Batman arkham city rescuing the hostages of the mystery man. Guide to passing Riddler's tests in Batman: Arkham Knight

The Riddler's Revenge is the most difficult and lengthy test for the Dark Knight. This mission is one of most of the minor Wanted missions in Batman: Arkham Knight. In order to complete the missions, you must complete a series of tasks throughout Gotham. However, from the very beginning you will not be able to complete all of the Riddler's tasks, as different missions open at different stages of the main story. The tricky tracks and puzzles in which the Batmobile will directly take part will seem new to you. Riddler's goal, as always, is to make you solve a series of puzzles, take part in a series of challenges in order to collect all the trophies. Edward Nygma aka Riddler is a big pain in the ass of Bruce Wayne aka Batman.

P.S. Please note that we received all the riddles and their solutions in normal mode, this may differ from the New Game +

General information "The Riddler's Revenge"

  • Even after passing all of Riddler's tests, you will not be able to put him behind bars. In order to send him to Commissioner Gordon at the station, you will need to solve and search for all his trophies and riddles.
  • The goal is to cope with all the tests of Edward Nygma, which consist of a series of puzzles that can be solved, both with the help of the Batmobile and without it.
  • There is a bomb with 9 charges on Catwoman's neck; to save her you will need 9 keys. You will receive the keys only if you fulfill all the conditions in the Riddler's tasks.
  • As you complete missions, you will be able to control two characters: Batman and Catwoman
  • The Riddler's trials are divided into two parts:
  • 1. Puzzles involving the Batmobile, after completing which you will tell Catwoman where the necessary key is.
  • 2. Tests with Catwoman, here Selina Kyle comes under your control, with whom you will have to interact to solve a number of puzzles. At the end of each challenge you will receive a key.
  • For each successful completion of a challenge, you will receive a reward of 2 WayneTech points, as well as one achievement.

Reward for completing "The Riddler's Revenge"

  • 25 WayneTech points.
  • “The Road to Hell”, “Fragment of the Puzzle”, “Cat and Mouse”, “The Riddler Raged”, “A Sore Question”, “The Eternal Question”, “Riddle Factory”, “Dangerous Occupations”, “Nine Lives” - an achievement.
  • Catwoman, Edward Nygma - figures and biographies of characters.
  • Several tests
  • Access the final Riddler puzzle on Miagani Island, which you will receive in the "Final Exam".

First meeting with Riddler on Blik Island

The first meeting with Nygma will take place on Blik Island as part of a short briefing on what else to expect from the closed Riddler Races. There you will be taught the basics of Batmobile behavior on specialized Riddler tracks.

After successful completion, you will be asked to leave, hinting at further continuation.

The Riddler's Revenge is Catwoman's first test.

After completing the training mission and getting to know the new, open world, you will find yourself in front of the bridge on Miagani Island. Access to him will become available during the passage. Once on the island you will receive message Riddler that he has something interesting to offer you at Pinckney's Shelter. We go to the place and find a tied up Catwoman, free her and enter into a fight with several robots. During the battle, you can switch characters in a single combo, it looks impressive and gives you the opportunity to play as Catwoman. We learn that the cat is wearing a booby-trapped collar that needs to be opened with certain keys. The Riddler will notify you of a new test that can't wait for you to arrive at the specified location.

The Riddler's second test takes place in an abandoned building underground east of Pinckney's Rest. Here you will be asked to go through a race, in the manner of the Briefing task, switch platforms, remove traps, and so on for 3 laps. The Riddler will then unlock a button that will activate the puzzle and allow Catwoman to take the key by using it on the collar. The screenshots show exactly where the key should be located.

Balanced Law - Riddler's Second Challenge

The test will take place in Chinatown in the northwestern part of Bleak Island. Everything here is quite simple and fast. To pass the test you need to get out of the car and press the button, then use the Batmobile remote control to complete a short test with platforms. Important: on the last jump, accelerate well with the afterburner, otherwise you will have to go all the way again. The second part of the task will be to supply electricity using the Batmobile's winch, the panel will light up and you will again be able to help the Cat take the next key.

To be continued…

General information

This guide consists of regular maps, screenshots and descriptions that clearly demonstrate what is where. Particularly “abstruse” trophies come with a proper video. Also included are the physical tests of Bats and Cats in the video guides. It's chewed up beyond repair.

Park Row

General map of riddles and trophies




R1.1 - We turn off the weapon with the destructor and go through the riddle.
R1.2 - Using a controlled Batarang, we select an electric charge and overload the box.
R1.3 - Knock out the question mark with a Batarang.
R1.4 - We break the wall while floating and take away the question.
R1.5 - We overload the box with an electric discharger, break the wall and take the prize.
R1.6 - Breaking plywood with gel.
R1.7 - We slide under the car and pick it up.
R1.8 - Throw a piece of ice and pick up a riddle from it.

R2.1 - Open the door with an electric discharge.
R2.2 - We turn off the weapon with a destructor, we blow up the wall with gel.
R2.3 - Freeze the gas with Ice Strike.
R2.4 - Remove the Batclaw from the wall.
R2.5 - Hack the grate using the Sequencer.
R2.6 - Controlling the Batarang, we extinguish the question high above the building. Video
R2.7 - We break the plywood above the grate while floating and raise the riddle.

R3.1 - Apply Explosive Gel to three questions, explode and immediately extinguish the last one. Video
R3.2 - Press three plates alternately in one hover. Video
R3.3 - We pick up in the slums.
R3.4 - Open the trap with the Sequencer.
R3.5 - Sliding under the bars.
R3.6 - We dive from a height onto the slab and knock out the question with a Batarang. Video
R3.7 - Freeze the stream with an Ice Strike and slide under the grate.

R4.1 - Hack the grid with electricity using the Sequencer with TIGER codes.
R4.2 - Apply Explosive Gel to all questions. Video
R4.3 - In detective mode, we determine the active question and extinguish it with a Batarang.
R4.4 - We take the question from the cell.
R4.5 - Click on the plate and remove the Batclaw.
R4.6 - We blow up both mines with the Destructor.
R4.7 - We dive down until the hatch slams shut.

R5.1 - Remove the Batclaw from the wall.
R5.2 - Press the plate on the roof and dive into the plywood ceiling. Video
R5.3 - Raise with an electric discharger. Video
R5.4 - Click on the green plate and use the Rope Launcher to jump past the red ones.
R5.5 - Extinguish the question with a Controlled Batarang. Video
R5.6 - Open the door with an Electric Discharger.
R5.7 - We check which question is connected to the trap and extinguish it.


Amusement Park

General map of riddles and trophies



R1.1 - We break the plywood in the booth.
R1.2 - We go down under the grate, shoot the rope launcher at the wall, climb onto it and use the electric discharger to lift the ball to the exit. Video
R1.3 - We activate the questions with the stove and extinguish them with the controlled Batarang. Video
R1.4 - Question behind a destructible wall.
R1.5 - We dive from a nearby building into plywood. Inside, with the help of the Rope Launcher, we move to the parking lot.
R1.6 - In planning, press three plates. Video
R1.7 - Using the hook amplifier, press three plates in succession. Video
R1.8 - We just pick it up from the table.

R2.1 - We neutralize the security weapon and transport ourselves on the ice.
R2.2 - We just wait for the right moment, and when the riddle is below, we slide under it and pick it up.
R2.3 - Apply Gel to the three lower questions, extinguish the top three with quick Batarangs and immediately explode the gel (also with a quick call) Video
R2.4 - Click and select.
R2.5 - We open the door with the Sequencer, but approach it from the opposite side of the entrance.
R2.6 - Open the grid with the Sequencer and approach the question.
R2.7 - Using an electric discharger and a motor on the crane, we lower the hook and raise it with a question.
R2.8 - Use the sequencer to open the chamber, use the gel to pass through the partition into the next one.

R3.1 - Pick it up from the roof.
R3.2 - First, standing on a piece of ice, apply the Gel to the questions, then click on the plate and explode the Gel. Video
R3.3 - We blow up the mines with the Destructor and crawl to the question.
R3.4 - A simple combination of an electric discharger and a kazhim plate will allow you to release this riddle. Video
R3.5 - Remove from the ceiling with the Batclaw.
R3.6 - We glide over the stop plates and pick up the riddle. Video
R3.7 - Grab the Batclaw (inside the building).

R4.1 - Press the plate and rush forward on the Rope Launcher.
R4.2 - Press the plate and take the Batclaw.
R4.3 - Just walk along the three slabs and pick up the riddle.
R4.4 - Just take it from the tower.
R4.5 - We make our way under the stairs/ramp in any way. Well, or we pull it out with the Batclaw.
R4.6 - We extinguish the first question with an accelerated controlled Batarang, the second with a simply controlled one. Video
R4.7 - Using the Rope Launcher, press three plates one by one. Video

R5.1 - In flight, press three plates. Video
R5.2 - From gliding/dive, click on the plate, immediately rise with the hook and pick up the riddle. Video
R5.3 - Open the grill with the Sequencer.
R5.4 - Behind a fragile wall in the parking lot.
R5.5 - We stand on the ice under the bridge and remove the question with the Batclaw.
R5.6 - Click on the stove and extinguish the questions in the same sequence in which they are lit. Video
R5.7 - We charge the controlled Batarang with an electric arc and send it to the switchboard. Video

Industrial District

General map of riddles and trophies



R1.1 - Use an electric discharger to lift the hook with the riddle out of the water.
R1.2 - We break the wall in flight and take the riddle.
R1.3 - Click on the stove and quickly extinguish 3 questions with a controlled Batarang.
R1.4 - We blow up the mines with a destructor and crawl to the riddle.
R1.5 - We take it from under the excavator.
R1.6 - Just selecting.
R1.7 - We adjust the locomotive to the plywood and draw from it with Gel.
R1.8 - In Zsasz's lair, we first turn on the electric arc, charge the controlled Batarang with it and overload the box in the tunnel. Video

R2.1 - We move the motor itself with an electric discharger, then we grab the ball with the motor.
R2.2 - We break three partitions on the back side.
R2.3 - We remove the Batclaw.
R2.4 - Open the trap with the Sequencer.
R2.5 - In gliding, we fly over the stop plates and press the desired one on the wall. Video
R2.6 - We launch a controlled Batarang at the question mark, having previously broken the wall to it. Video
R2.7 - We pass under the bars and remove the Batclaw.
R2.8 - In Zsasz’s lair at the very entrance, throw a piece of ice to the right of the bridge.

R3.1 - We dive from a height onto the slab, sparking a question. We extinguish it with a Batarang. Video
R3.2 - With an ice blow we freeze the gas, explode the mines and go to the prize.
R3.3 - We pull the ball out of the maze using an electric discharge.
R3.4 - Turn off the grid using the Sequencer with TIGER codes.
R3.5 - Behind a breakable wall.
R3.6 - Turn off the electricity using a button controlled by a Batarang.
R3.7 - Pick up behind the wall.

R4.1 - Press three plates in flight. Video
R4.2 - Behind the wall in the booth.
R4.3 - Click on the plate and jump down. We use the Batclaw to remove it from the ceiling. Video
R4.4 - Just guess the moment and run over all the slabs so that you step on the green ones.
R4.5 - We throw a piece of ice, open the hatch with the Batclaw, bury ourselves to the fallen frozen riddle and pick it up.
R4.6 - We remember which icon is on, stand on the stove and turn it off.
R4.7 - In planning, we get to the question. Video

R5.1 - We run along the green slabs.
R5.2 - Using the Rope Launcher, we climb up and pick it up. Video
R5.3 - We stand on the left slab, then on the right one and take away the question.
R5.4 - Using the Rope Launcher, press the three plates. Video
R5.5 - Open the trap with the Sequencer.
R5.6 - Use the Electric Discharge to open the left door, go in and use the Sequencer to break open the grate of the right room.
R5.7 - We fly into the distance towards the wall of the security perimeter. Video


Subway (Subway)

General map of riddles and trophies




R1.1 - We break the grate under the stairs and dive inside.
R1.2 - We pick it up from the floor between the cars.
R1.3 - We break the wall from the flight.
R1.4 - Through the patterned grid we overload the distribution box with an electric discharger.
R1.5 - We get to the riddle using the Rope Launcher.
R1.6 - Overload the junction box with a charged, controlled Batarang.

R2.1 - Open the door with the Sequencer.
R2.2 - We stand on the stove and extinguish the question marks, starting from the farthest.
R2.3 - Through the gratings in the floor we get to the question.
R2.4 - Behind a closed door using an Electric Discharger.
R2.5 - Throw a piece of ice under the bridge and solve the problem with it.

R3.1 - In floor channels.
R3.2 - Activate the trap with the Sequencer, shoot with the Cable Launcher and climb onto the cable.

R3.3 - Remove from the ceiling of the car.
R3.4 - Throw a piece of ice and take the question from it.
R3.5 - We close the gas with Ice Strike as it opens.

R4.1 - We knock out the grate and go into the channel.
R4.2 - Activate the trap with the Sequencer, shoot with the Cable Launcher and climb onto the cable. Or we spam shots with the Rope Launcher and lose lives when we drop to the floor.
R4.3 - Open the trap with the Sequencer.
R4.4 - We break open the trap with the Sequencer and take the riddle with the Batclaw.

R5.1 - Open the door to the riddle using the Sequencer with TIGER codes.
R5.2 - Activate the trap with the Sequencer, shoot with the Cable Launcher and climb onto the cable.
Or we spam shots with the Rope Launcher and lose lives when we drop to the floor.
R5.3 - We go into the hole.
R5.4 - Just selecting.
R4.5 - We close the gas with Ice Strike as it opens.


Bowery

General map of riddles and trophies




R1.1 - Apply gel to all three question marks. You stand on the stove. Explode the gel one by one, looking at the specific charge. Video
R1.2 - Get the Batclaw off your horse
R1.3 - Take from a high column
R1.4 - Detonate one mine with the Destructor, then apply the gel and go into the room
R1.5 - We launch the controlled batarang first at one, then at the second question mark. Video
R1.6 - Apply explosive gel to a fragile wall
R1.7 - Launch a controlled Batarang and skillfully maneuver through the labyrinth. Video
R1.8 - Throw a piece of ice onto the water, open the hatch and take the Batclaw

R2.1 - Consistently press all three plates without touching the ground. Rope gun to the rescue. Video
R2.2 - We climb up and start diving. We exit the dive over the ceiling and fly over the energized grate. Video
R2.3 - Just selecting.
R2.4 - Pick up on the roof.
R2.5 - Remove from the wall with the Batclaw.
R2.6 - Breaking a fragile wall through diving and hovering. Video
R2.7 - We break open the door using the Sequencer with Tiger codes.
R2.8 - We blow up the fragile wall with gel, take away the riddle with the Batclaw.

R3.1 - Click on the plate, fire the cable launcher, stand on it and extinguish the question marks with quick batarangs. Video
R3.2 - Open the door with the sequencer
R3.3 - Raise the door with an electric charge
R3.4 - Breaking a fragile wall in flight
R3.5 - Just take it
R3.6 - Using the Electric Discharger, we pull the ball out of the maze. Video
R3.7 - Press three plates in flight without touching the ground. Video
R3.8 - Open the secret door with explosive gel.

R4.1 - Open the door with Electric Discharge and take the riddle.
R4.2 - Click on the plate and slide into the box. Video
R4.3 - Spam a quick Batarang in the first three question marks, turn around sharply and spam the second three questions. Video
R4.4 - Freeze the gas with Ice Strike.
R4.5 - Open the door with the Sequencer
R4.6 - We break the partition with Gel or in flight and take the riddle.
R4.7 - Open the door using the Sequencer.
R4.8 - Open the elevator with the Sequencer and remove the riddle from the ceiling.

R5.1 - Just in case, we turn off the cannon with the Destructor, break the partition in the booth (on the screenshot) and dive into the channel.
R5.2 - We just pick up the Batclaw from a distance, because... at close ranges the trap slams shut.
R5.3 - We climb into the suspended carriage. I only succeeded through vaping. Video
R5.4 - We break the partition in the booth.
R5.5 - Slide under the grille.
R5.6 - Press three plates in succession without touching the ground or walls. Video
R5.7 - Just open the trap using the Sequencer

Augmented Reality Training

You can take on the mission before your first trip to the Steel Mill, or later during the campaign. To complete this mission, you need to complete two sets of sliding exercises in the Industrial District. After completing the mission, you will receive a Grapnel Boost Upgrade and a Trophy.

Remote Hideaway

You can take on the mission after interrogating Mayor Quincy Sharp. The mission is that you need to talk to the undercover cops in the Iceberg Lounge (located in the museum). Upon completion, you will receive a Min Detonator Upgrade. You won’t be able to get into this “club” just like that, the door will be closed. However, there is an escape route - the northern part of the museum, a double door. You need to knock on it.

Hot & Cold

This mission can be taken during the second visit to the Combine. To start the task, talk to Harley. You will need to find the boiler room where the new gadget is located. They will be Freeze Blast Grenades. To get into the room, use REC to open the eastern door in Loading Bay. Hack the console in the next room and continue further to the Boiler Room. Clear the area along the way and at the end there will be grenades waiting for you.

Arkham Assault

This mission is available in various locations. Typically, completing a mission requires rescuing prisoners and hostages. You don't have to take this mission, but the location will be marked on the map so you might want to return. There is no reward for this mission... other than the personal satisfaction of doing a good job.

Fragile Alliance

The mission can be taken after the events in the court, when you enter Arkham City for the first time. You will receive a message about a smoke signal on the roof of a building in the eastern area. The place is not difficult to find. This is a toy factory. Going inside we talk to Bane. The mission objective is simple - destroy six containers throughout the city. As a reward you will receive the Bane Trophy. All containers will be marked on the map. To destroy them you need to use explosive gel. Container #1 Near the Museum. Container #2 Near the Steel Mill. Container #3 Found during your first visit to the Metro Station. Container #4 After freezing Mr. Freeze, look for the container in Pingwan's War Room in his museum. Container #5 Southern part of the Wonder Tower Foundation in Wonder City. Container #6 Returning to the Joker's lair for the formula, you will see a container next to the back door.

Through the Looking Glass

The mission is available after rescuing Vicky Vale from a sniper. Having done this, you will receive a message from Alfred, he will say that the medicine has been delivered. You need to take the medicine, but it turns out that it is a trap. Beat the bullies so that the Mad Hatter escapes. This will give you the Hatter Trophy.

Heart of Ice

We receive a mission before the second trip to the Combine. The task is to find Freeze's wife, Nora. She was kidnapped by the Joker's bullies. He will mark the place where she was captured - in a building near the industrial area. We take the boat and head towards the docks. You should find a breakable wall. Small puzzle: use a blast of cold to create an ice block. Stand on it. Next, spray the gel. Inside we stun the enemies and Nora is saved. We return to Frieze and receive the Trophy.

Cold Call Killer

It is necessary to stop Zsasz from killing random targets in Arkham City. Throughout the city you will hear the sound of a ringing phone. At this moment, use Detective mode to determine the location of the phone. Pick up the phone and get this mission. Zsasz has taken several innocent people hostage and plans to kill them if Batman doesn't get to the next phone. After fixing the next phone, a timer appears and the distance to the place. Get there and pick up the phone. Here you can track Zsaas's location. Full detection may require reaching one or two more phones. Having triangulated the location, we go into the building. I won't spoil it. You'll figure it out for yourself. When you reach Zsasz, you will receive a Trophy.

Enigma Conundrum

The mission can be accepted after receiving a signal from the medical team. The task will be to find and rescue Riddler's hostages. You can get a Trophy for the mission. There are many Riddler trophies hidden throughout AC to find. When each is found, a riddle will appear that must be solved to save the hostages. A full list of locations will come later. The first hostages can be saved in the Court. After rescuing them, you learn that Riddler has a wide network of informants throughout the city. They will be highlighted in green on the map. By interrogating them you will receive the location of the trophies. Each riddle you find will lead to a puzzle shelter. The last three will require Line Launcher. So don't forget to open it. After clearing all five shelters you will reach the Riddler.

Mystery Stalker – Watcher in the Wings

The mission is available after opening the entire Arkham City. The task is to find Azrael. You will receive a Trophy as a reward. This guy will be watching you from the roofs of buildings. To catch him, you need to find four symbols that will lead you to the Mysterious Pursuer. The trick is that they need to be opened in sequence. Symbol #1 South of the courthouse. roof over the square. Symbol #2 On top of the Ferris Wheel in the Industrial District. You can only find it after visiting the Joker Combine. Symbol #3 Roof northwest of The Bowery. You can get here only after rescuing Mayor Sharp. Symbol #4 Roof to the west of the police building. Available after rescuing Vicki Vale. Put all the symbols together to solve the puzzle. Scan the fifth symbol and you will complete the mission. Next is the map.

(click on map to enlarge)

Shot in the Dark – Deadshot

Available after completing the Combine for the first time. The task is to find the sniper. Having completed the mission, we receive the Deadshot trophy. It all starts in Amusement Mile next to the GCR tower south of the police station. Talk to the political prisoner and while he is giving information, he will be hit by a bullet. Enter Detective mode and examine the pipe where the bullet is stuck. The trajectory will lead to the Industrial District. Here, examine the place in search of the cartridge case. This is Deadshot's bullet. The second victim is located in the Park north of the Church. Uses Detective mode again. This will lead you to the third victim. Following your investigation, you will find several subway maintenance hatches. You will have to find out for yourself where exactly it is located. Next, we use the cryptographer on Deadshot’s PDA and find out who will be the last victim. You will only have three minutes to save this target. I won't reveal the details. Map to help. (click on map to enlarge)

Search for the Thief (Identity Thief)

Find the victim's body east of Bowery Station. Scan it to determine the cause of death, in particular the head. Scan blood stains to determine who saw the victim last. The path will lead to a political prisoner who will claim that the man you are looking for is Bruce Wayne. The second victim is south of the Court, next to the Hotel. Scan the body and knife. The prints indicate that the knife belongs to Bruce. The third victim is in the alley south of ACE Chemicals. We check the body again, in particular the left foot. Trace the path to the alley where the criminal washes his hands. Interrogate him and find out that it was Bruce (o_O) who told him to drag the body away. He will open the pseudo-Wayne location. Head east from the courthouse, next to the Cat's apartment. Next we find the door to the shelter. We listen to the magazine to find out who our criminal is. Hack the console with the Cryptographer to release their trap.

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Augmented Reality Training

You can take on the mission before your first trip to the Steel Mill, or later during the campaign. To complete this mission, you need to complete two sets of sliding exercises in the Industrial District. After completing the mission, you will receive a Grapnel Boost Upgrade and a Trophy.

Remote Hideaway

You can take on the mission after interrogating Mayor Quincy Sharp. The mission is that you need to talk to the undercover cops in the Iceberg Lounge (located in the museum). Upon completion, you will receive a Min Detonator Upgrade. You won’t be able to get into this “club” just like that, the door will be closed. However, there is an escape route - the northern part of the museum, a double door. You need to knock on it.

Hot & Cold

This mission can be taken during the second visit to the Combine. To start the task, talk to Harley. You will need to find the boiler room where the new gadget is located. They will be Freeze Blast Grenades. To get into the room, use REC to open the eastern door in Loading Bay. Hack the console in the next room and continue further to the Boiler Room. Clear the area along the way and at the end there will be grenades waiting for you.

Arkham Assault

This mission is available in various locations. Typically, completing a mission requires rescuing prisoners and hostages. You don't have to take this mission, but the location will be marked on the map so you might want to return. There is no reward for this mission... other than the personal satisfaction of doing a good job.

Fragile Alliance

The mission can be taken after the events in the court, when you enter Arkham City for the first time. You will receive a message about a smoke signal on the roof of a building in the eastern area. The place is not difficult to find. This is a toy factory. Going inside we talk to Bane. The mission objective is simple - destroy six containers throughout the city. As a reward you will receive the Bane Trophy. All containers will be marked on the map. To destroy them you need to use explosive gel. Container #1 Near the Museum. Container #2 Near the Steel Mill. Container #3 Found during your first visit to the Metro Station. Container #4 After freezing Mr. Freeze, look for the container in Pingwan's War Room in his museum. Container #5 Southern part of the Wonder Tower Foundation in Wonder City. Container #6 Returning to the Joker's lair for the formula, you will see a container next to the back door.

Through the Looking Glass

The mission is available after rescuing Vicky Vale from a sniper. Having done this, you will receive a message from Alfred, he will say that the medicine has been delivered. You need to take the medicine, but it turns out that it is a trap. Beat the bullies so that the Mad Hatter escapes. This will give you the Hatter Trophy.

Heart of Ice

We receive a mission before the second trip to the Combine. The task is to find Freeze's wife, Nora. She was kidnapped by the Joker's bullies. He will mark the place where she was captured - in a building near the industrial area. We take the boat and head towards the docks. You should find a breakable wall. Small puzzle: use a blast of cold to create an ice block. Stand on it. Next, spray the gel. Inside we stun the enemies and Nora is saved. We return to Frieze and receive the Trophy.

Cold Call Killer

It is necessary to stop Zsasz from killing random targets in Arkham City. Throughout the city you will hear the sound of a ringing phone. At this moment, use Detective mode to determine the location of the phone. Pick up the phone and get this mission. Zsasz has taken several innocent people hostage and plans to kill them if Batman doesn't get to the next phone. After fixing the next phone, a timer appears and the distance to the place. Get there and pick up the phone. Here you can track Zsaas's location. Full detection may require reaching one or two more phones. Having triangulated the location, we go into the building. I won't spoil it. You'll figure it out for yourself. When you reach Zsasz, you will receive a Trophy.

Enigma Conundrum

The mission can be accepted after receiving a signal from the medical team. The task will be to find and rescue Riddler's hostages. You can get a Trophy for the mission. There are many Riddler trophies hidden throughout AC to find. When each is found, a riddle will appear that must be solved to save the hostages. A full list of locations will come later. The first hostages can be saved in the Court. After rescuing them, you learn that Riddler has a wide network of informants throughout the city. They will be highlighted in green on the map. By interrogating them you will receive the location of the trophies. Each riddle you find will lead to a puzzle shelter. The last three will require Line Launcher. So don't forget to open it. After clearing all five shelters you will reach the Riddler.

Mystery Stalker – Watcher in the Wings

The mission is available after opening the entire Arkham City. The task is to find Azrael. You will receive a Trophy as a reward. This guy will be watching you from the roofs of buildings. To catch him, you need to find four symbols that will lead you to the Mysterious Pursuer. The trick is that they need to be opened in sequence. Symbol #1 South of the courthouse. roof over the square. Symbol #2 On top of the Ferris Wheel in the Industrial District. You can only find it after visiting the Joker Combine. Symbol #3 Roof northwest of The Bowery. You can get here only after rescuing Mayor Sharp. Symbol #4 Roof to the west of the police building. Available after rescuing Vicki Vale. Put all the symbols together to solve the puzzle. Scan the fifth symbol and you will complete the mission. Next is the map.

(click on map to enlarge)

Shot in the Dark – Deadshot

Available after completing the Combine for the first time. The task is to find the sniper. Having completed the mission, we receive the Deadshot trophy. It all starts in Amusement Mile next to the GCR tower south of the police station. Talk to the political prisoner and while he is giving information, he will be hit by a bullet. Enter Detective mode and examine the pipe where the bullet is stuck. The trajectory will lead to the Industrial District. Here, examine the place in search of the cartridge case. This is Deadshot's bullet. The second victim is located in the Park north of the Church. Uses Detective mode again. This will lead you to the third victim. Following your investigation, you will find several subway maintenance hatches. You will have to find out for yourself where exactly it is located. Next, we use the cryptographer on Deadshot’s PDA and find out who will be the last victim. You will only have three minutes to save this target. I won't reveal the details. Map to help. (click on map to enlarge)

Search for the Thief (Identity Thief)

Find the victim's body east of Bowery Station. Scan it to determine the cause of death, in particular the head. Scan blood stains to determine who saw the victim last. The path will lead to a political prisoner who will claim that the man you are looking for is Bruce Wayne. The second victim is south of the Court, next to the Hotel. Scan the body and knife. The prints indicate that the knife belongs to Bruce. The third victim is in the alley south of ACE Chemicals. We check the body again, in particular the left foot. Trace the path to the alley where the criminal washes his hands. Interrogate him and find out that it was Bruce (o_O) who told him to drag the body away. He will open the pseudo-Wayne location. Head east from the courthouse, next to the Cat's apartment. Next we find the door to the shelter. We listen to the magazine to find out who our criminal is. Hack the console with the Cryptographer to release their trap.

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