted them, you need to once again communicate with Marco.

In enemy territory


Hurry to the village you have already been to. From there you need to go to the industrial complex. Moreover, here you will have the opportunity to complete another quest.

Work to be done


The already familiar Tolerance character will stop your hero himself. After this, move to the location where the Resistance camp is located. Return to the field where you fought the monsters to find a guy named Sympathy. Intimidate him or attack him, and then return to the character from whom you received the quest.

In enemy territory


Use the industrial complex to go to the Technomancer HQ location. Killing all the enemies on your way, get to the designated point and find documents on the table. Now go to the next position, continuing to fight with enemies and, having reached it, go down into the pipe. Here you can overhear the enemy’s conversation, which you will then need to retell to Marco.

Line of Shadows


Go forward to chat with the political prisoner. Go to the designated point, killing the soldiers who stand in your way. Soon a boss will appear in front of you - a huge worm that must be destroyed. Run up close and hit him on the head. Then you will have to fight the technomaster. Returning to the political prisoner, give him the key, and then rush to report to Marco.

Source


All that remains is to decide what to do with the general. The easiest way is to kill him right away, and then walkthrough of the game Mars: War Logs will be completed.


Developed by Spiders studios for Xbox LIVE, PlayStation Network and PC. Mars War Logs A sci-fi RPG that offers a wide range of dynamic quests and tactical combat, a high level of character specialization and the use of various skill trees and an excellent crafting system.


Events Mars Wars Logs take place on the planet Mars, almost a century after a huge catastrophe plunged the Red Planet and its colonies into chaos. Water is the most valuable resource on the planet, and various corporations are vying for control over it. Finding yourself in the midst of this merciless war, you play Roy Temperance, an adventurer with many talents, and immerse yourself in the universe Mars War Logs is an intense cyberpunk RPG set on the Red Planet.


By completing numerous quests during your adventures, as you level up, you develop your character, choosing a fighting style and specialization from a variety of skills, powers and talents. You need to be a smart and cunning tactician to cope with real-time combat Mars War Logs. Fighting against ruthless opponents, some of them will be terrible creatures hiding in the depths of the Red Planet.


You can use the crafting system to create, upgrade and specialize your equipment to stay one step ahead of your enemies. Your dialogues with other characters and their attitude towards you, along with your choices and decisions, will influence the fate of everyone who gets in your way... and, possibly, the fate of the Martian colonies.
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