Assassin's creed syndicate walkthrough. Tips and tricks for playing Assassin's Creed: Syndicate

Assassin's Creed: Syndicate takes place in London in 1868, as the Industrial Revolution reached its peak. The popular series continues to delight us with annual games, without significantly affecting the gameplay, but improving the graphics and offering us a fascinating story in a new country and a new period.

However, the gameplay has become more varied: now players can while away the distance on stagecoaches; There are two main characters - twins Jacob and Evie Fry.

Basically, the passage of the mission for the protagonist is fixed, but sometimes you will be allowed to choose between them. Do you prefer brute force and head-on action? Then brother is the right one for you. Stealth play and speed? Evie is your choice.

The heroes will be upgraded at the same time, but each will have their own inventory. The introductory video will touch upon our time - the 21st century. You will be introduced to Abstergo employees and sent on your first mission.

Part 1 AC: Syndicate

You will appear in the London suburb of Croydon with the goal of capturing industrialist Rupert Ferris. This task is regarded more as a training task, so you will not have any problems with it. By playing as Jacob, you will learn all the basic mechanics and get used to the gameplay.

Having reached the smelters, go to the marked area - the locals will not pay attention to you. To lure out the target, it is necessary to create sabotage - tighten the valves at the pipe. As soon as you do this, a boss will appear in sight, who can be instantly eliminated by simply jumping on him.

Whether you do it silently or not, in any case, three brawlers will accost you on the way out. Defeating them will not be difficult, especially since the combat system is easy to learn - you can use an attack, a counterattack, or a powerful attack. You are required to use them in time, tracking the enemy's movements.

Next, climb onto the construction crane and jump from it. The subsequent path is full of guards - you need to quietly bypass them, immediately eliminating the opponent who discovered you. Use cover and whistles to attract enemies.

The fastest way to get around them is on the roofs. When you reach the mark where Rupert Ferris is, kill him. Now run to the train. On its roofs you will fight with the guards, after which a dynamic video will begin.

David Brewster

This task runs parallel to the previous one, and its main character is Evie. If Jacob ends his adventures on the train, then Evie, on the contrary, starts from there. You must get to the locomotive and break its coupling with the cars. You can complete the mission completely silently.

Please note that guards will be stationed both on the roofs and inside the carriages. Accordingly, you can bypass them in two ways. On the way, examine the carriages - in one you will find a box with a hundred pounds.

Having completed the task, Eevee will leave the train. Now you must get to the depot, where the key we need lies. Passing the courtyard at the indicated points, find a building with open doors.

Inside you will hear screams - they are interrogating a prisoner. Quickly find the right room, neutralize the offenders and talk to the prisoner. After that, go outside and go to the booth opposite the tracks. A guard wanders next to her with that same key - it can be robbed or simply knocked out.

The next goal is the laboratory where David Brewster works. To find the building you need, climb onto the roofs, get to the house near the locomotives and use your eagle vision to find the secret entrance to the laboratory. Your level will immediately increase. The points obtained are best spent on a double kill from behind, when the opponents are close to each other.

Go around the guard on the right side of the location and enter the laboratory. There, whistle to lure out the guards one by one and stun them. Move on, climb higher for a jump kill, and eliminate Brewster.

Then explosions will begin in the laboratory - run outside. After the epic scene, the next one will begin, where Evie meets her brother, and they decide to go to London.

Part 2 Assassin's Creed: Syndicate

Not even an hour had passed since your arrival in the capital of the empire when Jacob’s wallet was whistled. Start chasing the thief. You will catch up with the thief quite quickly, but by the end of the chase he will lead you to his friends - a gang of thugs who will have to be dealt with hand-to-hand.

Having defeated the enemies, follow Eevee (for additional experience, you can overtake her by moving along the roofs). The sister will lead you to the roofs of the factories, where you will meet Henry Green - the eyes and ears of the assassin brotherhood in London.

After talking with Henry, climb to the peak of the high tower, from where you can perform synchronization (mapping important locations on the map), and jump down with a leap of faith.

After walking a little further, you will meet Dickens, and then thieves will attack you. You need to cover Henry, so get into the carriage and leave. The robbers will try to catch up with you - you will have a stagecoach battle. The horse icon on the screen is a warning that enemy transport will soon collide with you. Disable both carriages and go to Henry Green.

Part 3

The informant will offer you several tasks at the same time. The order in which they are completed and, most importantly, the choice of the preferred hero to complete are entirely yours.

Let's say the first thing you decide to do is destroy the gangster den that is to the west of Henry Green's hideout. Find a hatch on a nearby building (remember this place) and jump down. Inside, run into as many enemies as possible, then throw a smoke bomb and get back out the same way.

The enemies will begin to rise behind you, one at a time, and then dealing with them will not be difficult. However, if you wish, you can kill them honestly using stealth.

The next task is to rescue orphans. The guys will ask you to rescue their friends, who were forcibly recruited to work at the factory, and punish its head.

Difficulties can only find you on the first floor of the factory, as there is a bell hanging there. Their adversaries will call for help as soon as they see you. Therefore, it is worth dealing with them secretly.

Having freed the first group of children, go upstairs, eliminating the guards along the way. On the top floor, wait while the thug and the boss talk - they will soon disperse and you can kill them one by one.

The goal of the task is to capture Homer Dalton. The bandit is surrounded by many thugs, so Evie is more suitable for cleaner work. On the map, Homer's transport is marked with a green dot, near which you should take cover. One way or another, at one point the bandits will disperse so that only one enemy will remain between you and Homer. Kill him and grab Dalton.

If the target notices you, it will immediately begin to run away. If he hides far enough, the mission will fail, so watch out for him. However, it is best to grab him right away by simply sneaking up behind him.

As soon as you catch Homer, he will begin to resist - give him a couple of blows and continue to lead him to the cart. If his henchman attacks you, quickly knock him out, releasing Homer for a while.

In the end, Dalton must be brought to the stagecoach, which is located in the place where you started the mission. By the way, this bandit can be killed, but the reward will be significantly reduced.

The Templars are the sworn enemies of the Assassins, and the elimination of their members is the most important task of the brotherhood. Harold Drake represents one such member whose death would improve life for the entire area. To get the maximum reward for a task, you must blow it up with dynamite.

The explosive mixture is located near the boxes with food, and Harold himself is standing nearby. If you just walk up to them and set them on fire, the guards will most likely notice you. To perform it silently, climb onto the roof and shoot into the box from there.

For a regular kill, enter the market through the main entrance. Eliminate the first guard, climb up the pile of crates and jump onto the target for a jump kill.

The first mission involves battles to capture the region. You will have a fight with a local group without any tricks. Choose Jacob and get ready for some juicy action. The first collision will occur at the railway station.

After killing several thugs, you will provoke Keylock, who will decide to escape on the train. You must catch up with the train that is just starting and climb onto the roof of the car.

Your time is limited, so immediately run after the freight train, stepping to the left of it, along the platform. During the pursuit, you can shoot at the bandits, removing some of their health to simplify the task in the future. But don't relax, as they will also shoot at you - you need to dodge when the corresponding key appears on the screen.

Climb onto the carriage and kill all the guards. After this, Keylock will appear on the opposite side of the column - this is a rather strong enemy, so try not to fall under his blows again.

freedom of speech

After the video, you will appear at the train - climb on it to quickly get to the indicated point. Jump down about halfway up the path and then continue on foot.

In this task you must help the famous inventor Alexander Bell by installing fuses on telegraph lines (3 pieces). However, there is one condition: since the mission takes place in a restricted area, you must not touch the ground. Now this is not a problem for you, because Bell gave you a wrist harpoon.

Starting from Big Ben, you will pass three points. Look around from time to time, as the outskirts of this tower are the most beautiful places in the game. After installing all the fuses, talk to Bell. The scientist will thank you and ask you for one more favor - to steal the mechanisms from the boxes.

The boxes you are looking for are quite far away, but if you wish, you can use a nearby cart. The boxes are guarded by thugs, but it is better not to make any noise, since there are many law enforcement officers roaming around. After eliminating the bandits, take the contents of the first box.

To access the second boxes, install a cable between the buildings and move to the opponents. When they are close to each other, launch an air attack to instantly eliminate everyone and get an additional reward. The obtained mechanisms will allow you to improve bombs and throwing knives.

Part 4 Assassin's Creed: Syndicate

You will find the chest you are looking for in a cart that is located on the street of the factory district. At first glance, this area does not pose any danger. However, as soon as you approach the cart, heavy fire will fall on you from the balconies.

To kill the first shooter, climb onto the roof of the building and attack him from above. The second one can be taken by cunning - when he moves to the other edge of the balcony, attach a harpoon to the building, move over to him and eliminate him.

A couple of guards are also standing near the cart itself. Use the harpoon again to kill them by attacking from above. Finally, go to the stagecoach and sit in the coachman's place.

The second stage of the task is the chase. Jacob will control the horses, and we, in the role of Evie, will have to shoot with our pursuers. The main problem for you will be the meager ammunition of weapons, so it is wiser on your part to allow some opponents to climb onto the cart. Here you can beat them with your fists to pick up cartridges.

Find the "Jackdaw" model

Standing opposite the entrance to the estate, go left to the next building and climb onto it. From there, use the harpoon and move along the rope to the roof of the estate. Climb inside through the window at the end of the left wall. Be careful, as an enemy may be waiting for you in the room.

From the room, go out into the corridor and head towards the hall, which is on the same floor. Acting secretly, deal with all the guards along the way. There will be three people in the hall: eliminate one by luring him into the corridor, and the rest by hiding in the closet and luring them in.

To complete the mission you need to collect seven items from Kenway's collection. To find them all, you will have to explore the entire mansion - one piece lies behind a closed door, which will require a pumped-up hacking skill.

The main target - the Jackdaw model - is located on the first floor of the same part of the estate through which you entered. Use your eagle vision to find the piano.

In the same room, pick up the notes and play them on the instrument to open the secret door. Having obtained what you are looking for, escape through the sewer.

Another task from the inventor Bell, who, in addition to precious experience and money, will give you a new device - darts with hallucinogenic gas that, when hit, set enemies against each other.

Your target (pieces of cable) lies off the banks of the Thames, in a warehouse. To complete the additional task, you must silently get close to three squads of thugs standing near the fire barrels and shoot the above-described darts directly into the flames. The gas will spread and force the bandits to fight among themselves.

Keep in mind that the number of darts is limited - only two pieces. You can replenish your supply from the corpses of defeated opponents or from boxes that sometimes come across along the way.

You will find parts of the cable in huge boxes: the first is in the warehouse, in the center of the room; look for the second in the fenced yard at the entrance to the warehouse; the third is by the river, at the bottom of the location. Having collected all the pieces, get ready to chase the criminals escaping on the ship.

Your task is simply not to lose sight of the ship. Soon the transport will approach the pier, where members of your gang have already gathered. Together with them, kill all opponents, open the indicated boxes and run away.

The task begins with the fact that a certain merchant got into a quarrel with a customer. She claims that his syrup causes drug addiction, and her husband’s current condition is a guarantee of this! As soon as you try to talk to the merchant, he will start to run away.

During the pursuit, the deceiver will hide in the sewer, and if you go down after him, then there, at the fork, you will have to make an extra section by turning left. However, you can skip following him and just run outside, chasing the marker on the mini-map. You will grab the merchant when he gets out of the drains.

A frightened comrade will lead you to the real criminals running the whole pseudo-syrup business. Go to the market, deal with the guards and read the plans on the table.

Using the stagecoach, which is not far from the entrance, get to the manager. It turns out that he is partial to underground battles, and he himself is in the corresponding hangar. You can get there through the left entrance.

Inside the hangar, find the manager using the eagle's vision, killing the bandits along the way. There will be a lot of people around you, so you won’t have to fight a superior enemy at the same time. Exit the manager the same way you entered. On the way out, the person caught will try to hide - catch up with him and shake out the information. Go to the distillery.

Once you get there, wait until both groups of guards begin to walk around the distillery. Immediately deal with the single guards, open the gate and enter the winery. Floor by floor you need to close all the valves and deal with the opponents. Soon the building will be filled with toxic air - run outside through the window on the upper floors.

The debate between Darwin and Owen heats up, after which the latter gives up the argument and goes home. You must catch up with the crew and stop them. As soon as the carriage leaves, run after it until you come across an empty stagecoach. Take the coachman's place and go in pursuit.

Having caught up with Owen, jump onto his carriage and sit in the driver's seat. Start swinging the carriage from side to side and collide with all the oncoming walls and carts. You only need to ram sideways, but never head-on.

Your task is to eliminate Dr. Eliotson. You can get into his establishment without any problems by simply using the main entrance, but then security will attack you. Another way is through the roof, from where you can climb down the wall on the other side of the building and climb through the window.

After activating the next objective in the task, get back outside and find the nurse by making your way through the next window, which is higher than the previous one. The girl will explain to you where you can find the key that opens all the doors in the clinic. Go out into the corridor and go to the end of the passage, and at the end turn left.

To receive the bonus reward for the quest, you must not shoot, so deal with your opponents hand-to-hand.

After strangling the first guard, go into the lobby with the stairs. It’s easy to deceive opponents below and pass unnoticed, and the one above can be quietly knocked out from behind. After this, wait until the person with the desired key comes up to you, and then steal the key or simply kill its bearer. Return to the nurse.

To complete all the quest objectives from the door to the nurse, go forward to the next wing. There, find the room where the electroshock therapy session is being held and deal with the guards. To unlock a unique murder, hide the body that lies in the same place.

Having killed all the opponents, move the corpse to the closet, and then lie down in its place. A short cut-scene will follow in which the doctor will give a speech - let him finish and kill him.

All that remains is to leave this area. Go to the arched passage, and in front of it turn to the locked door on the left, behind which another guard is wandering. When he goes to the right, open the door and run left all the way until you reach the stairs. After going up it, use the window. There is no need to kill the guards in the courtyard - just run to the stagecoach and leave.

Part 5 Assassin's Creed: Syndicate

Business Risks - Friendly Competition

You will meet a new character - Pearl Attway. Talk to her about “business” and get on the omnibus. Drive along the indicated line and do not turn off - after a while Millner's cart will appear, which you will have to overtake. Having caught up with it, as usual, start ramming and shooting until the cart stops.

Examine the driver's body (it may end up somewhere in the back if the corpse falls out of the cart) and take the omnibus route plan. Get back into your vehicle and head to Millner's warehouse.

Your goal is to burn the omnibus. Near the indicated building you can hire bandits - do this and climb over the fence with them. Together with the mercenaries, you will have a much easier time fighting the crowd of guards.

During disassembly, you can climb onto the roof and shoot newly arrived enemies without much difficulty. After this, go to the omnibus (it is located near the building), move it to the indicated place and set it on fire.

Research and development

You have to intercept a train carrying internal combustion engines to London. First of all, stop the mounted police convoy, and try to do it as cleanly as possible, without killing. To do this, use a narcotic dart, shooting it at the policeman at the last carriage, and then confusion will begin. In the chaos, get close to the first stagecoach and save the captive.

Then you will find yourself in the final carriage of the train - the second stage of the mission begins. Together with your comrades, run to the locomotive, that is, the beginning of the column, and from there jump onto the next train. Follow it from end to beginning, at the same time opening chests and dealing with the guards. On platforms with three opponents, you can take cover behind the barrels and lure them out one by one.

Four opponents await you on the platform with the last boxes. Immediately take out two using a jump kill, then examine the boxes and break the coupling of the cars. It is better to perform the last actions when the remaining opponents have turned their backs. Otherwise, they will notice you and then you will have to fight three enemies at once (another one will come running from the first carriage).

Finally, run again to the end of the train to jump back to the first car of “your” train, and from there to the end of it, to your partner, where you can help her. After disassembly, a cutscene will begin.

A simple quest consisting of clearing interconnected barges. You need to place dynamite near two boxes and detonate it. To complete the additional task - to explode two boxes at the same time - first deal with all the opponents. Then light one dynamite and shoot at the second (you won’t have time to reach it).

After this, moving along the ships, reach the opposite bank of the Thames. There is Malcolm Millner there, whom you must eliminate. The target is walking next to two buildings, in the alley of which you can pull a rope using a harpoon. Perform a jump attack and the task will be completed.

There is no need to kill all enemies in this area. If you wish, you can deal with those who block your path to the first house, or you can go quietly. Before killing, keep a smoke bomb ready, or drop it immediately on Millner and jump on him, as the whole, roughly speaking, neighborhood will come running to his corpse.

The indicated point is on the other side of the Thames. Having moved there, go out to the house, guarded by only one thug. You can simply walk around it and go inside. The entrance to the building lies through the upper floors: one on the wall that faces the river, and the other on the opposite wall. Climb into the room and eavesdrop on the conversation between Pearl and her cousin.

Be prepared, because after the cut-scene three opponents will burst into your room. Having defeated them, go up to the second floor, deal with the next bandit there and get out. On the street you will have a fight with more opponents, but if you immediately go across the rooftops, you will avoid these unnecessary problems.

Graham Bell has given you an interesting task - throwing bombs at the heads of criminals. First of all, use the window and climb out into the street, and then go up to the roof.

There is no need to kill the bandits yet, otherwise desynchronization will occur. Having reached the roof, notice the chest that hangs directly above the door. Then go to the thin fence running between the houses and climb onto it. Now wait for Bell to give the signal.

Preliminarily take aim at the bandits and, at the “pumpkin” signal, begin the aerial bombardment. Once your supplies run out, run to that chest above the door and grab more bombs.

By the way, there are a lot of such chests on this roof (and on the opposite building), so remember them in advance so as not to get confused later. After the third bomb, you don't have to worry - now you can finish off your opponents by any means.

Having completed the massacre, run after Bell and jump into his stagecoach. In a new place you have to try bombs again. To do this, go into the tunnel and, creeping up, begin to throw electric bombs at the adversaries standing against the wall. To simply complete the mission without additional tasks, the bandits can be killed with your bare hands.

Ultimately, all you have to do is escort Bell to the door. There, opponents will attack you - Bell will run into the room, but you will have to protect him, defending yourself from the outside. When the brawl is over, the scientist will go into the opposite building and hide behind a wooden fence. You should stand to the right of her to make it easier for you to intercept the thugs.

After this, Bell will head to the next, similar fence in another part of the room. You will fight the advancing enemies one last time and the mission will end.

Lady with a lamp

Our heroes are entrusted with a responsible mission - to find food and medicine for sick orphans. The task has a time limit, so you will have to act quickly. First you must find the merchant, after the pharmacist, and ultimately return to the girl. Each target is separated by approximately 500 meters, which is easiest to overcome on the roofs.

For full synchronization in the mission, the merchant must be robbed, not killed. The pharmacist must be protected from offenders - use bombs and firearms to quickly end the battle.

The dock's supplies are on a moving wagon. To intercept it, exit the yard (where the pharmacist was) and immediately on the left get into another vehicle. Next, start chasing the medicine cart - kill the driver with a pistol - and then climb into it. Finally, go to the indicated point (you need to go around the hospital on the left).

Cat and mouse

Your next famous recruiter is Karl Marx. His tasks are quite exciting, you can believe it.

After talking with the philosopher, follow him, listening to complaints about the close attention of the policemen. Accordingly, you must escort Marx without being noticed by police and spies. To do this, use your eagle vision and notice all the suspicious faces in the area.

When the law enforcement officers are out of reach (or distracted), it is necessary to eliminate the spies. By the way, soon there will be a lot of policemen, and although they are quite weak opponents, you will need smoke bombs to deal with them.

The third spy will be very difficult - this is where the philosopher will climb the stairs. To the left of it, climb the fence, jump off it into the hay and quickly deal with the pursuer.

To complete the additional task, two spies must be killed with hanging barrels. Just wait for the target to stand underneath them and knock down the mount.

Find police agents

Equip yourself with a throwing knife and go to the marked building, namely the entrance, which is on the corner. Inside you will find three people - a police agent and ordinary law enforcement officers.

To attract their attention, do the following: start a fight on the street so that the cops run out, and then the agent can be killed in the general confusion; the second option is to stand at the entrance, throw a knife at the target and run away, but then you will have to hide from pursuit.

Having reached the required location, go to the monument, next to which there is a bandit. Hire him, go around the monument and pit the mercenary against the policemen behind it. Now run to the opposite side and turn on your eagle vision there. When all the law enforcement officers have rushed to the scene of the brawl, you will be able to freely go to the monument through the passage that lies in front of the stage.

After the cut-scene, the police will begin to surround you - run out to the square and, using the hook, climb onto the monument (the cops are no longer dangerous). Use the grappling hook to climb up to the very top to trigger the next cutscene.

The further goal lies in the same building, but higher. You'll eventually make your way through the window into the vault, where Lucy Tori will be waiting for you. After a short statement, she will attack you - the fight with Lucy does not present any particular difficulties, except for a large amount of health. After the fight, the girl will run away.

The heroes faced a new task - to kill the already familiar Pearl Attway. The girl is on a train full of heavily armed guards. First of all, talk to the station worker, who will help you get into the carriage. But before that, you need to get the train arrival and departure schedule.

You will find the documents at the indicated point: recruit the rowdies at the stairs and, going up to the second floor, order them to attack the guards. Help them, and then go to the end wing of the building, where the plan we are looking for lies behind the counter.

Hand the document to the employee, then go down the stairs, at the same time hiring more bandits. Set them off against the guards guarding the room we need, go inside and go down into the sewer. Move along the drains until you find a hatch opening onto the platform next to the cars.

There are hostile thugs on the right side of the platform and on the roof, so immediately run left, to the last car of the train.

On the spot, turn around and find the overpass, near which the head of the guards is walking. Kill him as soon as he reaches the middle of the bridge. From the body, pick up a letter indicating gaps in the structure of the train carrying Pearl Attway. This information will help you carry out a unique murder.

From the bridge, climb the long beams that connect under the station roof and move to the illuminated place. From there, jump onto the required car, after which the video will begin. Press the appropriate button to have Jacob break through the roof and kill Pearl.

At the end, you must reach the beginning of the train and launch it to leave the danger zone. Run there right away, and the guards won’t even have time to catch up with you.

Video: 5 Legends of Assassin's Creed Syndicate


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Assassin's Creed Syndicate

A series of games about a noble assassin has long pleased us with high-quality action and a fascinating plot. The developers are continuously releasing more and more new stories about the valiant Assassin, dispensing justice in different parts of the world (Assassin Creed China, Assassin Creed India, Assassin Creed Pirates), so if you suddenly forgot where it all began and want to refresh your memory, you can read a detailed analysis of the Assassin's Creed game series here.

Game Assassin Creed Syndicate. The ninth release of the already beloved Assasin's Creed series plunges us into the times of the industrial revolution, which began in London in 1868. The main characters of Assassin's Creed Syndicate are twin brothers Jacob and Evie Frye - representatives of a clan of assassins whose task is to arrive in a rebellious city and obtain the Piece of Eden artifact. At first glance, the task seems simple, but don’t rush to conclusions! The artifact is in the hands of the Knights Templar, a mysterious and dangerous association that keeps all of London in terror. In order to defeat the order, it is necessary to conquer and capture territories. Of course, Evie and Jacob cannot cope alone - with the support of like-minded people, they will try to carry out a coup in the capital of England, interrupt the hegemony of the Templars and get the Piece of Eden. In this series of games, the developers have worked diligently on the size of the map and the level of detail of Victorian London. When compared with the previous series, we can note the lion's share of changes that added freshness to the game: the map has increased by 30%, multi-storey buildings have appeared, the streets have become wider, and the houses have become more diverse. London itself is divided into several sectors (districts), in which the player performs various missions. Having dealt with them, you gain control of the sector, which is your main goal and the driving mechanism in the game - weakening the influence of the Templars through the occupation of lands. Since London in Assassin's Creed Syndicate is really big, and the plot is quite convoluted, passing becomes a difficult task. To facilitate and speed up the gameplay, we will share with you a detailed walkthrough of the game Assassin Syndicate.

Assassin Creed Syndicate walkthrough

Walkthrough Assassin Creed Syndicate chapter one A spoke in the wheels

When control passes to you, you will be located on the second floor of a huge industrial building. Your target is 64 meters ahead, but there is no direct route to reach it. Instead, go east (left) and enter the room ahead. Walk past the large table on the right and follow the doorway in the far corner of the room. Follow the child slaves located in the next room and go up the stairs ahead. When you get to the top of the stairs, climb onto the ledge to start moving to the far side.

Move to the right side, where there should be firewood. Go lower and turn left, where the door and your destination are. Run to the ramp on the right. Use parkour skills to move around the location. Disable the car at the next marker, then run to reach the balcony on the other side. Walk left past the two men and jump onto another ramp. There will be two more men on the left: move past them to get to the next marker, where you need to sabotage.

Walk along the wooden plank, go right past the first gentleman to get to the third point where you need to sabotage. Soon your target will be moving directly below you. Thanks to this, you can easily deal with the enemy by attacking him from the air. Kill the enemy and you will automatically find yourself on the street, where you will need to defeat three thugs. This is more of a training battle than a real battle. After they are dealt with, go to the door and open it.

Move to the left and climb up the wooden structure. Then continue right to climb up a pile of wood. Run to the platform and climb up to reach the checkpoint. There will be several opponents ahead, dressed in red coats. You must reach the next marker without raising an alarm. Enemies should not notice you.

You can sneak past most of the guards, stunning only those that are impossible to avoid. Remember that even if the guards notice you, they will have a few seconds to identify the assassin. That is, you will have a few seconds to quickly hide from scrutiny. However, even if you are noticed and identified, you can hide from your enemies and hide somewhere. After a few seconds of unsuccessful searches, the guards will calm down.

When you reach four enemies near the marker, kill or stun two of them. Sneak south and fight two more enemies. If you can be careful, you'll be able to sneak past the last couple of enemies. But it is still much easier to defeat them in battle. Pull the chain to open the passage to the factory. Take care of the two enemies ahead, but ignore the third enemy further down. Move to the right (north) of the plant to see two more enemies. The best way to defeat them is to whistle to attract the attention of a nearby bandit and then kill or stun him. Repeat this procedure with the other guard, then go west to find a makeshift ladder built into a brick wall.

Climb the stairs until you are at the very top. Then move right until you reach the top of the beam, where you can crouch. Move freely to another beam, then go to the right side and attack the enemy from the air. Continue through the doorway ahead, but don't go down the stairs. Instead, look to your left and run up, jumping up to climb onto the railing. Eventually, get to the last beam. Go right to get to the balcony. Go around the outside of the room, climb the fence at the end, and then cross to the opposite side. Go down and go up the stairs on the left, where the next marker is located. In the next room, go right and go through the door at the end. Watch the cutscene. You can go down the stairs on the right (west), but there are guards waiting for you there. By the way, use your eagle vision to mark your targets. Instead, take the path on the left to avoid a collision. When you are at the end of the path, climb up the railing and jump onto the wall on the left side of the large container. Climb to the top of the wall, jump to the right and drop down to the balcony on the left. Walk past the gentleman in front and use the doorway on the left side (to the south). Deal with the guard ahead and go through the other doorway on the left. When you find yourself at the end of the balcony, climb the railing and walk along the beams. Use the hanging lamp to get to the other side. Follow the brick structure to the right and go around until you reach a wooden plank. Follow the plank to the end and then go to the wall ahead. Climb onto the ledge above. Walk along the adjacent beam to kill Rupert Ferris from the air. Move through the door to the west and continue through another opening on the left. Walk through the plant until you find the exit. Jump on the train and deal with your opponents. After this there will be another cut-scene. Climb onto the wooden platform, run onto the next carriage and go down to complete the first sequence.

Chapter two. Walkthrough Mission Simple Plan

Whistle to attract the attention of the guard ahead, then move into the next carriage. Move to the next enemy, deal with him and go to another car. Use the two throwing knives to finish off the next guard. Follow the new car and climb to the roof. Walk forward until you see other carriages. Go down and kill two enemies.

Continue along the train until you see some more enemies. Deal with them. In the open carriage ahead there will be a box with useful items. You don't have to enter the carriage if you don't need additional things. However, it should be noted that there are 101 pounds and throwing knives inside. If you decide to take this loot, then pay attention to the guard located to the right of the locked box.

When you are ready to move on, climb onto the roof of the train and follow the direction of the locomotive. Unhook the locomotive and watch the cutscene. Wait for most of the enemies to move away, and then approach the train ahead. Move to the right side of the train to be invisible since all the enemies are on the left side of the train.

Climb up to reach the viewpoint and watch another cutscene. Take a leap of faith into the haystack below and kill the enemy nearby. Move north across the train tracks and kill the next enemy. Walk up the ramp to the east and use the platform above. If you want to complete the additional challenge, then look to the east, where there will be two enemies standing under hanging barrels. Take the other paths and head north away from the enemies. Climb to the top to reach the hanging barrels and use the throwing knives to cut the ropes and free the barrels, killing the guards.

Continue towards the marker and climb onto the engine in the middle to reach the path above. Deal with the guards and climb the wall to the east. From here you should see an open window with your target behind it, but you can't talk to him yet. Go up to the left and get to the balcony. Walk around the structure and throw a smoke grenade to make it harder for the guards in the next room. Kill them or stun them, and then watch the next cut-scene.

Go through the door to the south and then go west. Climb up the stairs to reach the roof. Run southwest across the rooftops towards a new checkpoint. If you enter the building through the roof, then go to the northwest corner of the second floor, where there is another box with useful items. Open it and take throwing knives, a smoke bomb and 127 pounds.

Go down to the lower floor and deal with one of the opponents dressed in red “jackets” and gray trousers. Search the dead body and find the key that you needed. Return to the roof and move to the new marker. You will pass several hanging barrels. Use them to kill a few more enemies and complete an additional task. Then get to the marker and go inside the building. There will be another hanging barrel inside the building that will help you finally complete the side quest.

Move to the southwestern part of the building and activate your eagle vision to find the hidden entrance to the laboratory. Go downstairs and deal with the enemies at the door. Go inside. Activate the elevator ahead. Depending on how many enemies have been killed previously and how much experience you have earned, this is where your skill point should appear. Unlock the “double kill”, as it will be useful to you in the next location. Additionally, this skill will allow you to access most other skills.

Kill the guards using the new skill that will be on the way to the northwestern part of the building. Go up the ramp and go left, moving past the walls with pipes. Defeat the two enemies and then move onto the large pipe and continue west. Move to the other side and follow the pipes until you reach the upper platform leading to the next room. Another cut-scene will begin here.

Move west to find an opening on the left. Use the upper path, moving from the lamps to the beams to end up on the other side of the room. Move east to reach the room where Brewster is, then climb the railing and head towards the higher ground. From here you can kill the target from the air, which is an additional task. However, if you want, you can go down and kill the enemy in the usual way.

After a short cutscene, follow the markers until you are at the end of the path, where you will need to slide under the fallen rubble. Ignore any opponents you meet on your way. In the final part, slowly walk between the rubble until you get out. Soon the sequence will be completed.

Walkthrough of the third level: Where the grass is greener Assassin Creed Syndicate

At the beginning of the mission, the boy robs Jacob and he begins to chase him. Chase the thief, moving along the marker. At the same time, you must keep a certain distance from him. If you are too far away, the chase will start all over again. It's actually quite simple. There will be opponents along the way, but there is no need to waste time on them.

When you reach the end of the path, you will be met by two thugs. Deal with them, Eevee will appear soon. Now you will need to get to the factory, competing with the girl. Moreover, if you get to the plant faster than Eevee, then complete the additional task for full synchronization. Drive to the factory. Go around the tower, climb to the vantage point and synchronize. Take a leap of faith into the haystack below, then follow Henry Greene until you see Charles Dickens. After a short conversation, you will find yourself at the carriage.

You are being chased by two other carriages with thugs. Wait for the enemy carriage to catch up with you and ram it until you destroy it. Repeat these steps with the other carriage, and then move to the checkpoint. Here you will meet Henry Green again. Leave the carriage and go inside Henry's shop to end the memory.

A task where you need to catch a street kid

Now you have to conquer Whitechapel. There are a few side quests you can complete here, but in our walkthrough we focused solely on achieving the main goal. Open the map and mark the marker for the next mission of the third sequence. If you go up to the roof east of the entrance to Henry's store, you can find another box. Collect all the loot, and then move along the rooftops to the next goal. If you move exclusively on rooftops, you can avoid collisions with enemies patrolling the streets of London. Talk to the person at the marker to trigger the memory.

After talking with the children, you will be tasked with getting to the warehouse and then freeing the other children, but with one condition: you must not be noticed by the guards. There is an alarm in the middle of the first floor. When you get to the warehouse, you will meet one guard at the entrance. Wait for him to move some distance away and climb the eastern wall from the entrance. You should see a door on the roof. Go through it and deal with the guard inside.

Open the box on the right near the door, then move northwest past the boxes, ignoring the large hole in the floor. When you reach the stairs, move down carefully so as not to be noticed. There is a guard on the floor below, south of the stairs. Here your main target is the leader patrolling the eastern part of the building.

Wait for him to move away from the other guard, and then deal with the last one. Next, kill the leader. After the two guards are killed, free the children located in the southern corner. Return to the stairs you came down and follow below. There will be another thug here. Finish him off, then loot the box on the western wall and go around to deal with another enemy. Clear the floor. There are two more enemies on the floor below. You can deal with them in one of two ways. You can stay on the current floor and let the guard to the northeast spot you. When this happens, go up the stairs and wait for the enemy to come looking for you. Then finish him off. On the other hand, you can carefully walk down the stairs and approach the enemy. This must be done so that you are not detected by the enemy near the entrance. When both opponents are defeated, free the children and complete the memory.

Mission: Kidnap Gomora Dalton

Open the card and select a new memory by placing a marker. Proceed to the checkpoint to begin the mission. Return to the roof and get to your destination, which is the viewpoint. You will be tasked with kidnapping Homer Dalton. Based on the additional task, you must deliver Dalton alive. Find the carriage marked on the map with a green circle. One of the opponents will be located between the carriage and Homer. It's best to kill him first. Next, you need to take care of Dalton himself by kidnapping him in a carriage.

Jump into the haystack just before the map marker and wait for Homer with the guards surrounding the area. Use eagle vision to tag all opponents. After Dalton is left unattended, quickly sneak up on him and stun him. You can wait in the haystack, as Dalton periodically walks around it.

Once Dalton is in your hands, you will have to go to his carriage, which will be marked on the map. From time to time Dalton will try to escape from you, so you will have to hold him back. If he does break out, then you will have to pursue the enemy in order to grab him again. Move Dalton into the carriage, then ride it to the next checkpoint, the delivery point. This will complete the memory. To capture Whitechapel, you only have to complete the two missions below.

The Hunt for the Templar Harold Drake

Mark the new location on the map and move to the marker that points to the building where Harold Drake is located. Once you are there, you will have a task: kill Harold Drake. To complete an additional task, you need to blow up a box of dynamite near Drake to blow it up.

Remember the weapon you were given earlier? It's time to use it. Use your eagle vision to carefully inspect the area and mark any guards. Deal with anyone who notices you. There is one enemy on the left side who will probably notice you. Deal with him, then wait for Drake to turn his back to you and go upstairs. Once you reach the top, pull out your pistol and shoot the dynamite box near Drake. Leave the location to complete the memory.

Finding the Spitalfields Gang's Hideout

Mark the fortress on the map, and then go to the checkpoint that points to that very fortress. Enter the fortress from the northwest corner. There are a few cops here, but they won't bother you. Climb the stairs to the east and move on. Take out the guard and then finish off the enemy in the courtyard to the west.

Open the box on the south side of the yard and then look out for the patrolman on the south side of the alley. When he leaves, go down the alley, pass the group of children and wait. Kill the patrolman to make the task easier. Take care of three gang members. Kill another one in the eastern courtyard, and then go into the nearby building to find another enemy. Return to the street and continue east to find two more thugs. Climb the ladder to get behind them, then climb to the top of the fence for a double kill.

Free the prisoner nearby, then head north up the stairs to find the gunman. Wait until he turns the other way, and then run up and kill the enemy. The last two thugs are in the northwest. You can easily deal with the nearest one. Jump down into the haystack and kill the enemy.

The last opponents are in the west, near the other prisoners. Climb to the top of the building to the north to kill another enemy from above. Free the last prisoner to complete the mission.

Whitechapel Sector Gang Feud

Once you have completed all previous memories and missions, this task will unlock. Select it on the map and move to the marker. Take out the enemies with your other allies, and then go to Henry Green to begin the mission. Another battle will begin. You will have to defeat 10 bandits. This is quite simple, since other allies help you in this matter. The next target is Rexford Keylock, hiding on the train.

Climb onto the train and climb to the top to fight your opponents. After they are dealt with, go to Rexford. After killing him, talk to Agnes, and then turn around and interact with the safe. Move to the next carriage and study the gangster map. Purchase a medicine upgrade and view other available upgrades. Return to the game and mark the next memory in the sequence on the map.

Mission Freedom of Speech

When you reach the starting point of the memory, you will meet Alexander Graham Bell. He needs your help. Take Bell to Big Ben and use the rope launcher to get to the top of the famous clock tower, where the checkpoint is located. Reinstall the fuse and then move to the next location to install the fuse. If you want to complete an additional task, then use the rope launcher to connect buildings. You must navigate exclusively along the top.

Once all three fuses are installed, go back to Bell and talk to him. Move to the nearest cache of metal components (two points on your map) and move to the roof of the building to the east. From here you can move to the nearby building to the west and perform an aerial assassination to finish off the enemy. You can stay here, hidden. Periodically, other guards will approach to check the body. You kill them too.

If none of the other guards come, then climb onto the ledge and then use an air assassination. Collect the components and then move to the second marker. This point is better guarded. The easiest way: attack all enemies at the same time. On the other hand, you can kill the two outermost enemies and then use the Rope Launcher to move above the other enemies.

After killing everyone, collect the loot, and then get the first upgrade for the smoke bomb and throwing knife. Move to the next point, Bell's workshop, and complete the memory, and with it the third sequence.

Spoon with syrup. Chapter Four

Open the map and head south to the Lambert area. Mark the memory on the map, and then get into any carriage and move towards the marker. Talk to the person waiting for you here to start the memory.

After the confrontation with the merchant, the chase will begin. Follow him until he hides in the sewer. Move into the sewer along the only possible path. After you leave the sewers and find yourself back on the streets of the city, catch up with the merchant and capture him to interrogate him.

Move to the next marker and stand at the vantage point. Use your eagle vision and look at the carriage to spot the supplier. Most likely, at this moment the supplier will get into the carriage. Follow the carriage around the city until it stops. The supplier must leave the carriage. Use this opportunity to steal the plans from the carriage. If the supplier does not leave the carriage, then take control of another carriage and ram the enemy carriage.

Your next goal: find the supplier boss, who is marked on the map with a marker. When you reach your destination, go inside and use the rope to get to the top. Use your eagle vision to find the boss, and then pay attention to each of the guards in the area. Deal with the enemies who notice you, and then approach the boss from behind and kidnap him. If he notices you before you can kidnap him, the optional mission will fail. When the boss is captured, the main character will automatically interrogate him.

Task: Completely unnatural selection walkthrough

Move to the checkpoint on the map, which is located on the roof of the building. Trigger the memory and discover the first mission objective: open the door to the distillery. Look through the guards near the door. Sneak up behind enemies and take them out. Kill the guard in front of the door and then quickly open it.

Once you're inside, follow the older man (your ally). It is he who organizes sabotage using one of the valves. You will have to do the same actions with other valves on different floors of the building. There are many guards here who make your task difficult. If you want to achieve an additional goal, then you cannot kill the guards. However, you can stun them.

Go up to the higher levels and take care of the valves on the first floor. On the first tier you can do this unnoticed by other opponents. If you are spotted, you can jump to the floor below to avoid a fight. Once you do the same with the valves on the second and third floors, you will not be able to go back down, since the lower floors are filled with gas. Deal with all the valves and the lever at the very top to complete Charles Darwin's task.

Syrup - origin story

Follow the marker, the memory will again lead you to Charles Darwin. Talk to the man. You will have to catch up and capture Mr. Owen's crew. When you get close to him, you will need to move to the roof of the carriage. To get onto the roof of your carriage you need to press the R1 button on PlayStation 4 or RB on Xbox One. And then you will need to move to someone else’s carriage: to do this, press the R2 button on PlayStation 4 or RT on Xbox One. Steal a carriage.

Once you control Owen's carriage, ram it into other objects until the health on the screen is completely depleted. Be careful and don't run into any enemy crews. Confronting them will simply delay completing the memory. When the health bar is empty, stop the carriage and complete the mission.

Passage of the mission telegraph news

Examine the door the marker points to to start a memory. You will have to find the missing crew. Go to the next mark on the map to find hostages being held captive by bandits. If you want to complete an additional task, then use hallucinogenic darts, shooting them into the fire near the enemies.

There are quite a lot of fire sources in the location, so completing the task is not difficult. Approach carefully so that you can shoot darts into the fire without being noticed. Before shooting, make sure the source of fire is highlighted in a different color. It usually doesn't stand out unless you're too far away. There are also several boxes with useful items in the location. Open them to find things.

Scan the area using eagle vision. There are three boxes that you can open. You must search all three drawers to find the cables. After you do this and get the cables, move to the marker on the map that points to the cargo ship. You must move quickly as a cargo ship is about to depart from the pier. If you don't get on the ship before it leaves the dock, use the rope launcher to extend a rope to it. You don't have to stop it because it will do it on its own in the next docks.

When you get to the ship, examine the box. If you wait until the ship docks, this will be easier. The fact is that after this your allies will attack the gang. After searching the box, move to the marker, to Bell's workshop to complete the memory.

Assassin Creed Syndicate completing the Overdose level

Talk to Charles Darwin marked on the map to begin the flashback. Run to the building ahead and use the rope launcher to climb to the top and synchronize. Go down to the roof below and use the viewpoint on the north side of the building.

Go down to it and you will find several guards. Scan their positions with your Eagle Vision and try to stay out of their sight as you move through the doorway to the south. Go through the door and go down the stairs on the right side, then continue down the next hallway. Enter the room at the end of the corridor, on the left side, to reach the marker.

Your final task is to kill Dr. Elliotson. In addition, there are two additional goals. Go back the same way and go into the corridor. Climb to the roof and head northeast. To complete the optional task, you must kill the young doctor on the lower floors of the building and talk to the nurse. Use the window on the north side of the building that is closest to the nurse.

Climb through the window and go down to the bottom floor to find the nurse. Talk to her to receive a new objective: Find the Master Key. The key is found by the nurse who is patrolling the stairs west of the nurse's location. Stun the nurse and take the master key from him. This key is capable of opening all the doors of the building.

Return to the street and go through the entrance in the middle of the building, on its east side. Once inside, head south and go through the hole near the floor. Go down the corridor to the east, dealing with the guards you find along the way. Walk past the patient on a stretcher at the far end of the corridor. There are two opponents in the room below. The third enemy is patrolling the room and the hallway nearby. Wait for the patrolman so you can enter the room, then stun him, and then finish off the remaining couple.

At this point, you can go down the stairs to the room to complete the memory. But remember that as soon as you kill the doctor, you will have to run away. Escape will be easier if you clear the floor before going to the doctor's room. After all the enemies are defeated, go down the stairs and deal with the enemy patrolling the corridor. Move west, killing another enemy along the way, until you reach the corpse. Pick up the body and move it southeast to your destination.

Return to the stretcher where you found the body and lower it. After the cutscene, you will have the opportunity to kill Dr. Elliotson. Leave the building and escape from pursuit. To do this, you need to get out of the red circle on the map.

The Box - the story of the great escape, mission walkthrough

Move to the train and enter the passenger car closest to the locomotive. Approach the table on the right to activate the memory. Use the rope launcher to reach the building to the west, moving above the ships below. Climb to the high point that is across the road from the sniper position to the north. Get above the sniper and use an aerial kill as you hover over the goon. Look south to see another sniper on the balcony. Move along the rope again and kill the second enemy.

You can continue to use the Rope Launcher to get above your enemies and kill them with ease. Or you can jump down and deal with enemies in a less safe way. Regardless of your choice, climb up and start looking for the box.

Unfortunately, Jacob was spotted. You will have to shoot at the enemies that will approach you. Reload your weapon in advance to avoid getting into an awkward situation. Watch for the icon that appears at the moment when you need to dodge the fire. To do this, press triangle on PlayStation 4 or Y on Xbox One.

Fight off enemies until Jacob reaches a certain point. You will have ten seconds to leave the vehicle and get to the nearest marker. This will complete the memory.

Assassin's Creed Syndicate level walkthrough Play by ear

Talk to Henry Green in the hideout to start a new memory. You will find yourself in Henry's carriage, which will go to Kenway's mansion. After a short cutscene, you will have to find Kenway's secret. An additional challenge is to discover all seven collectibles. There is a guard in front of the mansion. When the path is clear, go closer and climb to the roof. Move to the southwest corner of the mansion and move towards the window through which you can enter.

You need to get inside at a time when there is no guard nearby, or his back is to you. Take out the enemy, and then go into the room to the east to kill another enemy. Look at the map lying on the table near the eastern wall of the room. This is the first item from Kenway's collection.

Continue down the corridor, to the west, and kill the guard in the room along the corridor to the right, at the very end. On the table against the east wall is a hat, Kenway's second collectible. The door that leads to the main objective is down the stairs. But first you need to find all seven collectibles to complete an additional mission. Go through the doorway to the north, watching the guard in the hallway. Walk east down the hallway and into the first room on the left. There will be another guard patrolling the area. Deal with opponents as necessary. There is another collectible on the table near the western wall of the room.

Examine the artifact on the table, then return to the previous room (where you found the first item of Kenway's collection) and go down the stairs. Go through the door on the north side of the room and take the hallway to the right. If you have the second level lockpicking skill, then pick the lock, which will allow you to get into the next room on the left. There is a box in the room containing silk, metal and money. Leave the room (or go down the corridor if you don't have hacking skills) and look at the model of the Jackdaw ship on the table ahead. This is the fourth item from Kenway's collection.

Return to the main room where the stairs are located and look at the wall on the north side of the stairs to find Edward's pistols. Move to the southern part of the stairs to find Edward's swords above. Check out both the pistols and the swords, which are the fifth and sixth items in the collection, respectively. Go to the corridor to the south, but before going through the shimmering door (which will lead you to the main goal), turn left. Look at the model of another ship located on the table on the left side of the corridor. This is the final item in Kenway's collection and completes the side quest.

Go back and go through the shimmering door. Examine the piano in the middle of the room. Click on the notes in the following order: D, A, D, E, F, D. This will unlock a hidden passage in the floor. If you can open the secret passage the first time, that is, enter the notes in the correct order, then you will be credited for completing an additional task. There are no time limits between hitting notes, so take your time to make sure you hit them in the right order.

Go down the secret passage, collect the loot from the box on the right (money) and examine the shimmering object on the table at the far end of the room. Use your eagle vision and interact with the ship's wheel on the wall to open another secret passage. Move through it and go up the stairs to complete the memory, and with it the fourth sequence.

Walkthrough of Chapter Five: Friendly Competition

Talk to the woman marked with the marker to begin the mission. Follow the carriage to the next checkpoint. On the spot, you will be asked to complete an additional task: destroy two carriages, and then deal with the main goal. Once you are close enough, throw a throwing knife at the carriage driver.

When the enemy is defeated, move to a new point, which points to Milner's courtyard. Your next task: find a way to destroy the omnibuses. Head to the marker, which is located in enemy territory. Next, you will need to use your “eagle vision” to identify the carts with explosives in the middle of the yard.

You have to push the cart in the middle. Go to the roof of the southern building and throw a hallucinogenic dart into the fire to deal with most of the enemies. Push the cart in the direction of the omnibuses. At this point you must light the explosives, but once this is done you will have about 10 seconds to leave the area. It's best to move towards the building in the west. After the cutscene, the memory will be completed.

Mission Investigation and development walkthrough Assassin Syndicate

The first marker of this memory indicates a moving carriage, so it is better for you to move on the carriage. You must find Ned Wienert, who is accompanied by a police escort. If you want to complete an additional task, then you cannot kill policemen during the flashback. The easiest way to free Ned without encountering the cops is to take another carriage and use it to block the path of two carriages from the police convoy. The police will not circle the carriage, giving you plenty of time to save Ned.

Your next task is to find the boxes on the train. Additional objective: Unhook two cars. You must quickly move to the front of the train. There are enemies in almost every carriage. Use whistles, hallucinogenic darts and smoke bombs. Unhook the rear carriage and the one near the locomotive to complete the additional mission. Find the box just behind the closed carriage.

If you have collected everything, then unhook the freight car. Return back to the previous train and get ready to defend Ned if there are any living opponents on the other train. If all the enemies have been destroyed, then all you need to do is wait for the train to reach the arrival station. The memory will be completed.

Natural selection walkthrough

Once again, the marker that allows the memory to begin points to a moving carriage. When you catch up with her, the mission will begin. You must get to Milner's contraband. If you want to complete an additional task, you must not touch the river water. To do this, go up the bridge to the west of the smuggling area and wait for another ship to pass close to the desired ship. You have to look at the ships' routes and figure out the right one. Then jump on it, swim to the desired target and move onto the smugglers' ship.

Your next task: to cause sabotage. The additional goal is double sabotage. You will have to set fire to small boxes of explosives. There are explosives in almost all parts of the ship, so you won’t have any problems finding them. However, to complete the side mission, place three crates of explosives on the makeshift wooden bridge between the two smuggled cargoes. Distribute the crates evenly across the bridge and light the middle one to detonate all three and destroy both cargoes at once.

After the task is completed, it will be time to get even with Malcolm Milner (the next checkpoint on the map). You can infiltrate him and be patient to carefully get to Milner, killing or stunning opponents. Or you can go straight to him. Once Milner is killed, a short cutscene will play. Take out the remaining enemies as you move on to the next objective.

Follow the bridge back to the north of the Thames. When you reach the desired building, go inside (marker). Use the window on the northwest corner of the building. Continue down the stairs in the southeast corner for another cutscene. There should be a thug near the window you came through. You can kill him before the others notice you. Move to a safe distance from the building to complete the mission.

Walkthrough of the game Assassin's Creed Syndicate mission Urgent news

As soon as the memory starts, escape through the window and go up to the roof. On the roof there are several boxes with items containing Volt Bombs. Wait for Bell's signal, then throw a Volt Bomb at the enemies below. When the group moves, move with them and throw the bomb again at Bell's signal. If you run out of bombs, take them out of the box.

After throwing the third bomb, you need to drop down and take care of the thugs using more traditional means. Once the bandits are dealt with, follow Bell to his carriage. Drive to the telegraph station until the next marker. When you reach your destination, leave the carriage and follow the dungeon down to the east. Use the carriages in the underground tunnel to hide from enemies. Throw a Volt Bomb at the two enemies ahead if you want to complete the optional objective.

When Bell enters the building, two enemies will approach from the west. Stand near the western door and wait for the enemies (they will be marked on your radar). When they pass by you, kill them to protect Bell. Bell will then head to a nearby building, where three more thugs will attack you. Protect Bell from them, there will be two groups in total. Once Bell reaches the target, the memory will be completed.

Walkthrough of an episode of the game Assassin Creed Syndicate Woman with a lamp

It's time to help another historical character - Florence Nightingale. You will have approximately eight minutes to complete the task. First you need to find a merchant. In principle, there is a lot of time, but you should still hurry. If there is a carriage nearby, then use it. Otherwise, run to the marker on the map.

When you get to the right place, use your eagle vision to find the merchant from whom you need to steal goods. If you want to complete an additional task, then you should not kill the merchant. Go to the location and wait until there are no police nearby. Then sneak up behind the merchant and steal the goods.

Jump into the carriage and move to the next checkpoint, where the pharmacist is located. Arriving at the place, you will see that the man was attacked by bandits. Kill them. Ignore enemies that do not attack the pharmacist.

Talk to the pharmacist once the enemies are defeated, then quickly jump into the nearby carriage and follow the man who stole the pharmacist's carriage. To complete an additional task, you need to catch up with the carriage in one minute. Once you get close, climb onto the roof of your carriage and jump over to the next one. Deal with the driver, and then direct the carriage to the shelter, where the final point of the route will be. Complete all this in the eight minutes allotted and the memory will be completed.

Mission Room with a wonderful view, walkthrough

This memory begins on the roof. Once started, drop down onto the ledge at the edge of the building and move to the monument ahead. Move to the south side of the monument and wait until the police below move away. When the path is clear, go down and go to the base of the monument.

You have to approach from the front to see the wooden stand at the base. There are several police officers here. Again, you shouldn't be noticed. Wait for the law enforcement guard near the monument to turn away, and then quickly run up and get to the right place.

Inspect the base and move back the same way. Use the rope launcher to climb to the top of the monument. Don't worry too much about staying undetected, because once you get to the top, the cops will stop chasing you. Head to St. Paul's Cathedral (next map marker) and jump into the haystack (from the cable car) east of it if you want to complete the side quest. When you find yourself near the cathedral, activate your "eagle vision" to find a place where you can solve the riddle. To solve the riddle, from the starting position, rotate the top gear to the left three times. On PlayStation 4 you need to press the L2 button, and on Xbox One - LT. Move to the gear below and turn it to the left twice. The gear even lower should be turned to the right three times. To do this, on PlayStation 4 you need to press the R2 button, and on Xbox One – RT. Turn the gear to the right of the last one twice to the left. Now go down one gear and turn it to the left four times. If you have already turned the gears, then simply return them to their original position, resetting the puzzle. Climb to the top of the building to reach the next point and go inside the tower. Examine the artifact and prepare to fight against Lucy. An additional task involves correctly defending against all of her attacks. Every time Lucy moves a certain distance away, she will attack you with lunges. That's when you need to defend yourself. Win the battle to complete the memory and open the secret door.

Mission The Path is Over, complete walkthrough of Assassin Creed

Go to the building where the viewpoint is located (marker on the map). Climb onto the roof and move to the entry point on the south side. Lower yourself onto the beams below and position yourself at the vantage point. Your main goal is to kill Pearl Attway. Activate Eagle Vision and move southeast to find the target. You can steal the blueprints from the train, and also chat with the conductor on the lower floor somewhere in the middle of the building.

Talk to the conductor and then go north to find the blueprints to steal. No need to be too careful here. Deal with the guards, go into the room, hide and wait for another guard to come closer. Attack him, open the box and steal the drawings.

Return to the conductor and talk to him again. Head towards the northeast exit to encounter about four enemies. Use the hallucinogenic darts and then go into the adjacent area and head south. Go down to the target. Sneak up to the marked person and steal the desired item (or just kill him). Climb back onto the roof and continue south. Kill the sniper nearby and then go to the marker to kill Pearl Attway. Once you complete the objective, move towards the locomotive to the north and escape, completing the sequence.

Chapter Six: Identification walkthrough Assassin's Creed Syndicate

Your first task: find Mr. Dredge. If you want to complete an additional task, then do not kill police officers during the search. Move carefully east, avoiding the cops. Use your eagle vision to find your target. After you find him, a new task will appear: kidnap Dredge. Climb onto the balcony to get a bird's eye view and determine where the target and the police surrounding him are located.

Dredge moves around the location. It’s a matter of time before he leaves the police. Once you neutralize it, you will need to get out of the location unnoticed. It's best to take care of the cops in advance, without killing them. When you're ready, follow Dredge and kidnap him. Follow the nearest exit (there are four exits on the square, in different directions), avoiding the cops. Leave the red zone marked on the map and the memory will be completed.

Tea ceremony

When you reach the first checkpoint, you will need to look for contraband weapons. Use Eagle Vision to find three carts to search. All three carts are guarded by bandits. However, the enemies constantly move at a decent distance, allowing you to sneak up on the carts unnoticed and inspect their contents. Opponents can simply be killed or stunned. In our case, the goods were in a cart in west London.

After you discover the weapon, go up to the roof and hide. When the cart starts moving, keep an eye on it. It is best to move along the roofs. When the carriage stops, wait and follow it again to the final stop. Get to the final goal.

Assassin Creed Syndicate walkthrough of the mission Good Deeds

Go to the marker on the roof to trigger the memory. After a short cutscene, you will find yourself driving a carriage. You are tasked with protecting Edward. Two carriages will attack Edward's crew. You can deal with them using a variety of different methods. After they are dealt with, jump onto Edward's carriage and go to the omnibus factory.

When you get to the factory, go up to the roof and take out the sniper in the middle, near the south side. Go through the door and whistle to attract the attention of the first bandit. Kill him and then move through the plant using stealth or brute force. To complete the optional objective, prevent the target from leaving the factory.

Use your eagle vision to find the guard who has the item you need. You must steal it. Or you can kill the target and search the corpse. If the item is in your hands, then clear the factory. Attract the attention of enemies and kill. When the situation escalates, you can hide from the villains on the roof. Wait for the target to move away from the other guards and attack him. Move to the next marker where the memory will automatically end.

Walkthrough of the quest Annoying Interference

Move to an advantageous position. Your main goal is to kill Lucy Thorne in the east. But you can also chat with Ollie in the north and steal the master key from Chief Yeoman Warderan in the northwest. If you decide to do some side quests, head north and talk to Ollie. You will be able to use your "eagle vision" to understand which guards are fake and should be killed. Now you can move towards the boss, who will be patrolling near one of the fake guards. Therefore, you can deal with both goals at the same time.

After you deal with the three fake soldiers, move to the new marker to chat with Ollie again. Go towards the purple skull marker. Go inside the building and go up the stairs. Avoid meeting enemies. When you are at the marker, attack Lucy Thorne at the right moment. After killing her, escape from the tower the same way you came here and get to the ship to complete the memory.

Mission Dirty Money complete walkthrough

It's time to break into the Bank of England. You need to kill Phillip Tapenny. As with other missions, there are several side objectives. You can kidnap the head of security. He mainly patrols the northwestern part of the bank. You can also kidnap the bank manager to gain easy access to the vault. Finally, you can kill the vault guard. The last two NPCs are located not far from the vault doors.

Go up to the roof of the Bank of England and use the window in the middle near the east side. Shoot the hallucinogenic dart at the guard at the vault. Since the enemy is level eight, the dart throwing skill must be updated at least once. If you haven't already, you'll need to get in close and perform an aerial kill.

Go back outside and go to the window on the northeast side to find an item box. There is a bank manager in this room who is constantly moving around. Therefore, wait for him and kidnap him at the moment when he is standing with his back turned to you. Use the bank manager to get into the vault and then fly up to kill the target from the air. Now go to the next checkpoint and go down to the ground. Leave the bank and move to a safe distance to complete the sequence.

Games in the political arena - chapter seven, Assassin Creed Syndicate, walkthrough

Climb to the roof of the building where the next marker is located. Take a leap of faith to jump into the haystack below. Kill the nearest enemy and then move to the checkpoint. You will have to spy on the Prime Minister. An additional goal is to avoid killing the security guards in the club.

Return back to the haystack, where you can observe the Prime Minister without fear of being detected by opponents. When the Prime Minister leaves the surveillance radius, leave the haystack and move back to the yellow circle on the map to continue surveillance. Do not catch the eye of either the guards or the minister himself. If any of them notice you, the memory will fail. It is recommended to use "eagle vision" to see patrol officers and choose the right route.

After the Prime Minister stops talking, continue until the sniper spots you. Deal with him. If you can finish off the sniper without forcing him to fire a single shot, then complete the bonus objective. When the sniper is about to shoot, a hint will appear on the screen and you will need to press “triangle” on PlayStation 4 or Y on Xbox One. Climb to the roof and run towards the sniper to take him out. Once the sniper is dealt with, the memory will end.

Passing the quest Security Guard

Climb up to the roof and stand on the ledge to start the memory. Glide onto the roof to the north, where the next marker is, and then activate Eagle Vision, which will allow you to locate the positions of the police in your immediate area.

Quickly climb onto the roof of the building to the south and take out the four enemies. Once they are dealt with, go east and kill one of the enemies below from the air. Finish off other villains nearby. When two enemy groups are defeated, turn west to find another one. Move as quickly as possible so that the cart's durability is over 50%, which is the goal of the additional mission.

Immediately jump into the nearest carriage to catch up with the one marked with the marker. As soon as you get close to her, jump onto the roof and capture the carriage. If you complete these steps within one minute, you will receive another additional task. Move to the safe zone (outside the red zone on the map) to trigger a cutscene that will end the memory.

Accompany Miss Disraeli on a mission

As soon as the flashback begins, go down the street and talk to the girl to distract the journalists and complete the additional task. Run away from the journalists, then return to the carriage, which will be the marker. Drive to the next checkpoint, but make sure you don't run into any journalists along the way. If you see them, you will need to speed up to escape pursuit. When you reach the point, leave the carriage and escort Mrs. Disraeli through the slums.

There will be several thugs at the location, including along the road where you will walk with Mrs. Disraeli. Don't move too far from the woman, but don't forget to kill enemies in close proximity. If you want to complete an additional task, hide around the corners and attract bandits by whistling, killing them stealthily.

After you escort the woman to the nearest point on the map, watch the next cut-scene. Unfortunately, Mrs. Disraeli's dog has escaped, and you will have to find it by visiting several points. After the new cutscene, you will have to ride away in the carriage and then escort the woman to 10 Downing Street to complete the memory.

Easy money, completing a mission in Assassin Creed Syndicate

Follow Abberline and then move towards the counterfeiters. Use eagle vision to identify your target. Wait for the target, along with two guards, to go to the carriage. Jump into the next carriage and pursue the target, acting unnoticed. Do this until the enemy carriage stops.

Leave your carriage and go to your goal. Activate Eagle Vision to locate the cliche. Enter the building with the printing plates and go through the window on the north side. Kill the guard at the window and the second enemy patrolling the nearby stairs, then go to the room to the south and burn the counterfeit money to complete the side mission.

Move down the stairs and kill the guard, then steal the printing plate. Move on to the next marker, which points to the Bank of England. Stun or kill the policeman at the entrance to the bank without being noticed, thereby completing an additional task. Go down to the roof and climb through the window on the north side.

Drop down to the floor and pick the lock on the door to reach the checkpoint. There will be a box nearby. If you do not have a sufficient level of hacking skill, then you will need to walk around the circle and deal with the guards, but this way you will not be able to rob the next box with useful items. Return the same way and move to a safe distance, then move to the checkpoint to talk to Abberline.

Abrupt change of plan

Your task is to find a box with documents. There are only three boxes in the restricted area, but none of them contain securities. But to continue the task, you will need to examine all three boxes in any case.

If you want to complete the side quest, head to the fountain on the western corner of the restricted area. There are no documents in the box next to it. If there is an enemy in your field of vision, you can press the R1 button on PlayStation 4 or RB on Xbox One to have Henry distract him. Be prepared to open the box as soon as he throws the smoke bomb. Then use the distraction again to complete the additional challenge.

To find documents, move to the building in the southeast of the restricted zone. Drop down to the ground and kill the guard at the door, then go up the stairs inside. There is a second enemy on the ground floor, but you can just sneak past him if you wish.

Deal with the guard in the room at the top of the stairs, and then open the box he was guarding. Move towards the building near the northeast corner of the restricted area. It is here that you will find a box that seems to definitely contain documents. Sneak up to the window on the west side of the building and go down the stairs. At the bottom of the stairs you will need to hang down to attract the guard's attention and then open the box. But there are no documents here.

Now that you have checked all three boxes, you need to kidnap the Templar to find out where to move next. Go to the building in the northwest area of ​​the location and find a window inside, behind which there is a Templar. He's there alone. Kidnap him without any problems. To do this, jump through the window into the building and sneak up on the enemy, and then stun him.

Head to the next marker and find the highlighted area to find out what happened to Henry. Talk to the girl on the sidewalk and then move on. Use your eagle vision to track the carriage using its wheel tracks. When you get to the end of the tracks, talk to the people at the marker. At the same time, do not catch the eye of your opponents. Chat with people until you reach the stairs that lead underground.

Continue through the tunnel, killing the guards until you reach the area where Henry and three enemies are located. If you can kill two enemies using hanging barrels, then complete the additional task. Deal with the guards and free Henry.

But this can be problematic since Henry likes to attack bad guys without doing much to dodge their blows. He will throw a smoke bomb to avoid the first group of enemies he encounters. But as soon as you get down to ground level, use the knife to throw off the barrel hanging above the stairs. Fight in the next sector until Evie spots a sniper on the roof. Go up to the roof and kill the sniper. When there are no enemies, Henry will begin to move again.

Walkthrough of the game Assassin's Creed Syndicate mission Organizing impeachment

Climb to the top of the building to begin the mission. You have a main goal, as well as several additional tasks. The main goal of the mission is to get to the Earl of Cardigan (marked with a purple skull on the map). In order to easily get into the parliament building, you need to kidnap a corrupt policeman. Or you can talk to a politician who will tell you where to look for Earl Cardigan and even lead you straight to him. The politician is located closer to the middle of the building on the first floor.

If you want to talk to a politician, you will first need to steal the minister's password. He patrols the courtyard north of the main building. Get the password and then enter the main building through the balcony on the west side. Kill the guard who is alone in the room, and then talk to the politician.

Follow the politician, killing the guards along the way. Once you're inside, kill Earl Cardigan and then leave the building and get a safe distance away from him to complete the sequence.

How to open the eighth sequence in the game Assassin Creed Syndicate

Surprisingly, they won’t let you play the eighth sequence right away. In order to start passing it, you must clear three locations indicated on the map. If you remember, then in the third sequence you have already conquered Whitechapel. Therefore, even if you have not completed any additional missions, you should still already have one captured area.

If you want to get to the rest of the story campaign as quickly as possible, then focus on Richmond upon Thames as it is one of the easier locations. As for the third district, here you need to be guided by the following: open the map and determine in which district of the city you have already done something in order to conquer it. So, choose it.

Once you complete all the activities in the area, Gang War will become available. Then you will have to take part in the war and gain the upper hand by destroying the gang leader and conquering the area.

Assassination attempt on a Templar named Thomas Ecclestone

When you reach the marker on the map, go up the stairs to the west of it, and then move towards the southernmost ship in the search area. From time to time, Ecclestone leaves the ship and moves north towards the boat, then goes east, and then returns to his original position. Take out the sniper on top of his ship, then wait for him to leave and kill him from the air. The first mission of the area has been completed.

Assassination of a Templar named Hargrave II

When you reach the ships where Hargrave is located, clear the way to the captain. Kill him in any way you wish. Then take his body and throw it into the river to get a bonus for achieving an additional goal. Once this is done, return the way you came here and leave the danger zone to complete the task.

Assassination of Jekyll's brothers

The mission is no different from the previous ones. The only unique thing is that there are now two goals. You must kill Kent and Raphael Jekyll. To get the bonus, you need to force the policeman to kill one of them. Raphael is easier to kill since he is only guarded by one guard. He is on a boat near the south side of the search area. Just wait for the bodyguard to leave, then sneak up behind Raphael and kill him.

To have the cop kill Kent, wait until the cop and Jekyll are in close proximity to each other and then shoot the law enforcement officer. Wait until Jekyll dies too. Leave the area and move away to the required distance.

The Hunt for the Head of Mr. Emmett Sedgwick walkthrough of the game episode

Move to the marked area and kill several bandits nearby. Once they're all down, sneak up from behind and kidnap Sedgwick for an extra reward. Once you have Sedgwick, leave the danger zone and find the nearest Allied carriage (green dot on the map), then deliver him to the final point to complete the mission.

Mission Kill George Scrivens walkthrough

Follow the marker on the map, turn on your “eagle vision” and find George Scrivens. The search area is small, so it won’t take you much time to find it. Kill enemies on your way to the goal, and then kidnap him for additional rewards. When you have George, move to the nearest carriage (green dot on the map) and take the prisoner to his destination.

How to kill Simon Chase in the Assassin Creed Syndicate mission

Simon usually hangs out in the southern part of the search area. Kill opponents on the way to the goal, thereby clearing the escape route. Kidnap George and take him away in a nearby carriage.

Assassination of the Templar Martin Church walkthrough

Martin is mostly located in the yard, so it's not hard to find him. To receive a bonus reward, you will have to kill him secretly, using a blade. It is advisable to get rid of the sniper located on the roof of a nearby building, and then jump into the haystack below and wait for Church and his guard to pass by. As soon as both have their backs to you, jump out of the hay and kill Chase first. Run to a safe distance to complete the mission.

Hunt for two Templars Clyde and Ada Strikers passing the level

Another simple mission that can be completed using hallucinogenic darts. Climb to the top of any building in the search area and shoot Ada and Clyde Strikers with darts.

The murder of a Templar named Fletcher

All you have to do to complete the mission and complete the bonus objective is kill the sniper on the roof, jump to the roof of the building closest to the targets, and then walk to the edge and jump down, taking out two enemies with a double air kill. After they are destroyed, go back to the roof and use the rope launcher to get to a safe distance.

Find and kill Leopold Bacchus walkthrough Assassin's Creed Syndicate

When you reach the location at the next checkpoint, you will find yourself in enemy territory. Use “eagle vision” to find the target that is underground. The place is guarded by a decent number of thugs, so getting there is quite difficult. Try to attract opponents by breaking them into groups. This will make it easier to deal with them. If you want to make the task much easier, then kill as many enemies as possible before going to Leopold.

There are two ways to get into the dungeon where you can find Leopold. Finding a large tunnel is quite easy, but along this route you are heading for a head-on collision. Alternative: Use a hole in the ground near the southwest corner of enemy territory with two enemies nearby.

Go down and kill the guard near Leopold. Once you do this, Bacchus will try to escape. But you won’t experience any problems chasing him. Take Bacchus up the stairs and leave enemy territory. Transfer the target to the carriage and ride it to the marker on the map to complete the memory. If you encounter enemy carriages along the way, ram them to get rid of your pursuers.

Find and kill Jessica Butler

Your target is in the northern part of the search area. Clear the escape route by killing enemies at any of the exits, then take a leap of faith into the haystack. This will put you close to the target. You can also move to the roof behind Jesse Butler. Kidnap Butler and move to the nearest carriage. Head to the final destination to complete the mission and receive a bonus reward

How to kill Milded Graves, Assassin's Creed Syndicate walkthrough

The mission is similar to most other missions. Slowly kill opponents on the way to the goal. Kidnap Graves and return the same route you came here. Take Mildred away in the carriage. This way you will receive an additional reward and complete the mission.

Freeing Strane and Boyle from captivity

Find and destroy the Echostreet Alley gang's lair

Go up to the roof and kill the sniper near the entrance on the second floor, in the northeastern part of the building. Use this entrance to get inside the building. Deal with the guards and turn off the alarm. There are two enemies here, but if they recognize you, then several more opponents will come running here. But then you will kill everyone at once. If you are not confident in your combat skills, then, without raising the alarm, destroy the enemies one or two at a time. Release the children upstairs, as well as the two groups of children below.

Find and destroy the lair of the Battersea Billows gang

To receive the bonus reward, you need to kill the sniper on the roof, and then wait for the leader to kill him from the air. After this, clear the location and free the hostages. The mission will be completed. Once these two areas are captured, you can begin the eighth sequence.

Chapter Eight: Strange Bedfellows, walkthrough of Assassin Creed Syndicate

Go northeast to find the back entrance to the building. Talk to the doorman, then go down the stairs and talk to Roth. After a short conversation, ride Roth's carriage to the next checkpoint.

Leave the carriage and follow Roth to the train tracks above. Your next task: find and destroy five explosives. In order to receive the bonus reward, you must use a moving train. In practice, this means that you will have to stay on the moving train until you find the explosives. Hop on the locomotive as it passes by, and activate your eagle vision as you move towards the station ahead. As soon as you notice the explosives, the additional task will be completed, and you can jump off this train.

There are several opponents at the station. If you want to complete the second additional task, you will need to destroy all the explosives by setting them on fire. You can move to the side of the locomotive to hide from enemies to the north.

There are five explosives in total, scattered across two large rooms. One of the five is located at the top, in the northwest corner. Killing the guards is quite easy. When dealing with them, move towards each of the explosives (they are marked in red on the map). If you are confident in your own abilities, you can attract the attention of all opponents and kill them at once. Use hallucinogenic darts to make things easier in battle. You can also use smoke bombs if you need to escape. Climb higher if you need a break.

Your next task: find and kidnap the driver. Activate your “eagle vision” and look around the side of the western room. The easiest way to do this is from the second floor, where one of the dynamite sticks is located. Before kidnapping the driver, clear the northeast corner near the engine so that the guards cannot stop you. After you locate the driver, go downstairs and kidnap him. Follow the locomotive (next marker on the map) to complete the memory.

Walkthrough of the quest Triple Kidnapping

Get into Roth's carriage and go to the National Gallery, this is the next marker on the map. Head north along the alley that goes down and talk to the girl standing at the gate. Go through the gate, but watch out for the policeman on the opposite side of the yard. When the cop turns his back, follow him and knock out the “pharaoh”. Talk to the boy at the next gate.

To the north of the boy you will find a ladder leading down. There are several police officers at the location. If you want to get a bonus reward, then don't kill anyone. To evade the police, climb to the roof and use Eagle Vision to spot your target north of here. Go down next to the stairs and wait for the guard patrolling the courtyard to pass by. When he does this, follow him and stun him.

Once you deal with the guard, go down the stairs to the level below. Move down the corridor leading east. But there will be a guard in the corridor. Two more enemies are located in the next corridor on the left side, and another two enemies are located in the adjacent corridor. If you are going to complete an additional task, then again you cannot kill the guards, but you can stun them. Wait until there is only one enemy in the first corridor, sneak up behind him and stun him without using lethal means.

Hide in an alcove where you can see your target, who needs to be kidnapped (don't worry, she won't notice you). Wait for the patrolling guard to pass by you. Use your eagle vision to spot other enemies. When the enemy passes by, follow him and stun him. Quickly move the enemy's body to the alcove where you were previously hiding and wait for the second patrolman to appear.

When the enemy passes by, follow him and stun him. There are two more enemies left in the next corridor, but you can ignore them. So, we got rid of all the interfering enemies. Move towards the room where the target is located. Wait for the enemy to go to the west side of the room, and then open the box in the northwest corner (if you have the required Hacking level). Kidnap Hattie. It is very important that Hattie does not notice you before the abduction, otherwise it will already be considered that she has started to run away and the additional goal will not be achieved.

Go back the same way you came here. When you find yourself in the alley, go towards the marker on the map. This route will be winding, but you will avoid collisions with the police. Place Hattie in the carriage at the marker and go to St. James's Park. When you reach your destination, leave the carriage and kidnap the next target - Benjamin Raffles. Climb to the roof of the building to the east and activate Eagle Vision to locate enemies.

As you may have noticed, there are quite a lot of opponents in the park near Raffles. If you don't want to get the bonus reward, then you can simply kill the opponents and kidnap Raffles. However, if you would like to achieve full synchronization, then you need to move to the south side of the park. Use the rooftops to avoid being detected by enemies, and then go down to the street south of the park. Watch the patrol carriage. When the path is clear, enter the park from the south side.

Hide in a haystack near the park and wait for Raffles to move away from the gazebo in the center of the public area. After he does this, go into the crowd. Wait for him to return to the gazebo, and then kidnap him as soon as she turns to leave the gazebo again. This will happen at a time when there is no guard nearby. Remember that if Raffles spots you, it will be considered the start of an escape. Thus, you will not receive a bonus reward for escaping.

Once Raffles is in your hands, you will need to plan your escape route. Carriages patrol the streets, but they are marked with red circles on the map. Just avoid the red circles to avoid detection. Leave the park through the western passage as soon as one of the carriages passes by. Quickly move south until you reach the next street. Next, go straight (west) and get to the checkpoint, where the carriage is waiting for you.

Go to Scotland Yard, but don't take the route they recommend. The fact is that if you go south, and the road leads to the park, then you will fall straight into the “warm” embrace of your enemies. Instead, head north to make a small but safe circle. When you arrive at the place, leave the cart to kidnap another person - Chester Swinbourne.

Climb onto the roof of the mission to the north, and then move along the top to the next objective. When you reach the building where your target lives, follow the north side to find an open window. This is the entry point located right next to the target.

Enter through the window and then wait for Chester to turn his back to you. Kidnap him. But before doing this, it is advisable to clear an escape route from opponents. Remember that you are in Scotland Yard and there are guards almost everywhere. You will need a lot of patience and time to do the job silently.

Don't exit through the main door as there is a guard behind it. Instead, go right to the second door, then turn right again until you're back on the main street. Go around the block to get back to the carriage, and then get to your destination. If you're not interested in getting extra rewards, you can simply kill everyone you see and then kidnap the target. When you reach the final checkpoint, the memory will end.

Mission: Fun and games, complete walkthrough of Assassin Creed Syndicate

Drive to Starrick's workshop, then follow Roth up the stairs to the roof. Your task: find and transport boxes with dynamite to four different locations. If you want to receive a bonus reward, then this must be done without killing anyone. It’s worth noting right away that the additional task outlined above is quite difficult. It is quite obvious that it will be easier to kill all the enemies encountered along the way, but it is more troublesome to plant bombs without killing anyone. There are three locations in total with two boxes of dynamite. Don't go to the crates near the northeast gate. Focus on the other two markers, as it will be easier to get there.

The first thing you should start with is the three snipers on the rooftops. You can't kill them. There are two snipers in the main search area, and a third marksman located on a building inside the southeast search area. After all three are stunned (not killed), deal with the guard patrolling the streets on the southeast side. Another enemy, who also must be neutralized, is located on the street on the western side. There is another enemy patrolling the streets to the northeast, but he can be ignored.

When the guards are finished, go closer to the boxes and deal with other opponents in close proximity to the dynamite. Don't worry about the guard located near the northeast gate, as he won't notice you when you approach the dynamite in the east corner. You also don't have to worry about the guard who patrols the area at the gate, so avoiding him is quite easy.

When you pick up the box, a new marker will appear on the map where you will need to move the dynamite. In most cases, the next markers will be located close to where the dynamite is located. Therefore, you won't have to go far. If necessary, you can place the box on the floor and stun an enemy standing in the way. Then pick up the box again and continue on your way.

After you place all four boxes, move back to Roth and talk to him. Unfortunately, you will have to return to the restricted area to save the children. Go through the window on the northeast side, then open the door on the southwest to free the children. But not all children will be conscious. Three of them will need to be taken outside. Take the first child and move to the street, where he will need to be released. If you are interrupted by bandits, then lower the child and deal with the enemy, then pick him up again and take him to his destination. You have a total of three minutes to save all the children. But if you do it in two minutes, you will receive a bonus reward. Once all the children are free, the memory will be completed.

The final case or the murder of Maxwell Roth

You are now tasked with killing Maxwell Roth. There are three additional goals on the map: the purple emblem is to kill the driver, the blue emblem is to get help from the waitress, the green emblem is associated with the bailiff and stealth mode.

The bailiff will help you enter the theater. It can be found in the immediate vicinity of the western entrance to the theater. To use it, you will have to deal with two guards in the park west of the theater, and then get the mask of one of them. With mask in hand, you can follow the bailiff into the theater.

Go up the stairs and kill the two enemies in the first room. Move to the theater and get to the balcony to be on the marker. Stand on the railing to determine your goals. If you talk to the waitress on the second floor, you can poison the drinks she carries. The waitress will bring these drinks to your enemies. After this, you just have to kill the remaining masked opponents. If you have the second level of “Hacking”, then you can open the door and free the driver. He will lower the rafters, which will allow you to move above the stage and cut the rope to kill Roth. If you do not have such a “Hacking” skill, then you will have to kill Roth in the usual way.

When Roth is killed, you will have to leave the theater. If you can leave the theater within one and a half minutes, you will receive a bonus reward for this. To do this, go towards the main exit, but go up to the second floor. Jump over the balcony to reach the exit. If you try to take the normal path, you will not be able to exit the theater because the path will be blocked by fire. Leaving the theater will complete the eighth sequence.

Chapter Nine: Double Trouble

To receive the bonus reward of this memory, you must not kill the police. Move to the marker on the map that points to Gladstone's house. When you arrive at the place, proceed to the next checkpoint. There's a young girl standing here in the doorway. Talk to her about everything, and then move to the next marker on the map, where Mr. Gladstone is located. It's quite far away, so you can grab a nearby carriage to get to your destination faster.

When you reach the marker, go up to the roof and activate Eagle Vision to find Gladstone and the police surrounding him. You must steal Gladstone's invitation, which can be found on the table under the large tent. If you move to the roof of a small building east of the target, you will only need to deal with two policemen. One cop patrols the area north of the table, and another patrolman is located west of it. After both of them are defeated, quickly run up to the table and steal the invitation. By the way, you don't have to kill enemies. Just choose the right moment to commit the theft.

Now you will have to steal Mrs. Gladstone's invitation. Move to the next point on the map to find Mrs. Gladstone surrounded by police at the train station. Climb upstairs to avoid detection and follow Mrs. Gladstone until she is alone. After the woman is sitting on the bench, go down to the carriage behind her and sit on the bench on the other side to steal the invitation. Now all you have to do is leave the station and get to the next marker on the map, northwest of your starting position. This target points to Mrs. Gladstone's carriage.

Steal the carriage and get to the end point to complete the memory. If you want to receive a bonus reward, the carriage must not be damaged. Drive carefully.

Dress to Impress Assassin's Creed Syndicate mission walkthrough

Talk to the man sweeping the street, then move to the top of the nearby St. Martin's Church. Find the royal guards. When you find one of them (this will happen automatically), then approach and knock out. If you want to complete an additional task, then do not kill anyone while completing the assigned task.

The Royal Guard is located in the center of the restricted area. The target on the south side is the easiest. Climb to the top of the building and find the guard. Wait until the guard is alone, go down and knock him out. Search the body to obtain the guardsman's clothing, then hide the body in a nearby hiding place.

If you want to complete the optional objective, you will need to target the Royal Guard patrolling in the northwest corner. The easiest way: stun the nearest policeman, then the guardsman, and then hide his body in the carriage as soon as you have the uniform in your hands.

After you put the guardsman in the carriage or hide the body, return to Abberline to complete the memory.

Assignment Family Affair walkthrough Assassin Creed Syndicate

Climb onto the roof and move towards the marked area. Do not land on the ground in the yard area if you want to receive the bonus reward. Instead, use a Volt Bomb or Hallucinogenic Dart on the horses to scare them. Then jump into the royal carriage and drive to the next marker on the map. When doing this, you need to make sure that the carriage remains more than 50% intact for the duration of the memory (this is an additional goal for full synchronization).

After you pick up Dalip, head to the next checkpoint, which points to the first politician. Your next stop is Victoria Station. But you have one and a half minutes to get to your destination. Here you will need to act carefully and quickly. That is, you must seem to drive quickly in order to meet the allotted time, but at the same time not damage the carriage. After you pick up the first politician, move to the next marker to pick up the second one. Be careful when entering the park, as the passage is narrow and it is not recommended to damage the carriage. Your next destination is parliament. Once again, you have a minute and a half to get to the building. If no one and nothing is stopping you, then you can drive slowly. After you drop off the politician, you will need to go to Mr. Gladstone's residence, and then to the gentlemen's club. This time you have two minutes and 30 seconds to reach your final destination with Dileep. All you have to do is return the carriage to the next marker and then leave the danger zone.

Unforgettable night

Follow your brother into the hall and then steal the key from the marked owner (green marker on the map). This is a guardsman. If you want to complete an additional task, then you need to enter the living room on the second floor using this key. Once you have the key, wait until the guard is out of sight of the other enemies and steal it. Go back inside and move up to the next marker. Make sure you carefully move past the enemies blocking the path to the top. Don't attract their attention. When you reach the room adjacent to the living room, stun the enemy and use the key to get into the room.

Take the plans from the box, then go downstairs (don't worry, the guards are already gone) to watch a cutscene. After the cutscene, you must control Jacob. Go up to the roof to talk to Abberline and get the weapon back. If you are spotted, you can go back inside and go upstairs. Then, instead of going into the room where the plans were, go south (the opposite direction) and then exit through the window on the left. From here, go up to the roof to find Abberline.

Move to the indicated location to return the equipment. You will have three minutes to deal with six snipers on the rooftops. Time “a carriage and a full cart”. Your next task: find and kill 16 impostors. If you want to get a bonus reward, then free all the royal guards during the passage. If you free the guards first, you will need to kill several enemies around them. Most of them can be destroyed using hallucinogenic darts. Considering the huge number of opponents, you may have to finish them off.

After all the enemies are destroyed and the guards are freed, go up to the roof to give the signal to Eevee. After a short cutscene, you will be in control of Jacob. Move towards the entrance to the vault. Go down the stairs and then up the other side to reach the marker.

All you have to do is kill Crawford Starrick, who is in front. Approach Starrick and watch another short cut-scene, at the end of which you will play as Evie. This time you have less than four minutes to get to the point. You have time to sneak up and kill enemies on the way. But they can be killed without being stealthy.

The final battle with Starrick consists of several stages where you will have to switch between brother and sister. Whenever you have to move, pay attention to the rays. The blow can be struck twice. Attack Starrick until a cutscene starts. Next, all you have to do is defeat the old man by pressing the “circle” button on PlayStation 4 or the B button on Xbox One. Repeat the steps several times to defeat Starrick. This completes the walkthrough for Assassin's Creed: Syndicate

Video Assassin Creed Syndicate walkthrough

Tell friends:

We meet with Abberline. He tells us how to get close to Tappeni (banker, chairman), how to get into the bank vault.

Let's play as Jacob.
The main task is to Kill Phillip Tappeny. Possibilities:

  • Banker's manager (opportunity to hide)
  • Head of Security (unique kill opportunity)
  • Vault Supervisor (optional for assistance)

We get to the storage room (optional - find a secret passage). Choosing a unique murder. Let's go kidnap the head of security and interrogate him. We find out that Tappeni is in the storage room, after the conversation we knock out the head of the security.

To find the secret passage you need to find a room with papers. To do this, we go up the curved stairs and next to the books there will be a passage into a room with papers. From the room with papers, a low passage near the floor leads to the ground floor. We run along the corridors to the storage room.

For a unique kill, we reach the pink Hide dot. We hide behind the painting, wait for Tappeni to come and stare at his asset and wait for the moment of a feather in the ribs.

After Tappeni's death, we leave the vault and the bank. After completely exiting the bank and the restricted area, we see Abberline arresting the remnants of the robbers. This task Dirty Money is completed.

Henry tells Evie about where to find the blueprints for the shroud and introduces him to Danil Singh. Dileep reveals that Starrick's men took the plans. They can be returned, but they are well guarded.

Let's play as Evie.
The task is to find documents (optional - instruct Henry to distract the attention of opponents). We speak with Henry, his help is that he will throw smoke bombs on a signal.

Let's get started. With Henry's help, we eliminate one gang, then another. Next, check the indicated chests. All three chests are empty.
The task is to kidnap one of the Templars and find out where the documents are kept. A kidnapped Templar reports Henry's kidnapping.
The new task is to find Henry. Let's start investigating. The children report that Henry was taken away in a red carriage. We run in the footsteps of the crew. We find the crew; a task appears - to find Henry (optional - kill the guards with the help of hanging barrels, 2).
The carriage that brought Henry stopped at some market. During the search we talk with civilians. The first closest lady doesn't say anything about the crew, but she did talk about people with weapons snooping around during the day. A man in the park said that he had locked some doors, but they were open again.

We go down into the sewer not far from the park. In the sewer we free Henry and complete an additional task - kill two people with hanging barrels. After liberation, you need to hide with Henry. They escaped, Evie, in a rage, sends Henry to patch up his wounds while she goes to sort out the plans. This completes the “plans have changed” task.

The game starts out very interesting. Namely, from the dirty dealings of the Abstergo corporation. During the cutscene, you learn that the Templars are looking for the Piece of Eden in Victorian London, but since the Brotherhood of Assassins cannot be allowed to get such a thing to their most sworn enemies, they are also going to go to Victorian London to search for this thing. For this case, the “modern assassins” will use the memory of Jacob and Evie Fry, who lived in industrial London, however, where they need to go. The cutscene continues, and during which you are even a little introduced to the “Grand Master” (Starrick), who ruled all of London at that time.

A spoke in the wheels

Ferris Smelters, Croydon 1868

So, it all starts with a certain George telling you the purpose of arriving in this place and, in the end, introducing you to the very “twins” who became the main characters of the game. Jumping on the train, you go to your goal. You will now play as Jacob Fry. Your first task: (industrial tycoon). First subtask: . As soon as control passes to you, you will see a “65 m” icon in front of you - this is the distance to the key goal. Getting to the key point is not difficult. Along the way, you can make sure that your goal is a true scum: small children plow in a factory in inhumane conditions.

Having reached the gate, it turns out that it is locked. You have a new subtask: . Run to the key point - it is not far away. In total, you will need to turn three valves. Having slowed down production, a new subtask appears: . You can kill the first bandit by simply jumping on him. After killing him, move on. Next, you just have to kill three bandits. In battle, just hit and press the indicated buttons at the right time, since this is how you can carry out counterattacks and other techniques.

Advice: Always remember that the dead can be searched for valuables. From them you can find not only money, but also other equally useful things, for example, knives.

After the fight, go to the doors. Find the key point on the screen and get to it. The paths to the checkpoint are completely different, so it’s up to you to decide how exactly to move towards it. Jump down from the crane and here you are introduced to such a detail of the gameplay as “Detection”. Your new key point is located a little further and there will be bandits along the way, so there are three options for how to complete this part of the task: 1 - just run; 2 - stealth (running on roofs, boxes, etc.); 3 - murder (that is, kill all the bandits and calmly get to the key point).

Advice: Any assassin has the Eagle Vision ability, so Jacob and Evie Fry are no exception. This ability allows you to determine the location of enemies, so you can always be aware of where you are and how your enemy is moving. In addition, you can see marked enemies through walls using this skill.

In any case, once you reach the key point, climb up. After passing through the doors into the adjacent part of the factory, you are introduced to another detail of the gameplay - "Stealth". There you will also come across another bandit, who needs to be removed from the road as usual. Either way, move on. Having determined the location of the enemies, go around them or remove them from your path.

Advice: Be careful while completing quests, because in some places there are chests with useful things. The chests contain completely different items, for example, money and knives, or something else no less useful.

Having reached the key point, you have a new point, so you're on your way again. After passing through a certain selection room (where people are selected for work), you get to the work shop, where a new cutscene begins with the participation of the main target - Rupert Ferris. After being literally forced to hate him once again, control is once again given to you and your main task is updated. Your new task: . You won’t be able to just get to the goal, because there will be bandits who need to either be bypassed or killed. I recommend climbing to the very top to the pipes and walking along them to the room of your key goal. There, jump onto the roof and in any case go through the doors. There will be a bandit ahead, who is impossible not to kill.

After you have removed the obstacles, go further, go down the stairs and find yourself in the adjacent part of the work shop. From the balcony where you are standing, you can see Rupert’s “booth” - that’s where you want to go. Having reached the house, two passage points appear. Which passage to go through next is up to you to decide. In any case, you will reach your goal.

After killing Rupert, a cutscene begins. During the cutscene, Rupert says that by his death you have achieved little - he is just one “cog” in a large mechanism. Even though it is important, Starrick will find a new “part” to replace the “cog”.

After the splash screen your new task: . The checkpoint is nearby. The path is linear. Having jumped on the train, guests unexpectedly appear - two bandits. It won't be difficult to kill them. Along the way, you will have to defend yourself from bandits two more times. As a result, there will be six bandits in total, but they will attack in twos. Once you kill them, a cutscene begins.

The screensaver looks epic. The bandits moved the rails, and the train flew onto an unfinished railway. Naturally he crashed. Since Jacob cannot be captured by such tricks, he escaped. As soon as control passes to you, you have a new task: . Get down and quickly get out of this place. The whole path is built on jumps - nothing complicated.

Simple plan

Starrick and Co. London 1868

"Evie begins her plan to kill David Brewster and reclaim the Piece of Eden."


It all starts with Evie Fry looking at the plan of some factory and determining the place where the Piece of Eden is supposedly located. Soon the girl will have guests - bandits. But only one bandit remains in this part of the train, and the other leaves. Remove the bandit who remained guarding this part of the train.

Advice: At this stage, the game will tell you to whistle in order to attract the bandit's attention - do so. But when you do this, don't forget that you can perform similar tricks on other enemies, simply by attracting their attention and carefully moving them out of your way.

After the kill, your new task: . Move forward. You can throw a knife at the second enemy - instant death if hit. Having walked a little further, you again come across a bandit - remove him from your path and climb onto the carriage. Soon the roofs of the trailers end and you need to remove two bandits from the path. Once you have done this, continue moving forward. After passing the refugees, you can see a couple more bandits in front of you, but they are now on the roof, so the task becomes a little more difficult, but nothing particularly difficult.

Advice: When there are 50 meters left to the goal, this means that you are now near the trailer, inside of which there is one bandit and a chest. If you want to get useful things, don’t miss this place and be sure to look inside (below is a screenshot with the location of the chest).

In the end, there is not much left to the key place. Now getting to the place where you need to unhook the locomotive will not be difficult, since you will no longer encounter any enemies. Once unhooked, the screen saver starts and the screen goes dark. Soon you arrive at the right place. Your new task: . Most of the bandits leave to look for the part of the trip that you disconnected, so consider getting rid of half the problems.

Having gotten rid of the bandits on the way to the viewpoint (or simply slipped past them), climb up the rope. Once you reach the checkpoint, a cutscene begins. During the cutscene, you are introduced to a certain Lucy Thorne, who is an occultist and David Brewster, who is a scientist. Judging by Lucy Thorne's bandage and conversation with the scientist, she belongs to the Templar Order.

After the cutscene, you are introduced to a new gameplay feature called “Become an Assassin.” Your new task: . Your additional subtask (optional): . The optional objective is simple and doesn't have a deep meaning: you either lure enemies under places where you can drop barrels, or you already drop barrels in places where enemies are standing. Moreover, it is much easier to break the rope with a knife - remember this. In this not too complicated way, you will collect five deaths, and complete an additional task that will bring you a good reward at the end of the game.

In any case, you should not be too distracted from the key task. Move extremely carefully to the new checkpoint. You can kill bandits along the way, or you can work “purely in stealth” - the choice is yours. As soon as you find yourself near the train, which is shown in the screenshot below, go down into the underground passage that will be there. Along the way, you can kill the sleeping bandit (or leave him alone). In front of him there will be a passage to the right - you go there. Next, turn left and go straight to the steps.

Advice: In this underground passage under the train, go to the very end and turn left, look around, because it is in this place that there is another chest filled with useful things, and this is the only way you will find it (below is a screenshot with the location of the chest).

As soon as you find yourself inside the building, listen carefully to what the people above are talking about, because soon they will unknowingly tell you valuable information. From them you learn that a person who was caught on the territory of this plant is being interrogated upstairs. As a result, you will have a new task: . It's time to get to the key point at the top. Along the way, you may have to take out a couple of bandits. There will be two enemies near the hostage, so you have to get rid of them.

After killing them, a cutscene begins. From the hostage you learn the location of the laboratory and that you need a key to it. Your new task: . I recommend that after the conversation you get out onto the roof, since there will not only be a good overview of the territory, but also from there it is easiest to get to the next key place. In any case, it's up to you to decide.

Eventually, once you get to the building you want, you'll have spots on your radar that allow you to get inside. Inside, use Eagle Vision to find the target who holds the treasured key. Remember: key goals are always indicated in gold. Once you find a target, you have a new task: . You can use any methods - don’t be shy.

Advice: There will also be a chest in the quest where this “key holder” is located. Moreover, it is best to look for the chest from above (even though it has a grayish glow), since the viewing radius will be increased and thus it will be easier to find it (below is a screenshot with the location of the chest).

If you are having problems due to the number of enemies nearby, then use a smoke bomb. This way you will quickly deal with the enemies and be able to pick up the key. After taking the key, your new task: . And now it’s best to get out on the street and move towards the goal from there.

Advice: There are a lot of chests in the buildings, in which you can find a lot of useful items, so if you are not lazy, you can scour a little more for boxes, but as always, be extremely careful (below is a screenshot of the location of the chest).

Inside the large building, which will have secret passages marked, there will be a door to a secret laboratory. In addition to the fact that you will come across a bunch of bandits along the way, the entrance will also be guarded by a bandit, bald and healthy. In any case, kill him and click on the door, after which a cutscene will begin.

Advice: There is also a chest in this huge building. But to find it, it’s better to climb higher inside the building to find it. Inside the box, as usual, there will be money and a couple of useful things (below is a screenshot with the location of the chest).

Once inside, go to the elevator and go down by pressing the lever. While you are going down, you will again be shown another element of the gameplay - “Improving skills”. You will also have the opportunity to upgrade something from Evie, if you want, of course. Going down, you get a new task: . If you have leveled up a skill called “Double Kill,” then below you can test it on two bandits (more than once). In any case, move on - the path is linear. At some point, a cutscene will begin. Here you will again be shown your target, which needs to be removed.

Your new task: . Additional task (optional): . At the first opportunity, use “Eagle Vision” to mark all the guards in the next room (one, by the way, you can instantly remove with a knife). In any case, climb higher and move to the balcony where two bandits stand (or stood). Once on the balcony, if you have time, finish off two bandits, and if not, then follow them and kill each one one by one, but be careful.

So, in order to kill David from above, you need to climb onto the iron fittings from above in his hall. It is not difficult to climb up because there are many paths. Therefore, as soon as you find yourself at the top, at the first opportunity, jump on the scientist and kill him. The cutscene will begin.

From the scientist you learn that the Templar Order has found a more powerful Piece of Eden and now Starrick cannot be stopped. After the dialogue, the laboratory comes to an end, since the generator that stands here is rebooted. Having gained control over the heroine, you receive a new task: . There is nothing complicated about escaping: run and overcome obstacles. At some point you fall under the rubble. Your new task: . Follow the only available path. Nothing complicated. As soon as you get out into the fresh air, the task comes to an end.

Advice: At the end of the game there will be a tally of what you have done in the task. You will receive an additional reward if you complete all additional tasks (in this case, drop barrels on five enemies and kill a scientist from the air). If any of the tasks were not completed, then you can’t expect any additional reward.

Where the grass is greener

Whitechapel, London 1868

"Jacob and Evie try to find Henry Greene, leader of the Assassins of London."

London does not greet him very friendly - the boy steals Jacob's wallet. Your first task in London: . Chasing the boy leads you straight to the bandits, so you have to defend yourself. Kill the bandits. After the fight, Evie comes to you, and during a short conversation you begin to compete. Your new task: “Get to the factory.” Your additional task (optional): . Overtaking her will not be a problem - she runs like a Princess.

Arriving at the checkpoint, a cutscene begins. During it, Henry Green arrives to you. So, he tells you that Starrick is currently at the very peak of power. Then Jacob comes up with the brilliant idea of ​​creating his own gang, which will include all the offended people of London. And the gang will be called “Rooks”. Naturally, no one appreciated Jacob’s brilliant idea.

As soon as control passes to you, you have a new task: . You will need to climb the huge chimney of the plant. Climb up. Nothing complicated. A cutscene will start at the top. After talking with Henry, your new task: . Jump down with a Leap of Faith. At some point, a cutscene will begin. So you will meet Charles Dickens and stumble upon the bandits of the enemy gang.

After the splash screen again, you have a new task: . You will sit on a carriage, and you will have to fight bandits on it. It's not that difficult to fight them. It will be enough that you cut them and ram them. As soon as you deal with them, your task will update and the following will appear: . Upon arrival to the assassin of London, he tells you valuable information and gives new instructions. After talking with him, the task is completed.

Advice: Always remember that while completing missions, additional tasks periodically arise, and by completing them, you will receive an additional reward at the end of the task. In this case, if you completed the additional task: “Get there before Evie.” Get some money and experience.

Capture Whitechapel

After a conversation with Henry Green, your first “big” task begins. In it you have to capture an entire area. The area is called Whitechapel. But taking over the area is not so easy, since you first need to complete four tasks and at the very end fight someone like the Big Boss. Walkthroughs of all tasks can be found below.

Quest: Abberline, isn't it?

Take on this task first, since it is closest. In the corner you will have a task: . Upon arrival, you meet your sister (since you are playing as Jacob). This is how the task begins. An interesting cutscene will begin. After talking with a local cop, you have a new task: .

Advice: This task is a bounty hunt. You need to capture the target and deliver it to the collection point. For a target that is delivered alive, the reward will be much greater. In addition, after the leader is delivered, the vigilance of the local police will be weakened.

Upon arrival at the key point, your main task is updated and an additional task appears: the main task is , the additional task is .

So, capturing the first target will not be difficult: jump into the hay, carefully get out, sneak up to Homer Dalton and capture him. After capture, a circle is formed around you, which enemies should not get into, otherwise suspicions will arise. In fact, everything is simple here. The capture is simple. The carriage is located nearby. Bringing a hostage there is even easier. Having put the bastard in the carriage, quickly get in and go to the key collection point. The path will be absolutely safe. For delivering the hostage alive, you will receive an additional reward (this is experience and money).

Assignment: Hunting the Templars - Harold Drake

Since after completing the previous task, this task is located closest, go to it. Upon arrival at a key location, you receive two tasks: the main task - , and the additional task - . And remember that by killing the “big” Templars, the influence in the area where you are will decrease.

Don't forget about the Eagle Vision skill. By marking the goals and finding the key goal, your main task will be updated: . In addition, remember that there will be a lot of “small fish” around the target, that is, ordinary bandits. It is better to be careful with them and remove them very carefully. By the way, there will also be chests right there, so when looking around the area, try not to miss anything.

There should be no problems with the additional task. By removing a couple of bandits, you will clear your path and without any problems get to the boxes near which the dynamite lies. Then all that remains is to light him with dynamite and get out of here. After setting fire to the dynamite, quickly get out of the area of ​​this task. Soon the target dies, you get out of the marked area, and the task icon appears. If you destroy a target using dynamite, then you will receive an additional reward in the form of experience and money.

Mission: Gang Hideout - Spitalfields

This quest will be the closest, so go to the indicated location that is related to the things in this quest. Upon arrival, you are introduced to the gang's first hideout. Your main task is also updated and an additional one appears: the main task is , the additional task is . It’s better to climb a house to carefully inspect this area. Here, by the way, you will meet the first gunner and the sentry. Shooters attack from a long distance, they can detect you and even call for help. The sentries raise the alarm. To begin with, I advise you to deal with the targets that walk along the alleys. Afterwards you can work on the clock and the hands. Otherwise, everything is simple and there are no special tactics here. Just remember that you are an assassin.

As for the additional task... it is best to free the "dodgers" after you have eliminated the sentry, the shooters and most of the bandits in the alleys, since they can not only create problems by seeing you, but also kill the prisoners. There will be two hostages in total. Once you kill everyone, the task will be completed, and if you completed an additional task, you will also receive a bonus reward! And by the way, after successfully completing the task, a fight with the enemy gang will begin, but nothing complicated.

Task: Catch a street kid

It's time to go to the last part of the city and thus to the last task. On the spot you meet your sister. Talk to her. The girl will turn out to be very businesslike, and you won’t have to chase her. She will share the necessary information with you, but only on the condition that you free the kids from the factory. Your new task: . Go to the indicated point. The factory is located nearby, so you can quickly get to the right place.

Upon arrival, your task is updated. This time you have two main tasks and one additional one: the first main task is , the second main task is , and the additional task is . If everything is simple with the first two tasks, then problems may arise with the last one. It's better to climb up first. By the way, here you will meet a new type of bandit - the Leader. Since the leader (who, by the way, will also be the foreman) is not only a strong opponent, but also a LEADER, it is better to remove him quietly in order to sow fear among all other enemies. Try to kill everyone as carefully as possible. It is better to remove first those who walk alone. By freeing all the kids and not raising any alarms, at the end of the task you will also receive an additional reward (experience and money).

Thus, you are already liberating the last area. Open the map and look at it carefully. At this stage, a new task opens for you: . So make a note and head to the key location to give the Hangman gang a run for their money.

Mission: Gang War

Your task in this task: . Run to the indicated point. Upon arrival at the indicated place, you meet your old friend. A very interesting and exciting scene begins. You will be given a new weapon. After the cutscene, you have to decide which weapon to take with you to the showdown. Soon the carnage begins. Your task: . A typical wall-to-wall fight begins. As soon as you emerge victorious, another cutscene appears. Your target, Rexford Keylock, is leaving you on the train. Run to him quickly. At the top (on the train), a fight awaits you. After throwing ordinary soldiers off the train, the battle with the Boss begins. The fight with him is not too difficult, so you will soon gain the upper hand. Once the gang leader is killed, a new cutscene will begin in which you will receive a train, a grappling gun, and even several new members of the Rooks gang.

freedom of speech

After a little training, go to a new story mission. Upon arrival, you are introduced to Alexander Graham Bell. As soon as the cutscene ends and control passes to you, get into the carriage and go to the indicated location. Your new task: . Having reached Big Ben, the main task is updated, and you receive an additional task: the main task is , the additional task is .

Climb over the fence and use your shenbiao (grappling hook). After releasing the cable, go upstairs. Near the bell at the top, you can install the first fuse. If you are planning to climb up and perform synchronization, then do not jump down at all, as this will cause you to fail the additional task.

So, getting to the second fuse is not a problem. You just need to aim and release the cable, and then fly to the next tower. Upon arrival, go to the panel and install the second fuse.

Problems may arise with the third point, since now you will have to fly through more than one tower. To begin, release the cable to a thin pipe, and from it to the large tower of the cathedral. Moreover, it is better to extend the cable to the tower as high as possible. Next, you will have to release the cable to the lower tower. Now release the cable to the small pipe again. And only now you can release the cable that will lead you to the top of the last tower. There, in the last panel, install the last fuse. Your new task: . Take some carriage and hit the road! Upon arrival at Bell, a cutscene begins.

The screensaver ends and you have a new main task and an additional task: the main task is , the additional task is . Go to the key point.

So, once in place, completing the additional task will not be difficult. You can just rush in and start fighting all the enemies. And don't forget about the arrow, which is located on the roof. Either way, once you've defeated all the bandits in the area, loot the chest for 100 metal components. It's time to go to the next point, which is not so far away. Having killed all the enemies there, open the chest and get another 100 metal components. Now you need to make a smoke bomb - make it.

Your new task: . It is located nearby. Upon arrival, a new cutscene begins. At this stage of the passage, another story mission has come to an end, so there will be a count of what you have done. If you have completed all additional tasks, then you will receive additional experience and money.

In the next cutscene, Green shows a plan to take over London. At this stage of the passage, all linearity ends, and now you are able to choose which tasks are best to complete now.

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"Jacob and Evie visit Alexander Graham Bell and discover a new memory."

After a small and short screensaver, control passes back to you. Your new task: . In addition, you also have hallucinogenic darts. Climb the building and take a good look around. You will receive a new main task and an additional task: the main task is , the additional task is . If everything is simple with the main task, then with the additional task it is a little unclear. So, by shooting a hallucinogenic dart at a fire source, you will thus begin to spray poison under high temperature.

Having dealt with the first enemies, you will have two new main tasks: the first task -, the second task -. And don't forget about the additional task. If you see any barrel with fire, near which there will be bandits, be sure to shoot. If you don't have enough darts, then you can find them in chests that are located throughout the territory. In addition, you can also free gang members and hire them to serve you.

As for the cables, finding them and picking them up is not a problem. In any case, there will be barrels near the necessary boxes, so with the help of hallucinogens you can easily deal with the enemies. As a last resort, you can use the guys from the gang, who will be here as hostages. Having obtained the last - third cable, the screensaver begins.

After the splash screen you have a new task: . Please note that in order to get to the desired ship, you will have to run through the remaining ships, and extremely quickly, otherwise you risk not making it in time. As soon as you deal with the bandits on the ship, open the indicated box. Inside you find poison. Your new task: . As for the poison itself, soon its effect on you will stop and everything will be fine. Once there, the cutscene begins.

The events of Assassin's Creed Syndicate take the player to London, in the mid-19th century. The year is 1868, the industrial revolution has already arrived - these are times of great discoveries. London today is where people aspire, the city that inspires them to innovate, the place where they can reach their full potential and earn good money. Let's find out what role the assassins play in this whole story.

Walkthrough of the game Assassin's Creed Syndicate. A spoke in the wheels

Ferris Smelters, Croydon, 1868.

One of the game's heroes will jump on the train and go to the mission goal. We are talking about Jacob Fry. You must find industrial tycoon Rupert Ferris and kill him. First the task is to get to Rupert Ferris. When control returns to you, a marker will appear on the screen indicating the desired direction of movement, as well as the number of meters that remain to the goal. Follow the indicated place, which will not be difficult for you.

Once near the gate, make sure it is closed. You will have to destroy the machines. Head to the location indicated on the map, which is nearby. Find and turn the three marked valves. Production has stopped! Now you need to deal with the bandits. Jump on top of one of the enemies, finishing him off. Move forward and fight three more opponents. Use the attack keys (buttons) and finish off enemies when prompted. Be sure to search the bodies for money and other valuable items - do this every time after the battle.

Approach the marked door, find the mission objective on the screen and achieve it. You can go different routes. Jump down from the high crane and check out the Discover feature. This section of the game can be overcome in three ways:

  • Run past everyone.
  • Hide from the enemy on rooftops, behind walls and other objects.
  • Fight all opponents.

Make active use of your eagle vision ability to detect and mark enemy targets.

When you find yourself near the place indicated by the marker, go upstairs. Through the doors, gain access to the adjacent part of the factory and learn more about "stealth". Somewhere nearby there will be another enemy. Follow further, mark the enemies and go past them in stealth mode. Or you can deal with everyone who bothers you.

Be sure to search and inspect all the chests you meet on your way.

Once you reach the mark, the map will update. You will need to follow the next marker. Find the work shop and watch a video that will show you Rupert Ferris. So now you are faced with the task of killing Rupert. You won’t be able to approach the target directly, since there are bandits scattered around the location. You must get past them without raising an alarm or attracting attention, or kill anyone who gets in the way.

It is best to climb to the top of the pipes and move along them to the room in which Rupert is located. Near it, jump onto the roof and open the nearest door. Kill the enemy standing in front. Move further, go down the stairs and find yourself in another part of the workshop. You are on the balcony. From here you can see where Rupert is. Get to this building and you will see two points for passage. Decide where to enter from. One way or another, your hero will find Rupert. Kill him and watch the cutscene.

Now you must run away from your enemies. You can do this by train. Follow the marker that is nearby. You won't be able to get lost here. Jump on the train and deal with two opponents. Twice more on your way you will meet bandits, who are easy to defeat. After killing the third pair of enemies, a video will play.

When control returns to you, you will see a new task, according to which the main character of the game must get to a safe place. Get down and run away from here. Jump in time and use other parkour elements. The first chapter is completed.

Walkthrough of the game Assassin's Creed Syndicate. Simple plan

Starrick and Co., London, 1868.

Deal with the bandit who is guarding the train. You will first need to hang down to distract the enemy. Be sure to use whistling in confrontations with other opponents, as it is a powerful “tool” of distraction.

Now you must unhook the train cars. Go forward along the train, throw a knife into the back of another enemy. Destroy the third enemy, who will stand in your way a little later. Climb to the top of the carriage, go forward and kill two enemies. Continue forward until you see two enemies standing on the roof. Sneak up and defeat them.

At the moment when there are about 50 meters left to your goal, then somewhere there should be a carriage, inside of which there is a bandit guarding the chest. Be sure to jump into this carriage to find a chest.

There is very little left to the marker on the map. Now you can easily get to the place where you need to unhook the train cars. Do this and watch the cutscene.

At the next location you should get to a viewpoint. The enemies have gone in search of uncoupled carriages, so the path will be practically safe. Move towards the marker, killing enemies or sneaking past them unnoticed, find a rope and climb higher. Find the marker and watch the video.

Now you should check out the new feature called “Become an Assassin”. Your next goal is the laboratory. There is also an additional task for which you will receive bonus points. According to this goal, you need to kill five bandits using hanging barrels. You can act in several ways. You can lure enemies to the places over which the barrels hang, or take and throw the barrel to where the bandits are. Use the knife to cut the rope holding the barrels. At the end of the game, you will receive a reward for completing this mission.

Follow the new marker, killing enemies or sneaking past them. When you get closer to the train, follow the underground passage underneath it. You can kill, or you can pass by the sleeping enemy. Directly before this bandit there is a right turn, which is where you should go. Turn left and move forward where the steps are located.

If you follow the underground passage straight ahead, all the way, where you turn left, then somewhere on the sides you can find another chest with useful items.

Once inside the building, eavesdrop on the conversation of the people standing above. So, now you need to talk to the prisoner. Get to the marker from above, removing the bandits from the path. Near the prisoner you will meet two more opponents who will need to be neutralized. After their death, a video will play.

Talk to the prisoner to find out where the laboratory is located, locked with a key. First of all, you need to find this key. Climb onto the roof of the building immediately after talking with the hostage. From here you can explore the territories, and also get to the next marker on the map with less difficulty. When you are near that same building, the information on the radar will be updated. Use your eagle vision inside the building to find the target with the key in your pocket. Goals that are related to the plot (or have a quest item) are marked in gold (yellow). Get closer to the target and steal this key. You can also kill the enemy.

Be sure to find the next chest in the building where the enemy with the key is located. Start your search by climbing up. This way you can increase your viewing radius.

If, in your opinion, there are too many enemies in the location and you cannot cope with them, then use a smoke bomb. Throw it and quickly kill several enemies before they recognize you. Once you have the required key, the task will be updated. Now you need to find the entrance to this secret laboratory. Go outside and move to the next goal.

Once you reach a huge building with several passages marked on the map, find the door leading inside the secret laboratory. There will be bandits on your way. They also guard the entrance to the laboratory. One of the enemies is a fairly strong guy, but, however, you should be able to deal with him easily. After killing him, interact with the door to start a video.

Inside the building with the goal, you can find another chest. Once inside the building, climb as high as possible to increase your viewing radius. Inside the chest you can find money and useful items.

Once inside the laboratory, use the elevator to go down. To do this you will need to pull the lever. Check out the character's skill upgrades and choose which one to upgrade or activate. Once at the very bottom, you must familiarize yourself with a new task, according to which you need to find Sir David Brewster. By the way, it is recommended to upgrade your double kill skill, since below there will be two targets standing next to each other. One way or another, you must move on to the mark on the map. Watch the video featuring Brewster.

Your main goal is to kill David Brewster. But there is also an additional task, according to which you need to kill him from the air (jumping from above). Use eagle vision as soon as you have the opportunity to do so. Mark all the bandits present in the location. One of them can be killed immediately by throwing a knife at him. Climb higher and move to the balcony where there are two enemies. Or were there before. Once there, if you have time, kill two enemies. If you don’t have time, then move after them and deal with each of them one by one.

If you want to complete the additional task of killing David from the air, then in the room where he is located, climb higher onto the reinforcement. It's not that difficult to get up there. Get close to Brewster and jump on him from any convenient position that allows you to kill the enemy.

When control returns to you, you will learn about a new task: you need to leave the secret laboratory. Run away from here, overcoming obstacles. At some point you will end up on the wreckage. We will need to get out of this wreckage. Follow the only possible route, and when you find yourself in the air, the task will be completed.

Additional rewards at the end of the game will only be received if both sub-tasks have been completed. So, it was necessary to kill five enemies by dropping suspended barrels on them, and also deal with Brewster from the air. If at least one of the subtasks was not completed, then you may not expect a reward.

Walkthrough of the game Assassin's Creed Syndicate. Where the grass is greener

Whitechapel, London 1868

Jacob and Evie are trying to find Henry Green, the leader of the Assassins of London.

Once in London, Jacob loses his wallet. You must chase the thief. Run after the boy until you find yourself in the clutches of bandits. Deal with them and talk to Evie. Now you need to get to the factory as quickly as possible. If you get to the factory before Eevee does, complete the additional objective. In principle, overtaking a girl is quite simple.

When you reach the marker, watch the video. Meet Henry Green. When control returns to you, you will be able to synchronize with the new viewpoint. Climb the factory's huge chimney. After synchronizing and landing, follow Henry Green until you see Charles Dickens.

Now you must take a ride on the carriage. When the two bandits start chasing, slow down a little to line up with them. Next, ram your opponents. When you meet Henry Green again, the sequence will be completed.

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